Search found 5374 matches
- Mon Aug 25, 2025 12:55 pm
- Forum: Pending
- Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
- Replies: 34
- Views: 13903
Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
BTW I have this problem with my Logitech keyboard unrelated to Factorio, it only started happening with the upgrade to Windows 11.
- Thu Aug 21, 2025 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 480
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
Appreciate the efforts, Klonan. Unfortunately, the demo is still not showing up (in Steam) for German players according to the Steam thread:
https://steamcommunity.com/app/427520 ...
- Thu Aug 14, 2025 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Demo unavailable via Steam for German players
- Replies: 6
- Views: 480
Re: Factorio Demo unavailable via Steam for German players
Hi,
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
This should be fixed (as soon as the changes propogate through Steams side)
Thanks for the report
- Thu Aug 07, 2025 6:13 am
- Forum: Ideas and Suggestions
- Topic: Logistic group name box should be a search box
- Replies: 5
- Views: 311
Re: Logistic group name box should be a search box
There is the search box in the top right of the popup window, same as with train stops and suchlightdark wrote: Thu Aug 07, 2025 1:33 am 2. There is no existing way to search through logistic groups (and it's awful when you have many to find the right one)
- Sat Aug 02, 2025 1:13 pm
- Forum: Not a bug
- Topic: Steam achievement screen returns to top of the page on surface change
- Replies: 1
- Views: 257
Re: Steam achievement screen returns to top of the page on surface change
Hi, Thanks for the report,
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
This behavior occurs with basically all the GUIs, the surface transition changed 'controllers' which causes a recreation of all the GUIs, which resets their positions
I will label this as not a bug
- Fri Aug 01, 2025 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
- Replies: 1
- Views: 422
Re: [Klonan] [2.0.60] Spider-unit prototype apply runtime tint not working as expected.
Thanks for the report,
This is fixed for the next release (they will use the force color, like units and turrets)
This is fixed for the next release (they will use the force color, like units and turrets)
- Fri Aug 01, 2025 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
- Replies: 8
- Views: 1615
Re: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
I have fixed it for the next release, with the following logic:
If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s
at 90 degrees:
90C water -> 160 Steam = 120/s
The ratio between water and steam is solely based on ...
If the input fluid is hot, the boiler will be able to convert water to steam faster.
E.G, at 15 degrees:
15C water -> 165 Steam = 60/s
at 90 degrees:
90C water -> 160 Steam = 120/s
The ratio between water and steam is solely based on ...
- Tue Jul 29, 2025 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Borderless fullscreen & UI Scaling options
- Replies: 3
- Views: 345
Re: Borderless fullscreen & UI Scaling options
Can you share some screenshots of the issues you have?
The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%
Hearing that its not working even at 100% in a normal window is surprising and odd.
The GUI should behave nicely even with 125% at 1080p, most of the time I try to ensure they even work up to 150%
Hearing that its not working even at 100% in a normal window is surprising and odd.
- Thu Jul 24, 2025 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
- Replies: 8
- Views: 1615
Re: [2.0.60] Hot water in boiler increase water consumption rather than decreasing it
Yes, I made some error in the physics or thermodynamic logic,
I have this on my TODO for 2.1
I have this on my TODO for 2.1
- Tue Jul 22, 2025 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Make the logistics group name entry also a search bar
- Replies: 2
- Views: 149
Re: Make the logistics group name entry also a search bar
The search already exists does it not?
Can you provide a screenshot of exactly which GUI you mean?
Can you provide a screenshot of exactly which GUI you mean?
- Fri Jul 04, 2025 7:56 am
- Forum: Not a bug
- Topic: Train Icon in Map View changes size depending on mouse location
- Replies: 1
- Views: 224
Re: Train Icon in Map View changes size depending on mouse location
Hello,
Thank you for the report
I would not classify this as a bug,
When hovering a train stop, the paths of any trains on the way to that stop are highlighted,
And in this context it is not needed to emphasise the location of the player locomotive, and it would block visibility of the train paths ...
Thank you for the report
I would not classify this as a bug,
When hovering a train stop, the paths of any trains on the way to that stop are highlighted,
And in this context it is not needed to emphasise the location of the player locomotive, and it would block visibility of the train paths ...
- Mon Jun 02, 2025 10:47 am
- Forum: Not a bug
- Topic: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
- Replies: 2
- Views: 559
Re: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
The internal Buffer is exhausted after the first tick of Regeneration, so it then proceeds slower at a speed governed by the input_flow_limit parameter.
From looking at the code, it seems to be the case, and intentional, and configurable in prototype, so all in all I consider this not a bug ...
- Fri May 23, 2025 8:55 am
- Forum: Technical Help
- Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
- Replies: 5
- Views: 612
Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
The crash looks pretty strange, can you attach some more logs to see if the place is consistent?
- Fri May 16, 2025 4:12 pm
- Forum: Not a bug
- Topic: [2.0.43] Campaign tooltip about radars may be misleading
- Replies: 3
- Views: 479
Re: [2.0.43] Campaign tooltip about radars may be misleading
Thanks for the report,
In the campaign they are specifically commanded to attack a radar, so I consider this not a bug
In the campaign they are specifically commanded to attack a radar, so I consider this not a bug
- Fri May 16, 2025 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.15] Spidertron remote does not recolor
- Replies: 5
- Views: 2359
Re: [2.0.15] Spidertron remote does not recolor
Thanks for the report,
This is now fixed for the next release
This is now fixed for the next release
- Fri May 02, 2025 9:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
- Replies: 1
- Views: 1430
Re: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
Thanks for the report,
This is fixed for the next release
This is fixed for the next release
- Fri May 02, 2025 9:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.43] Renaming all stops causes them all to choose one color
- Replies: 1
- Views: 1253
Re: [Klonan] [2.0.43] Renaming all stops causes them all to choose one color
Thanks for the report,
This is fixed for the next release
(I made it so if there is already a custom color set, it won't change the color of the stops)
This is fixed for the next release
(I made it so if there is already a custom color set, it won't change the color of the stops)
- Wed Apr 30, 2025 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.34] Ghost cursor selection GUI element has extraneous top padding
- Replies: 2
- Views: 1724
Re: [Klonan] [2.0.34] Ghost cursor selection GUI element has extraneous top padding
Thanks for the report
This is now fixed for the next release
This is now fixed for the next release
- Wed Apr 30, 2025 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.23] Trains: Renaming Surface-Unique Stop affects multi-surface Interrupt
- Replies: 1
- Views: 1915
Re: [Klonan] [2.0.23] Trains: Renaming Surface-Unique Stop affects multi-surface Interrupt
Thanks for the report
This is now fixed for the next release
The name in interrupts will only be replaced if the train stop is the last using that name across all surfaces.
This is now fixed for the next release
The name in interrupts will only be replaced if the train stop is the last using that name across all surfaces.
- Wed Apr 30, 2025 11:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Logistics group selection modal cuts the group names.
- Replies: 4
- Views: 1989
Re: [Klonan] Logistics group selection modal cuts the group names.
Thanks for the report,
This is now fixed for the next release
This is now fixed for the next release