Search found 5374 matches

by Klonan
Mon Aug 25, 2025 12:55 pm
Forum: Pending
Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
Replies: 34
Views: 13903

Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio

BTW I have this problem with my Logitech keyboard unrelated to Factorio, it only started happening with the upgrade to Windows 11.
by Klonan
Thu Aug 21, 2025 1:38 pm
Forum: Resolved Problems and Bugs
Topic: Factorio Demo unavailable via Steam for German players
Replies: 6
Views: 480

Re: Factorio Demo unavailable via Steam for German players



Hi,

This should be fixed (as soon as the changes propogate through Steams side)

Thanks for the report


Appreciate the efforts, Klonan. Unfortunately, the demo is still not showing up (in Steam) for German players according to the Steam thread:
https://steamcommunity.com/app/427520 ...
by Klonan
Thu Aug 14, 2025 1:51 pm
Forum: Resolved Problems and Bugs
Topic: Factorio Demo unavailable via Steam for German players
Replies: 6
Views: 480

Re: Factorio Demo unavailable via Steam for German players

Hi,

This should be fixed (as soon as the changes propogate through Steams side)

Thanks for the report
by Klonan
Thu Aug 07, 2025 6:13 am
Forum: Ideas and Suggestions
Topic: Logistic group name box should be a search box
Replies: 5
Views: 311

Re: Logistic group name box should be a search box

lightdark wrote: Thu Aug 07, 2025 1:33 am 2. There is no existing way to search through logistic groups (and it's awful when you have many to find the right one)
There is the search box in the top right of the popup window, same as with train stops and such
by Klonan
Sat Aug 02, 2025 1:13 pm
Forum: Not a bug
Topic: Steam achievement screen returns to top of the page on surface change
Replies: 1
Views: 257

Re: Steam achievement screen returns to top of the page on surface change

Hi, Thanks for the report,

This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions

I will label this as not a bug
by Klonan
Fri Aug 01, 2025 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
Replies: 1
Views: 422

Re: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.

Thanks for the report,

This is fixed for the next release (they will use the force color, like units and turrets)
by Klonan
Fri Aug 01, 2025 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Replies: 8
Views: 1615

Re: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it

I have fixed it for the next release, with the following logic:

If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s

at 90 degrees:
90C water -> 160 Steam = 120/s

The ratio between water and steam is solely based on ...
by Klonan
Tue Jul 29, 2025 4:15 pm
Forum: Ideas and Suggestions
Topic: Borderless fullscreen & UI Scaling options
Replies: 3
Views: 345

Re: Borderless fullscreen & UI Scaling options

Can you share some screenshots of the issues you have?

The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%

Hearing that its not working even at 100% in a normal window is surprising and odd.
by Klonan
Thu Jul 24, 2025 11:38 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Replies: 8
Views: 1615

Re: [2.0.60] Hot water in boiler increase water consumption rather than decreasing it

Yes, I made some error in the physics or thermodynamic logic,
I have this on my TODO for 2.1
by Klonan
Tue Jul 22, 2025 1:41 pm
Forum: Ideas and Suggestions
Topic: Make the logistics group name entry also a search bar
Replies: 2
Views: 149

Re: Make the logistics group name entry also a search bar

The search already exists does it not?

Can you provide a screenshot of exactly which GUI you mean?
by Klonan
Fri Jul 04, 2025 7:56 am
Forum: Not a bug
Topic: Train Icon in Map View changes size depending on mouse location
Replies: 1
Views: 224

Re: Train Icon in Map View changes size depending on mouse location

Hello,

Thank you for the report
I would not classify this as a bug,

When hovering a train stop, the paths of any trains on the way to that stop are highlighted,
And in this context it is not needed to emphasise the location of the player locomotive, and it would block visibility of the train paths ...
by Klonan
Mon Jun 02, 2025 10:47 am
Forum: Not a bug
Topic: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
Replies: 2
Views: 559

Re: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield


The internal Buffer is exhausted after the first tick of Regeneration, so it then proceeds slower at a speed governed by the input_flow_limit parameter.


From looking at the code, it seems to be the case, and intentional, and configurable in prototype, so all in all I consider this not a bug ...
by Klonan
Fri May 23, 2025 8:55 am
Forum: Technical Help
Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
Replies: 5
Views: 612

Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)

The crash looks pretty strange, can you attach some more logs to see if the place is consistent?
by Klonan
Fri May 16, 2025 4:12 pm
Forum: Not a bug
Topic: [2.0.43] Campaign tooltip about radars may be misleading
Replies: 3
Views: 479

Re: [2.0.43] Campaign tooltip about radars may be misleading

Thanks for the report,

In the campaign they are specifically commanded to attack a radar, so I consider this not a bug
by Klonan
Fri May 16, 2025 11:58 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.15] Spidertron remote does not recolor
Replies: 5
Views: 2359

Re: [2.0.15] Spidertron remote does not recolor

Thanks for the report,

This is now fixed for the next release
by Klonan
Fri May 02, 2025 9:37 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
Replies: 1
Views: 1430

Re: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language

Thanks for the report,

This is fixed for the next release
by Klonan
Fri May 02, 2025 9:16 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.43] Renaming all stops causes them all to choose one color
Replies: 1
Views: 1253

Re: [Klonan] [2.0.43] Renaming all stops causes them all to choose one color

Thanks for the report,

This is fixed for the next release
(I made it so if there is already a custom color set, it won't change the color of the stops)
by Klonan
Wed Apr 30, 2025 11:39 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.23] Trains: Renaming Surface-Unique Stop affects multi-surface Interrupt
Replies: 1
Views: 1915

Re: [Klonan] [2.0.23] Trains: Renaming Surface-Unique Stop affects multi-surface Interrupt

Thanks for the report

This is now fixed for the next release

The name in interrupts will only be replaced if the train stop is the last using that name across all surfaces.
by Klonan
Wed Apr 30, 2025 11:09 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Logistics group selection modal cuts the group names.
Replies: 4
Views: 1989

Re: [Klonan] Logistics group selection modal cuts the group names.

Thanks for the report,

This is now fixed for the next release

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