Thanks for the report,
This is fixed in 2.1
Search found 5385 matches
- Sat Nov 01, 2025 6:56 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] the quality mod references spoilage in it's locale
- Replies: 2
- Views: 451
- Fri Oct 31, 2025 8:51 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 36
- Views: 20197
Re: Forum name change
It is doneIridium-235 wrote: Fri Oct 31, 2025 8:48 am Hello, could I have my forum username changed to Iridium-235?
If that name is not available, then Iridium_235 or Iridium235 would also be good.
- Wed Oct 22, 2025 1:25 pm
- Forum: Modding help
- Topic: I want to attach an identifier that can uniquely identify a specific entity.
- Replies: 1
- Views: 151
Re: I want to attach an identifier that can uniquely identify a specific entity.
You can use the entities unit number:
https://lua-api.factorio.com/latest/cla ... nit_number
https://lua-api.factorio.com/latest/cla ... nit_number
- Wed Oct 22, 2025 12:27 pm
- Forum: Modding interface requests
- Topic: [2.0.69] Revisit label prototypes for parent hovered color (core)
- Replies: 2
- Views: 189
Re: [2.0.69] Revisit label prototypes for parent hovered color (core)
I guess this request can boil down to:
Expose a LuaStyle::parent_hovered_font_color which is similar to the already existing LuaStyle::font_color
Also maybe a shot in the dark, have you tried putting the count inside a rich text tag that sets the color you want? I think think it might make it ...
Expose a LuaStyle::parent_hovered_font_color which is similar to the already existing LuaStyle::font_color
Also maybe a shot in the dark, have you tried putting the count inside a rich text tag that sets the color you want? I think think it might make it ...
- Sun Oct 12, 2025 1:07 pm
- Forum: Not a bug
- Topic: [2.0.69] Shadows do not follow local sun
- Replies: 3
- Views: 388
Re: [2.0.29] Shadows do not follow local sun
The Factorio planets are flat, and the changing luminosity is due to other effects as of yet unexplained to modern physicsAdamK wrote: Sun Oct 12, 2025 1:04 pm There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
- Sun Oct 12, 2025 10:32 am
- Forum: Modding help
- Topic: [2.0.69] map_gen_settings width height not work
- Replies: 4
- Views: 336
Re: [2.0.69] map_gen_settings width height not work
You need to write the modified map gen settings back to the surfaceXeon257 wrote: Sun Oct 12, 2025 9:53 amI tried setting width and height again during the on_surface_created event, but I got the same result.
Code: Select all
local settings = surface.map_gen_settings
settings.width = 50
settings.height = 50
surface.map_gen_settings = settings
- Sat Oct 11, 2025 10:57 am
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 10166
Re: Version 2.0.69
You did not miss anything, any news or roadmap will be communicated via the Friday facts:Green Cat wrote: Sat Oct 11, 2025 12:05 am Is there a roadmap regarding 2.1? Since i did not see one here, i did not see any news, nothing.
https://factorio.com/blog/
- Mon Oct 06, 2025 12:49 pm
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 2871
Re: The Kids have won.
I would suggest giving 2.0 a try regardless of your previous preference to the classic oil processing recipes.
Often when we make a simplification in one area, it can leads to opportunities in other places for complexifying.
- Mon Sep 22, 2025 11:52 am
- Forum: Duplicates
- Topic: [GFX] [2.0.51] cryo plant uses the foundry water reflection
- Replies: 1
- Views: 713
- Mon Sep 22, 2025 11:51 am
- Forum: Fixed for 2.1
- Topic: [GFX] Cryo plant, heating tower, reflection weirdness
- Replies: 2
- Views: 1122
Re: [GFX] Cryo plant, heating tower, reflection weirdness
Thanks for the report,
These are fixed for 2.1
These are fixed for 2.1
- Fri Sep 19, 2025 5:28 pm
- Forum: Fixed for 2.1
- Topic: Hello
- Replies: 5
- Views: 2000
- Mon Aug 25, 2025 12:55 pm
- Forum: Pending
- Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
- Replies: 34
- Views: 16391
Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
BTW I have this problem with my Logitech keyboard unrelated to Factorio, it only started happening with the upgrade to Windows 11.
- Thu Aug 21, 2025 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 978
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
Appreciate the efforts, Klonan. Unfortunately, the demo is still not showing up (in Steam) for German players according to the Steam thread:
https://steamcommunity.com/app/427520 ...
- Thu Aug 14, 2025 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 978
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
- Thu Aug 07, 2025 6:13 am
- Forum: Ideas and Suggestions
- Topic: Logistic group name box should be a search box
- Replies: 5
- Views: 507
Re: Logistic group name box should be a search box
There is the search box in the top right of the popup window, same as with train stops and suchlightdark wrote: Thu Aug 07, 2025 1:33 am 2. There is no existing way to search through logistic groups (and it's awful when you have many to find the right one)
- Sat Aug 02, 2025 1:13 pm
- Forum: Not a bug
- Topic: Steam achievement screen returns to top of the page on surface change
- Replies: 1
- Views: 373
Re: Steam achievement screen returns to top of the page on surface change
Hi, Thanks for the report,
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
- Fri Aug 01, 2025 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
- Replies: 1
- Views: 656
Re: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
Thanks for the report,
This is fixed for the next release (they will use the force color, like units and turrets)
This is fixed for the next release (they will use the force color, like units and turrets)
- Fri Aug 01, 2025 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
- Replies: 8
- Views: 2212
Re: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
I have fixed it for the next release, with the following logic:
If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s
at 90 degrees:
90C water -> 160 Steam = 120/s
The ratio between water and steam is solely based on ...
If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s
at 90 degrees:
90C water -> 160 Steam = 120/s
The ratio between water and steam is solely based on ...
- Tue Jul 29, 2025 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Borderless fullscreen & UI Scaling options
- Replies: 3
- Views: 535
Re: Borderless fullscreen & UI Scaling options
Can you share some screenshots of the issues you have?
The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%
Hearing that its not working even at 100% in a normal window is surprising and odd.
The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%
Hearing that its not working even at 100% in a normal window is surprising and odd.
- Thu Jul 24, 2025 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
- Replies: 8
- Views: 2212
Re: [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Yes, I made some error in the physics or thermodynamic logic,
I have this on my TODO for 2.1
I have this on my TODO for 2.1