Search found 108 matches

by Hiladdar
Sat Oct 12, 2019 6:30 pm
Forum: Modding help
Topic: How to find out which mod causes performance problems?
Replies: 2
Views: 67

Re: How to find out which mod causes performance problems?

A good start would be, under default keyboard assignments, press F4, the check the box "Show Time Usage". Then press F4 again.

On the left part of your screen you will see text, and under a line "script-update" will be a list of mods and how much computing resources they use.

Hiladdar
by Hiladdar
Wed Oct 09, 2019 7:54 pm
Forum: Releases
Topic: Version 0.17.69
Replies: 45
Views: 13155

Re: Version 0.17.69

My recommendation is get a PC. No more nanny rules from the manufacturer about what you can or can not load on it; and you can get a screw driver open the case and replace or fix components, spending way less then trying to fix an electronic device with an Apple logo, at an licensed business. Apple,...
by Hiladdar
Mon Sep 30, 2019 7:24 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10852

Re: Friday Facts #314 - 0.17 stable

I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. ... Round Wheels were a bad idea, because before they were made people were healthier as they had to walk around everywhere and they "Treasured" their small adventures to the outside world more. Overloard...
by Hiladdar
Fri Sep 27, 2019 9:36 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10852

Re: Friday Facts #314 - 0.17 stable

I think this is a very introspective post, and have several observations based on my experience when I worked in IT, and also the large number of different types of games I have played. I think what you are intending to do, working on several features concurrently, with each feature, in a different ...
by Hiladdar
Wed Sep 25, 2019 4:30 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 31
Views: 4506

Re: Factorio version 0.17 - Now stable

Congratulations!

Hiladdar
by Hiladdar
Sat Sep 21, 2019 6:30 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6961

Re: Friday Facts #313 - Light at the end of the bug tunnel

„Professional game journalism“ a contradiction in term. Several other contradictory terms: Military Intelligence Light Infantry Friendly Fire Smart Technology Just In Time Logistics Easy Workout Sorry, but those just came to mind. I really like it and I'll be adding it to my list of contradictory t...
by Hiladdar
Sat Sep 14, 2019 9:07 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17111

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

The land fill is OK by me. My recommendation is to have an option in the set up to let the player choose if the land fill will be just plain dirt or seeded grass. In this case the default should be grass. Regarding the pipes. I never had an issue with the 0.16 if fluids got mixed up due to my bad de...
by Hiladdar
Sun Sep 01, 2019 7:39 pm
Forum: Modding help
Topic: How can I create a sprite for a new entity?
Replies: 2
Views: 116

Re: How can I create a sprite for a new entity?

Hi, There are some excellent examples of sprites within the Factorio itself. Just take a look at where Factorio is installed, ../base/graphics. There are several folders full of graphics used within the game. The other thing you can do is download some mods which include graphics and take a look at ...
by Hiladdar
Thu Aug 29, 2019 12:12 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19698

Re: Friday Facts #309 - Controversial opinions

Twinsen, To address your thoughts on blueprints. I understand your reasoning behind wishing to only have blueprints as a MODed feature, allowing (especially a new player) To stamp down a whole factory from a blueprint (I've seen such blueprint books) Defeats the whole point to Factorio. I think thi...
by Hiladdar
Sun Aug 25, 2019 6:13 pm
Forum: Modding help
Topic: container
Replies: 3
Views: 137

Re: container

I've not tried to rotate containers in mod yet, but when there is rotation for some sort of entity, there is png graphics file with 4 images, one for each cardinal, in addition to the appropriate definition within the .lua file.

Hiladdar
by Hiladdar
Sun Aug 25, 2019 6:10 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19698

Re: Friday Facts #309 - Biter Eco activists

I'm a relatively new (about 100 hours playtime) player to Factorio. Just wanted to leave my point of view. ... I think that the biters aggressiveness should increase with the amount of pollution they absorb. Currently the biters just evolve faster if they absorb pollution, so it becomes harder to f...
by Hiladdar
Sun Aug 25, 2019 6:03 pm
Forum: Releases
Topic: Version 0.17.66
Replies: 12
Views: 9469

Re: Version 0.17.66

Since I write and maintain my mods, I set up my PC with 3 separate installs of Factorio as: ../dev/*.* ../stable/*.* ../experimental/*.* I also have 3 separate icons one per install. The disadvantage is when I need to patch a new version, I may have to do it between 2 and 3 times. But the advantage ...
by Hiladdar
Fri Aug 23, 2019 8:18 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19698

Re: Friday Facts #309 - Controversial opinions

First off, none of proposed changes come anywhere close to the controversy of the oil changes in 305. The closest one is the changes to blueprints. Here are my comments regarding the proposed changes. Inserter chasing items: Yes do it. It should be a UPS improve! Blue prints: Keep as is, do not chan...
by Hiladdar
Thu Aug 22, 2019 7:26 pm
Forum: Not a bug
Topic: Character Logistics Slots
Replies: 3
Views: 129

Re: Character Logistics Slots

Thanks for the reply.

Hiladdar
by Hiladdar
Wed Aug 21, 2019 8:24 pm
Forum: Not a bug
Topic: Character Logistics Slots
Replies: 3
Views: 129

Character Logistics Slots

This may be a bug and may of been reported, but I did notice this as an inconsistency. Current research for Character Logistics Slots (CLS) as of version 0.17.66 CSL-1 50 Automation, Logistics, Chemical CSL-2 75 Automation, Logistics, Chemical CLS-3 150 Automation, Logistics, Chemical CLS-4 150 Auto...
by Hiladdar
Sun Aug 18, 2019 6:36 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6005

Re: Friday Facts #308 - Not stable quite yet

"Boskid Radar" since it can can for bugs

or

"Boskid Repair Kit"

I'm partial to "Boskid Radar", since it can help identify the location of the bugs, but does nothing to fix the. Requires outside intervention, i.e. someone else has to go out and eliminate them.

Hiladdar
by Hiladdar
Sat Aug 10, 2019 7:23 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45950

Re: Friday Facts #305 - The Oil Changes

... If anything, I thought there was more of a wall _after_ blue/grey science. My first iron patch ran out, so I had to train it in from farther away. Oil deposit was also a few seconds drive away, so now I'm running 3 separated bases, and I'm tired of repairing the turrets, while the biters and sp...
by Hiladdar
Sat Aug 10, 2019 7:16 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11045

Re: Friday Facts #307 - 0.17 stable candidate

Based on my non-employee understanding of the game, I do not see how internally changing fluids moving through entities would even be contentious as the oil refining and logistic/construction bots were when they were changed in 0.17.60. What I see happening when the new fluid mechanics come come out...
by Hiladdar
Fri Aug 09, 2019 6:07 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11045

Re: Friday Facts #307 - 0.17 stable candidate

About time and CONGRADULATIONS!
by Hiladdar
Thu Aug 08, 2019 7:56 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45950

Re: Friday Facts #305 - The Oil Changes

oh what a wonderful way to put that it changes your experience. I've read all comments to that effect. I'll acknowledge that figuring out multiple outputs on one building is rewarding, but it mystifies me that you guys need to preserve that particular experience so well that you'll argue for weeks ...

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