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by Klonan
Sat Nov 01, 2025 6:56 am
Forum: Fixed for 2.1
Topic: [2.0.72] the quality mod references spoilage in it's locale
Replies: 2
Views: 451

Re: [2.0.72] the quality mod references spoilage in it's locale

Thanks for the report,

This is fixed in 2.1
by Klonan
Fri Oct 31, 2025 8:51 am
Forum: This Forum
Topic: Forum name change
Replies: 36
Views: 20197

Re: Forum name change

Iridium-235 wrote: Fri Oct 31, 2025 8:48 am Hello, could I have my forum username changed to Iridium-235?
If that name is not available, then Iridium_235 or Iridium235 would also be good.
It is done
by Klonan
Wed Oct 22, 2025 12:27 pm
Forum: Modding interface requests
Topic: [2.0.69] Revisit label prototypes for parent hovered color (core)
Replies: 2
Views: 189

Re: [2.0.69] Revisit label prototypes for parent hovered color (core)

I guess this request can boil down to:

Expose a LuaStyle::parent_hovered_font_color which is similar to the already existing LuaStyle::font_color

Also maybe a shot in the dark, have you tried putting the count inside a rich text tag that sets the color you want? I think think it might make it ...
by Klonan
Sun Oct 12, 2025 1:07 pm
Forum: Not a bug
Topic: [2.0.69] Shadows do not follow local sun
Replies: 3
Views: 388

Re: [2.0.29] Shadows do not follow local sun

AdamK wrote: Sun Oct 12, 2025 1:04 pm There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
The Factorio planets are flat, and the changing luminosity is due to other effects as of yet unexplained to modern physics
by Klonan
Sun Oct 12, 2025 10:32 am
Forum: Modding help
Topic: [2.0.69] map_gen_settings width height not work
Replies: 4
Views: 336

Re: [2.0.69] map_gen_settings width height not work

Xeon257 wrote: Sun Oct 12, 2025 9:53 amI tried setting width and height again during the on_surface_created event, but I got the same result.
You need to write the modified map gen settings back to the surface

Code: Select all

local settings = surface.map_gen_settings
settings.width = 50
settings.height = 50
surface.map_gen_settings = settings
by Klonan
Sat Oct 11, 2025 10:57 am
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 10166

Re: Version 2.0.69

Green Cat wrote: Sat Oct 11, 2025 12:05 am Is there a roadmap regarding 2.1? Since i did not see one here, i did not see any news, nothing.
You did not miss anything, any news or roadmap will be communicated via the Friday facts:
https://factorio.com/blog/
by Klonan
Mon Oct 06, 2025 12:49 pm
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 2871

Re: The Kids have won.

Pippaf1 wrote: Mon Oct 06, 2025 12:01 pmUnless as I hope there is a answer.
I would suggest giving 2.0 a try regardless of your previous preference to the classic oil processing recipes.
Often when we make a simplification in one area, it can leads to opportunities in other places for complexifying.
by Klonan
Mon Sep 22, 2025 11:51 am
Forum: Fixed for 2.1
Topic: [GFX] Cryo plant, heating tower, reflection weirdness
Replies: 2
Views: 1122

Re: [GFX] Cryo plant, heating tower, reflection weirdness

Thanks for the report,

These are fixed for 2.1
by Klonan
Fri Sep 19, 2025 5:28 pm
Forum: Fixed for 2.1
Topic: Hello
Replies: 5
Views: 2000

Hello

by Klonan
Mon Aug 25, 2025 12:55 pm
Forum: Pending
Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
Replies: 34
Views: 16391

Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio

BTW I have this problem with my Logitech keyboard unrelated to Factorio, it only started happening with the upgrade to Windows 11.
by Klonan
Thu Aug 21, 2025 1:38 pm
Forum: Resolved Problems and Bugs
Topic: Factorio Demo unavailable via Steam for German players
Replies: 6
Views: 978

Re: Factorio Demo unavailable via Steam for German players



Hi,

This should be fixed (as soon as the changes propogate through Steams side)

Thanks for the report


Appreciate the efforts, Klonan. Unfortunately, the demo is still not showing up (in Steam) for German players according to the Steam thread:
https://steamcommunity.com/app/427520 ...
by Klonan
Thu Aug 14, 2025 1:51 pm
Forum: Resolved Problems and Bugs
Topic: Factorio Demo unavailable via Steam for German players
Replies: 6
Views: 978

Re: Factorio Demo unavailable via Steam for German players

Hi,

This should be fixed (as soon as the changes propogate through Steams side)

Thanks for the report
by Klonan
Thu Aug 07, 2025 6:13 am
Forum: Ideas and Suggestions
Topic: Logistic group name box should be a search box
Replies: 5
Views: 507

Re: Logistic group name box should be a search box

lightdark wrote: Thu Aug 07, 2025 1:33 am 2. There is no existing way to search through logistic groups (and it's awful when you have many to find the right one)
There is the search box in the top right of the popup window, same as with train stops and such
by Klonan
Sat Aug 02, 2025 1:13 pm
Forum: Not a bug
Topic: Steam achievement screen returns to top of the page on surface change
Replies: 1
Views: 373

Re: Steam achievement screen returns to top of the page on surface change

Hi, Thanks for the report,

This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions

I will label this as not a bug
by Klonan
Fri Aug 01, 2025 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
Replies: 1
Views: 656

Re: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.

Thanks for the report,

This is fixed for the next release (they will use the force color, like units and turrets)
by Klonan
Fri Aug 01, 2025 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Replies: 8
Views: 2212

Re: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it

I have fixed it for the next release, with the following logic:

If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s

at 90 degrees:
90C water -> 160 Steam = 120/s

The ratio between water and steam is solely based on ...
by Klonan
Tue Jul 29, 2025 4:15 pm
Forum: Ideas and Suggestions
Topic: Borderless fullscreen & UI Scaling options
Replies: 3
Views: 535

Re: Borderless fullscreen & UI Scaling options

Can you share some screenshots of the issues you have?

The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%

Hearing that its not working even at 100% in a normal window is surprising and odd.
by Klonan
Thu Jul 24, 2025 11:38 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Replies: 8
Views: 2212

Re: [2.0.60] Hot water in boiler increase water consumption rather than decreasing it

Yes, I made some error in the physics or thermodynamic logic,
I have this on my TODO for 2.1

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