Search found 9 matches

by XkyDiver
Fri Jul 17, 2020 10:51 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 35420

Re: Friday Facts #356 - Blueprint library for real

Chiming in with support and care for Kovarex. Thank you for sharing your struggles!
by XkyDiver
Sat Mar 28, 2020 1:17 am
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 11218

Re: Version 0.18.15

The process still does not allow a player to move while setting Logistic slots, and clicking off of the sliders window will close the slot without setting a request, unlike the previous behavior of setting slots on a Constant Combinator. "heh" or not, there is an additional step that I hav...
by XkyDiver
Sun Mar 22, 2020 8:33 pm
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 11218

Re: Version 0.18.15

It drives me nuts that I can no longer perform Logistics requests while moving! Previously, I could be running from one part of my base to the other, click on a logistics tab, set the request and the sliders using only the mouse, and continue moving with the WASD keys. Now, clicking on a slot in the...
by XkyDiver
Sat Mar 21, 2020 12:47 am
Forum: Resolved Problems and Bugs
Topic: [0.18.14] Blueprints won't delete
Replies: 5
Views: 1810

Re: [0.18.14] Blueprints won't delete

This also occurs for Upgrade Planners or Deconstruction Planners. If you are inside the interface of any building/vehicle, such that you can access your inventory, if you right-click the Blueprint or Planner and then click the red Trash Can icon, the Blueprint or Planner in question will not delete....
by XkyDiver
Sun Jul 21, 2019 7:28 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 126545

Re: Friday Facts #304 - Small bugs; Big changes

I did try to point out why each of the solutions I have read and described in my post are not better than the proposed solution. Which solution would you prefer and how can you answer my problem with it What about my proposal to leave both oil processing recipes alone, but introduce an earlier &quo...
by XkyDiver
Sat Jul 20, 2019 5:10 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 126545

Re: Friday Facts #304 - Small bugs; Big changes

We got the awesome (and optional) Rail-Building tutorials--why not make an equally awesome (and equally optional) Refineries Tutorial instead?

Changing the inputs/outputs like this feels really heavy-handed and short-sighted. I do not support these proposed changes!
by XkyDiver
Wed May 15, 2019 4:09 pm
Forum: Releases
Topic: Version 0.17.39
Replies: 11
Views: 8646

Re: Version 0.17.39

Or perhaps even associating the colors with the named station? So if I set up a station "Iron Ore Loading," and color it a particular way, then create another train stop and select that name from the list, it auto-populates with the same color?
by XkyDiver
Sat May 12, 2018 9:02 pm
Forum: Duplicates
Topic: Nuclear Fuel and Productivity Modules
Replies: 3
Views: 1465

Re: Nuclear Fuel and Productivity Modules

Very sorry. My use of the Search function didn't turn that up! Is it possible to delete this topic?
by XkyDiver
Sat May 12, 2018 8:48 pm
Forum: Duplicates
Topic: Nuclear Fuel and Productivity Modules
Replies: 3
Views: 1465

Nuclear Fuel and Productivity Modules

Nuclear Fuel currently resides in the "Intermediate Products" tab. Attempting to install a Productivity Module in a Centrifuge with this recipe receives the message "Productivity modules are only usable on intermediate products." It's not technically a bug, but I found it amusing...

Go to advanced search