Search found 8 matches

by planetfall
Sun Nov 01, 2020 6:14 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 51774

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Everything looking good as always. Since we're talking about blueprints there's a really niche feature that would be nice... In some of my past saves I've tried to create a nice looking rail system with a strip of hazard concrete along the sides. The issue with this is in practice it ends up not-gre...
by planetfall
Fri Oct 09, 2020 3:05 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 52426

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Nidan wrote: ↑
Fri Oct 09, 2020 2:58 pm
You can use z to drop a single module into a machine, no need to open the UI.
Huh, I didn't know that. Should maybe be a tip, then.
by planetfall
Fri Oct 09, 2020 2:44 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 52426

Re: Friday Facts #361 - Train stop limit, Tips and tricks

A minor quality of life improvement that shouldn't be overly difficult is a way to limit the number of modules inserted without having to open each machine's interface. For example it's annoying when putting efficiency modules into machines with 4 module slots, because only the first three do anythi...
by planetfall
Thu Nov 01, 2018 5:05 am
Forum: Balancing
Topic: Fixing NPE - Full Burner Start
Replies: 22
Views: 10599

Re: Fixing NPE - Full Burner Start

This discussion is fascinating to me because I always see the burner phase as pure bootstrapping, something intentionally janky and needing significant manual intervention so that the value of "true" automation is made more clear. Hence why it's obsolete so quickly. Personally, I've never ...
by planetfall
Mon Oct 29, 2018 1:03 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 140567

Re: Friday Facts #266 - Cleanup of mechanics

Trying to do everything at once and satisfying all types of customers at once was never a good idea. Communicating clearly "we're doing the campaign now" and "we're taking the proverbial axe to all things that are not necessary for the campaign" would send a strong signal about ...
by planetfall
Sat Oct 27, 2018 8:06 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 140567

Re: Friday Facts #266 - Cleanup of mechanics

My two cents ashtray full of spare change: -Removal of things from the game engine itself, such that mods can no longer do those things (with a rationale of effectively, "you shouldn't want to do those things"), is almost inherently a bad decision. Deleting mining hardness outright seems.....
by planetfall
Fri Oct 05, 2018 3:52 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 26832

Re: Friday Facts #263 - Trains in blueprints

Interesting decision to upgrade blueprints through the blueprint UI rather than through the upgrade planner UI as the mod does. Personally I prefer the mod's implementation because that makes it a bit more convenient to bulk upgrade several blueprints at once. Also, I foresee the upgrade planner mes...
by planetfall
Fri May 04, 2018 10:18 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 31018

Re: Friday Facts #241 - New player experience

A backer name like "copper ore unloading" would kill a few careless players and is a far classier troll than any sort of flagrant obscenity.

As for the entity most representative of the overall game, for me it's a toss-up between inserters and construction bots.

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