Search found 50 matches

by Trepidati0n
Fri Jul 28, 2017 5:12 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52027

Re: Friday Facts #201 - 0.15 Stable, but not really

I think the game right now in terms of launching a single rocket is "spot on" with any of the presets. Nothing about the the baseline is clunky. However, you did add "infinite research" drives "bigger and bigger bases" without adding in features to make "bigger and...
by Trepidati0n
Tue May 16, 2017 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40228

Re: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile

I know this bug is fixed..but i'm not sure it was all good In order to get the 300% bonus you will have to sandwich. This means in this case the sandwich the reactor produces 32GJ of heat in 200 seconds or 160 MW. This takes 16 HE's to eat this. With the new length limits you are forcing a column fo...
by Trepidati0n
Tue May 16, 2017 1:59 pm
Forum: Resource Spawner Overhaul
Topic: Best way to increase density of ore on existing save
Replies: 7
Views: 5951

Re: Best way to increase density of ore on existing save

You would have to regenerate. Once ore is "on the map", it is on "on the map".
by Trepidati0n
Fri May 12, 2017 6:01 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 36943

Re: Friday Facts #190 - The quiet days

Personally, I'm glad for a fairly benign friday facts. You guys deserve the break!
by Trepidati0n
Tue May 09, 2017 8:24 pm
Forum: General discussion
Topic: Thought Experiment : Optimizing Rail Line Throughput
Replies: 3
Views: 2097

Re: Thought Experiment : Optimizing Rail Line Throughput

Stackers are the easy solution. There are other options, involving not sending out trains when you don't need resources. But if forces you to put the stacker at the end where it can back out onto your main rail line if it isn't big enough. That is the problem i'm trying to avoid Having a stacker th...
by Trepidati0n
Tue May 09, 2017 7:35 pm
Forum: General discussion
Topic: Thought Experiment : Optimizing Rail Line Throughput
Replies: 3
Views: 2097

Thought Experiment : Optimizing Rail Line Throughput

This is more of a discussion at this point. 1. I have moved backed to belts for outposts. I know for larger designs this isn't the best for UPS but it has an advantage now with BP books that I can mine resources w/ much less power required. I used red belts on this play through. With full productivi...
by Trepidati0n
Tue May 09, 2017 5:11 pm
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 19841

Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)

Note sure if you are "anti beacon"..but a few well placed beacons can greatly reduce the total module count and power demands. Right now with your setup you are doing it absolutely the most power hungry way and the most module intensive way. For example replacing every other blue bottle as...
by Trepidati0n
Mon May 08, 2017 11:23 am
Forum: Resolved Problems and Bugs
Topic: 0.15 - Construction Bots not fully repairing
Replies: 6
Views: 2421

Re: 0.15 - Construction Bots not fully repairing

Got it....the link will stay valid for a few days then i'll pull it. Let me know. Note..i'm tank killing while doing this with my ports. Only seems to happen if I go after a big biter nest.

https://www.dropbox.com/s/6hznz9rfv6b51 ... t.zip?dl=0
by Trepidati0n
Sat May 06, 2017 3:28 pm
Forum: Resolved Problems and Bugs
Topic: 0.15 - Construction Bots not fully repairing
Replies: 6
Views: 2421

Re: 0.15 - Construction Bots not fully repairing

Ranakastrasz wrote:Repairs are only applied to things in the world.
Place them manually, it should result in them getting repaired
they didn't. I placed them and they took off to "real roboport" and sat in their un-repaired.
by Trepidati0n
Sat May 06, 2017 2:00 pm
Forum: Resolved Problems and Bugs
Topic: 0.15 - Construction Bots not fully repairing
Replies: 6
Views: 2421

0.15 - Construction Bots not fully repairing

I am wearing MK II power armor. I have a MK ii. I have repair packs. Why aren't these repaired?

http://imgur.com/a/MLObG
by Trepidati0n
Thu May 04, 2017 11:48 pm
Forum: Pending
Topic: 0.15.5 - Stopped But Already In Progress Research RESET
Replies: 8
Views: 2309

Re: 0.15.5 - Stopped But Already In Progress Research RESET

Rseding91 wrote:Do you have a way to reproduce it getting reset? Because it should never get reset - all progress is saved between switching.
Sorry for the delay..but no. I haven't seen the issue repeat. Elusive it is. Next time I started it I made sure to finish it.
by Trepidati0n
Thu May 04, 2017 11:23 pm
Forum: Pending
Topic: 0.15 - Stack Sizes Don't match
Replies: 2
Views: 1262

0.15 - Stack Sizes Don't match

For some reason...some stack inserters are displaying different stack sizes... *shrug*

I have yet to use the override feature (e.g. I never clicked that box yet)

http://imgur.com/a/dKChw
by Trepidati0n
Tue May 02, 2017 5:14 pm
Forum: Pending
Topic: 0.15.5 - Stopped But Already In Progress Research RESET
Replies: 8
Views: 2309

0.15.5 - Stopped But Already In Progress Research RESET

Was working on Kovarex research (~80% complete) when I switched off of it because I was running low on resources (gold bottles). Came back to it later and the progress reset. I did a search but did'nt find this in resolved bugs or known bugs. Not sure how to repeat this one.
by Trepidati0n
Fri Apr 28, 2017 2:38 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

After playing a bit I'm currently thinking about buffing iron patches. Once you start getting into new science packs iron usage goes insane. Only thing I would mention is to favor ore density over patch size. Robports for logistics can only cover a 100x100 area in effect. If the patch gets bigger t...
by Trepidati0n
Fri Apr 28, 2017 2:35 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

How does this compare with the new "train world" vanilla game setting? First remember that the presets don't generate the game any differently that it did before....just sets the options. In that regards the 0.14 and 0.15 are "the same". Thus...RSO still does a much better job i...
by Trepidati0n
Wed Apr 26, 2017 11:36 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

Tweaked it a bit more. After a few more setting changes and a few different maps, I like this gen. Nothing feels excessive if you are looking at a 400+ map. Decent amount of water to keep it interesting but also a "desert" start to make tree clearing less annoying. Settings are based upon ...
by Trepidati0n
Wed Apr 26, 2017 10:14 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

Note: this is on context to the map string above Tried the same string as above and the oil changes are definitely obvious but nothing obnoxious. Just note i have the oil settings set "really high" (very high, very big, very good). I found about 9 patches per 2k * 2k quadrant with the most...
by Trepidati0n
Wed Apr 26, 2017 12:08 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

Not sure if this is relevant or not...but I've never used RSO with "defaults" in game menu. I've always used them in some sort of variant. Part of the reason is I feel the default doesn't favor large trains. But beyond that, i'm not sure. The railworld setting feels like what I would pick ...
by Trepidati0n
Wed Apr 26, 2017 2:07 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

Thanks Tex. That is what I did too. The oil does feel a "bit weak' with the RSO mod but the liquification might be a very solid substitute. All i know is that the radar doesn't show any resources within scan range (which I like). The oil setting in the default railworld is bonkers....you practi...
by Trepidati0n
Wed Apr 26, 2017 1:21 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42774

Re: [0.15.*] Feedback topic

TexanMD, How were you setting your "settings" in the menu while using RSO? Where you selecting railworld then launching RSO or just keeping defaults? All I know is I ran a bunch of non-modded railword settings and was not happy with the results (50 attempts, too much stuff still too close,...

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