Search found 5101 matches

by Klonan
Thu Dec 14, 2023 10:58 pm
Forum: Multiplayer
Topic: 2 player Wave Defense Factorio Scenario/mod
Replies: 3
Views: 699

Re: 2 player Wave Defense Factorio Scenario/mod

Me and my buddy whom used to game together all the time but have jobs+kids now are going to have a spot to play a game this upcoming holiday season. ​ We have already done the base game together. Is there a more PvE scenario TD game defense mod/scenario anyone would recommend? Thank you in advance!...
by Klonan
Sat Dec 02, 2023 9:30 am
Forum: Modding help
Topic: Question regarding LuaSurface::request_path
Replies: 2
Views: 273

Re: Question regarding LuaSurface::request_path

Question: Given that no parameters except for path_args.goal have changed, is there a guarantee that both path requests return the same path iff there are no gates between vehicle.position and path_args.goal? There is no guarantee in any part of the pathfinder, especially as it normally takes some ...
by Klonan
Tue Nov 28, 2023 4:59 pm
Forum: Implemented for 2.0
Topic: Custom scaling of alt-info icons
Replies: 8
Views: 2456

Re: Custom scaling of alt-info icons

I went through and cleaned it all up In 2.0, there will be a 'icon_draw_specification' for all entity prototypes, and it will control how the alt-mode icons are drawn, scale, shift, etc. It is all unified in this 1 place, so it will also be easy to add new features or requests in the future without ...
by Klonan
Mon Nov 27, 2023 8:37 am
Forum: Fixed for 2.0
Topic: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing
Replies: 3
Views: 469

Re: [1.1.98] Tight Spot: Red/Green wire permanently lost when deconstructing

In 2.0 the wires are free, so this is fixed as the other players pointed out
by Klonan
Thu Nov 23, 2023 8:00 pm
Forum: Implemented in 2.0
Topic: Options for Tree & Rock Generation
Replies: 22
Views: 4766

Re: Options for Tree & Rock Generation

We added rocks control in 2.0, so I guess this is complete
factorio-run_BDc35JtfzV.jpg
factorio-run_BDc35JtfzV.jpg (638.11 KiB) Viewed 877 times
by Klonan
Tue Nov 14, 2023 6:27 pm
Forum: Modding interface requests
Topic: Allow disabling spider vehicle autopilot path visualisation line width
Replies: 2
Views: 281

Re: Allow disabling spider vehicle autopilot path visualisation line width

There is no proper way to do it right now, as a workaround you can set the width to a very very small value (I tried 1 / 100000) and it won't be visible on the chart (A value of 0 makes the renderer call a specific drawLine function instead of the width one)
by Klonan
Sun Nov 05, 2023 10:43 am
Forum: Fixed for 2.0
Topic: [1.1.94] Filter frame has misalignment
Replies: 1
Views: 332

Re: [1.1.94] Filter frame has misalignment

Thanks for the report,

This is fixed in 2.0
by Klonan
Fri Nov 03, 2023 9:54 am
Forum: Implemented in 2.0
Topic: Comments on Deciders, possibly other entities
Replies: 64
Views: 19542

Re: Comments on Deciders, possibly other entities

All combinators will have an optional description field in 2.0
https://factorio.com/blog/post/fff-382
by Klonan
Fri Nov 03, 2023 9:53 am
Forum: Implemented in 2.0
Topic: [1.1.91] Allow unselecting category in the ingame mod browser
Replies: 2
Views: 386

Re: [1.1.91] Allow unselecting category in the ingame mod browser

With refactorings and cleanups, we got this fixed in 2.0
by Klonan
Mon Oct 30, 2023 6:35 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 30939

Re: Friday Facts #382 - Logistic groups

why in Klonans example of a remote base has the passive supply chest have it's contents be multiplied by -2 in that network. Can someone explain what the purpose of doing that is vs just multiplying the signals by -1 and applying the constant combinator to that signal so if anything is below the am...
by Klonan
Sat Oct 21, 2023 7:15 pm
Forum: Mod portal Discussion
Topic: Increase 144x144 cap on mod portal thumbnails
Replies: 2
Views: 473

Re: Increase 144x144 cap on mod portal thumbnails

This appears to have been actioned, either since I posted the above or at some point in the last month, which was the previous time I uploaded a mod. I uploaded a mod yesterday and the mod portal uses the 288x288 thumbnail, and I can see that a couple of others uploaded on the same day also do the ...
by Klonan
Thu Oct 19, 2023 5:36 am
Forum: Not a bug
Topic: Unit entities created on an old mod prototype version have "cached" movement_speed
Replies: 1
Views: 318

Re: Unit entities created on an old mod prototype version have "cached" movement_speed

The speed of the unit is runtime read/write, you can set it to anything at runtime, the prototype just acts as the 'default max speed'
https://lua-api.factorio.com/latest/cla ... html#speed

You can write the speed in a migration to fix it up yourself if you want,
In short this isn't a bug
by Klonan
Fri Oct 06, 2023 11:35 am
Forum: Fixed for 2.0
Topic: [0.11.17] Shadow Angle Inconsistency
Replies: 4
Views: 13527

Re: [0.11.17] Shadow Angle Inconsistency

This is fixed in 2.0
by Klonan
Thu Oct 05, 2023 12:20 pm
Forum: Technical Help
Topic: Unable to change Factorio username!
Replies: 7
Views: 18240

Re: Unable to change Factorio username!

Absolute legend. One question; what will happen to items I had in multiplayer servers after i change name? I changed my username and now all my items are gone. If you change your name your save game will see your new name as a new character. You can use a console command to swap your character back...
by Klonan
Fri Sep 22, 2023 1:02 pm
Forum: This Forum
Topic: Forum name change
Replies: 23
Views: 9038

Re: Forum name change

Engimage wrote:
Fri Sep 22, 2023 12:50 pm
Hi @Klonan,

Please change my forum username to

Code: Select all

Engimage
to match my Factorio username
Thank you in advance!
It is done
by Klonan
Fri Sep 22, 2023 12:57 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 45956

Re: Friday Facts #377 - New new rails

Love the tweaks to the rail system. Although it was workable before, there were definitely some odd quirks to it. Given the increase in curve size, would you mind sharing what a turnaround would look like? I would be very excited to see it become a smooth circle rather than the lumpy fella it is no...

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