Search found 4 matches

by ddpruitt
Tue May 01, 2018 12:53 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 117598

Re: [MOD 0.16] Bulk Rail Loaders

Its a creative world with the following mods: creative-mode-fix At a guess you're running into this bug in Creative Mode, where the "Instant Deconstruction" cheat raises some, but not all, of the necessary events when it destroys entities. This prevents the scripting in Miniloader and Bul...
by ddpruitt
Mon Apr 30, 2018 12:49 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 117598

Re: [MOD 0.16] Bulk Rail Loaders

I can't deconstruct nor select the unloader: As a work around I'm building my stations then adding the unloaders afterwards. This is the blueprint: I'm afraid I can't reproduce your issue using that blueprint string. Can you post a mod list or possibly a saved game? Thanks Therax, here is the saved...
by ddpruitt
Mon Apr 30, 2018 2:23 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 117598

Re: [MOD 0.16] Bulk Rail Loaders

I Love the mod, it is really cleaning up my rail stations. I have found though that if I put an unloader down with a Blueprint I can't remove it, I get a message "This cannot be mined". Any thoughts on how I should debug it? Thanks, Try clicking on the edge of the loader, not the rails. I...
by ddpruitt
Sun Apr 29, 2018 11:27 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 117598

Re: [MOD 0.16] Bulk Rail Loaders

I Love the mod, it is really cleaning up my rail stations.

I have found though that if I put an unloader down with a Blueprint I can't remove it, I get a message "This cannot be mined". Any thoughts on how I should debug it?

Thanks,

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