Search found 116 matches
- Mon Mar 03, 2025 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Shift + right click to mark for deconstruction
- Replies: 5
- Views: 279
Re: Shift + right click to mark for deconstruction
What do I have to say. My playstile includes fiddling with trains and you can't decon just a train without rails. There are issues with elevated rails as you have mentioned. Sometimes I want to tidy up some forest, but trees overlap. When I do use decon planner and I miss the entity, I decon a ...
- Sun Mar 02, 2025 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Shift + right click to mark for deconstruction
- Replies: 5
- Views: 279
Re: Shift + right click to mark for deconstruction
This is a good tip. I still find it to be a suboptimal sollution since buildings might overlap and with decon planner you mark for deconstructiong multiple of them. The approach of the remote view, where you have to hold the right click for a split second to decon a single object, is more suitable ...
- Sun Mar 02, 2025 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Shift + right click to mark for deconstruction
- Replies: 5
- Views: 279
Shift + right click to mark for deconstruction
You can already Shift + left click to place a blueprint if you can't reach the area (or if you haven't got the building)
It would seem obvious to me that shift+right click would allow me to mark for deconstruction, if I can't reach. I know you can do that from remote view without the need to hold ...
It would seem obvious to me that shift+right click would allow me to mark for deconstruction, if I can't reach. I know you can do that from remote view without the need to hold ...
- Sun Feb 02, 2025 12:41 pm
- Forum: Assigned
- Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
- Replies: 5
- Views: 411
[Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Since the launch of the soundtrack I've been noticing something weird about the beginning of the track Vulcanus 7 - Sulphuric Breath. I haven't found anyone addressing it, so here I go.
In the beginning of the track the violin triplets keep ramping up till a 24-25 second mark where is a very brief ...
In the beginning of the track the violin triplets keep ramping up till a 24-25 second mark where is a very brief ...
- Wed Jan 01, 2025 1:14 pm
- Forum: Minor issues
- Topic: [2.0.28] Visual bug with elevated rails and chain signals
- Replies: 1
- Views: 417
[2.0.28] Visual bug with elevated rails and chain signals
I've found a Visual bug concerning elevated rails and chain signals, check the photo. Visual issue of the right chain signal being under the other's signal foundation is only present in this orientation. Normal signals have different base graphics and are not effected
BP exchange string ...
BP exchange string ...
- Sat Nov 09, 2024 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Ghosts should show coverage area
- Replies: 9
- Views: 958
Re: Roboport Ghosts should show coverage area
+1 Please implement this! It is a very important Quality of life! I was just about to request this in a new thread
- Fri Nov 01, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 7429
Re: Friday Facts #435 - Space Age Soundtrack release
Spotify release when? Please, do it for the OG sountrack too!
Thank you a lot for the release though! Will buy it first thing once I get home!
Thank you a lot for the release though! Will buy it first thing once I get home!
- Mon Oct 28, 2024 9:38 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 13545
Re: Version 2.0.12
The devs working during weekend and Czech national holiday, just amazing <3
- Wed Oct 23, 2024 9:48 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 31241
Ability to craft lower quality with higher quality
IMHO it should be possible to craft lower quality items with partially higher quality items.
Otherwise there is no automated use of higher quality items, unless you want to produce like quality science with the whole production chain having multiple quality tier recipe assemblers.
As every ...
Otherwise there is no automated use of higher quality items, unless you want to produce like quality science with the whole production chain having multiple quality tier recipe assemblers.
As every ...
- Mon Oct 21, 2024 12:11 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 84547
Re: Factorio: Space Age is here!
Will there be an expansion sountrack release? Any ETA a.k.a. soon/later/no? I would like to buy it
- Fri Oct 18, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 36163
Re: Friday Facts #433 - Liftoff Initiated
Is it better for you if we buy the expansion on your site and then claim it on the Steam, or just if we buy it on the Steam straight away?
- Fri Oct 11, 2024 11:37 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51186
Re: Friday Facts #432 - Aquilo
Does Aquilo have a day night cycle, or is it just a permanent 1% solar? If it does, is it even noticable to the player besides solar not working at night?
- Fri Oct 11, 2024 11:28 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 51186
Re: Friday Facts #432 - Aquilo
With the need to route heat pipes everywhere, aren't belts even more debuffed compared to bots and logistic system? Can bots fly outside of heated areas?
- Fri Sep 27, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63077
Re: Friday Facts #430 - Drowning in Fluids
The visualisations are awesome, great work!
- Fri Sep 27, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63077
Re: Friday Facts #430 - Drowning in Fluids
The 250x250 pipeline limit is just few tiles off the chunks multiple. Please make it 256x256
I wonder if you could somewhat easily cheat on the pipeline size limitation just by placing bidirectional pumps everywhere with logic to pump only when target fullness is smaller (by some margin) than ...
I wonder if you could somewhat easily cheat on the pipeline size limitation just by placing bidirectional pumps everywhere with logic to pump only when target fullness is smaller (by some margin) than ...
- Fri Sep 20, 2024 11:04 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 48558
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Lisan al Gaib! 

- Fri Sep 13, 2024 11:09 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 23607
Re: Friday Facts #428 - Reactor & Logistics circuit control
I thought that adding missing logistic requests would be as simple as adding negative amount of the missing items to the currently existing logistic system report
Missing construction material is now, while you have mentioned it and improved everything else around it, a significant drawback. We get ...
Missing construction material is now, while you have mentioned it and improved everything else around it, a significant drawback. We get ...
- Fri Sep 06, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 52612
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I am looking foward to the launch party! I will be there 100%! There will be one, right? Right?
- Fri Aug 09, 2024 11:09 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 16602
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Wow, a short one. Please, feed us more. Nevertheless, great additions!
- Fri Aug 02, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 30118
Re: Friday Facts #422 - Tesla Turret
It was a bit too technical for the general audience, but the video montages of dying biters came to the rescue. Looking forward to it, although I start to feel like there is too much weaponery now. We should get to know some of the new biters please