I know I am late to the party, but none of the solutions for depot stations here were really convincing.
I use this for my depot:
- allow interrupting other interrupts
- conditions: "destination full or no path" AND "not at specified station: DEPOT-STATION-NAME"
- target DEPOT-STATION-NAME
- wait ...
Search found 15 matches
- Fri Jul 11, 2025 3:57 am
- Forum: Gameplay Help
- Topic: Train interrupt "Destination full or no path" question
- Replies: 18
- Views: 8567
- Fri Jul 04, 2025 9:10 pm
- Forum: Duplicates
- Topic: Train visualisation incorrect
- Replies: 3
- Views: 186
Re: Train visualisation incorrect
I don't know if it's the new rail lengths in 2.0, but I am playing factorio extensively since 0.14, and up to 1.1, this has never been an issue, so I assume it happens a lot more in 2.0, or at least more common with the kind of loops I build my train stations with.
- Fri Jul 04, 2025 9:08 pm
- Forum: Duplicates
- Topic: Train visualisation incorrect
- Replies: 3
- Views: 186
Re: Train visualisation incorrect
Seems to be exactly the same bug, yes. Unfortunately, searching for train visualisions didn't find that report. Sorry for the duplicate.
I must say (refering to the linked bug report), calling this not a bug is a whole new level of reality distortion. So what is the point of the train visualisation ...
I must say (refering to the linked bug report), calling this not a bug is a whole new level of reality distortion. So what is the point of the train visualisation ...
- Fri Jul 04, 2025 6:04 pm
- Forum: Duplicates
- Topic: Train visualisation incorrect
- Replies: 3
- Views: 186
Train visualisation incorrect
The train visualisation would be a useful thing - if it actually worked correctly, but it currently disagrees with the actual train part of the game.
I have found on numerous occasions that the game disagrees with the wagon visualisation. The simplest case is a curve. In the picture below, there ...
I have found on numerous occasions that the game disagrees with the wagon visualisation. The simplest case is a curve. In the picture below, there ...
- Fri Jul 04, 2025 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Display upgrade planner icons when used in blueprint book
- Replies: 0
- Views: 121
Display upgrade planner icons when used in blueprint book
When using a blueprint book in hand, one can switch between different blueprints stored inside, which also works for upgrade planners.
Unfortunately, this feature is not as helpful as it sounds, as it currently only displays the blueprint book icon when an upgrade planner is selected, so when a ...
Unfortunately, this feature is not as helpful as it sounds, as it currently only displays the blueprint book icon when an upgrade planner is selected, so when a ...
- Wed Jun 18, 2025 12:54 pm
- Forum: Questions, reviews and ratings
- Topic: linked passive provider chests?
- Replies: 0
- Views: 145
linked passive provider chests?
I'm looking for a mod, but I am not sure it is possible to even make it. Basically, I'd like to have something like a passive provider chest with inventory linked between surfaces, like a linked-container. UPS-friendly, if possible, of course.
The problem I am trying to solve is space logistics - I ...
The problem I am trying to solve is space logistics - I ...
- Wed Jun 11, 2025 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Re: Bring back 1.x rail signal wagon visualisation when hovering over a signal
Slightly off-topic to signals, but I think this is a bug, because it also happens when placing turrets and other entities with rotation.
Basically, one can now fast-replace damaged turrets by undamaged ones during fighting *iff* they have *different* rotation.
I am not sure this balance change in ...
Basically, one can now fast-replace damaged turrets by undamaged ones during fighting *iff* they have *different* rotation.
I am not sure this balance change in ...
- Mon Jun 02, 2025 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Re: Bring back 1.x rail signal wagon visualisation when hovering over a signal
Thanks for your remarks, that explains things!
Although, my issue is not about building it, but hovering over an existing signal to see where to build the next one.
As I see it, the current behaviour (apparently intended) actively discourages building signals on curved rail.
So, yeah, I would ...
Although, my issue is not about building it, but hovering over an existing signal to see where to build the next one.
As I see it, the current behaviour (apparently intended) actively discourages building signals on curved rail.
So, yeah, I would ...
- Sat May 31, 2025 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Re: Bring back 1.x rail signal wagon visualisation when hovering over a signal
Yup, that's it. When I rotate (with r) the signal until it agrees with the signal already on the map, it works, otherwise not. Feels like a bug to me.
- Sat May 31, 2025 3:41 pm
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Re: Bring back 1.x rail signal wagon visualisation when hovering over a signal
Another addendum, it depends on where I pick the signal from - if I use the pipette tool and pick the signal on the top, I no visualisation. IF I pick the right one, I get one.
It might depend on the rotation of the signal or something like that?
It might depend on the rotation of the signal or something like that?
- Sat May 31, 2025 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Re: Bring back 1.x rail signal wagon visualisation when hovering over a signal
I've attached a picture, maybe that helps. I am currently holding signals in my hand, and am hovering over the signal on the right hand side.
As you can see, no wagon visualisation. When I hover on the signal at the top, I do get a waggon visualisation.
Likewise, when I right-click to remove the ...
As you can see, no wagon visualisation. When I hover on the signal at the top, I do get a waggon visualisation.
Likewise, when I right-click to remove the ...
- Sat May 31, 2025 3:28 pm
- Forum: Duplicates
- Topic: [2.0.54] Wagon visualisation disagrees with actual trains.
- Replies: 1
- Views: 317
[2.0.54] Wagon visualisation disagrees with actual trains.
I think the screenshot explains it without much words - the visualisation shows only space for two waggons/locomotives, but trhere is actually space for three.
- Sat May 31, 2025 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Re: Bring back 1.x rail signal wagon visualisation when hovering over a signal
I think I pretty accurately described my use case - can you ask a more specific question?
The problem is very simple - hovering over a signal while holding a signal in your hand often does not trigger visualisation - removing (right-click) and building the signal will fix this, but when moving ...
The problem is very simple - hovering over a signal while holding a signal in your hand often does not trigger visualisation - removing (right-click) and building the signal will fix this, but when moving ...
- Sat May 24, 2025 8:14 am
- Forum: Ideas and Suggestions
- Topic: Bring back 1.x rail signal wagon visualisation when hovering over a signal
- Replies: 10
- Views: 1404
Bring back 1.x rail signal wagon visualisation when hovering over a signal
In 1.x, I often found myself building signals "backwards", by taking signals in my hand, hovering over an existing signal, then finding the place X wagons back and putting a signal there, rinse, repeat.
This unfortunately has been removed in factorio 2.0, and I can't see a setting to bring it back ...
This unfortunately has been removed in factorio 2.0, and I can't see a setting to bring it back ...
- Sun May 20, 2018 8:01 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 422663
Re: [MOD 0.13.17+] Rampant - 0.16.26
Great mod, but would it have been to much effort to mention in the ChangeLog that the new version no longer works with the stable factorio version and requires the experimental version?