Hello,
Thanks for the report,
Yep this was reported a little earlier and it fixed for the next release:
119590
I will move this to duplicates
Search found 5226 matches
- Thu Nov 21, 2024 8:32 am
- Forum: Duplicates
- Topic: [2.0.15] (mybe known) Spidertron Capture Rocket interaction
- Replies: 1
- Views: 38
- Wed Nov 20, 2024 1:45 pm
- Forum: Bug Reports
- Topic: [2.0.20] Capture bot rockets not firing from Rocket Turret in target rich environment
- Replies: 1
- Views: 131
- Tue Nov 19, 2024 7:10 pm
- Forum: Not a bug
- Topic: [2.0.20] Hovering alert indicator causes many flashing map alerts to disappear with a rolling shutter like effect
- Replies: 3
- Views: 80
- Tue Nov 19, 2024 12:32 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.0.14] Multiple capture bot rockets fired at individual nests
- Replies: 1
- Views: 370
Re: [Klonan] [2.0.14] Multiple capture bot rockets fired at individual nests
Thanks for the report
It is fixed for the next release
It is fixed for the next release
- Tue Nov 19, 2024 11:53 am
- Forum: Not a bug
- Topic: Negative speed bug?
- Replies: 1
- Views: 105
Re: Negative speed bug?
Hi,
Thanks for the report, and welcome to the forum
To prevent platforms getting completely stranded, when they don't have enough thrust the gravity pulls them back to the closest planet,
Which shows as the -10kms you are seeing
Thanks for the report, and welcome to the forum
To prevent platforms getting completely stranded, when they don't have enough thrust the gravity pulls them back to the closest planet,
Which shows as the -10kms you are seeing
- Tue Nov 19, 2024 9:13 am
- Forum: Resolved for the next release
- Topic: [Klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs
- Replies: 3
- Views: 498
Re: [klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs
Thanks for the report
It is fixed for the next release
It is fixed for the next release
- Tue Nov 19, 2024 8:56 am
- Forum: Resolved for the next release
- Topic: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)
- Replies: 5
- Views: 265
Re: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)
This is now fixed for the next release
- Mon Nov 18, 2024 8:10 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)
- Replies: 5
- Views: 265
Re: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)
I do know I worked on some of it in the map editor, can't think of anything abnormal beyond that Thanks, looks like it is related to using super force building/deconstruction planner in editor mode destroying the cargo bays I am working on a fix for it, If you want to keep playing, just destroy tha...
- Mon Nov 18, 2024 5:52 pm
- Forum: Implemented Suggestions
- Topic: Allow setting parameter as ingredient even when no assembler holds a recipe
- Replies: 2
- Views: 140
Re: Allow setting parameter as ingredient even when no assembler holds a recipe
This is added for the next release:
viewtopic.php?f=30&t=117979
viewtopic.php?f=30&t=117979
- Mon Nov 18, 2024 5:49 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.0.20] Crash related to cargo pod (CargoPod::tryReserveArrivingHatch)
- Replies: 5
- Views: 265
Re: [Klonan] [2.0.20] Cargo pod related(?) SIGSEGV crash
Hello,
The crash seems to be relate to the hub on this platform holding onto an invalid/empty hatch,
Do you know if you did anything strange or out of the ordinary with this platform?
The crash seems to be relate to the hub on this platform holding onto an invalid/empty hatch,
Do you know if you did anything strange or out of the ordinary with this platform?
- Sun Nov 17, 2024 2:43 pm
- Forum: Minor issues
- Topic: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
- Replies: 4
- Views: 169
Re: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
In that case, since I am very concerned about the inability to move chests remotely once we are operating remotely on multiple worlds, is there a way to turn the setting off via the console, or direct save editing? Manually replacing all chests once, thus changing them to our own teams, will be a l...
- Sun Nov 17, 2024 2:09 pm
- Forum: Gameplay Help
- Topic: Additional slot in the locomotive
- Replies: 4
- Views: 229
Re: Additional slot in the locomotive
Hi,
Thanks for the report, and welcome to the forum
Can you hover the red bar and see what fuel is burning?
It might be a fuel which has a burnt result, are you playing with any mods enabled?
Thanks for the report, and welcome to the forum
Can you hover the red bar and see what fuel is burning?
It might be a fuel which has a burnt result, are you playing with any mods enabled?
- Sun Nov 17, 2024 9:30 am
- Forum: Pending
- Topic: [2.0.15] Setting too big UI scale renders game unusable
- Replies: 6
- Views: 281
Re: [2.0.15] Setting too big UI scale renders game unusable
Hi,
Thank you for the report
I can seem to access the interface settings just fine at 200% scale
Can you share a screenshot of your specific issue?
Thank you for the report
I can seem to access the interface settings just fine at 200% scale
Can you share a screenshot of your specific issue?
- Sat Nov 16, 2024 9:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.12] Blueprint descriptions missing in List View of blueprint library
- Replies: 1
- Views: 291
Re: [Klonan] [2.0.12] Blueprint descriptions missing in List View of blueprint library
Hello,
Thanks for the report,
It is fixed for the next release
Thanks for the report,
It is fixed for the next release
- Sat Nov 16, 2024 8:55 pm
- Forum: Not a bug
- Topic: Selector combinator - Stack size - barrels
- Replies: 4
- Views: 182
Re: Selector combinator - Stack size - barrels
Thanks for the report,
It looks like you are feeding it the recipe signal, and not an item signal, so the behavior of not outputting the stack size is correct
It looks like you are feeding it the recipe signal, and not an item signal, so the behavior of not outputting the stack size is correct
- Sat Nov 16, 2024 8:54 pm
- Forum: Not a bug
- Topic: [2.0.11] requester chest does not trash unrequested items
- Replies: 3
- Views: 135
Re: [2.0.11] requester chest does not trash unrequested items
If its disabled the auto trash doesn't run, I don't consider this a bug
- Sat Nov 16, 2024 8:44 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.13] Selection tool with flag "only-in-cursor" but without "spawnable" can't be used when switching into remote view
- Replies: 1
- Views: 115
Re: [2.0.13] Selection tool with flag "only-in-cursor" but without "spawnable" can't be used when switching into remote
This is intended, I will move this to doc requests E.g, You can have a physical item that is 'only in cursor', that physical item is in your characters cursor, and should not be in the remote cursor since it is a physical item of your character The 'spawnable' flag is what we use to determine if the...
- Sat Nov 16, 2024 8:30 pm
- Forum: Won't fix.
- Topic: [2.0.15] Rockets render order incorrect during launch animation
- Replies: 1
- Views: 132
Re: [2.0.15] Rockets render order incorrect during launch animation
Hi,
Thanks for the report, and welcome to the forum
This is a limitation of our 2d graphics, just think that they are booping into eachother
Thanks for the report, and welcome to the forum
This is a limitation of our 2d graphics, just think that they are booping into eachother
- Sat Nov 16, 2024 8:13 pm
- Forum: Minor issues
- Topic: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
- Replies: 4
- Views: 169
Re: [2.0.15] Cannot quick replace, target for deconstruction, or target for upgrade, shared chests.
Thank you for the report
This is a known limitation of that setting, at this time there is no easy solution
This is a known limitation of that setting, at this time there is no easy solution
- Sat Nov 16, 2024 8:09 pm
- Forum: Not a bug
- Topic: [2.0.19] Item Parameter cannot be used in condition of empty train ("Station is not full")
- Replies: 1
- Views: 151
Re: [2.0.19] Item Parameter cannot be used in condition of empty train ("Station is not full")
At this time it isn't a supported case, the item parameter only works with items in the cargo
We have ideas/plans to make it work with empty cargo, but at the moment this is not a bug
(You can use any signal and feed a list of supported items that way)
We have ideas/plans to make it work with empty cargo, but at the moment this is not a bug
(You can use any signal and feed a list of supported items that way)