Thanks for the report,
We decided to limit the max zoom out of the simulation for 2.1
Search found 5426 matches
- Tue Jun 09, 2026 9:33 am
- Forum: Fixed for 2.1
- Topic: [2.0.13] Visual Glitch - Main menu background - Minimal UI Scale - Ultrawide monitor
- Replies: 4
- Views: 1457
- Tue Jun 09, 2026 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] No upper limit to UI scale when using hotkeys
- Replies: 2
- Views: 1212
Re: [1.1.74] No upper limit to UI scale when using hotkeys
This was fixed in 2.0
- Mon Jun 08, 2026 7:05 am
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 3
- Views: 331
Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
None of them did quite precisely exactly what I was needingmmmPI wrote: Mon Jun 08, 2026 3:44 am Now if you just wanted a platform with a specific shape, you could also have used one of the existing tool:
- Sun Jun 07, 2026 2:09 pm
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 3
- Views: 331
Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
A small tool a threw together when doing my Space age playthrough, so I could have Space Platforms with the specific shape.
https://klonan.github.io/Image2Platform/

https://klonan.github.io/Image2Platform/

- Sat Jun 06, 2026 7:10 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 113
- Views: 15193
Re: Friday Facts #441 - Space logistics improvements
Yesjackthesmack wrote: Sat Jun 06, 2026 1:13 am Will the problem be fixed where I can't set the pickup planet in my logistics group from a planet's surface?
- Wed Jun 03, 2026 11:17 am
- Forum: Fixed for 2.1
- Topic: [1.1.19] Chat jumps up while deconstructing item with RMB
- Replies: 2
- Views: 1299
Re: [1.1.19] Chat jumps up while deconstructing item with RMB
I decided to make it a bit more rigid for 2.1
- Mon Jun 01, 2026 8:47 am
- Forum: Fixed for 2.1
- Topic: [Modding] Setting string.icon to non-nil value crashes the game.
- Replies: 3
- Views: 336
Re: [Modding] Setting string.icon to non-nil value crashes the game.
Proposed solution (included in the mod files) is to just check the types the proper way.
Thanks for the report, but I don't think we really want to go down this rabbit hole
Crafting a specific Lua table/value with a sneaky metatable for the sole purpose of breaking this specific function,
Well ...
- Sat May 30, 2026 10:21 am
- Forum: Not a bug
- Topic: [2.0.76] Turrets spawning particles when not in view of player
- Replies: 1
- Views: 185
Re: [2.0.76] Turrets spawning particles when not in view of player
Bug or working as intended?
Its working as intended in this case, the particles being spawned 'only when viewed' it is a prototype property on the trigger effects
So its enabled for things like biter/pentapod/asteroid death animations (which spawn a lot of short lived particles)
But gun turrets ...
Its working as intended in this case, the particles being spawned 'only when viewed' it is a prototype property on the trigger effects
So its enabled for things like biter/pentapod/asteroid death animations (which spawn a lot of short lived particles)
But gun turrets ...
- Fri May 29, 2026 4:10 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 71
- Views: 16391
Re: Friday Facts #440 - 2.1 plan
We're really happy to see you returnXterminator wrote: Fri May 29, 2026 2:57 pmI think this FFF came at the perfect time for myself and I'm really excited to make a FFF discussion video again, my first piece of content in over a year!
- Thu May 21, 2026 10:41 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 39
- Views: 26343
Re: Name change
I can change your name, what would you like your new name to be?
Hey there, sorry to necro this thread but is there anyway I could get my forum name updated to reflect my account username on the factorio website and in-game name? I'd like to start posting with the same username on the mod ...
- Mon May 18, 2026 11:22 am
- Forum: Not a bug
- Topic: [2.0.76] Solar panels can be fast replaced despite having different collision boxes
- Replies: 5
- Views: 404
Re: [2.0.76] Solar panels can be fast replaced despite having different collision boxes
I don't think it was ever specified that fast replace of different sizes or collision masks/boxes is disallowed, if you don't like the behavior don't configure the mod to have those entities in the same fast_replaceable_group
- Sun May 03, 2026 6:54 pm
- Forum: Fixed for 2.1
- Topic: [2.0.27] Refinery glow is misaligned
- Replies: 2
- Views: 784
Re: [2.0.27] Refinery glow is misaligned
Thanks for the report
This is fixed for 2.1
This is fixed for 2.1
- Thu Apr 16, 2026 3:51 pm
- Forum: Fixed for 2.1
- Topic: [2.0.20] Platform Drops a full load at every planet when 'any' quality
- Replies: 10
- Views: 4728
Re: [2.0.20] Platform Drops a full load at every planet when 'any' quality
For 2.1 we have changed the platform behavior,
They will wait for all drop slots to clear before departing to the next destination
(133332)
They will wait for all drop slots to clear before departing to the next destination
(133332)
- Thu Apr 16, 2026 3:50 pm
- Forum: Fixed for 2.1
- Topic: [2.0.55] Force dropping is too slow and to wrong planet
- Replies: 3
- Views: 1351
Re: [2.0.55] Force dropping is too slow and to wrong planet
2) Drops that don't happen in time also drop to the wrong planet.
For 2.1, we have changed the platform behavior so they will wait until all drop slots are cleared before departing.
(https://forums.factorio.com/133332)
I will look into the drop cooldown further with other related changes we ...
- Thu Apr 16, 2026 3:48 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] Space platform requests with maximum sometimes drop items on the wrong planet
- Replies: 3
- Views: 738
Re: [2.0.76] Space platform requests with maximum sometimes drop items on the wrong planet
Thanks for the report,
Upon further consideration, we decided to change the platform behavior
In 2.1, the platform will wait until all drop slots are empty before departing.
Upon further consideration, we decided to change the platform behavior
In 2.1, the platform will wait until all drop slots are empty before departing.
- Sun Apr 12, 2026 6:27 pm
- Forum: Implemented Suggestions
- Topic: Agricultural Tower Grid
- Replies: 19
- Views: 6574
- Sun Apr 12, 2026 6:24 pm
- Forum: Implemented Suggestions
- Topic: Already built Agricultural tower show their working range
- Replies: 1
- Views: 483
Re: Already built Agricultural tower show their working range
Makes sense, I also encountered this frustration
Added in 2.1
Added in 2.1
- Fri Apr 03, 2026 4:27 pm
- Forum: Not a bug
- Topic: [2.0.73] Tooltip for failing "don't research X before Y"achievements always says you researched a science pack too early
- Replies: 1
- Views: 686
Re: [2.0.73] Tooltip for failing "don't research X before Y"achievements always says you researched a science pack too e
01-21-2026, 22-03-35.png
While this is fine in vanilla considering the only achievement is for researching logistics systems before purple or yellow science, with mods it can be the case that the achievements you cannot research are not science packs, making the tooltip incorrect
It should ...
- Fri Apr 03, 2026 3:17 pm
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.76] Blueprint Parameter in Space Platform request results in misleading alert
- Replies: 1
- Views: 381
Re: [Klonan] [2.0.76] Blueprint Parameter in Space Platform request results in misleading alert
Thanks for the report,
It is fixed for 2.1
It is fixed for 2.1
- Wed Mar 18, 2026 9:18 am
- Forum: Fixed for 2.1
- Topic: [Klonan] [2.0.66] Automatically request contsruction materials button forces Hub GUI to stretch
- Replies: 1
- Views: 704
Re: [Klonan] [2.0.66] Automatically request contsruction materials button forces Hub GUI to stretch
Thanks for the report
This is fixed for 2.1
This is fixed for 2.1