Search found 116 matches

by husnikadam
Mon Mar 03, 2025 5:56 pm
Forum: Ideas and Suggestions
Topic: Shift + right click to mark for deconstruction
Replies: 5
Views: 279

Re: Shift + right click to mark for deconstruction

What do I have to say. My playstile includes fiddling with trains and you can't decon just a train without rails. There are issues with elevated rails as you have mentioned. Sometimes I want to tidy up some forest, but trees overlap. When I do use decon planner and I miss the entity, I decon a ...
by husnikadam
Sun Mar 02, 2025 8:12 pm
Forum: Ideas and Suggestions
Topic: Shift + right click to mark for deconstruction
Replies: 5
Views: 279

Re: Shift + right click to mark for deconstruction

This is a good tip. I still find it to be a suboptimal sollution since buildings might overlap and with decon planner you mark for deconstructiong multiple of them. The approach of the remote view, where you have to hold the right click for a split second to decon a single object, is more suitable ...
by husnikadam
Sun Mar 02, 2025 3:58 pm
Forum: Ideas and Suggestions
Topic: Shift + right click to mark for deconstruction
Replies: 5
Views: 279

Shift + right click to mark for deconstruction

You can already Shift + left click to place a blueprint if you can't reach the area (or if you haven't got the building)

It would seem obvious to me that shift+right click would allow me to mark for deconstruction, if I can't reach. I know you can do that from remote view without the need to hold ...
by husnikadam
Sun Feb 02, 2025 12:41 pm
Forum: Assigned
Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Replies: 5
Views: 411

[Donion] [2.0.32] Vulcanus 7 soundtrack glitch

Since the launch of the soundtrack I've been noticing something weird about the beginning of the track Vulcanus 7 - Sulphuric Breath. I haven't found anyone addressing it, so here I go.

In the beginning of the track the violin triplets keep ramping up till a 24-25 second mark where is a very brief ...
by husnikadam
Wed Jan 01, 2025 1:14 pm
Forum: Minor issues
Topic: [2.0.28] Visual bug with elevated rails and chain signals
Replies: 1
Views: 417

[2.0.28] Visual bug with elevated rails and chain signals

I've found a Visual bug concerning elevated rails and chain signals, check the photo. Visual issue of the right chain signal being under the other's signal foundation is only present in this orientation. Normal signals have different base graphics and are not effected

BP exchange string ...
by husnikadam
Sat Nov 09, 2024 3:55 pm
Forum: Ideas and Suggestions
Topic: Roboport Ghosts should show coverage area
Replies: 9
Views: 958

Re: Roboport Ghosts should show coverage area

+1 Please implement this! It is a very important Quality of life! I was just about to request this in a new thread
by husnikadam
Fri Nov 01, 2024 12:31 pm
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 7429

Re: Friday Facts #435 - Space Age Soundtrack release

Spotify release when? Please, do it for the OG sountrack too!

Thank you a lot for the release though! Will buy it first thing once I get home!
by husnikadam
Mon Oct 28, 2024 9:38 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 13545

Re: Version 2.0.12

The devs working during weekend and Czech national holiday, just amazing <3
by husnikadam
Wed Oct 23, 2024 9:48 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 31241

Ability to craft lower quality with higher quality

IMHO it should be possible to craft lower quality items with partially higher quality items.

Otherwise there is no automated use of higher quality items, unless you want to produce like quality science with the whole production chain having multiple quality tier recipe assemblers.

As every ...
by husnikadam
Mon Oct 21, 2024 12:11 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 84547

Re: Factorio: Space Age is here!

Will there be an expansion sountrack release? Any ETA a.k.a. soon/later/no? I would like to buy it
by husnikadam
Fri Oct 18, 2024 11:14 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 36163

Re: Friday Facts #433 - Liftoff Initiated

Is it better for you if we buy the expansion on your site and then claim it on the Steam, or just if we buy it on the Steam straight away?
by husnikadam
Fri Oct 11, 2024 11:37 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 51186

Re: Friday Facts #432 - Aquilo

Does Aquilo have a day night cycle, or is it just a permanent 1% solar? If it does, is it even noticable to the player besides solar not working at night?
by husnikadam
Fri Oct 11, 2024 11:28 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 51186

Re: Friday Facts #432 - Aquilo

With the need to route heat pipes everywhere, aren't belts even more debuffed compared to bots and logistic system? Can bots fly outside of heated areas?
by husnikadam
Fri Sep 27, 2024 11:17 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 63077

Re: Friday Facts #430 - Drowning in Fluids

The visualisations are awesome, great work!
by husnikadam
Fri Sep 27, 2024 11:14 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 63077

Re: Friday Facts #430 - Drowning in Fluids

The 250x250 pipeline limit is just few tiles off the chunks multiple. Please make it 256x256

I wonder if you could somewhat easily cheat on the pipeline size limitation just by placing bidirectional pumps everywhere with logic to pump only when target fullness is smaller (by some margin) than ...
by husnikadam
Fri Sep 20, 2024 11:04 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 48558

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Lisan al Gaib! :o
by husnikadam
Fri Sep 13, 2024 11:09 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 23607

Re: Friday Facts #428 - Reactor & Logistics circuit control

I thought that adding missing logistic requests would be as simple as adding negative amount of the missing items to the currently existing logistic system report

Missing construction material is now, while you have mentioned it and improved everything else around it, a significant drawback. We get ...
by husnikadam
Fri Sep 06, 2024 12:00 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 52612

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I am looking foward to the launch party! I will be there 100%! There will be one, right? Right?
by husnikadam
Fri Aug 09, 2024 11:09 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 16602

Re: Friday Facts #423 - Research info tooltip & Online players GUI

Wow, a short one. Please, feed us more. Nevertheless, great additions!
by husnikadam
Fri Aug 02, 2024 11:32 am
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 30118

Re: Friday Facts #422 - Tesla Turret

It was a bit too technical for the general audience, but the video montages of dying biters came to the rescue. Looking forward to it, although I start to feel like there is too much weaponery now. We should get to know some of the new biters please

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