Search found 8 matches
- Sun Sep 30, 2018 12:07 am
- Forum: General discussion
- Topic: How Long to Beat...
- Replies: 12
- Views: 14591
Re: How Long to Beat...
there is a achievement, Which I have already beat. "Launch a rocket in less than 8 hours." the main story essentially is to launch the rocket, so yes it can be done in less than 8 hrs if your trying to rush, but a non spaghetti factory that's built nicely will most likely take longer
- Fri May 04, 2018 8:10 pm
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
Re: CRASH value must be dictionary in property tree at root
So, to summarise, the OP had in fact changed what they had copy-pasted, but threw a strop when asked to post the actual code being used, instead of just vague links to a years-old wall of text that they'd screwed up anyway. And it turned out to be that actually, they had changed the value of a fiel...
- Fri May 04, 2018 10:34 am
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
Re: CRASH value must be dictionary in property tree at root
Thank you @posila I found out the problem. I had capitalized the "Description" because I'm use to camel casing programming. Once I removed the capital it worked, thank you so much for actually being helpful.
- Fri May 04, 2018 9:37 am
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
Re: CRASH value must be dictionary in property tree at root
The error means that some structured data (like JSON or prototype definitions in Lua) are not structured properly. If it says just "at root", my guess is info.json is somehow wrong (either you didn't copy surrounding {}, or you wrote something after closing } ... I don't know). Factorio l...
- Fri May 04, 2018 12:07 am
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
Re: CRASH value must be dictionary in property tree at root
It's not that complicated....... the parts in green is code if your not willing to help that's fine I will wait for someone else competent to help. ... Charming. Well, that's the last time I try and help a noob. coming from the person who didn't read for 2 seconds you didn't help anyone you wasted ...
- Fri May 04, 2018 12:01 am
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
Re: CRASH value must be dictionary in property tree at root
It's not that complicated....... the parts in green is code if your not willing to help that's fine I will wait for someone else competent to help.
- Thu May 03, 2018 11:02 pm
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
Re: CRASH value must be dictionary in property tree at root
this is my code
https://wiki.factorio.com/Tutorial:Modd ... al/Gangsir
like I said. I copied it straight from the tutorial to get an idea of how mods work I literally just copied and pasted the sections they showed
https://wiki.factorio.com/Tutorial:Modd ... al/Gangsir
like I said. I copied it straight from the tutorial to get an idea of how mods work I literally just copied and pasted the sections they showed
- Thu May 03, 2018 10:14 pm
- Forum: Modding help
- Topic: CRASH value must be dictionary in property tree at root
- Replies: 25
- Views: 9001
CRASH value must be dictionary in property tree at root
I am trying to create my first mod. I went to the wiki page copied and pasted everything to see the tutorial mods code, and how it worked. and I get value must be dictionary in property tree at root every time I launch with the mod in my mods folder. I saw someone on here said the mods-list.json is ...