Search found 96 matches
- Fri Jul 19, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 104
- Views: 16716
Re: Friday Facts #420 - Fusion Reactor
So if I understand the mechanic correctly, the fussion reactor consumes cells and coolant only as needed and it doesn't waste them if the plasma buffer is full?
- Fri Jul 12, 2024 1:41 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 113
- Views: 14801
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Nice display feature!
One thing I wish it to do: display a signal numerical value as a message. Just display the plain number, that's all. Or create a parametrized message where the number gets inserted into it
One thing I wish it to do: display a signal numerical value as a message. Just display the plain number, that's all. Or create a parametrized message where the number gets inserted into it
- Mon Jul 08, 2024 8:02 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 163
- Views: 29855
Re: Friday Facts #418 - Space Age release date
What about merch? Will merch store reopen? (edit: it is open now) I would love to have some Space Age gear at the launch
- Sat Jul 06, 2024 9:00 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 812
- Views: 158124
Re: Friday Facts #375 - Quality
Could you make it such that lamps get +1 or +2 lighting range per quality level please?
It is anoying to build big powerpoles at their max range while keeping the space between them properly iluminated
It is anoying to build big powerpoles at their max range while keeping the space between them properly iluminated
- Fri Jul 05, 2024 11:15 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 163
- Views: 29855
Re: Friday Facts #418 - Space Age release date
If we want to give you as much support as we can, can we buy the expansion on your site and then claim it at the Steam store? (once it releases). Or do you just give the cut to Steam once I claim it there anyway? Also, I would like to give you more money. Please provide a way to do that. You are the...
- Fri Jun 28, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 20614
Re: Friday Facts #417 - Space Age development
Space Age launch party when?
- Fri Jun 14, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 15086
Re: Friday Facts #415 - Fix, Improve, Optimize
We can finally place huge blueprints and still be able to use personal roboports such that we don't wait for personal bots to realise that they can build stuff. What a dream come true!
- Wed Jun 12, 2024 7:28 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41246
Re: Friday Facts #414 - Spoils of Agriculture
Is it possible to harvest and plant Nauvis trees on nauvis? What about (other trees) on other planets?
- Fri Jun 07, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41246
Re: Friday Facts #414 - Spoils of Agriculture
Might be actually reasonableGregoriusT wrote: βFri Jun 07, 2024 11:26 amHow about instead of moving the easily spoilable Science Packs to Nauvis, we instead move all the other Science Packs to Gleba! /jk
- Fri Jun 07, 2024 11:54 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41246
Re: Friday Facts #414 - Spoils of Agriculture
Once the science packs (or spoilable ingredients in general) spoil in the labs (or in other machines), where does the spoil go? Do labs have the same dump inventory as other machines?
- Fri Jun 07, 2024 11:51 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41246
Re: Friday Facts #414 - Spoils of Agriculture
What happens when not researching with Gleba science? The science is not being consumed so it will spoil and you need to constantly keep creating it (and delivering it) regardless of it being used. No more full belts of science packs for this one. A bit sad, although the mechanic itself sounds cool
- Mon Jun 03, 2024 8:00 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 22059
Re: Friday Facts #413 - Gleba
I kept looking at the post over and over the whole weekend and I've come up to some personal conclusions: 1. Most things feel out of place. Most decoratives, doodads, trees and everything feel not integrated up to par with other planets (as you have said in the post). 2. The planet will be a quite a...
- Fri May 31, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 22059
Re: Friday Facts #413 - Gleba
There is no doubt that the planet's science pack will require some chemicals processing. I would guess planet's special building will improve oil refining base productivity
- Fri May 31, 2024 11:28 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 22059
Re: Friday Facts #413 - Gleba
Oh my God, can't wait for all the animations, life and sounds! I wish the ghostly biome was glowing in the night with many small sharp light sources, somewhat like fireflies leaves. Similarly like in the Avatar movie. When the planet is full of life, you might also show it during the night! <3
- Fri May 10, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 18374
Re: Friday Facts #410 - Rocket turret & Target priorities
I wonder whether nukes in these are just a meme or if they can actually be used. Nobody wants to blow up his base
- Fri May 03, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 171
- Views: 26896
Re: Friday Facts #409 - Diminishing beacons
I predict that the next blog post is the third planet
- Fri May 03, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 171
- Views: 26896
Re: Friday Facts #409 - Diminishing beacons
Will you increase the pipe troughput? With so many buffs to belts, machines and beacons, pipes now seem to be a heavy bottleneck. Having either parallel pipes or pumps to force higher troughput to many thousands/s is very annoying In https://factorio.com/blog/post/fff-402 the foundry crafts 260 time...
- Wed May 01, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 120
- Views: 21794
Re: Friday Facts #397 - Factoriopedia
I suggest that items in "used in" section should have colored background based on their research status. Researched items green, researchable yellow, unavailable red. Same could potentially go for all Factoriopedia places where items are displayed. Also, have you considered hiding items ti...
- Fri Apr 26, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 154
- Views: 20609
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Hi devs, thanks for the statistics upgrade! Question, it appears that you have made 8 minor internal releases (hence the 1.2.8). Could you please briefly elaborate on the internal release process? What the internal releases brought? If I am asking for too much info as much of the mechanics are still...
- Sat Apr 13, 2024 7:22 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 25761
Re: Friday Facts #406 - Space Age Music
Some people have said some guesses already Here is my take on the last two planets Planet 3 - Glebe, which isn't named after a God directly, but it refers to a land which is assigned to support the priest. So I would expect a lot of life on the planet, which would be concentrated around some kind of...