Search found 3 matches
- Fri Nov 16, 2018 7:55 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 103725
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I LOVE THE WAY THE NEW BELTS LOOK!!!! :) :) But in the interest of realism, what about adding a rail guard to the front belt in a series, to indicate that items won't fall off, even though the belt is still moving. In that last picture there is an inserter that is pulling from a belt, but it looks ...
- Wed May 09, 2018 8:26 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 56374
Re: Friday Facts #241 - New player experience
First off, I love this game sooo much! :D Great job guys! :D
I had an idea about this. You could do a bit of a flashback. Show the character amid a huge factory and then flash to the beginning and use blueprints to dictate how/where he builds things to create the huge factory seen in the beginning ...
I had an idea about this. You could do a bit of a flashback. Show the character amid a huge factory and then flash to the beginning and use blueprints to dictate how/where he builds things to create the huge factory seen in the beginning ...
- Tue May 08, 2018 5:48 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 56374
Re: Friday Facts #241 - New player experience
First off, I love this game sooo much! :D Great job guys! :D
I had an idea about this. You could do a bit of a flashback. Show the character amid a huge factory and then flash to the beginning and use blueprints to dictate how/where he builds things to create the huge factory seen in the beginning ...
I had an idea about this. You could do a bit of a flashback. Show the character amid a huge factory and then flash to the beginning and use blueprints to dictate how/where he builds things to create the huge factory seen in the beginning ...