Search found 7 matches

by lleylar
Wed Nov 13, 2024 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.17] Extremely lengthy unloading time for a Pyanadon save
Replies: 1
Views: 908

[Rseding91] [2.0.17] Extremely lengthy unloading time for a Pyanadon save

Save available at => https://drive.google.com/file/d/1cmsXx9ZPsqrJvCemET_4qAZ1hJlfthqI/view?usp=drive_link

I recently tried to reload my 4000+ hour Pyanodon save from 1.1, it's broken as hell as expected due to mods used, and that's irrelevant.

What's interesting tho, is that after all the ...
by lleylar
Sat Nov 02, 2024 12:59 am
Forum: Duplicates
Topic: [2.0.14] Crash trying to move stuck ships schedule entry (ScheduleGui::updateScheduleBox)
Replies: 1
Views: 291

[2.0.14] Crash trying to move stuck ships schedule entry (ScheduleGui::updateScheduleBox)

Hello and thanks for all the hard work !

Log file attached, and save can be found at https://drive.google.com/file/d/1KnpTvwx7l-F_Ws2W3Zqs0c-R_6zVmX81/view?usp=sharing

Save is modded but none of the mods should affect anything regarding the ship schedule.

Steps:
Load save, click on ship hub, move ...
by lleylar
Thu Apr 04, 2019 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.24] Extreme flickering / black screens when not in fullscreen mode
Replies: 5
Views: 4144

Re: [0.17.24] Extreme flickering / black screens when not in fullscreen mode

Soo:

dxgi-presentation-model=flip does seem to fix my issues.

It's all on Windows10 with the standard win10 theme.

> EDIT: Wait, you don't get the issue as much in fullscreen? That's really interesting to hear; do you have any other programs running in a visible window at the time, and do they ...
by lleylar
Thu Apr 04, 2019 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.24] Extreme flickering / black screens when not in fullscreen mode
Replies: 5
Views: 4144

[posila][0.17.24] Extreme flickering / black screens when not in fullscreen mode

Problem definitely not present in 0.16.

First seen (and reproduced) with simply accessing the changelog when I first started 0.17. The screen flickers like mad.

I also have a savefile with Pyanodon mods (and a bunch of QOL mods), and while most of the interface works nicely, if I try to access the ...
by lleylar
Thu May 24, 2018 8:23 am
Forum: Resolved Problems and Bugs
Topic: [0.16.45] Bot routing issue
Replies: 3
Views: 3344

Re: [0.16.45] Bot routing issue

Done, with only creative mode.

Took a little while since I had to move barrels manually a bunch, but that save has 6 stuck bots on it.
by lleylar
Wed May 23, 2018 5:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.45] Bot routing issue
Replies: 3
Views: 3344

[0.16.45] Bot routing issue

Mkay, encountered an interesting bug earlier today, when my (massively messy) base suddenly crawled to a halt. Update time went from 2ms to 10, then slowly crawled to 22 over the next few minutes, while I was running everywhere, deactivating parts of the base trying to do fault finding.

All the ...
by lleylar
Sat May 12, 2018 3:39 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 239476

Re: pY Fusion Energy - Discussion

Hello hello !

First off, need to say that I did enjoy your mods thoroughly, for their amusing complexity.

However, I have a major beef with Py Fusion at the moment. See, I finally reached the fusion reactors, and I just spent a day or so looking into what's required to scale things up to ...

Go to advanced search