That's indeed what i meant, no link between factorio and supaplex (except love at first sight^^)vanatteveldt wrote: βMon Jun 24, 2019 10:58 pm
Not OP, but pretty sure they meant that they were amazed to learn that there's a mobile version of the old game supaplex.
Search found 12 matches
- Wed Jun 26, 2019 7:43 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 26860
Re: Friday Facts #300 - Special edition
- Mon Jun 24, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 26860
Re: Friday Facts #300 - Special edition
After thousands hours spent in Factorio in the past 5 years, here is what this FFF learn to me : "mobile version of supaplex" O,o You made my day, Sirs. I didn't played Supaplex in the past 20 years, ans still remembering path for lvl 2^^ I'm going for dropbox version now, you are really g...
- Sun May 14, 2017 4:21 pm
- Forum: Energy Production
- Topic: Symetricals nuclear blueprint for 4 and 8 reactors
- Replies: 2
- Views: 17516
Re: Symetricals nuclear blueprint for 4 and 8 reactors
i just forgot to remove the pumps, they are not really needed, it was for test and debbug :p i haven't took into account the usefullness (or not) of the tanks, i just had somme place to fill^^ and for the double pipe, it is for... symetry =) These designs are functionnal, i'm still using the 8 core,...
- Sat May 13, 2017 2:39 pm
- Forum: Energy Production
- Topic: Symetricals nuclear blueprint for 4 and 8 reactors
- Replies: 2
- Views: 17516
Symetricals nuclear blueprint for 4 and 8 reactors
Here are my nuclear designs for 4 and 8 reactors. The designs respect ratio and most important thing, are symetrical! :p (I have no design for 6 because my need of power scaled up too fast^^) 4 reactors (48 heat exchangers, 84 turbines, 6 pumps) http://i.imgur.com/kR2ewUf.jpg 0eNq9Xd2Om0eOfZVBX1vBV6...
- Thu Apr 16, 2015 6:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Things gone big - no bots factory
- Replies: 22
- Views: 20711
Re: Things gone big - no bots factory
and the most important : ctrl + middle mouse button to undo it, it drives me crazy the first time i wanted to reconfigure action bar without knowing it
- Thu Apr 16, 2015 11:32 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Things gone big - no bots factory
- Replies: 22
- Views: 20711
Re: Things gone big - no bots factory
Becouse we've got like 10 mines that deplete rapidly. We'd have to set up smelting at each of these points. I agree And I personnaly prefer the "big base - small outpost" configuration, I just mine and load (and defend) at outpost and then I centralize every productions and smelting chains
- Fri Apr 10, 2015 6:27 am
- Forum: Gameplay Help
- Topic: Factory Problems
- Replies: 16
- Views: 8574
Re: Factory Problems
So, what about doing... more smelting, adding furnace / beacon / speed modules ?bigyihsuan wrote:The copper problem is still not fixed. I need more smelting....
- Thu Apr 09, 2015 6:26 pm
- Forum: Releases
- Topic: Version 0.11.21
- Replies: 48
- Views: 56113
Re: Version 0.11.21
Same here
- Thu Apr 02, 2015 1:30 pm
- Forum: Show your Creations
- Topic: Car_Factory_design_1_silbus
- Replies: 8
- Views: 12177
Re: Car_Factory_design_1_silbus
Automating a recipe in an automation game, where is the problem? (even if i've never automated cars production myself^^)
Never forget that the most important things to do are always the useless things
Anyway, compact design, i like it
Never forget that the most important things to do are always the useless things
Anyway, compact design, i like it
- Tue Mar 03, 2015 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] MP problem after death respawn
- Replies: 10
- Views: 3505
Re: [0.11.16] MP problem after death respawn
Resolve bugs without knowing there are bugs, what else =)
- Fri Feb 27, 2015 12:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] MP problem after death respawn
- Replies: 10
- Views: 3505
[0.11.16] MP problem after death respawn
Hi, we recently met a problem in MP after someone died. Once you respawned, you're unabled to place/select/delete any item in some close areas near your character (3 or 4 tiles on the left side , 2 tiles all around you). If you try to place items (as belts) you don't have the item placement on the g...
- Sat Jan 10, 2015 11:41 am
- Forum: Not a bug
- Topic: [0.11.8] Shotgun fires when game is unpaused
- Replies: 13
- Views: 13563
Re: [0.11.8] Shotgun fires when game is unpaused
playing solo, you can pause the game with "escape", so no shotgun problem
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict