Search found 125 matches

by Hiladdar
Fri Jan 17, 2020 9:17 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 82
Views: 4766

Re: Friday Facts #330 - Main menu and File Share Shenanigans

On the CONTINUE selection, my recommendation is to have some sort description of what you are continuing, such as single player with file name or multi-player with server name. Although many do play through Steam, I would like to see way for someone to join a multi-player game without having to go t...
by Hiladdar
Tue Jan 14, 2020 10:10 pm
Forum: Modding help
Topic: changing a texture of a wall
Replies: 4
Views: 110

Re: changing a texture of a wall

What the others wrote before me is spot on. Only thing I would like to add, is this: If all you are modifying is the skin, then there is no need to edit the ...shadow.png files. If you want, you can improve on the resolution of the graphic, then you will need to edit some of the attributes which def...
by Hiladdar
Sun Jan 05, 2020 5:27 pm
Forum: Modding help
Topic: Shifting hue of graphic from another mod
Replies: 5
Views: 192

Re: Shifting hue of graphic from another mod

Two software programs may be of you to you. Both are free to download and use. Gimp and Bender. I recommend downloading them and "mucking around" with them for a bit. I also recommend downloading and taking a look how tinting is done in the mod https://mods.factorio.com/mod/high-pressure-pipes . Hil...
by Hiladdar
Sat Dec 28, 2019 6:35 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 122
Views: 11197

Re: Friday Facts #327 - 2020 Vision

First off, major congratulations on 2m games sold! That means that most likely there were at least 2m different people banging away on keyboards and clicking mice trying to break the game, and in the end result, a much more stable playable release. Regarding the tutorial/campaign game. I started wit...
by Hiladdar
Fri Dec 27, 2019 9:11 pm
Forum: Modding help
Topic: i can not edit fluid speed by lua
Replies: 1
Views: 77

Re: i can not edit fluid speed by lua

Probably the best programming example that might meet some of your needs is https://mods.factorio.com/mod/high-pressure-pipes . What that mod does create a new tier of pipes with increased throughput of fluids. Based on the code, it looks like the variable xxx.fluid_box.height can be modified to cha...
by Hiladdar
Sat Dec 21, 2019 11:52 pm
Forum: Duplicates
Topic: Belt / Splitter speed display on tool tips UI
Replies: 2
Views: 142

Re: Belt / Splitter speed display on tool tips UI

Thanks ... searched but did not find it.
by Hiladdar
Fri Dec 20, 2019 8:41 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 5401

Re: Friday Facts #326 - Particle emitter & Data cache

Optimization of sprites being loaded in to the game, all for that. Optimization of loading mods into the game, all for that. Regarding delivery of Christmas gifts via artillery. I am OK with that in a mod. Some will like that, some will ignore it. I personally think the most dangerous thing at Chris...
by Hiladdar
Thu Dec 19, 2019 11:59 pm
Forum: Duplicates
Topic: Belt / Splitter speed display on tool tips UI
Replies: 2
Views: 142

Belt / Splitter speed display on tool tips UI

Within the base game, the transporter belt, underground belt, and splitter speed is displayed as an integer. When the belt or splitter speed exceeds two digits, based on a mod such as Faster Belts, the tool tip displays the belt speed in exponential format. My expectation is that unless the belt spe...
by Hiladdar
Fri Dec 06, 2019 7:30 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 97
Views: 12578

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

I quite want it on, but perhaps instead of a toggle you could add a slider for 'intensity' of the effect (a simple 0-N bias scale, where 0 is off (can just not run that shader then, fallback to the normal texture shader) and non-0 is a scale, can even turn it above 1.0 for a 'larger' effect (likely...
by Hiladdar
Fri Nov 29, 2019 6:00 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 6763

Re: Friday Facts #323 - Animated water

It looks nice, but I concur with the game performance concerns on legacy computers.

Hiladdar
by Hiladdar
Fri Nov 22, 2019 6:48 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 6561

Re: Factorio version 0.17 - Now stable

First off, I am glad that there will be a version 0.18 prior to releasing version 1.0. This will give mod developers time to fix their stuff from the expected mod breaking changes. The advantage is that when the game is released, if there are no mod breaking changes, mod developers in theory should ...
by Hiladdar
Thu Nov 21, 2019 6:41 pm
Forum: Modding help
Topic: expected to close at line 108 ?
Replies: 5
Views: 218

Re: expected to close at line 108 ?

I looked at your code, and the first place I would look at lines 82-87, specifically the highlighted part:

...
}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
{ line 108
type = "projectile",
ammo_category = "cannon-shell"
...

Hiladdar
by Hiladdar
Fri Nov 15, 2019 9:04 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 9977

Re: Friday Facts #321 - Countdown

Grads on setting the official release date, announcing it to the world. This in it self is a great marketing, as well as actual release date. Will there be an interim versions 0.18.xx, between 0.17.xx and 1.0? I do have several questions about the picture in the FF321. The refinery ... what is it ou...
by Hiladdar
Sat Nov 09, 2019 9:23 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 195
Views: 16750

Re: Friday Facts #320 - Color correction

Some like the color changes, some don't. Also everyone has different settings on their displays as well is different hardware. Personally on my system, for example, I like the orange trees, but dislike the blue ones in the new color. How about having an control under graphics configuration options t...
by Hiladdar
Mon Nov 04, 2019 5:53 pm
Forum: Modding help
Topic: How to change a prototype value in terms of mod settings
Replies: 8
Views: 231

Re: How to change a prototype value in terms of mod settings

I have several mods with practical examples, where settings file is read, and based on the settings the entity, recipe, or technology costs are dynamically defined in data.lua. The ones which best demonstrate it would be my manufacturing, electrical, and mining mods. https://mods.factorio.com/mod/Hi...
by Hiladdar
Thu Oct 24, 2019 8:00 pm
Forum: Modding help
Topic: How to find out which mod causes performance problems?
Replies: 9
Views: 386

Re: How to find out which mod causes performance problems?

One way would be to bring the information up. Than hit the PrtScrn button on the keyboard, that loads up your current display into the computer's buffer. Load any type of a paint program. For this I use PC-Paint, and click paste. The final step is to save the file. https://www.wikihow.com/Use-Print...
by Hiladdar
Tue Oct 22, 2019 8:00 pm
Forum: Modding help
Topic: How to find out which mod causes performance problems?
Replies: 9
Views: 386

Re: How to find out which mod causes performance problems?

One way would be to bring the information up. Than hit the PrtScrn button on the keyboard, that loads up your current display into the computer's buffer. Load any type of a paint program. For this I use PC-Paint, and click paste. The final step is to save the file. https://www.wikihow.com/Use-Print-...
by Hiladdar
Sat Oct 12, 2019 6:30 pm
Forum: Modding help
Topic: How to find out which mod causes performance problems?
Replies: 9
Views: 386

Re: How to find out which mod causes performance problems?

A good start would be, under default keyboard assignments, press F4, the check the box "Show Time Usage". Then press F4 again.

On the left part of your screen you will see text, and under a line "script-update" will be a list of mods and how much computing resources they use.

Hiladdar
by Hiladdar
Wed Oct 09, 2019 7:54 pm
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 16655

Re: Version 0.17.69

My recommendation is get a PC. No more nanny rules from the manufacturer about what you can or can not load on it; and you can get a screw driver open the case and replace or fix components, spending way less then trying to fix an electronic device with an Apple logo, at an licensed business. Apple,...
by Hiladdar
Mon Sep 30, 2019 7:24 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13386

Re: Friday Facts #314 - 0.17 stable

I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. ... Round Wheels were a bad idea, because before they were made people were healthier as they had to walk around everywhere and they "Treasured" their small adventures to the outside world more. Overloard...

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