Search found 5116 matches

by Klonan
Fri Sep 06, 2024 11:19 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 163
Views: 16837

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I was a bit taken aback by this, but I guess what you're saying is: Destroyed rocks won't drop stone. But mined rocks (and deconstructed rocks) still will. This makes sense in the context of the game, as destroyed trees don't drop wood and destroyed cliffs don't drop anything. Yes exactly, mining t...
by Klonan
Fri Aug 30, 2024 11:23 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12256

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Akontio wrote:
Fri Aug 30, 2024 11:21 am
A key difference I noticed between your mod and the latest feature is that your mod seems to account for oil (/liquids), but the FFF does not seem to have that feature. They likely just haven't implemented it yet.
The resource search also finds oil
by Klonan
Sat Jul 27, 2024 4:24 pm
Forum: Technical Help
Topic: [1.1.109]The memory usage is very high
Replies: 4
Views: 469

Re: [1.1.109]The memory usage is very high

I used pymod. Now the game uses more than 72GB of memory. My friends can't join my game because they don't have enough memory (he has 32GB of memory) Hello, It was a problem with my mod mining drones, it was leaking inventories. I have released an update, can you try it and tell me if it fixes the ...
by Klonan
Fri Jun 21, 2024 9:28 am
Forum: This Forum
Topic: Newsletter delivered very late
Replies: 2
Views: 760

Re: Newsletter delivered very late

It always comes out at 1pm Prague time, you can set a phone alarm or such

The newsletter cannot be sent instantly to all the subscribers, there is some rate limit we have to abide
by Klonan
Sun May 05, 2024 6:13 pm
Forum: Implemented in 2.0
Topic: Combine train viewer map and actual map
Replies: 2
Views: 470

Re: Combine train viewer map and actual map

We did this for 2.0, its mentioned at the bottom of the 'Remote view context' part: https://factorio.com/blog/post/fff-380 P.S. We used the same strategy for trains, so it is just a "glued" piece of GUI to the remote view, so you can interact with the world around the selected train the us...
by Klonan
Mon Apr 15, 2024 9:50 am
Forum: Technical Help
Topic: playing multiplayer on same account
Replies: 8
Views: 2275

Re: playing multiplayer on same account

... If OP wants to pirate the game that is up to him, no one really cares, neither me nor Wube I think. But it is against the terms so it's a bit weird to publically instruct on how to pirate the game on the official forums. We don't really consider playing with a friend or relative in your own hom...
by Klonan
Tue Mar 19, 2024 6:13 pm
Forum: Fixed for 2.0
Topic: [Klonan] [1.1.104] UI doubleclick speed is too fast
Replies: 1
Views: 469

Re: [Klonan] [1.1.104] UI doubleclick speed is too fast

Thanks for the report,

In 2.0, the game will try to respect the double click speed set in the OS settings, Windows default is said to be 500ms, so I also set that as the game default if it can't fetch the setting.

(Current value is 200ms which is actually the fastest Windows setting would allow)
by Klonan
Wed Mar 06, 2024 9:10 am
Forum: Fixed for 2.0
Topic: [1.1.63] modding related - boilers take energy and consumption from input fluid, not output
Replies: 11
Views: 3008

Re: [1.1.63] modding related - boilers take energy and consumption from input fluid, not output

In this household we respect the laws of thermodynamics. In this case, the law of conservation of energy. I wasn't going to make the logic too complicated, but the basic principle that applying 10MJ to 100 water should result in Steam with 10MJ of potential energy. So if Steam has 1/10 the heat capa...
by Klonan
Tue Mar 05, 2024 8:29 am
Forum: Modding help
Topic: Save file mod syncing does not take into account mod versions
Replies: 1
Views: 344

Re: Save file mod syncing does not take into account mod versions

Generally this is desired behavior, you want the latest versions If you want to sync the exact versions you can hold 'CONTROL' while clicking the 'sync mods with save' button and it will force it to try to download the exact versions Since both cases are supported, I will move this to modding help (...
by Klonan
Sat Mar 02, 2024 11:48 am
Forum: Modding interface requests
Topic: Add a none option to PathfinderFlags
Replies: 2
Views: 419

Re: Add a none option to PathfinderFlags

You probably want to try disabling the path cache and see if it helps
by Klonan
Sat Mar 02, 2024 9:18 am
Forum: Fixed for 2.0
Topic: [1.1.104] a player moving diagonally along a collision box won't contact perpendicular collision boxes
Replies: 2
Views: 1386

Re: [1.1.104] a player moving diagonally along a collision box won't contact perpendicular collision boxes

Thanks for the report,

We have improved the character movement and the 'corner sliding logic' for 2.0,
So for now I will move this to resolved, if it is still frustrating and annoying in 2.0 then please make a new bug report (and link this one)
by Klonan
Fri Mar 01, 2024 12:54 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 16119

Re: Friday Facts #400 - Chart search and Pins

Why are there 4 different instances of X entities missing the material for construction. ? Are they in different clusters on the map? Or is this one instance for every type? Or are the separated by the time they came up? Oh right I forgot to mention it, the alerts are grouped by position, so 20 dam...
by Klonan
Thu Dec 14, 2023 10:58 pm
Forum: Multiplayer
Topic: 2 player Wave Defense Factorio Scenario/mod
Replies: 2
Views: 1254

Re: 2 player Wave Defense Factorio Scenario/mod

Me and my buddy whom used to game together all the time but have jobs+kids now are going to have a spot to play a game this upcoming holiday season. ​ We have already done the base game together. Is there a more PvE scenario TD game defense mod/scenario anyone would recommend? Thank you in advance!...
by Klonan
Sat Dec 02, 2023 9:30 am
Forum: Modding help
Topic: Question regarding LuaSurface::request_path
Replies: 2
Views: 550

Re: Question regarding LuaSurface::request_path

Question: Given that no parameters except for path_args.goal have changed, is there a guarantee that both path requests return the same path iff there are no gates between vehicle.position and path_args.goal? There is no guarantee in any part of the pathfinder, especially as it normally takes some ...
by Klonan
Tue Nov 28, 2023 4:59 pm
Forum: Implemented for 2.0
Topic: Custom scaling of alt-info icons
Replies: 8
Views: 3146

Re: Custom scaling of alt-info icons

I went through and cleaned it all up In 2.0, there will be a 'icon_draw_specification' for all entity prototypes, and it will control how the alt-mode icons are drawn, scale, shift, etc. It is all unified in this 1 place, so it will also be easy to add new features or requests in the future without ...

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