I've been playing with Diurnal Dynamics and loving the darkness effects, but to really enjoy them I have to get rid of all the lamps in my base, and then I can't see anything unless I use night vision. Either that or come up with some circuit abomination to be able to control all of them.
Is there ...
Search found 6 matches
- Mon Jul 28, 2025 3:40 am
- Forum: Questions, reviews and ratings
- Topic: Mod to turn all lamps on/off?
- Replies: 0
- Views: 236
- Tue Mar 25, 2025 5:05 pm
- Forum: Gameplay Help
- Topic: Bots are stupid about agressive spidertron use.
- Replies: 0
- Views: 270
Bots are stupid about agressive spidertron use.
When I'm out running around killing biters with spidertrons, sometimes the spiders end up standing around for a quite a long time waiting for their own bots to actually repair them, because the job was already assigned to some bots that got left behind and now those bots are very slowly catching up ...
- Fri Nov 01, 2024 8:37 pm
- Forum: Duplicates
- Topic: [2.0.14] Amigious rail signal positions cannot be switched with "reverse rotate"
- Replies: 3
- Views: 412
Re: [2.0.14] Amigious rail signal positions cannot be switched with "reverse rotate"
Yeah, I think I may have even encountered this before, but the new rail geometry makes these situations come up a lot more often so that I really noticed the problem.
- Wed Oct 30, 2024 4:24 am
- Forum: Duplicates
- Topic: [2.0.14] Amigious rail signal positions cannot be switched with "reverse rotate"
- Replies: 3
- Views: 412
[2.0.14] Amigious rail signal positions cannot be switched with "reverse rotate"
https://cdn.imgchest.com/files/l7lxcbe6dq7.jpg
When I place a signal between very close rails like this, it can be attached to either rail. I can choose which one by using the "rotate" key (default [R]), but "reverse rotate" (default [Shift + R]) does not produce the same behaviour. That is ...
When I place a signal between very close rails like this, it can be attached to either rail. I can choose which one by using the "rotate" key (default [R]), but "reverse rotate" (default [Shift + R]) does not produce the same behaviour. That is ...
- Tue May 22, 2018 2:40 am
- Forum: Mods
- Topic: [MOD 0.15] Upgrade planner
- Replies: 28
- Views: 18512
Re: [MOD 0.15] Upgrade planner
I was thinking about going straight to Klonan...
- Mon May 21, 2018 11:25 pm
- Forum: Mods
- Topic: [MOD 0.15] Upgrade planner
- Replies: 28
- Views: 18512
Re: [MOD 0.15] Upgrade planner
I've been using the ability to upgrade between tiles successfully (concrete, stone, landfill, etc.), but it when I try to upgrade a blueprint, it causes an error and kicks me back to the game menu.
You can see here, https://i.imgur.com/I7Zcvc5.jpg where I set it to upgrade bricks to concrete, and ...
You can see here, https://i.imgur.com/I7Zcvc5.jpg where I set it to upgrade bricks to concrete, and ...