Search found 77 matches

by husnikadam
Sat Apr 13, 2024 7:22 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 126
Views: 12306

Re: Friday Facts #406 - Space Age Music

Some people have said some guesses already Here is my take on the last two planets Planet 3 - Glebe, which isn't named after a God directly, but it refers to a land which is assigned to support the priest. So I would expect a lot of life on the planet, which would be concentrated around some kind of...
by husnikadam
Fri Apr 12, 2024 2:06 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 126
Views: 12306

Re: Friday Facts #406 - Space Age Music

My guess for the 3rd planet is something along the lines of a lot of life - very foresty planet, neutral forest animals along foresty biters
by husnikadam
Sat Apr 06, 2024 8:38 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 133
Views: 12784

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Do you plan to release 2.0 at the same time as the Expansion? It might be worth to space the releases out by a few weeks or months
by husnikadam
Fri Mar 29, 2024 1:00 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 13857

Re: Friday Facts #404 - Frustration not found

QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs)
by husnikadam
Sat Mar 23, 2024 12:55 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 128
Views: 15443

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
by husnikadam
Sat Mar 23, 2024 9:55 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 128
Views: 15443

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? A feature just came up to my mind. Imagine a setup where multiple trains want to go to the same destination, which is train limited such that only one train can go there at a time. There are two trains nearby and one a bit further. What I experience is that these ...
by husnikadam
Fri Mar 22, 2024 12:09 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 128
Views: 15443

Re: Friday Facts #403 - Train stops 2.0

For manual pushing, does it matter how long the train is? It would be unfortunate to push a 20 wagon train at 1km/h if at all
by husnikadam
Fri Mar 15, 2024 12:12 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 21630

Re: Friday Facts #402 - Lightspeed circuits

I am sure we could use way more complexity in the wireless signals transmission. But I love the simplicity perhaps even more than having some kind of configurable options.

The only question remains, how do we transfer signals between planets and/or space platforms?
by husnikadam
Fri Mar 01, 2024 12:10 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11541

Re: Friday Facts #400 - Chart search and Pins

FFF number 400! πŸŽ†πŸ₯³ I was hoping for some kind of special, as episode number 500 will come in two years the soonest. (maybe an ambiguous easter egg on episode 404? :P)

Anyway, I will CTRL F the heck out of the game once I get the chance! <3
by husnikadam
Wed Feb 28, 2024 2:48 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

I would imagine, that you could find one recycler on the landing site in some ruins and materials only from all of the structures throughout the planet. Similarly like you start a game with a few resources, one furnace and one miner and than you find rocks with stone and coal on Nauvis
by husnikadam
Wed Feb 28, 2024 9:43 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

I wonder - how do you build a factory on Fulgora from scratch? The devs said, that every planet needs to have a way to craft a rocket from from scratch using its resources (even if it may be inefficient and/or expensive). How do you recycle scrap when you have no recyclers?
by husnikadam
Tue Feb 27, 2024 12:53 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

I think the problem is some of us just. can't. ever. throw things away. Everything mined must also be used for higher goals like growing the factory or perforating wildlife... eventually, but not recycled into nothingness. And that means the need to store it until then. It's a Dragon thing... ;) Yo...
by husnikadam
Fri Feb 23, 2024 7:05 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice + offsh...
by husnikadam
Fri Feb 23, 2024 7:01 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

So, the alien civilization mined the planet dry and left? Seems far-fetched, to be honest. Aliens had to get the resources to build all their stuff from somewhere, and now, somehow, these resources are nowhere to be found? And also, aliens use the very same intermediate products as you do? Aren't a...
by husnikadam
Fri Feb 23, 2024 6:53 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

now there are 5 quality levels ... ?? .. do we really need 5.. ???. I think people will soon ignore lower quality levels .. and it is only a mean to reach to the highest quality level. i would rather wait and make the best , rather than figuring to make use of lower tier modules and lower quality l...
by husnikadam
Fri Feb 23, 2024 2:39 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

With all those awesome terrain changes at these planets, will there be a slight terrain generation improvement at Nauvis? I feel like the Nauvis biomes are very similar, ores generate independently on biomes and the planet suddenly feels a bit boring. Nauvis could use a bit of the "large resour...
by husnikadam
Fri Feb 23, 2024 2:27 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

- In the lower right, the belts seem to be passing from one island to another over the moat and oily-mud. Does it mean that they can be placed underneath the plateau, or is this some kind of new, elevated/floating belt kind of thing? It is mentioned in the post, that some areas are landfilled. Fulg...
by husnikadam
Fri Feb 23, 2024 2:24 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

I've read some comments criticizing the planet craft chain and I very much feel like once they try the expansion, they will like it. I believe the craft chains will be quite simple, much simpler than in other mods and smaller than at Nauvis. You will likely need to setup: feedback recycler loop to d...
by husnikadam
Fri Feb 23, 2024 2:09 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

If we can have 5 module slots (not to mention 50% native productivity bonus), does it means that an infinite production loop is possible with recyclers? No, recyclers return only 25% of the input resources and productivity in buildings* is capped at 300% max, so no positive feedback loop is possibl...
by husnikadam
Fri Feb 23, 2024 2:07 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 33756

Re: Friday Facts #399 - Trash to Treasure

...It also doesn't help that both of those planets are completely lifeless and devoid of risk. I would be quite certain, that at least Vulcanus has enemies, which are not revealed yet. Lifeless Fulgora may be possible as storms posses quite high environmental risk already, but I wouldn't be surpris...

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