nice!. Thank you guys.
As how to it's possible to have this issues; I'll post some pics next week of my base. I think that clears it up.
In text an example of perhaps my stupidity :arrow:
I made factory units capable of 2K spm of each science (except for ' black ' ) . In doing so expanding my ...
Search found 8 matches
- Sat Apr 01, 2023 4:52 am
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 2745
- Fri Mar 31, 2023 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 2745
Re: Entity deconstructor or disassembling machine
well, thanks for your kind reply. No, It's not the deconstruction function of the bots (I'm well aware of that btw)
You can call it recycling, by all means, but disassembling function I could imagine is for example: first you build a low density structure, requiring well copper plates, plastic, and ...
You can call it recycling, by all means, but disassembling function I could imagine is for example: first you build a low density structure, requiring well copper plates, plastic, and ...
- Fri Mar 31, 2023 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Entity deconstructor or disassembling machine
- Replies: 8
- Views: 2745
Entity deconstructor or disassembling machine
Hi all,
Sorry for bringing this up and suggest (yes I did search before posting)
I’d like to see a machine added that are able to destroy items (to combat the ever increasing amount of obsolete items)
or perhaps more elegantly, a disassembling machine (also stage 1 to 3 perhaps?)
This would help ...
Sorry for bringing this up and suggest (yes I did search before posting)
I’d like to see a machine added that are able to destroy items (to combat the ever increasing amount of obsolete items)
or perhaps more elegantly, a disassembling machine (also stage 1 to 3 perhaps?)
This would help ...
- Thu Mar 10, 2022 8:44 am
- Forum: Energy Production
- Topic: My take on a Nuclear Facility - perhaps bad but fun
- Replies: 0
- Views: 2216
My take on a Nuclear Facility - perhaps bad but fun
Hi all,
Just wanted to share my setup and see how this appeals to you.
A bit info: it produces around 50 GW continuously.
If more info is requested, I'd be happy to supply
High regards,
Dutchfactory
Just wanted to share my setup and see how this appeals to you.
A bit info: it produces around 50 GW continuously.
If more info is requested, I'd be happy to supply
High regards,
Dutchfactory
- Wed Apr 14, 2021 3:41 pm
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 20027
Re: Version 1.1.32
Thx, I’ll do this shortly.
I found that re-activating the mod ‘bottleneck ‘ resulted in correctly llafi g the save file.
However, I can’t get it loaded with this mod disabled.
Thanks for your time 👍
update: the save game DOES load, but it just takes quite a while. Sometimes ~ 4 minutes.
So I don't ...
I found that re-activating the mod ‘bottleneck ‘ resulted in correctly llafi g the save file.
However, I can’t get it loaded with this mod disabled.
Thanks for your time 👍
update: the save game DOES load, but it just takes quite a while. Sometimes ~ 4 minutes.
So I don't ...
- Wed Apr 14, 2021 2:17 pm
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 20027
Re: Version 1.1.32
Sure, how do I submit the save?
- Wed Apr 14, 2021 10:09 am
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 20027
Re: Version 1.1.32
As always: thanks for the update... perhaps it's me, but my save game just won't load after this update: it keeps hanging...
until now, every update came through smoothly...
not too many or unusual mods loaded, nothing big at least
Running ~ 5k sp/m base @ ~ 30 fps ....
until now, every update came through smoothly...
not too many or unusual mods loaded, nothing big at least
Running ~ 5k sp/m base @ ~ 30 fps ....
- Tue Aug 21, 2018 5:47 am
- Forum: General discussion
- Topic: Idea on large blueprints - use map view
- Replies: 2
- Views: 2044
Idea on large blueprints - use map view
Hi there,
My first (real) post here, but I do have an idea I'd like to share with you. Although I can't imagine that this hasn't been said, I could not find it.
So, when having (very) large blueprints, you can't really control where to put them on the map; it's too small to see.
Idea: when using ...
My first (real) post here, but I do have an idea I'd like to share with you. Although I can't imagine that this hasn't been said, I could not find it.
So, when having (very) large blueprints, you can't really control where to put them on the map; it's too small to see.
Idea: when using ...