Search found 4 matches

by durodur
Sun May 13, 2018 1:48 pm
Forum: Modding help
Topic: The best way to share player data across scripts
Replies: 1
Views: 830

The best way to share player data across scripts

Hi, I'm making a mod which requires an extra data flag (string or enum) to be attached to players. Is it possible to store an array of this flag (and a corresponding array of player_index to map the two) that can be used across scripts in control.lua, or is there some way I can use flags in a ...
by durodur
Wed May 02, 2018 11:13 pm
Forum: Modding help
Topic: Iterating through entities in the loaded map
Replies: 2
Views: 1610

Iterating through entities in the loaded map

Hey, sorrry this probably seems simple, but how do you iterate through all entities in map of a certain name. Is that what game.get_entity_by_tag does? is tag an index?
by durodur
Wed May 02, 2018 10:42 pm
Forum: Modding help
Topic: Is it possible to create a new force?
Replies: 2
Views: 1309

Re: Is it possible to create a new force?

betrok wrote:game.create_force
thanks
by durodur
Wed May 02, 2018 10:37 pm
Forum: Modding help
Topic: Is it possible to create a new force?
Replies: 2
Views: 1309

Is it possible to create a new force?

I was just wondering if it was possible to create a new force, for a PvP game mode, or if the enemy, neutral and player forces are just like flags or something.

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