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by Klonan
Fri Sep 11, 2026 7:23 pm
Forum: Assigned
Topic: [Klonan] [2.1.17] Multiple nested "Area of effect size" entries for Atomic Bomb in description
Replies: 1
Views: 79

Re: [2.1.17] Multiple nested "Area of effect size" entries for Atomic Bomb in description

Thank you for the report,

This is technically correct, the nuke has a kinda special way of spawning the damage effect,
But I also admit it looks a bit funky, so I will keep it in mind
by Klonan
Fri Sep 11, 2026 1:12 pm
Forum: Technical Help
Topic: Experimental 2.1 on Steam deck instant crash..
Replies: 3
Views: 392

Re: Experimental 2.1 on Steam deck instant crash..

Miaksli wrote: Tue Sep 08, 2026 8:04 am This issue seems to occur more frequently with the new update.
Hello, would you be able to provide us with some Log files to help diagnose the issue?
by Klonan
Fri Sep 11, 2026 1:10 pm
Forum: Gameplay Help
Topic: Biters became very docile (deathworld marathon)
Replies: 4
Views: 1006

Re: Biters became very docile (deathworld marathon)


Did you ever have the opportunity to take a look at it? Or is this something that has likely been fixed by a more recent patch?


Sorry, we've been having our vacations

I just checked your saves, and it all seems normal, the bases are just nor absorbing that much pollution in the calm save ...
by Klonan
Fri Sep 11, 2026 12:40 pm
Forum: Tools
Topic: Spiritual Successor of the Legendary FactorioBox - Factorio Bench
Replies: 2
Views: 416

Re: Spiritual Successor of the Legendary FactorioBox - Factorio Bench


Hello, engineers!

Earlier this year, FactorioBox - one of the best community-hosted Factorio benchmarking projects - went permanently offline. It was a shame to lose such a useful resource, so I decided to build a spiritual successor:
https://factoriobench.com/



Dang I didn't realise it went ...
by Klonan
Sat Sep 05, 2026 5:35 pm
Forum: Bug Reports
Topic: [2.1.17] Flamethrower not targetting/firing at small spitters in range
Replies: 1
Views: 235

Re: [2.1.17] Flamethrower not targetting/firing at small spitters in range

Welcome to the forum, and thank you for the report

hmmm, looks like its a similar issue as this: https://forums.factorio.com/viewtopic.php?t=134141

The flamethrower is targeting the small biter, because it is within the 'prepare range',
and since it has the target priority, it is just patiently ...
by Klonan
Mon Aug 31, 2026 11:59 am
Forum: Not a bug
Topic: Not a bug. [2.1.14] Space platform. Receiving pack of things smaller than default user minimum amount
Replies: 3
Views: 411

Re: [2.1.14] Space platform. Receiving pack of things smaller than default user minimum amount


1. Make request on space platform for receiving 1000 blue bottles
2. Don't set minimal users value for amount of these items

Actual result on stable version 2
Platform will receive pack ONLY when planet will have at least 1000 bottles available

Version [2.1.14]
Platform will receive pack with ...
by Klonan
Mon Aug 24, 2026 2:27 pm
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 47
Views: 17507

Re: Experimental Biter expansion too strong

worph wrote: Mon Aug 24, 2026 1:15 pm Adding a bit of randomness certainly seems like a good idea if it holds true.
If there are many candidates, the game will pick randomly from the top 10%
by Klonan
Sun Aug 23, 2026 9:33 am
Forum: Not a bug
Topic: [2.1.14] SSE parking - weird spawns for huge asteroids
Replies: 6
Views: 557

Re: [2.1.14] SSE parking - weird spawns for huge asteroids

Thanks for the report,

Would you be able to attach a save game?
by Klonan
Tue Aug 18, 2026 4:29 pm
Forum: This Forum
Topic: Can't search while logged out
Replies: 18
Views: 1707

Re: Can't search while logged out

eugenekay wrote: Tue Aug 18, 2026 4:25 pm(eg, when bored).
but.. I am always bored :)
by Klonan
Sun Aug 16, 2026 8:04 am
Forum: Not a bug
Topic: [Klonan] [2.1.14] Expansion limited/non-existant, potentially due to artillery range
Replies: 2
Views: 326

Re: [2.1.14] Expansion limited/non-existant, potentially due to artillery range

Congratulations, I think you have just reached the limit of the game design,

Since you basically kill all the spawners in every chunk, there isn't much we can do except generate more chunks, which is possible but will just eat more RAM and CPU time...
by Klonan
Wed Aug 12, 2026 9:16 am
Forum: Resolved Problems and Bugs
Topic: [2.1.14] docker image fails to clean start: build_base_unit_dispatch_cooldown
Replies: 3
Views: 550

Re: [2.1.14] docker image fails to clean start: build_base_unit_dispatch_cooldown

I have updated the example for the next release, sorry for any trouble
by Klonan
Wed Aug 12, 2026 7:30 am
Forum: Gameplay Help
Topic: Biters became very docile (deathworld marathon)
Replies: 4
Views: 1006

Re: Biters became very docile (deathworld marathon)

makrom wrote: Tue Aug 11, 2026 8:07 pm Has anyone experienced something similar or is my current game just off?
Could you upload a save game for us to check?
by Klonan
Wed Aug 12, 2026 7:29 am
Forum: Translations
Topic: How can one obtain Proofreader status?
Replies: 2
Views: 888

Re: How can one obtain Proofreader status?

Zaxsdgpl wrote: Wed Aug 12, 2026 2:36 amI would appreciate it if you could let me know the appropriate place to make such a request.
would you kindly email us at support@factorio.com, and I can check on the crowdin stuff with you
by Klonan
Fri Aug 07, 2026 7:33 am
Forum: Mod portal Discussion
Topic: This mod has been suspended.
Replies: 5
Views: 736

Re: This mod has been suspended.


why?


hello my dear pal,

I am very sorry for the situation, but we are not able to keep your mod on the portal for a few reasons

Including executable files brings us into a huge risk and liability, many virus programs were flagging the mod (I am sure they are false positive),
But nonetheless ...
by Klonan
Thu Aug 06, 2026 6:04 pm
Forum: This Forum
Topic: Forum name change
Replies: 49
Views: 33026

Re: Forum name change

FaultBat wrote: Thu Aug 06, 2026 3:37 pm Hello, I have a very long time ago changed my Factorio username to "FaultBat" - can I get that changed here on the forums as well? Thank you so much in advance!
It is done
by Klonan
Thu Aug 06, 2026 8:17 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.1.13] Inability to scroll in mod search
Replies: 4
Views: 740

Re: [Rseding91] [2.1.13] Inability to scroll in mod search

Thanks for the report,

This is now fixed for the next release
by Klonan
Wed Aug 05, 2026 8:05 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 41
Views: 15430

Re: Version 2.1.13

Ash5 wrote: Wed Aug 05, 2026 8:04 pmDoes anyone know how long that typically is?
Tomorrow
by Klonan
Wed Aug 05, 2026 8:03 pm
Forum: Not a bug
Topic: [2.1.11] Some menu simulations "break" on larger screens
Replies: 3
Views: 592

Re: [2.1.11] Some menu simulations "break" on larger screens

Thanks for the report,

I don't think there is anything in particular we can action here, you are free to enjoy the menu simulations in the recommended resolutions and GUI scales,
But we need to keep them small so they load fast, and we don't aim to solve how they look for all possible resolutions ...
by Klonan
Wed Aug 05, 2026 7:59 pm
Forum: Duplicates
Topic: [2.1.11] Biter expansions still sometimes generate worms only
Replies: 8
Views: 1238

Re: [2.1.11] Biter expansions still sometimes generate worms only

This is fixed for the next release, more info here:
134800
by Klonan
Wed Aug 05, 2026 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Oops! All worms!
Replies: 8
Views: 12042

Re: [Klonan] [2.1.9] Oops! All worms!

I decided to change it for the next release, so biters and spitters both have a chance to be spawenrs and worms

(I think the caste 'system' where biters become spawners and spitters become worms could be cool, some lore or biology implications, but its just too subtle for these problems it causes)

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