Search found 162 matches

by T-A-R
Mon Mar 28, 2022 2:47 pm
Forum: Combinator Creations
Topic: Empty mining outpost alarm
Replies: 7
Views: 3592

Re: Empty mining outpost alarm

Nothing wrong with advanced complex solutions, but wouldn't it be more simple to wire miners to the circuit network? Instead of hooking up the entire patch of miners, find the most central miner in the patch with the highest ore amount, and read that ore value with combinators to translate it to a s...
by T-A-R
Sat Feb 26, 2022 1:48 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 6985

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

personalscheme.png I wonder how the input will compare with the Steam controller. I find Factorio pretty playable on the couch, but i like to keep my keyboard around for lesser used buttons like flip/mirror, text input and +-. Those could be integrated in the controller scheme (especially with the ...
by T-A-R
Sat Oct 23, 2021 2:20 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 43
Views: 4762

Re: Kovarex in a row anyone?

On a random multiplayer server i once met user FuzzyOne, which had designed a marvelous set of cascading centrifuges: It takes U238 from outside, but the U235 is passed on to the next centrifuge until it reaches the last centrifuge which outputs the U235 to the loginet. The thing takes its time to b...
by T-A-R
Thu Oct 21, 2021 3:35 pm
Forum: Combinator Creations
Topic: Nano factory with push down automata
Replies: 15
Views: 20384

Re: Nano factory with push down automata

The way i tackled the fluid mixing was by using barrels. The crafting combinator can be configured to remove fluids from the connected pipe, thereby automate switching the fluid input. This required a extra barrel assemblers (disqualifying the run somehow). Pics are all version 0.17 btw, the factory...
by T-A-R
Sat Oct 02, 2021 5:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Compilatron Construction Companion
Replies: 4
Views: 710

Re: [Request] Compilatron Construction Companion

https://mods.factorio.com/mod/compilatron-vehicle-tuned A mid game driveable Compilatron vehicle has just released on the mod portal. Not exactly what you are looking for, as it was designed to fit in the mid game as crawler and explorer. Early game there is only the (forked) construction drones mod...
by T-A-R
Sun Sep 26, 2021 9:07 pm
Forum: Gameplay Help
Topic: My desperate attempts to clear land
Replies: 9
Views: 1183

Re: My desperate attempts to clear land

It depends on the map if there are useful chokepoints. When those are not an option use landfill and spiral out a track around your base, making rings, and let them attack (semi) perpendicular to the track, always. Your power lines idealy get supplied from 2 sides, avoiding dead ends besides when bu...
by T-A-R
Mon May 10, 2021 7:46 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 791

Re: loading robots in port via train (help needed)

As already described, a single wired roboport can be set to "read robot statistics" to read the amount of (available) bots in the entire network. When applied the port sends out signals on the wire which can be used to limit both inserters for logibots (enable inserter when signal Y<100) a...
by T-A-R
Mon Apr 12, 2021 5:06 am
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 31
Views: 7178

Re: How is "SPM" measured?

In minecraft "survival" and "creative" made a good distinction between the two I think. "Deathworld" is a good Factorio description which describes a set of map parameters. I like the distinction between survival, and creative. the A x B SPM seem to be a good way of de...
by T-A-R
Sun Apr 11, 2021 6:24 pm
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 31
Views: 7178

Re: How is "SPM" measured?

The catagorisation for all different options in editor usage isn't practical i guess. The best we can do is describing the game settings and used editor functions if you want inform your audience in a complete matter when presenting a build, if it's relevant to the content (is the builder showing a ...
by T-A-R
Fri Apr 02, 2021 12:05 pm
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 31
Views: 7178

Re: How is "SPM" measured?

I would like a standardized catagorisation, like how it is done with speedruns, to specify certain standard requirements. It shouldn't dictate a single way of playing, since Factorio is a sandbox game, which is enjoyed in many ways. World settings are noteworthy for their respective credit, SPM howe...
by T-A-R
Tue Mar 30, 2021 7:48 pm
Forum: General discussion
Topic: Bigger chests?
Replies: 9
Views: 1553

Re: Bigger chests?

Yes it is huge. To simulate bigger capacity. Lategame a array of yellow storage chests would be much more compact.
by T-A-R
Mon Mar 29, 2021 7:30 pm
Forum: General discussion
Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
Replies: 13
Views: 2972

Re: Math Riddle: Is it possible to launch infinite rocket on island map?

Not launching would result in 0 launched rockets.

Bonus: Thats more ore to spend on Spidertrons to fill the mean time.
by T-A-R
Mon Mar 29, 2021 5:49 pm
Forum: General discussion
Topic: Bigger chests?
Replies: 9
Views: 1553

Re: Bigger chests?

Bigger vanilla chests are not a thing, neither is excess production. The awnser lies in finding balance between supply and demand. No chest will be big enough to utilize two output belts out from 1 input belt in a continuous matter. (example: making science packs) With a second input lane there is n...
by T-A-R
Mon Feb 15, 2021 6:00 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 6542

Re: Anyone standardizing on very long trains?

That looks very clever. I could share some pictures as well. Honor where honor is due, the designs are heavily inspired by Stevetrov's direct insertion builds. The labs are botfed. The mall on the right is supplied by 48 wagon trains:D Rail Crafting.png Paving never finished:p The new base (WIP) has...
by T-A-R
Sun Feb 14, 2021 2:00 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 6542

Re: Anyone standardizing on very long trains?

It's certainly possible. I once made a base built around 8-48 trains. It hit 10K spm but main bottleneck was the main railroad of 8 tracks, because of the slow trains blocking intersections for a long time. My current project has the trains upgraded to 8-48-8, and a decentralized rail network to red...
by T-A-R
Tue Feb 09, 2021 6:01 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 74855

Re: Version 1.1.0

Silari wrote:
Tue Feb 09, 2021 3:04 am

Pretty sure they're referring to the fact that the icon for military 1-4 technologies include the rail gun among the other weapons they show - middle of the left side.
Correct.
by T-A-R
Mon Feb 08, 2021 3:15 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 74855

Re: Version 1.1.0

Just realized the railgun is still in the game. Military research. :o
by T-A-R
Fri Feb 05, 2021 4:08 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 100895

Re: Friday Facts #365 - Future plans

An obvious improvement area for Factorio would be combat area. Adding unit control (spidertron, AAI vehicles, Mining drones), and a better enemy AI could pull Factorio in a pleasuring Command and Conquer way of game. Leaving behind the engine with 1.1 would be a huge waste. But instead of redesignin...
by T-A-R
Mon Feb 01, 2021 8:21 pm
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 2458

Re: New infinite research

relevant locked tread: https://forums.factorio.com/viewtopic.php?f=5&p=535808#p535808 The infinite character often eventually breaks the immersion. Vanilla is too delicate on requirements for most infinite techs, without large counter balance measures. To play "infinite mode", balance ...
by T-A-R
Sat Jan 30, 2021 9:45 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 22207

Re: Friday Facts #364 - 1.1 stable

Congrats on reaching another stable version. And Thanks for sharing the save file.

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