Search found 26 matches

by Altainia
Tue Oct 22, 2024 4:28 pm
Forum: Assigned
Topic: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
Replies: 8
Views: 542

Re: [Donion] [2.0.8] PVP - No music



...
Using PulseAudio.

Also, when there is no audio, closing Factorio results in freezing for a minute or so (this also happens when switching the preferred output device in the sound settings).


You say you're using PulseAudio, do you mean you're using it on your desktop? Is it possible for ...
by Altainia
Tue Oct 22, 2024 3:04 pm
Forum: Assigned
Topic: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
Replies: 8
Views: 542

Re: [Donion] [2.0.8] PVP - No music

Same here except with single player. This happened twice to me in 2.0.7, once when switching back to my computer with a KVM and USB switcher, and another upon starting up Factorio. I was unable to intentionally reproduce them, and all other times with switching or starting up, audio worked fine. Now ...
by Altainia
Sat Jul 13, 2024 12:34 pm
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 1432

Re: Enhancement to the selection of items in the hotbar

That doesn't sound much different than the status quo, except switching back becomes more automatic, and I don't want to bog down this suggestion with another hotkey. Though maybe it could be a behavioral difference of the same hotkey controlled by a setting.
by Altainia
Thu Jul 04, 2024 11:23 am
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 1432

Re: Enhancement to the selection of items in the hotbar


Well, as was mentioned by Tertius, typically your quickbars are organized by function/purpose and so typically if you need one thing out of it, then you'll often end up needing others.

That said, even if you don't, that proposal means that instead of remembering which of the 10 quickbars you need ...
by Altainia
Wed Jul 03, 2024 6:44 pm
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 1432

Re: Enhancement to the selection of items in the hotbar

Presently you press [SHIFT] + # for the quickbar, then # for the slot, then [SHIFT] + previous_# for the quickbar you were previously on.

I'm suggesting press [modifier], quickbar#, slot# to select the slot on a different quickbar without leaving your current one (and thus without having to ...
by Altainia
Wed Jul 03, 2024 1:34 am
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 1432

Re: Enhancement to the selection of items in the hotbar

Yes, using a modifier key or a key as a modifier was in my proposal, so using [SHIFT] would work.

Having a one-shot item selector is beneficial for when you want to get just that one item in a different quickbar than you're mainly using. Think the occasional big electric pole you need to place down ...
by Altainia
Sun Jun 30, 2024 1:29 pm
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 1432

Enhancement to the selection of items in the hotbar

TL;DR
A keyboard shortcut to allow selecting an item across any of the ten hotbars by (row,column).

What?
I suggest having a configurable keyboard shortcut "chord key" to allow choosing a hotbar number (row) followed by the index into that row (column) in order to select an item. For example ...
by Altainia
Fri May 24, 2024 8:12 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Replies: 6
Views: 3382

Blueprint editing enhancements

TL;DR
When editing a blueprint, it would be nice to be able to de-select components in a region, or re-add them in a region

What?
Presently, when editing a blueprint, you can de-select components by right-clicking on them. You can re-add them by left-clicking on their ghosts. You can de-select ...
by Altainia
Sun Jan 14, 2024 6:06 pm
Forum: General discussion
Topic: Concepts for Color-Blind options
Replies: 6
Views: 1914

Re: Concepts for Color-Blind options

So something like this?

Image
by Altainia
Sat Jan 13, 2024 10:17 pm
Forum: General discussion
Topic: Concepts for Color-Blind options
Replies: 6
Views: 1914

Re: Concepts for Color-Blind options

I'd always thought that iconography could be added for logistic chests to help both colorblind individuals as well as just to better communicate what they do. I've attached an example of something that has been kicking inside my head for a while.

https://i.ibb.co/WxhDMdr/Logictic-Chest-Iconography ...
by Altainia
Tue Oct 24, 2023 9:50 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 68660

Re: Friday Facts #381 - Space Platforms

blazespinnaker wrote: Tue Oct 24, 2023 7:27 pm It's all opinions here for sure, without a doubt. But what else are we supposed to talk about? The weather? :D
The previous FFF had a screenshot showing planet-specific pressures and magnetic fields. No temperature, but it seems close to something weather related.
by Altainia
Sat Oct 14, 2023 3:41 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 50157

Re: Friday Facts #380 - Remote view

So what happens with electric power pole placements and ghosts? Presently, you get a preview of the coverage of a power pole via a blue-filled border. But if the ghosts are also blue, it might be difficult to see the power pole coverage amidst other things, especially with tiles.
by Altainia
Thu Jan 07, 2021 1:20 am
Forum: Ideas and Suggestions
Topic: Smarter handling of keyboard shortcuts
Replies: 4
Views: 1779

Re: Smarter handling of keyboard shortcuts

Maybe it was; still on the far side of the keyboard though.
by Altainia
Thu Jan 07, 2021 12:52 am
Forum: Ideas and Suggestions
Topic: Smarter handling of keyboard shortcuts
Replies: 4
Views: 1779

Re: Smarter handling of keyboard shortcuts

I didn't consider the relationship between copy/cut/paste shortcuts.
... Perhaps it can be down to individual actions, whether they act as a finalizing action. I can imagine a checkbox next to every keyboard shortcut option that causes it to terminate further keyboard shortcuts that share a modifier ...
by Altainia
Wed Jan 06, 2021 10:43 pm
Forum: Ideas and Suggestions
Topic: Smarter handling of keyboard shortcuts
Replies: 4
Views: 1779

Smarter handling of keyboard shortcuts

TL;DR
The modifier keys can be used as keyboard shortcuts but also can be used for other actions, and sometimes they conflict. This is a suggestion for resolving some of those conflicts.


What ?
The explanation might do better with an example. With a US keyboard layout, my right-[CTRL] key is ...
by Altainia
Wed Mar 20, 2019 3:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.11] Unable to craft item due to "Not Enough Ingredients" even though inventory shows I have just enough
Replies: 4
Views: 3686

Re: [0.17.11] Unable to craft item due to "Not Enough Ingredients" even though inventory shows I have just enough

I have my own observations to add to this:

When you have exactly the right materials to make a lamp (two iron plates and three copper plates) and nothing extra (so no copper cables), you are unable to hand-craft a lamp. It cites that you do not have enough ingredients. If you craft the electronic ...
by Altainia
Wed Mar 20, 2019 3:32 pm
Forum: Duplicates
Topic: [0.17.16] Crafting lamps counts down by two and may not allow crafting
Replies: 2
Views: 958

Re: [0.17.16] Crafting lamps counts down by two and may not allow crafting

Thanks; I didn't see that in my search. I'll append my observations to it.
by Altainia
Wed Mar 20, 2019 1:45 pm
Forum: Duplicates
Topic: [0.17.16] Crafting lamps counts down by two and may not allow crafting
Replies: 2
Views: 958

[0.17.16] Crafting lamps counts down by two and may not allow crafting

Details:
When you have exactly the right materials to make a lamp (two iron plates and three copper plates) and nothing extra (so no copper cables), you are unable to hand-craft a lamp. It cites that you do not have enough ingredients. If you craft the electronic circuit needed for the lamp from ...
by Altainia
Fri Mar 01, 2019 12:31 am
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Adding or removing a train stop when waiting at a temporary stop (Ctrl+Click) resets wait time
Replies: 2
Views: 1527

[0.17.3] Adding or removing a train stop when waiting at a temporary stop (Ctrl+Click) resets wait time

Details:
When waiting at a temporary train stop, if you place or remove a stop (temporary or not), the current wait condition will be reset.

Reproduction steps:

On a train with at least one reachable stop, cause the train to go to a temporary stop.
When there, while waiting, place another ...
by Altainia
Thu Feb 28, 2019 3:32 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Bots get confused when upgrade planner is used twice
Replies: 4
Views: 4303

[0.17.2] Bots get confused when upgrade planner is used twice

Details:
When using the upgrade planner on something that has at least two upgrades, like a yellow belt (which can be upgraded to a red belt and yet again to a blue belt), if you select those belts for upgrade a second time while the first upgrade is in progress, some of your bots will get ...

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