Search found 5469 matches

by Klonan
Wed Jul 22, 2026 11:46 am
Forum: Not a bug
Topic: [2.1.12] List of surfaces does not extend into empty space
Replies: 2
Views: 259

Re: [2.1.12] List of surfaces does not extend into empty space

Thanks for the report,

The Surface list is purposely limited to 60% of the screen height, so that it doesn't occlude other GUIs or chat, etc.
by Klonan
Wed Jul 22, 2026 7:26 am
Forum: Ideas and Suggestions
Topic: Space platform requests set to request from other platforms could drop to planet
Replies: 6
Views: 553

Re: Space platform requests set to request from other platforms could drop to planet



The recent change "Changed platform requests importing from platforms to allow providing the item to cargo landing pads.", lead to this exact situation in my save, and honestly I don't know how to mitigate it.

My use case, was a 'flying mall':

Single 'hauler' platform which was flying around ...
by Klonan
Tue Jul 21, 2026 6:50 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] Less strick clamping on simulation zoom
Replies: 1
Views: 528

Re: Less strick clamping on simulation zoom

Thanks for the report,

I took it as more a bug report, that the simulation clamping was too strict in relation to the desired 'camera zoom',
This should be fixed for the next release, as in the clamping just prevent extreme deviation from the desired zoom, not the absolute value
by Klonan
Mon Jul 20, 2026 6:56 pm
Forum: Ideas and Suggestions
Topic: Space platform requests set to request from other platforms could drop to planet
Replies: 6
Views: 553

Re: Space platform requests set to request from other platforms could drop to planet

Upon further thought, I decided to change the logic to allow dropping (it is a simple change),
If something too hazardous results I may consider changing it back (bear in mind this is experimental)

So now in the next release, requests with just 'Import from: Platform' won't block dropping those ...
by Klonan
Mon Jul 20, 2026 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Cannot transfer nukes or rocket silos between space platforms
Replies: 10
Views: 1639

Re: [2.1.9] Cannot transfer nukes or rocket silos between space platforms

Thanks for the report,

I have removed the GUI limitation in the next release
by Klonan
Mon Jul 20, 2026 4:04 pm
Forum: Ideas and Suggestions
Topic: Space platform requests set to request from other platforms could drop to planet
Replies: 6
Views: 553

Re: [2.1.11] Space platform requests set to request from other platforms prevent droping to plannet


adding this would not cause circular requesting (unless i suppose you request from a ship that is itself requesting from the planet, but at that point they are doing it to themselves)


Yes this is the key reason I made it work this specific way,
Because it would be quite easy to accidently make ...
by Klonan
Sun Jul 19, 2026 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.11] "inventory" LuaGuiElement always draws a second row even if all slots fit into one
Replies: 2
Views: 195

Re: [2.1.11] "inventory" LuaGuiElement always draws a second row even if all slots fit into one

Yea the shallow slots scroll pane style has a minimal height of 2 slots:
`minimal_height = slot_size * 2`

In the base game usage we don't really do smaller ones

I guess for CustomInventory we can just clear the `minimal height` in the scroll pane style
by Klonan
Sat Jul 18, 2026 8:00 am
Forum: Bug Reports
Topic: [2.1.11] Biter expansions still sometimes generate worms only
Replies: 6
Views: 719

Re: [2.1.11] Biter expansions still sometimes generate worms only

Gameboyaac wrote: Fri Jul 17, 2026 4:05 pm I can provide 2 saves, my most recent and one on the day it occurred, although the nest is already cleared unfortunately. I've marked where the base was in the attached screenshot:
They still can be helpful, please upload them here and I can check them
by Klonan
Fri Jul 17, 2026 7:28 am
Forum: Not a bug
Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
Replies: 5
Views: 503

Re: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive

Thank you for the report,

For now I don't want to be touching the logic, its is all technically working correctly and not causing an issue

The gameplay affect, maybe its the player being smart, maybe its ruining the defence/offense balance, we can see how it goes
by Klonan
Wed Jul 15, 2026 6:20 pm
Forum: Bug Reports
Topic: [2.1.11] Biter expansions still sometimes generate worms only
Replies: 6
Views: 719

Re: [2.1.11] Biter expansions still sometimes generate worms only


I vaguely remember seeing this as patched, but apparently not. Biters still sometimes generate worm only bases on expanding. Suggested fix: walk without rhythm as to not attract the worms.


Hello, thanks for the report,

Can you provide a save game?
Ideally one with the base and one before the ...
by Klonan
Tue Jul 14, 2026 6:57 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.73] Crash from Commandable trying to avoid obstacle (GotoBehavior nullopt goal)
Replies: 1
Views: 476

Re: [Klonan] [2.0.73] Crash from Commandable trying to avoid obstacle (GotoBehavior nullopt goal)

I encountered something very similar when refactoring some unit logic, so I assume it is the same and that it is fixed in 2.1
by Klonan
Tue Jul 14, 2026 6:55 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Biters doesnt send attack waves
Replies: 7
Views: 1253

Re: [Klonan] [2.1.9] Biters doesnt send attack waves

Thanks for the reports,

It looks like the expansion groups that failed would fall into a semi-passive state that preventing other groups but didn't move to attack.

It is fixed for an upcoming 2.1 release
by Klonan
Tue Jul 14, 2026 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Biters from expansion group seemingly stuck permanently idle
Replies: 1
Views: 781

Re: [Klonan] [2.1.9] Biters from expansion group seemingly stuck permanently idle

Seems they were waiting for their last pal to join the party :)
07-14-2026, 19-51-17.png
07-14-2026, 19-51-17.png (2.15 MiB) Viewed 531 times
Anyway for an upcoming 2.1 release, I made it so they will just start building the base when the main group arrives
by Klonan
Tue Jul 14, 2026 5:38 pm
Forum: Pending
Topic: [Klonan] [2.1.9] Oops! All worms!
Replies: 2
Views: 834

Re: [Klonan] [2.1.9] Oops! All worms!

This is not easy to reverse, I suppose you don't have a save game from a few hours earlier?

What I suspect, it may be a little bit funny, that there is this 1 chunk with just spitter spawners:

factorio-run_jkr7uZXpIs.png

And with 2.1 I made it more 'naturalistic' with the base spawning, that ...
by Klonan
Wed Jul 01, 2026 9:49 am
Forum: Not a bug
Topic: [2.1.9] Biters expansion potential chunks look strange
Replies: 5
Views: 565

Re: [2.1.9] Biters expansion potential chunks look strange

Looks correct, thank you for the report though
by Klonan
Sat Jun 27, 2026 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Pentapods stop expanding after being pushed back
Replies: 7
Views: 513

Re: [2.0.77] Pentapods stop expanding after being pushed back

DSL-Exodus wrote: Sat Jun 27, 2026 4:30 pm I am a little confused. Was it a bug and you fixed it? Or was it something I was just imagining?
It was a bug, and I fixed it during 2.1 development (there was a lot of rewriting of expansion planner to clean things up, and this is one of the weird situations I solved)
by Klonan
Sat Jun 27, 2026 3:26 pm
Forum: Not a bug
Topic: [2.1.8] thruster displaying a higher amount of thrust
Replies: 1
Views: 225

Re: [2.1.8] thruster displaying a higher amount of thrust

Thank you very much for the report, and welcome to the forum

Thrust was being undereported in 2.0 by a factor of 60: 120393
The values in 2.1 should be correct
by Klonan
Sat Jun 27, 2026 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1] Enemies not expanding to chunks with any player building
Replies: 14
Views: 4638

Re: [Klonan] [2.1] Enemies not expanding to chunks with any player building


So placing stuff as the player in those expansion chunks will still prevent them from expanding to there? As long as there is enough Player Stuff there that is.

Or did you finally manage to get rid of the trick where you just spam eight pipes in a chunk to reduce expansion rates to near zero ...
by Klonan
Sat Jun 27, 2026 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1] Enemies not expanding to chunks with any player building
Replies: 14
Views: 4638

Re: [Klonan] [2.1] Enemies not expanding to chunks with any player building


Judging by the Title. the intention was to have Biter Bases not overcrowd themselves, while player stuff merely reduces the chance, am I seeing that correctly?


One major part of the rework and fixing for 2.1 was trying to ensure that the nests don't over crowd in explored but otherwise ...
by Klonan
Sat Jun 27, 2026 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1] Early game expansions not spawning any worms
Replies: 1
Views: 2139

Re: [Klonan] [2.1] Early game expansions not spawning any worms

Thanks for the report, and the details info and images

The early game expansions spawning without any worms has been fixed for the next release
(Overall expansion group size and balance still in the process)

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