Search found 12 matches

by husnikadam
Sat Sep 14, 2019 6:10 pm
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 232

Re: Map/minimap sprites messed up

Toggling the settings maybe has helped, but didn't solve the problem.
by husnikadam
Thu Sep 12, 2019 2:08 pm
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 232

Re: Map/minimap sprites messed up

I've tried to disable the setting and after fast check the glitches don't occur, let me play the game and after day or two I can confirm either fix or bug still present.
by husnikadam
Thu Sep 12, 2019 10:01 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 232

Re: Map/minimap sprites messed up

Restarting did help, but for how long? It's really annoying bug
by husnikadam
Thu Sep 12, 2019 8:15 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 232

Re: Map/minimap sprites messed up

Log as requested
factorio-current - Copy.log
(13.18 KiB) Downloaded 17 times
by husnikadam
Thu Sep 12, 2019 8:12 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 232

Re: Map/minimap sprites messed up

Update: this is new to me. I've restarted the game (restarted a client, game runs on a server) and completely new sprites problem:
Capture.PNG
Capture.PNG (488.65 KiB) Viewed 226 times
by husnikadam
Thu Sep 12, 2019 8:07 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 232

Map/minimap sprites messed up

Hi, I've encountered a bug, so I decided to report it - a bug regarding map and minimap sprites. I don't know, how to explain it, so I just show you: Capture.PNG This happens to me quite often on my machine since I started playing it on this machine (it's about 6 weeks = 6 new Factorio versions with...
by husnikadam
Tue Aug 27, 2019 2:55 pm
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 639

Re: Minor tech tree suggestions

Okay, I guess I can see it from your point of view, I just wondered what the community thinks about it. It's very minor, nothing to bother about, thanks for feedback
by husnikadam
Tue Aug 27, 2019 11:47 am
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 639

Re: Minor tech tree suggestions

1) it's not necessary, but it kind of irritates me :D 2a) IMO laser is so endgame, that I would push it further just a little bit by this small change, it would at least improve flamethrower towers a little bit. 2b) I disagree, that it would decrease use of mil packs. When you have bitters on, you m...
by husnikadam
Tue Aug 27, 2019 9:00 am
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 639

Minor tech tree suggestions

Hi, I've been playing latest experimental releases quite a lot (like 5 scenarios from scratch to rocket launch) and I've noticed few things that confused and disappointed me. 1) Firstly I've noticed, that (some/all) advanced techs, f.e. mining productivity, requires more advanced science packs, whic...
by husnikadam
Mon May 21, 2018 10:06 pm
Forum: Ideas and Suggestions
Topic: Railway Speed Limits
Replies: 18
Views: 2041

Re: Train speed limit signs

I've found quite easy way, how to simulate a speed limit (at same time as quyxkh sugested). It's based on queue of rail signals connected with circuit wires, and with set-up lights as "read signal" and "closed signal" set as "closed, when red signal = 1). The best way to understand is to show you, I...
by husnikadam
Mon May 21, 2018 4:18 pm
Forum: Ideas and Suggestions
Topic: Railway Speed Limits
Replies: 18
Views: 2041

Re: Train speed limit signs

Oh, I see. I searched trought this forum, if it's not duplicite topic, but there are too many posts...
by husnikadam
Mon May 21, 2018 2:06 pm
Forum: Ideas and Suggestions
Topic: Railway Speed Limits
Replies: 18
Views: 2041

Train speed limit signs

Hello, as I'm used to walk with 6 "exoskeletons", I don't care of rails and I get killed everytime :D So, I would really apreciate this feature - to limit trains speed by speed signs, which would work similary as traffic lights. Just to set up custom max speed to not get killed every time :) It woul...

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