Search found 121 matches

by husnikadam
Thu Jul 02, 2026 1:11 pm
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 301

Re: Recycler (toggle) to output belt stacks only


To be fair, the big mining drill outputs ore in stacks. So there is some precedent for a machine doing it.

Even recyclers themselves are doing it if they have more than 1 of the same item. It is the inconsistency that is annoying which comes from the recyle probabilities. There are times when ...
by husnikadam
Wed Jul 01, 2026 12:53 pm
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 301

Re: Recycler (toggle) to output belt stacks only


You can do this yourself with a chest, combinator, and stack inserter per recycler.


Yes, that is what I do to every recycler and it is very tedious once you implement it across thousands of them. I also have concerns about performance of thousands of individual circuit networks. And finally it ...
by husnikadam
Wed Jul 01, 2026 10:52 am
Forum: Ideas and Suggestions
Topic: Recycler (toggle) to output belt stacks only
Replies: 6
Views: 301

Recycler (toggle) to output belt stacks only

I keep having troughput issues with recylers outputing items on belts since they keep wasting belt troughput by outputing not full item stack heights (less then 4 items per belt tile). I want my belts to be full, to allow me to use proper ratios, which is hard to impossible with current output logic ...
by husnikadam
Wed Jun 24, 2026 5:15 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 211
Views: 131197

Re: Version 2.1.7

Have you considered train stops on curved rails? With everything now supporting operations on curved rails the train stops are the last outliers.

Also, has there been a discussion on the topic of rounding quality productivity modules productivity bonus? It seems so arbitrary while quality modules ...
by husnikadam
Fri Jun 19, 2026 12:48 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 29592

Re: Friday Facts #443 - More Planet Deliveries

just make a "friendly fire" (circuit condition) toggle for the mines and let the fun unravel! :D
by husnikadam
Mon Mar 03, 2025 5:56 pm
Forum: Ideas and Suggestions
Topic: Shift + right click to mark for deconstruction
Replies: 5
Views: 2008

Re: Shift + right click to mark for deconstruction

What do I have to say. My playstile includes fiddling with trains and you can't decon just a train without rails. There are issues with elevated rails as you have mentioned. Sometimes I want to tidy up some forest, but trees overlap. When I do use decon planner and I miss the entity, I decon a ...
by husnikadam
Sun Mar 02, 2025 8:12 pm
Forum: Ideas and Suggestions
Topic: Shift + right click to mark for deconstruction
Replies: 5
Views: 2008

Re: Shift + right click to mark for deconstruction

This is a good tip. I still find it to be a suboptimal sollution since buildings might overlap and with decon planner you mark for deconstructiong multiple of them. The approach of the remote view, where you have to hold the right click for a split second to decon a single object, is more suitable ...
by husnikadam
Sun Mar 02, 2025 3:58 pm
Forum: Ideas and Suggestions
Topic: Shift + right click to mark for deconstruction
Replies: 5
Views: 2008

Shift + right click to mark for deconstruction

You can already Shift + left click to place a blueprint if you can't reach the area (or if you haven't got the building)

It would seem obvious to me that shift+right click would allow me to mark for deconstruction, if I can't reach. I know you can do that from remote view without the need to hold ...
by husnikadam
Sun Feb 02, 2025 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Replies: 6
Views: 2967

[Donion] [2.0.32] Vulcanus 7 soundtrack glitch

Since the launch of the soundtrack I've been noticing something weird about the beginning of the track Vulcanus 7 - Sulphuric Breath. I haven't found anyone addressing it, so here I go.

In the beginning of the track the violin triplets keep ramping up till a 24-25 second mark where is a very brief ...
by husnikadam
Wed Jan 01, 2025 1:14 pm
Forum: Minor issues
Topic: [2.0.28] Visual bug with elevated rails and chain signals
Replies: 1
Views: 947

[2.0.28] Visual bug with elevated rails and chain signals

I've found a Visual bug concerning elevated rails and chain signals, check the photo. Visual issue of the right chain signal being under the other's signal foundation is only present in this orientation. Normal signals have different base graphics and are not effected

BP exchange string ...
by husnikadam
Sat Nov 09, 2024 3:55 pm
Forum: Ideas and Suggestions
Topic: Roboport Ghosts should show coverage area
Replies: 10
Views: 3383

Re: Roboport Ghosts should show coverage area

+1 Please implement this! It is a very important Quality of life! I was just about to request this in a new thread
by husnikadam
Fri Nov 01, 2024 12:31 pm
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 19699

Re: Friday Facts #435 - Space Age Soundtrack release

Spotify release when? Please, do it for the OG sountrack too!

Thank you a lot for the release though! Will buy it first thing once I get home!
by husnikadam
Mon Oct 28, 2024 9:38 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 22187

Re: Version 2.0.12

The devs working during weekend and Czech national holiday, just amazing <3
by husnikadam
Wed Oct 23, 2024 9:48 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 89325

Ability to craft lower quality with higher quality

IMHO it should be possible to craft lower quality items with partially higher quality items.

Otherwise there is no automated use of higher quality items, unless you want to produce like quality science with the whole production chain having multiple quality tier recipe assemblers.

As every ...
by husnikadam
Mon Oct 21, 2024 12:11 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 149911

Re: Factorio: Space Age is here!

Will there be an expansion sountrack release? Any ETA a.k.a. soon/later/no? I would like to buy it
by husnikadam
Fri Oct 18, 2024 11:14 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 72823

Re: Friday Facts #433 - Liftoff Initiated

Is it better for you if we buy the expansion on your site and then claim it on the Steam, or just if we buy it on the Steam straight away?
by husnikadam
Fri Oct 11, 2024 11:37 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 102250

Re: Friday Facts #432 - Aquilo

Does Aquilo have a day night cycle, or is it just a permanent 1% solar? If it does, is it even noticable to the player besides solar not working at night?
by husnikadam
Fri Oct 11, 2024 11:28 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 102250

Re: Friday Facts #432 - Aquilo

With the need to route heat pipes everywhere, aren't belts even more debuffed compared to bots and logistic system? Can bots fly outside of heated areas?
by husnikadam
Fri Sep 27, 2024 11:17 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 149873

Re: Friday Facts #430 - Drowning in Fluids

The visualisations are awesome, great work!
by husnikadam
Fri Sep 27, 2024 11:14 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 149873

Re: Friday Facts #430 - Drowning in Fluids

The 250x250 pipeline limit is just few tiles off the chunks multiple. Please make it 256x256

I wonder if you could somewhat easily cheat on the pipeline size limitation just by placing bidirectional pumps everywhere with logic to pump only when target fullness is smaller (by some margin) than ...

Go to advanced search