Thank you for the report,
This is technically correct, the nuke has a kinda special way of spawning the damage effect,
But I also admit it looks a bit funky, so I will keep it in mind
Search found 5500 matches
- Fri Sep 11, 2026 7:23 pm
- Forum: Assigned
- Topic: [Klonan] [2.1.17] Multiple nested "Area of effect size" entries for Atomic Bomb in description
- Replies: 1
- Views: 79
- Fri Sep 11, 2026 1:12 pm
- Forum: Technical Help
- Topic: Experimental 2.1 on Steam deck instant crash..
- Replies: 3
- Views: 392
Re: Experimental 2.1 on Steam deck instant crash..
Hello, would you be able to provide us with some Log files to help diagnose the issue?Miaksli wrote: Tue Sep 08, 2026 8:04 am This issue seems to occur more frequently with the new update.
- Fri Sep 11, 2026 1:10 pm
- Forum: Gameplay Help
- Topic: Biters became very docile (deathworld marathon)
- Replies: 4
- Views: 1006
Re: Biters became very docile (deathworld marathon)
Did you ever have the opportunity to take a look at it? Or is this something that has likely been fixed by a more recent patch?
Sorry, we've been having our vacations
I just checked your saves, and it all seems normal, the bases are just nor absorbing that much pollution in the calm save ...
- Fri Sep 11, 2026 12:40 pm
- Forum: Tools
- Topic: Spiritual Successor of the Legendary FactorioBox - Factorio Bench
- Replies: 2
- Views: 416
Re: Spiritual Successor of the Legendary FactorioBox - Factorio Bench
Hello, engineers!
Earlier this year, FactorioBox - one of the best community-hosted Factorio benchmarking projects - went permanently offline. It was a shame to lose such a useful resource, so I decided to build a spiritual successor:
https://factoriobench.com/
Dang I didn't realise it went ...
- Sat Sep 05, 2026 5:35 pm
- Forum: Bug Reports
- Topic: [2.1.17] Flamethrower not targetting/firing at small spitters in range
- Replies: 1
- Views: 235
Re: [2.1.17] Flamethrower not targetting/firing at small spitters in range
Welcome to the forum, and thank you for the report
hmmm, looks like its a similar issue as this: https://forums.factorio.com/viewtopic.php?t=134141
The flamethrower is targeting the small biter, because it is within the 'prepare range',
and since it has the target priority, it is just patiently ...
hmmm, looks like its a similar issue as this: https://forums.factorio.com/viewtopic.php?t=134141
The flamethrower is targeting the small biter, because it is within the 'prepare range',
and since it has the target priority, it is just patiently ...
- Mon Aug 31, 2026 11:59 am
- Forum: Not a bug
- Topic: Not a bug. [2.1.14] Space platform. Receiving pack of things smaller than default user minimum amount
- Replies: 3
- Views: 411
Re: [2.1.14] Space platform. Receiving pack of things smaller than default user minimum amount
1. Make request on space platform for receiving 1000 blue bottles
2. Don't set minimal users value for amount of these items
Actual result on stable version 2
Platform will receive pack ONLY when planet will have at least 1000 bottles available
Version [2.1.14]
Platform will receive pack with ...
- Mon Aug 24, 2026 2:27 pm
- Forum: Balancing
- Topic: Experimental Biter expansion too strong
- Replies: 47
- Views: 17507
Re: Experimental Biter expansion too strong
If there are many candidates, the game will pick randomly from the top 10%worph wrote: Mon Aug 24, 2026 1:15 pm Adding a bit of randomness certainly seems like a good idea if it holds true.
- Sun Aug 23, 2026 9:33 am
- Forum: Not a bug
- Topic: [2.1.14] SSE parking - weird spawns for huge asteroids
- Replies: 6
- Views: 557
Re: [2.1.14] SSE parking - weird spawns for huge asteroids
Thanks for the report,
Would you be able to attach a save game?
Would you be able to attach a save game?
- Tue Aug 18, 2026 4:29 pm
- Forum: This Forum
- Topic: Can't search while logged out
- Replies: 18
- Views: 1707
Re: Can't search while logged out
but.. I am always bored
- Sun Aug 16, 2026 8:04 am
- Forum: Not a bug
- Topic: [Klonan] [2.1.14] Expansion limited/non-existant, potentially due to artillery range
- Replies: 2
- Views: 326
Re: [2.1.14] Expansion limited/non-existant, potentially due to artillery range
Congratulations, I think you have just reached the limit of the game design,
Since you basically kill all the spawners in every chunk, there isn't much we can do except generate more chunks, which is possible but will just eat more RAM and CPU time...
Since you basically kill all the spawners in every chunk, there isn't much we can do except generate more chunks, which is possible but will just eat more RAM and CPU time...
- Wed Aug 12, 2026 9:16 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] docker image fails to clean start: build_base_unit_dispatch_cooldown
- Replies: 3
- Views: 550
Re: [2.1.14] docker image fails to clean start: build_base_unit_dispatch_cooldown
I have updated the example for the next release, sorry for any trouble
- Wed Aug 12, 2026 7:30 am
- Forum: Gameplay Help
- Topic: Biters became very docile (deathworld marathon)
- Replies: 4
- Views: 1006
Re: Biters became very docile (deathworld marathon)
Could you upload a save game for us to check?makrom wrote: Tue Aug 11, 2026 8:07 pm Has anyone experienced something similar or is my current game just off?
- Wed Aug 12, 2026 7:29 am
- Forum: Translations
- Topic: How can one obtain Proofreader status?
- Replies: 2
- Views: 888
Re: How can one obtain Proofreader status?
would you kindly email us at support@factorio.com, and I can check on the crowdin stuff with youZaxsdgpl wrote: Wed Aug 12, 2026 2:36 amI would appreciate it if you could let me know the appropriate place to make such a request.
- Fri Aug 07, 2026 7:33 am
- Forum: Mod portal Discussion
- Topic: This mod has been suspended.
- Replies: 5
- Views: 736
Re: This mod has been suspended.
why?
hello my dear pal,
I am very sorry for the situation, but we are not able to keep your mod on the portal for a few reasons
Including executable files brings us into a huge risk and liability, many virus programs were flagging the mod (I am sure they are false positive),
But nonetheless ...
- Thu Aug 06, 2026 6:04 pm
- Forum: This Forum
- Topic: Forum name change
- Replies: 49
- Views: 33026
Re: Forum name change
It is doneFaultBat wrote: Thu Aug 06, 2026 3:37 pm Hello, I have a very long time ago changed my Factorio username to "FaultBat" - can I get that changed here on the forums as well? Thank you so much in advance!
- Thu Aug 06, 2026 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.1.13] Inability to scroll in mod search
- Replies: 4
- Views: 740
Re: [Rseding91] [2.1.13] Inability to scroll in mod search
Thanks for the report,
This is now fixed for the next release
This is now fixed for the next release
- Wed Aug 05, 2026 8:05 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 41
- Views: 15430
Re: Version 2.1.13
Tomorrow
- Wed Aug 05, 2026 8:03 pm
- Forum: Not a bug
- Topic: [2.1.11] Some menu simulations "break" on larger screens
- Replies: 3
- Views: 592
Re: [2.1.11] Some menu simulations "break" on larger screens
Thanks for the report,
I don't think there is anything in particular we can action here, you are free to enjoy the menu simulations in the recommended resolutions and GUI scales,
But we need to keep them small so they load fast, and we don't aim to solve how they look for all possible resolutions ...
I don't think there is anything in particular we can action here, you are free to enjoy the menu simulations in the recommended resolutions and GUI scales,
But we need to keep them small so they load fast, and we don't aim to solve how they look for all possible resolutions ...
- Wed Aug 05, 2026 7:59 pm
- Forum: Duplicates
- Topic: [2.1.11] Biter expansions still sometimes generate worms only
- Replies: 8
- Views: 1238
Re: [2.1.11] Biter expansions still sometimes generate worms only
This is fixed for the next release, more info here:
134800
134800
- Wed Aug 05, 2026 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.9] Oops! All worms!
- Replies: 8
- Views: 12042
Re: [Klonan] [2.1.9] Oops! All worms!
I decided to change it for the next release, so biters and spitters both have a chance to be spawenrs and worms
(I think the caste 'system' where biters become spawners and spitters become worms could be cool, some lore or biology implications, but its just too subtle for these problems it causes)
(I think the caste 'system' where biters become spawners and spitters become worms could be cool, some lore or biology implications, but its just too subtle for these problems it causes)