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by Klonan
Sun Mar 08, 2015 3:27 pm
Forum: Resolved Problems and Bugs
Topic: [11.17] Setting Entity attributes in Map editor
Replies: 1
Views: 1238

[11.17] Setting Entity attributes in Map editor

In the map editor you can only set an entity as 'Not Mineble' if you have also set it as 'Indestructible'.

Also if there was a way to bulk set the attributes I would be so grateful (just spent 30 mins individually setting a railway as indestructible, not mineable and not rotatable lol).
by Klonan
Wed Mar 04, 2015 2:49 pm
Forum: Ideas and Suggestions
Topic: Combat robots attacking enemy buildings.
Replies: 0
Views: 704

Combat robots attacking enemy buildings.

When using the combat robots, turrets and laser turrets to attack an enemy team (like with the Pvp mod) they will only attack combat buildings, such as walls, turrets, laser turrets... and the alien objects. I think they should attack all enemy force objects (and vice versa) so that they can be used...
by Klonan
Tue Feb 24, 2015 10:38 pm
Forum: Technical Help
Topic: cannot maximise screen on external display.
Replies: 8
Views: 3353

Re: cannot maximise screen on external display.

I'm not sure if it might be different for you, but with my two monitors the preferred screen index was either a 0 or 1, try either of those and it might help.
by Klonan
Tue Feb 24, 2015 10:01 pm
Forum: Technical Help
Topic: cannot maximise screen on external display.
Replies: 8
Views: 3353

Re: cannot maximise screen on external display.

hey try checking the config.ini in your factorio usedata folder thing

Code: Select all

C:\Users\Username\AppData\Roaming\Factorio\config
Check things like the 'fullscreen = true' and for preferred screen index.
by Klonan
Thu Feb 19, 2015 9:00 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64788

Re: Version 0.11.16

This is really great work thank you so much devs
by Klonan
Thu Feb 12, 2015 11:54 am
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Fullscreen isn't taking the whole screen
Replies: 9
Views: 4182

Re: [0.11.15] [kovarex] Fullscreen isn't taking the whole sc

I had a similar problem, turns out in the config.ini there were two entries for 'preferred-screen-index' which were set to different values. Once I changed them to be the same value everything was okay.
by Klonan
Wed Feb 11, 2015 11:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Underground belts on Power Poles
Replies: 1
Views: 1059

[0.11.15] Underground belts on Power Poles

Underground belts can be placed on top of power poles that have been placed by a player on the enemy.force (as in the PvP mod). Items don't go through though.
Cant be done with poles placed by a player on the player.force.

pic relatedImage
Helo me
help
by Klonan
Wed Feb 04, 2015 6:32 pm
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 61896

Re: Version 0.11.15

Having some crashing when trying to join multiplayer games
by Klonan
Fri Jan 30, 2015 3:25 am
Forum: Mods
Topic: [MOD 0.11.x] PvP with craftable Biters
Replies: 14
Views: 51485

Re: [MOD 0.11.13] PvP with craftable Biters

Very exited to try this out!
by Klonan
Fri Jan 23, 2015 3:14 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 458
Views: 277511

Re: Just bought the game; What were Your first impressions?

I thought "I better get defenses for the aliens" then i wasn't attacked at all and didn't see any on the map so i thought "oh i must have the difficulty on a peaceful mode or something" so i disregarded defense then just after setting up oil stuff i was attacked somewhere in my f...
by Klonan
Wed Jan 21, 2015 7:21 pm
Forum: Ideas and Suggestions
Topic: More Power Options
Replies: 3
Views: 1614

Re: More Power Options

Maybe a gas/oil fire turbine, moderate power output, only requires heavy oil (or another oil) and doesn't require water, would be useful for tapping oil deposits far inland where you either have to string power poles for 200 chunks or pipe water all the way over. If its more inefficient than the sta...
by Klonan
Thu Apr 04, 2013 2:39 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1006409

Factorio Roadmap for 1.0.

Last Updated September 2020. The past: Factorio 1.0 (August 14th 2020) Done High-Resolution sprites for the entire game. Final Graphical tweaks. Better sound design. Major GUI rewrites - Character GUI, etc. New/High-res icons. More Modding/Scripting features. More Map editor features. Demo campaign ...

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