Search found 26 matches
- Tue Oct 22, 2024 4:28 pm
- Forum: Assigned
- Topic: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
- Replies: 8
- Views: 542
Re: [Donion] [2.0.8] PVP - No music
...
Using PulseAudio.
Also, when there is no audio, closing Factorio results in freezing for a minute or so (this also happens when switching the preferred output device in the sound settings).
You say you're using PulseAudio, do you mean you're using it on your desktop? Is it possible for ...
- Tue Oct 22, 2024 3:04 pm
- Forum: Assigned
- Topic: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
- Replies: 8
- Views: 542
Re: [Donion] [2.0.8] PVP - No music
Same here except with single player. This happened twice to me in 2.0.7, once when switching back to my computer with a KVM and USB switcher, and another upon starting up Factorio. I was unable to intentionally reproduce them, and all other times with switching or starting up, audio worked fine. Now ...
- Sat Jul 13, 2024 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Enhancement to the selection of items in the hotbar
- Replies: 9
- Views: 1432
Re: Enhancement to the selection of items in the hotbar
That doesn't sound much different than the status quo, except switching back becomes more automatic, and I don't want to bog down this suggestion with another hotkey. Though maybe it could be a behavioral difference of the same hotkey controlled by a setting.
- Thu Jul 04, 2024 11:23 am
- Forum: Ideas and Suggestions
- Topic: Enhancement to the selection of items in the hotbar
- Replies: 9
- Views: 1432
Re: Enhancement to the selection of items in the hotbar
Well, as was mentioned by Tertius, typically your quickbars are organized by function/purpose and so typically if you need one thing out of it, then you'll often end up needing others.
That said, even if you don't, that proposal means that instead of remembering which of the 10 quickbars you need ...
- Wed Jul 03, 2024 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Enhancement to the selection of items in the hotbar
- Replies: 9
- Views: 1432
Re: Enhancement to the selection of items in the hotbar
Presently you press [SHIFT] + # for the quickbar, then # for the slot, then [SHIFT] + previous_# for the quickbar you were previously on.
I'm suggesting press [modifier], quickbar#, slot# to select the slot on a different quickbar without leaving your current one (and thus without having to ...
I'm suggesting press [modifier], quickbar#, slot# to select the slot on a different quickbar without leaving your current one (and thus without having to ...
- Wed Jul 03, 2024 1:34 am
- Forum: Ideas and Suggestions
- Topic: Enhancement to the selection of items in the hotbar
- Replies: 9
- Views: 1432
Re: Enhancement to the selection of items in the hotbar
Yes, using a modifier key or a key as a modifier was in my proposal, so using [SHIFT] would work.
Having a one-shot item selector is beneficial for when you want to get just that one item in a different quickbar than you're mainly using. Think the occasional big electric pole you need to place down ...
Having a one-shot item selector is beneficial for when you want to get just that one item in a different quickbar than you're mainly using. Think the occasional big electric pole you need to place down ...
- Sun Jun 30, 2024 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Enhancement to the selection of items in the hotbar
- Replies: 9
- Views: 1432
Enhancement to the selection of items in the hotbar
TL;DR
A keyboard shortcut to allow selecting an item across any of the ten hotbars by (row,column).
What?
I suggest having a configurable keyboard shortcut "chord key" to allow choosing a hotbar number (row) followed by the index into that row (column) in order to select an item. For example ...
A keyboard shortcut to allow selecting an item across any of the ten hotbars by (row,column).
What?
I suggest having a configurable keyboard shortcut "chord key" to allow choosing a hotbar number (row) followed by the index into that row (column) in order to select an item. For example ...
- Fri May 24, 2024 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 6
- Views: 3382
Blueprint editing enhancements
TL;DR
When editing a blueprint, it would be nice to be able to de-select components in a region, or re-add them in a region
What?
Presently, when editing a blueprint, you can de-select components by right-clicking on them. You can re-add them by left-clicking on their ghosts. You can de-select ...
When editing a blueprint, it would be nice to be able to de-select components in a region, or re-add them in a region
What?
Presently, when editing a blueprint, you can de-select components by right-clicking on them. You can re-add them by left-clicking on their ghosts. You can de-select ...
- Sun Jan 14, 2024 6:06 pm
- Forum: General discussion
- Topic: Concepts for Color-Blind options
- Replies: 6
- Views: 1914
- Sat Jan 13, 2024 10:17 pm
- Forum: General discussion
- Topic: Concepts for Color-Blind options
- Replies: 6
- Views: 1914
Re: Concepts for Color-Blind options
I'd always thought that iconography could be added for logistic chests to help both colorblind individuals as well as just to better communicate what they do. I've attached an example of something that has been kicking inside my head for a while.
https://i.ibb.co/WxhDMdr/Logictic-Chest-Iconography ...
https://i.ibb.co/WxhDMdr/Logictic-Chest-Iconography ...
- Tue Oct 24, 2023 9:50 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 68660
Re: Friday Facts #381 - Space Platforms
The previous FFF had a screenshot showing planet-specific pressures and magnetic fields. No temperature, but it seems close to something weather related.blazespinnaker wrote: Tue Oct 24, 2023 7:27 pm It's all opinions here for sure, without a doubt. But what else are we supposed to talk about? The weather?![]()
- Sat Oct 14, 2023 3:41 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 50157
Re: Friday Facts #380 - Remote view
So what happens with electric power pole placements and ghosts? Presently, you get a preview of the coverage of a power pole via a blue-filled border. But if the ghosts are also blue, it might be difficult to see the power pole coverage amidst other things, especially with tiles.
- Thu Jan 07, 2021 1:20 am
- Forum: Ideas and Suggestions
- Topic: Smarter handling of keyboard shortcuts
- Replies: 4
- Views: 1779
Re: Smarter handling of keyboard shortcuts
Maybe it was; still on the far side of the keyboard though.
- Thu Jan 07, 2021 12:52 am
- Forum: Ideas and Suggestions
- Topic: Smarter handling of keyboard shortcuts
- Replies: 4
- Views: 1779
Re: Smarter handling of keyboard shortcuts
I didn't consider the relationship between copy/cut/paste shortcuts.
... Perhaps it can be down to individual actions, whether they act as a finalizing action. I can imagine a checkbox next to every keyboard shortcut option that causes it to terminate further keyboard shortcuts that share a modifier ...
... Perhaps it can be down to individual actions, whether they act as a finalizing action. I can imagine a checkbox next to every keyboard shortcut option that causes it to terminate further keyboard shortcuts that share a modifier ...
- Wed Jan 06, 2021 10:43 pm
- Forum: Ideas and Suggestions
- Topic: Smarter handling of keyboard shortcuts
- Replies: 4
- Views: 1779
Smarter handling of keyboard shortcuts
TL;DR
The modifier keys can be used as keyboard shortcuts but also can be used for other actions, and sometimes they conflict. This is a suggestion for resolving some of those conflicts.
What ?
The explanation might do better with an example. With a US keyboard layout, my right-[CTRL] key is ...
The modifier keys can be used as keyboard shortcuts but also can be used for other actions, and sometimes they conflict. This is a suggestion for resolving some of those conflicts.
What ?
The explanation might do better with an example. With a US keyboard layout, my right-[CTRL] key is ...
- Wed Mar 20, 2019 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Unable to craft item due to "Not Enough Ingredients" even though inventory shows I have just enough
- Replies: 4
- Views: 3686
Re: [0.17.11] Unable to craft item due to "Not Enough Ingredients" even though inventory shows I have just enough
I have my own observations to add to this:
When you have exactly the right materials to make a lamp (two iron plates and three copper plates) and nothing extra (so no copper cables), you are unable to hand-craft a lamp. It cites that you do not have enough ingredients. If you craft the electronic ...
When you have exactly the right materials to make a lamp (two iron plates and three copper plates) and nothing extra (so no copper cables), you are unable to hand-craft a lamp. It cites that you do not have enough ingredients. If you craft the electronic ...
- Wed Mar 20, 2019 3:32 pm
- Forum: Duplicates
- Topic: [0.17.16] Crafting lamps counts down by two and may not allow crafting
- Replies: 2
- Views: 958
Re: [0.17.16] Crafting lamps counts down by two and may not allow crafting
Thanks; I didn't see that in my search. I'll append my observations to it.
- Wed Mar 20, 2019 1:45 pm
- Forum: Duplicates
- Topic: [0.17.16] Crafting lamps counts down by two and may not allow crafting
- Replies: 2
- Views: 958
[0.17.16] Crafting lamps counts down by two and may not allow crafting
Details:
When you have exactly the right materials to make a lamp (two iron plates and three copper plates) and nothing extra (so no copper cables), you are unable to hand-craft a lamp. It cites that you do not have enough ingredients. If you craft the electronic circuit needed for the lamp from ...
When you have exactly the right materials to make a lamp (two iron plates and three copper plates) and nothing extra (so no copper cables), you are unable to hand-craft a lamp. It cites that you do not have enough ingredients. If you craft the electronic circuit needed for the lamp from ...
- Fri Mar 01, 2019 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Adding or removing a train stop when waiting at a temporary stop (Ctrl+Click) resets wait time
- Replies: 2
- Views: 1527
[0.17.3] Adding or removing a train stop when waiting at a temporary stop (Ctrl+Click) resets wait time
Details:
When waiting at a temporary train stop, if you place or remove a stop (temporary or not), the current wait condition will be reset.
Reproduction steps:
On a train with at least one reachable stop, cause the train to go to a temporary stop.
When there, while waiting, place another ...
When waiting at a temporary train stop, if you place or remove a stop (temporary or not), the current wait condition will be reset.
Reproduction steps:
On a train with at least one reachable stop, cause the train to go to a temporary stop.
When there, while waiting, place another ...
- Thu Feb 28, 2019 3:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Bots get confused when upgrade planner is used twice
- Replies: 4
- Views: 4303
[0.17.2] Bots get confused when upgrade planner is used twice
Details:
When using the upgrade planner on something that has at least two upgrades, like a yellow belt (which can be upgraded to a red belt and yet again to a blue belt), if you select those belts for upgrade a second time while the first upgrade is in progress, some of your bots will get ...
When using the upgrade planner on something that has at least two upgrades, like a yellow belt (which can be upgraded to a red belt and yet again to a blue belt), if you select those belts for upgrade a second time while the first upgrade is in progress, some of your bots will get ...