Search found 22 matches

by husnikadam
Tue Dec 21, 2021 3:20 pm
Forum: Minor issues
Topic: [1.1.49] Machines with fluid energy sources can't be flipped
Replies: 1
Views: 377

[1.1.49] Machines with fluid energy sources can't be flipped

In Factorio mods there are entities, which take energy source from liquids (a.k.a. steam powered machines). These machines can't be flipped in blueprint placement regime (nor using F or G key, the default flip key bindings). Mods developers seem to have no rights to change this as this requires chan...
by husnikadam
Tue Nov 24, 2020 11:27 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 72362

Re: Version 1.1.0

When assembly machines get reworked? :) I look forward to it soooo much since v18 :) I was hoping it gets done in 1.1 :/
by husnikadam
Sat Dec 21, 2019 10:56 pm
Forum: Gameplay Help
Topic: Train IDs
Replies: 3
Views: 853

Re: Train IDs

So IDs start at (zero/one)? and then every train update uses a next unused ID, right? Thanks
by husnikadam
Thu Dec 19, 2019 10:54 pm
Forum: Gameplay Help
Topic: Train IDs
Replies: 3
Views: 853

Train IDs

Hi,
I couldn't find an answer (neither in wiki nor forum) for a question - what is train IDs range? How is the ID set? Can somehow happen that two trains get the same id? (f.e. through number overflow or too many trains). These info would be useful for my circuit network. Thank you.
by husnikadam
Fri Nov 29, 2019 11:02 am
Forum: Technical Help
Topic: How do radars influence visible chunks updates?
Replies: 10
Views: 1471

Re: How do radars influence visible chunks updates?

Interesting, thanks. Do you know if it may cause major performance issues? Like using more than a thousand of radars or so, if it's just a performance sinkhole or if is the smoothness worth it, as I said, I like it soooo much :D
by husnikadam
Fri Nov 29, 2019 9:56 am
Forum: Technical Help
Topic: How do radars influence visible chunks updates?
Replies: 10
Views: 1471

Re: How do radars influence visible chunks updates?

Watch please the following 30sec gif, there are firstly two attacks from the west with about 2 map updates per sec and then one big attack from the east with much faster update rate (just got small performance problems). A player is in the center. Note: I use 10% pollution per biter cost, which caus...
by husnikadam
Thu Nov 28, 2019 5:50 pm
Forum: Technical Help
Topic: How do radars influence visible chunks updates?
Replies: 10
Views: 1471

Re: How do radars influence visible chunks updates?

no it wasn't, it's all influenced by a radar density, but I wasn't able to find "how many radars, performance influence" and so, because I really like the real time updates :)

Note: notice the blue line in the second gif, this is all just radars :)
by husnikadam
Thu Nov 28, 2019 3:26 pm
Forum: Technical Help
Topic: How do radars influence visible chunks updates?
Replies: 10
Views: 1471

How do radars influence visible chunks updates?

Hi, I've spotted an interesting behavior regarding map update framerate, in the first gif is a default behavior. Why is the second gif map update practically real time? There are significantly more radars in that area, but after reading wiki radar logic it still stays unclear to mee. IA8n2VDb6K.gif ...
by husnikadam
Sat Nov 09, 2019 9:16 pm
Forum: Not a bug
Topic: Walls stay connected after placing landfill
Replies: 1
Views: 503

Walls stay connected after placing landfill

Hi, the subject says pretty well the problem - you have a wall next to a water, than the wall connects to the water. Then, when a landfill is placed at the water spot, the wall stays connected to the landfill. Minor issue, but it irritates me a lot :D Thanks. P.S. suggestion - why don't construction...
by husnikadam
Fri Oct 18, 2019 1:42 pm
Forum: Releases
Topic: Version 0.17.72
Replies: 6
Views: 7944

Re: Version 0.17.72

Any idea when are gonna be released latest pathfinder FFF changes?
by husnikadam
Sat Sep 14, 2019 6:10 pm
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 1657

Re: Map/minimap sprites messed up

Toggling the settings maybe has helped, but didn't solve the problem.
by husnikadam
Thu Sep 12, 2019 2:08 pm
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 1657

Re: Map/minimap sprites messed up

I've tried to disable the setting and after fast check the glitches don't occur, let me play the game and after day or two I can confirm either fix or bug still present.
by husnikadam
Thu Sep 12, 2019 10:01 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 1657

Re: Map/minimap sprites messed up

Restarting did help, but for how long? It's really annoying bug
by husnikadam
Thu Sep 12, 2019 8:15 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 1657

Re: Map/minimap sprites messed up

Log as requested
factorio-current - Copy.log
(13.18 KiB) Downloaded 101 times
by husnikadam
Thu Sep 12, 2019 8:12 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 1657

Re: Map/minimap sprites messed up

Update: this is new to me. I've restarted the game (restarted a client, game runs on a server) and completely new sprites problem:
Capture.PNG
Capture.PNG (488.65 KiB) Viewed 1651 times
by husnikadam
Thu Sep 12, 2019 8:07 am
Forum: Technical Help
Topic: Map/minimap sprites messed up
Replies: 9
Views: 1657

Map/minimap sprites messed up

Hi, I've encountered a bug, so I decided to report it - a bug regarding map and minimap sprites. I don't know, how to explain it, so I just show you: Capture.PNG This happens to me quite often on my machine since I started playing it on this machine (it's about 6 weeks = 6 new Factorio versions with...
by husnikadam
Tue Aug 27, 2019 2:55 pm
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 1897

Re: Minor tech tree suggestions

Okay, I guess I can see it from your point of view, I just wondered what the community thinks about it. It's very minor, nothing to bother about, thanks for feedback
by husnikadam
Tue Aug 27, 2019 11:47 am
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 1897

Re: Minor tech tree suggestions

1) it's not necessary, but it kind of irritates me :D 2a) IMO laser is so endgame, that I would push it further just a little bit by this small change, it would at least improve flamethrower towers a little bit. 2b) I disagree, that it would decrease use of mil packs. When you have bitters on, you m...
by husnikadam
Tue Aug 27, 2019 9:00 am
Forum: General discussion
Topic: Minor tech tree suggestions
Replies: 11
Views: 1897

Minor tech tree suggestions

Hi, I've been playing latest experimental releases quite a lot (like 5 scenarios from scratch to rocket launch) and I've noticed few things that confused and disappointed me. 1) Firstly I've noticed, that (some/all) advanced techs, f.e. mining productivity, requires more advanced science packs, whic...
by husnikadam
Mon May 21, 2018 10:06 pm
Forum: Ideas and Suggestions
Topic: Railway Speed Limits
Replies: 18
Views: 4954

Re: Train speed limit signs

I've found quite easy way, how to simulate a speed limit (at same time as quyxkh sugested). It's based on queue of rail signals connected with circuit wires, and with set-up lights as "read signal" and "closed signal" set as "closed, when red signal = 1). The best way to und...

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