Search found 6 matches
- Tue Oct 29, 2024 4:03 pm
- Forum: Minor issues
- Topic: [2.0.12] Stale ghosts visible in map view (deconstructed/deconstructing/space/still) (MR)
- Replies: 3
- Views: 243
[2.0.12] Stale ghosts visible in map view (deconstructed/deconstructing/space/still) (MR)
In the attached save file, look at the space platform Defiance. On the main view while zoomed out, and on the map in the top right corner while zoomed in, there are two areas of construction ghosts that remain visible: a large pinkish/purplish rectangular region left of the platform hub, and a small...
- Wed Feb 07, 2024 1:20 am
- Forum: Technical Help
- Topic: [1.1.104] High Gui render preparation time when using show-generated-chunks
- Replies: 1
- Views: 381
[1.1.104] High Gui render preparation time when using show-generated-chunks
Checking "show-generated-chunks" in the debug options increases my Gui render preparation time from 0.6 ms to 10-11 ms. Save file size is 274 MB.
show-generated-chunks enabled:
show-generated-chunks disabled:
show-generated-chunks enabled:
show-generated-chunks disabled:
- Mon Dec 11, 2023 1:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.100] Crash in floatcast.hpp entering large constant in combinator
- Replies: 2
- Views: 5890
[Rseding91] [1.1.100] Crash in floatcast.hpp entering large constant in combinator
Steps to reproduce: - Place a constant combinator. - Click on the combinator to open the configuration GUI, then click on the first Output signals slot, then click on signal A. - Input a constant value of 9999999999999999999 (exactly 19 digits). - Press the green check mark. Expected behavior: - Sig...
- Fri Nov 27, 2020 3:25 am
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 29897
Re: [MOD 0.16.x] NiceFill
Hi - would you make a much-appreciated update for 1.1 compatibility?
- Wed May 09, 2018 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
- Replies: 23
- Views: 13300
Re: [0.16.41] Crash when loading save: "Rail already connected"
Thank you! Will our broken saves be usable?kovarex wrote:So this is fixed for 0.16.42
- Tue May 08, 2018 1:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"
- Replies: 23
- Views: 13300
Re: [0.16.41] Crash when loading save: "Rail already connected"
Same issue. Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. Similar...