Search found 8 matches
- Sun Jun 21, 2020 12:50 am
- Forum: Implemented mod requests
- Topic: Make RotatedSprite bi-directional
- Replies: 2
- Views: 1280
Re: Make RotatedSprite bi-directional
For 0.18.33 I added "counterclockwise" bool parameter to RotatedSprite
Thank you very much! I actually discovered that I can do what I want by setting the radar's optional rotation_speed property to -0.01. But a direct counterclockwise setting may be better in any case, like if the default ...
- Fri Jun 19, 2020 2:50 am
- Forum: Implemented mod requests
- Topic: Make RotatedSprite bi-directional
- Replies: 2
- Views: 1280
Make RotatedSprite bi-directional
Add a boolean "direction" to the RotatedSprite type, allowing for clockwise or counterclockwise rotation as desired (step forward or step backward through the sprite file).
Alternately (as my true goal is to enable clockwise rotation on the radar entity), change the radar entity to use Animation ...
Alternately (as my true goal is to enable clockwise rotation on the radar entity), change the radar entity to use Animation ...
- Sat Mar 02, 2019 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Fullscreen game on Mac blocks notifications
- Replies: 1
- Views: 2325
[0.17.4] Fullscreen game on Mac blocks notifications
macOS 10.13.6.
With the game in fullscreen mode, incoming system notifications (messages, mail, etc) are not displayed as expected in the top right-hand corner of the screen and the notification sound is not audible.
When playing in windowed mode the problem does not occur.
EDIT
If the game is ...
With the game in fullscreen mode, incoming system notifications (messages, mail, etc) are not displayed as expected in the top right-hand corner of the screen and the notification sound is not audible.
When playing in windowed mode the problem does not occur.
EDIT
If the game is ...
- Sat Mar 02, 2019 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
- Replies: 48
- Views: 21558
Re: [0.17.0] game fails to start (macOS Sierra)
Unfortunately I've got an aftermarket graphics card installed that doesn't do EFI so I'm unable to install the necessary firmware update required for the OS update. :(
Have you looked into the Clover project? It's an aftermarket boot loader that allows you to boot any OS you like—I use it to ...
- Sun Jun 03, 2018 3:55 pm
- Forum: Duplicates
- Topic: [0.16.47] HiDPI/Retina displays not utilized on macOS
- Replies: 2
- Views: 1995
[0.16.47] HiDPI/Retina displays not utilized on macOS
This is not a new bug and does not deserve a new writeup, but nothing has been done about it yet, so...
Retina/HiDPI support has been present in OS X/macOS since 2012. Factorio has beautiful HiDPI support on Windows (and apparently Linux). Adding this support to macOS is a question of adding one ...
Retina/HiDPI support has been present in OS X/macOS since 2012. Factorio has beautiful HiDPI support on Windows (and apparently Linux). Adding this support to macOS is a question of adding one ...
- Thu May 31, 2018 5:07 pm
- Forum: Logistic Train Network
- Topic: LTN and efficient transportation of barrels
- Replies: 3
- Views: 2855
Re: LTN and efficient transportation of barrels
It would take dedicated station designs to fill empty barrels at the requester and unload them at provider.
This would mean that except for the trip between provider and requester those trains would have their wagons always filled with empty barrels, therefore locking them to only fluid transports ...
This would mean that except for the trip between provider and requester those trains would have their wagons always filled with empty barrels, therefore locking them to only fluid transports ...
- Thu May 31, 2018 3:52 pm
- Forum: Logistic Train Network
- Topic: LTN and efficient transportation of barrels
- Replies: 3
- Views: 2855
LTN and efficient transportation of barrels
I'm trying to figure out how to best use LTN with a barreled-petrochem setup.
It is of course possible to have two separate stations on both the production and consumption ends. At the refinery, one station provides filled barrels and another station requests them, and vice-versa at the consumption ...
It is of course possible to have two separate stations on both the production and consumption ends. At the refinery, one station provides filled barrels and another station requests them, and vice-versa at the consumption ...
- Sun Apr 29, 2018 8:33 pm
- Forum: Ideas and Suggestions
- Topic: Enable compatibility for HiDPI ("Retina") displays on macOS
- Replies: 2
- Views: 2318
Enable compatibility for HiDPI ("Retina") displays on macOS
TL;DR
Add one key-value pair in Info.plist to enable non-pixellated native HiDPI mode on macOS.
What ?
In /Applications/factorio.app/Contents/Info.plist, add the following:
<key>NSHighResolutionCapable</key>
<true/>
Why ?
This enables high-DPI mode on Mac apps. Factorio actually works ...
Add one key-value pair in Info.plist to enable non-pixellated native HiDPI mode on macOS.
What ?
In /Applications/factorio.app/Contents/Info.plist, add the following:
<key>NSHighResolutionCapable</key>
<true/>
Why ?
This enables high-DPI mode on Mac apps. Factorio actually works ...