Search found 15 matches
- Thu Jan 13, 2022 7:33 am
- Forum: Technical Help
- Topic: [1.1.50] Crash to desktop while loading game
- Replies: 1
- Views: 722
[1.1.50] Crash to desktop while loading game
Hello. I started loading factorio and around the mid point it stopped responding and crashed to desktop along with a few other programs. I'm not sure if this was caused by factorio but I decided to create a bug report because of the timing. Attached is the log.
- Sat Jun 13, 2020 10:35 pm
- Forum: Resolved Problems and Bugs
- Topic: Player's skin are not the same as while he mining something
- Replies: 8
- Views: 4407
Re: Player's skin are not the same as while he mining something
This seems like a bug. Flipped animation frames or not, there was never an orange tank on the player to begin with, so why does it appear when mining?
- Sat Jun 13, 2020 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] Saving to a zip file overwrites the last selected save file.
- Replies: 2
- Views: 3454
[0.18.32] Saving to a zip file overwrites the last selected save file.
I have an empty folder in my factorio saves folder, and it shows in brackets in the save menu. I clicked on the folder, and the save button was enabled and allowed me to click it, however it did not save to the zip file. Instead, it saved to the last save I had selected, and didn't ask for confirmat...
- Sat Jun 13, 2020 10:21 pm
- Forum: Duplicates
- Topic: [0.18.31] Personal robots not upgrading entities
- Replies: 3
- Views: 1278
Re: 0.18.31 -Upgradplaner
Can you upload the save file?
- Fri Mar 27, 2020 5:41 am
- Forum: Not a bug
- Topic: [0.18.16] Colored refined concrete can't be set to deconstruct with planner.
- Replies: 1
- Views: 824
[0.18.16] Colored refined concrete can't be set to deconstruct with planner.
Trying to use the deconstruction planner on colored refined concrete does not allow it to be set to deconstruction, and you can't mine it by hand either. However, you can use a blueprint to replace it with other tiles.
- Thu Dec 19, 2019 3:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Game crashes when you type [img=file.] into the console
- Replies: 4
- Views: 3837
Re: [0.17.79] Game crashes when you type [img=file.] into the console
Is there any plans to allow for custom images in the future? Would it be possible or effect the performance of the game to have them always loaded?
- Thu Dec 19, 2019 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
- Replies: 5
- Views: 4005
Re: [0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
Yes I can, here is the scenario. You'll have to walk a little bit away from spawn and then place the stone furnace in your inventory first.
- Thu Dec 19, 2019 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
- Replies: 5
- Views: 4005
Re: [0.17.79] Crash when placing an underground pipe on underground pipe blueprint on a custom scenario
Sorry, not sure what happened there. This should be the crash log now.
- Thu Dec 19, 2019 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
- Replies: 5
- Views: 4005
[boskid][0.17.79] Crash placing an underground pipe on its ghost in custom scenario (FluidSystem::absorb)
I was playing on a new multiplayer comfy scenario and the server crashed. I saved the game, and it only crashed when I placed an underground pipe on a ghost of the underground pipe. The way the scenario is made, when you place a building, if it is too far away from existing buildings it doesn't allo...
- Thu Dec 19, 2019 6:26 am
- Forum: Pending
- Topic: [0.17.74]Power is missing
- Replies: 2
- Views: 1386
Re: [0.17.74]Power is missing
That looks like it could be a mod, which mods did you have enabled?
- Sun Dec 15, 2019 8:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Game crashes when you type [img=file.] into the console
- Replies: 4
- Views: 3837
[0.17.79] Game crashes when you type [img=file.] into the console
When you try to type into the console, the game will crash: Error Sprite.cpp:125: Failed to load sprite: Error when opening No such file or directory.
Code: Select all
[img=file.]
- Thu Nov 07, 2019 8:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.75] Construction bot, upgrade planner: free item ugprades
- Replies: 2
- Views: 3183
Re: [Rseding91] [0.17.75] Construction bot, upgrade planner: free item ugprades
I can confirm this happens.
- Fri Oct 11, 2019 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
- Replies: 12
- Views: 6473
Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player
I'm not sure if the devs are still reading this, but here are a few things I've found: 1) When putting very large blueprints or blueprint books (20 million + characters in the blueprint string, or about 20MB) into game blueprints or your own blueprint storage, the server will stop responding. This( ...
- Wed Feb 27, 2019 2:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1][kovarex] Game crashes if you click on an item after holding a different one through a cut-scene
- Replies: 1
- Views: 1998
[0.17.1][kovarex] Game crashes if you click on an item after holding a different one through a cut-scene
During the tutorial, if you hold an item through the cut-scene, then press q, a hand will appear in your inventory, even though you are holding nothing. When you try to pick up another item, the game crashes. I have attached a save file with the empty hand, ready to cause a crash.
- Wed Feb 27, 2019 2:08 am
- Forum: Not a bug
- Topic: [0.17.0] Unwinnable situation in tutorial
- Replies: 12
- Views: 4518
Re: [0.17.0] Unwinnable situation in tutorial
I would not say this is a bug, there are lots of ways to fail the tutorial, and if you fail then you can load from an autosave.