Search found 8 matches

by Dutchfactory
Sat Apr 01, 2023 4:52 am
Forum: Ideas and Suggestions
Topic: Entity deconstructor or disassembling machine
Replies: 8
Views: 1417

Re: Entity deconstructor or disassembling machine

nice!. Thank you guys. As how to it's possible to have this issues; I'll post some pics next week of my base. I think that clears it up. In text an example of perhaps my stupidity :arrow: I made factory units capable of 2K spm of each science (except for ' black ' ) . In doing so expanding my factor...
by Dutchfactory
Fri Mar 31, 2023 7:44 pm
Forum: Ideas and Suggestions
Topic: Entity deconstructor or disassembling machine
Replies: 8
Views: 1417

Re: Entity deconstructor or disassembling machine

well, thanks for your kind reply. No, It's not the deconstruction function of the bots (I'm well aware of that btw) You can call it recycling, by all means, but disassembling function I could imagine is for example: first you build a low density structure, requiring well copper plates, plastic, and ...
by Dutchfactory
Fri Mar 31, 2023 4:03 pm
Forum: Ideas and Suggestions
Topic: Entity deconstructor or disassembling machine
Replies: 8
Views: 1417

Entity deconstructor or disassembling machine

Hi all, Sorry for bringing this up and suggest (yes I did search before posting) I’d like to see a machine added that are able to destroy items (to combat the ever increasing amount of obsolete items) or perhaps more elegantly, a disassembling machine (also stage 1 to 3 perhaps?) This would help cle...
by Dutchfactory
Thu Mar 10, 2022 8:44 am
Forum: Energy Production
Topic: My take on a Nuclear Facility - perhaps bad but fun
Replies: 0
Views: 1714

My take on a Nuclear Facility - perhaps bad but fun

Hi all,
Just wanted to share my setup and see how this appeals to you.
A bit info: it produces around 50 GW continuously.
If more info is requested, I'd be happy to supply
High regards,
Dutchfactory
by Dutchfactory
Wed Apr 14, 2021 3:41 pm
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 18571

Re: Version 1.1.32

Thx, I’ll do this shortly. I found that re-activating the mod ‘bottleneck ‘ resulted in correctly llafi g the save file. However, I can’t get it loaded with this mod disabled. Thanks for your time 👍 update: the save game DOES load, but it just takes quite a while. Sometimes ~ 4 minutes. So I don't h...
by Dutchfactory
Wed Apr 14, 2021 2:17 pm
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 18571

Re: Version 1.1.32

Sure, how do I submit the save?
by Dutchfactory
Wed Apr 14, 2021 10:09 am
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 18571

Re: Version 1.1.32

As always: thanks for the update... perhaps it's me, but my save game just won't load after this update: it keeps hanging...
until now, every update came through smoothly...
not too many or unusual mods loaded, nothing big at least

Running ~ 5k sp/m base @ ~ 30 fps ....
by Dutchfactory
Tue Aug 21, 2018 5:47 am
Forum: General discussion
Topic: Idea on large blueprints - use map view
Replies: 2
Views: 1660

Idea on large blueprints - use map view

Hi there, My first (real) post here, but I do have an idea I'd like to share with you. Although I can't imagine that this hasn't been said, I could not find it. So, when having (very) large blueprints, you can't really control where to put them on the map; it's too small to see. Idea: when using map...

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