Search found 8 matches

by randomizer52
Sun Jun 21, 2020 12:50 am
Forum: Implemented mod requests
Topic: Make RotatedSprite bi-directional
Replies: 2
Views: 1280

Re: Make RotatedSprite bi-directional


For 0.18.33 I added "counterclockwise" bool parameter to RotatedSprite


Thank you very much! I actually discovered that I can do what I want by setting the radar's optional rotation_speed property to -0.01. But a direct counterclockwise setting may be better in any case, like if the default ...
by randomizer52
Fri Jun 19, 2020 2:50 am
Forum: Implemented mod requests
Topic: Make RotatedSprite bi-directional
Replies: 2
Views: 1280

Make RotatedSprite bi-directional

Add a boolean "direction" to the RotatedSprite type, allowing for clockwise or counterclockwise rotation as desired (step forward or step backward through the sprite file).

Alternately (as my true goal is to enable clockwise rotation on the radar entity), change the radar entity to use Animation ...
by randomizer52
Sat Mar 02, 2019 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Fullscreen game on Mac blocks notifications
Replies: 1
Views: 2325

[0.17.4] Fullscreen game on Mac blocks notifications

macOS 10.13.6.

With the game in fullscreen mode, incoming system notifications (messages, mail, etc) are not displayed as expected in the top right-hand corner of the screen and the notification sound is not audible.

When playing in windowed mode the problem does not occur.

EDIT
If the game is ...
by randomizer52
Sat Mar 02, 2019 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
Replies: 48
Views: 21558

Re: [0.17.0] game fails to start (macOS Sierra)


Unfortunately I've got an aftermarket graphics card installed that doesn't do EFI so I'm unable to install the necessary firmware update required for the OS update. :(


Have you looked into the Clover project? It's an aftermarket boot loader that allows you to boot any OS you like—I use it to ...
by randomizer52
Sun Jun 03, 2018 3:55 pm
Forum: Duplicates
Topic: [0.16.47] HiDPI/Retina displays not utilized on macOS
Replies: 2
Views: 1995

[0.16.47] HiDPI/Retina displays not utilized on macOS

This is not a new bug and does not deserve a new writeup, but nothing has been done about it yet, so...

Retina/HiDPI support has been present in OS X/macOS since 2012. Factorio has beautiful HiDPI support on Windows (and apparently Linux). Adding this support to macOS is a question of adding one ...
by randomizer52
Thu May 31, 2018 5:07 pm
Forum: Logistic Train Network
Topic: LTN and efficient transportation of barrels
Replies: 3
Views: 2855

Re: LTN and efficient transportation of barrels

It would take dedicated station designs to fill empty barrels at the requester and unload them at provider.
This would mean that except for the trip between provider and requester those trains would have their wagons always filled with empty barrels, therefore locking them to only fluid transports ...
by randomizer52
Thu May 31, 2018 3:52 pm
Forum: Logistic Train Network
Topic: LTN and efficient transportation of barrels
Replies: 3
Views: 2855

LTN and efficient transportation of barrels

I'm trying to figure out how to best use LTN with a barreled-petrochem setup.

It is of course possible to have two separate stations on both the production and consumption ends. At the refinery, one station provides filled barrels and another station requests them, and vice-versa at the consumption ...
by randomizer52
Sun Apr 29, 2018 8:33 pm
Forum: Ideas and Suggestions
Topic: Enable compatibility for HiDPI ("Retina") displays on macOS
Replies: 2
Views: 2318

Enable compatibility for HiDPI ("Retina") displays on macOS

TL;DR
Add one key-value pair in Info.plist to enable non-pixellated native HiDPI mode on macOS.


What ?
In /Applications/factorio.app/Contents/Info.plist, add the following:


<key>NSHighResolutionCapable</key>
<true/>


Why ?
This enables high-DPI mode on Mac apps. Factorio actually works ...

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