Search found 96 matches

by husnikadam
Fri Jul 19, 2024 11:30 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 104
Views: 16716

Re: Friday Facts #420 - Fusion Reactor

So if I understand the mechanic correctly, the fussion reactor consumes cells and coolant only as needed and it doesn't waste them if the plasma buffer is full?
by husnikadam
Fri Jul 12, 2024 1:41 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 113
Views: 14801

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Nice display feature!
One thing I wish it to do: display a signal numerical value as a message. Just display the plain number, that's all. Or create a parametrized message where the number gets inserted into it
by husnikadam
Mon Jul 08, 2024 8:02 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29855

Re: Friday Facts #418 - Space Age release date

What about merch? Will merch store reopen? (edit: it is open now) I would love to have some Space Age gear at the launch
by husnikadam
Sat Jul 06, 2024 9:00 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 812
Views: 158124

Re: Friday Facts #375 - Quality

Could you make it such that lamps get +1 or +2 lighting range per quality level please?
It is anoying to build big powerpoles at their max range while keeping the space between them properly iluminated
by husnikadam
Fri Jul 05, 2024 11:15 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29855

Re: Friday Facts #418 - Space Age release date

If we want to give you as much support as we can, can we buy the expansion on your site and then claim it at the Steam store? (once it releases). Or do you just give the cut to Steam once I claim it there anyway? Also, I would like to give you more money. Please provide a way to do that. You are the...
by husnikadam
Fri Jun 28, 2024 11:14 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 20614

Re: Friday Facts #417 - Space Age development

Space Age launch party when? β™₯️
by husnikadam
Fri Jun 14, 2024 11:11 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 15086

Re: Friday Facts #415 - Fix, Improve, Optimize

We can finally place huge blueprints and still be able to use personal roboports such that we don't wait for personal bots to realise that they can build stuff. What a dream come true!
by husnikadam
Wed Jun 12, 2024 7:28 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41246

Re: Friday Facts #414 - Spoils of Agriculture

Is it possible to harvest and plant Nauvis trees on nauvis? What about (other trees) on other planets?
by husnikadam
Fri Jun 07, 2024 12:09 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41246

Re: Friday Facts #414 - Spoils of Agriculture

GregoriusT wrote: ↑
Fri Jun 07, 2024 11:26 am
How about instead of moving the easily spoilable Science Packs to Nauvis, we instead move all the other Science Packs to Gleba! /jk
Might be actually reasonable
by husnikadam
Fri Jun 07, 2024 11:54 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41246

Re: Friday Facts #414 - Spoils of Agriculture

Once the science packs (or spoilable ingredients in general) spoil in the labs (or in other machines), where does the spoil go? Do labs have the same dump inventory as other machines?
by husnikadam
Fri Jun 07, 2024 11:51 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41246

Re: Friday Facts #414 - Spoils of Agriculture

What happens when not researching with Gleba science? The science is not being consumed so it will spoil and you need to constantly keep creating it (and delivering it) regardless of it being used. No more full belts of science packs for this one. A bit sad, although the mechanic itself sounds cool
by husnikadam
Mon Jun 03, 2024 8:00 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 22059

Re: Friday Facts #413 - Gleba

I kept looking at the post over and over the whole weekend and I've come up to some personal conclusions: 1. Most things feel out of place. Most decoratives, doodads, trees and everything feel not integrated up to par with other planets (as you have said in the post). 2. The planet will be a quite a...
by husnikadam
Fri May 31, 2024 11:33 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 22059

Re: Friday Facts #413 - Gleba

There is no doubt that the planet's science pack will require some chemicals processing. I would guess planet's special building will improve oil refining base productivity
by husnikadam
Fri May 31, 2024 11:28 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 22059

Re: Friday Facts #413 - Gleba

Oh my God, can't wait for all the animations, life and sounds! I wish the ghostly biome was glowing in the night with many small sharp light sources, somewhat like fireflies leaves. Similarly like in the Avatar movie. When the planet is full of life, you might also show it during the night! <3
by husnikadam
Fri May 10, 2024 11:20 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 18374

Re: Friday Facts #410 - Rocket turret & Target priorities

I wonder whether nukes in these are just a meme or if they can actually be used. Nobody wants to blow up his base
by husnikadam
Fri May 03, 2024 12:30 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 26896

Re: Friday Facts #409 - Diminishing beacons

I predict that the next blog post is the third planet :)
by husnikadam
Fri May 03, 2024 12:28 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 26896

Re: Friday Facts #409 - Diminishing beacons

Will you increase the pipe troughput? With so many buffs to belts, machines and beacons, pipes now seem to be a heavy bottleneck. Having either parallel pipes or pumps to force higher troughput to many thousands/s is very annoying In https://factorio.com/blog/post/fff-402 the foundry crafts 260 time...
by husnikadam
Wed May 01, 2024 12:40 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 120
Views: 21794

Re: Friday Facts #397 - Factoriopedia

I suggest that items in "used in" section should have colored background based on their research status. Researched items green, researchable yellow, unavailable red. Same could potentially go for all Factoriopedia places where items are displayed. Also, have you considered hiding items ti...
by husnikadam
Fri Apr 26, 2024 11:31 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 154
Views: 20609

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Hi devs, thanks for the statistics upgrade! Question, it appears that you have made 8 minor internal releases (hence the 1.2.8). Could you please briefly elaborate on the internal release process? What the internal releases brought? If I am asking for too much info as much of the mechanics are still...
by husnikadam
Sat Apr 13, 2024 7:22 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 25761

Re: Friday Facts #406 - Space Age Music

Some people have said some guesses already Here is my take on the last two planets Planet 3 - Glebe, which isn't named after a God directly, but it refers to a land which is assigned to support the priest. So I would expect a lot of life on the planet, which would be concentrated around some kind of...

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