Search found 3 matches
- Tue May 22, 2018 8:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
- Replies: 8
- Views: 3511
Re: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
I wanted to report that something changed in the mods and this no longer fails for me.
- Mon May 14, 2018 8:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
- Replies: 8
- Views: 3511
Re: [16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
It crashes on creating a new game. Attached the mods I currently have active, but it fails with a much smaller set. The list is posted above.
- Mon May 14, 2018 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
- Replies: 8
- Views: 3511
[Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
Factorio itself is crashing with a segfault when starting a new game or loading an old one when BlackMarket and Omnimatter mods are both loaded.
47.624 Error CrashHandler.cpp:520: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000100a1a572 in Logger ...
47.624 Error CrashHandler.cpp:520: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000100a1a572 in Logger ...