Search found 5 matches
- Sun Oct 02, 2022 12:25 am
- Forum: Ideas and Suggestions
- Topic: Spidertron click-drag move hacknslash style
- Replies: 2
- Views: 917
Spidertron click-drag move hacknslash style
TL;DR It would be convenient for spidetron to follow mouse drag with the remote equipped. What ? Battling nests I found myself wanting to control my spidertron with a mouse drag. It doesn't seem like that big of a change, but available control modes of wasd and mouse clicks are much more cumbersome...
- Wed Feb 22, 2017 4:46 pm
- Forum: Ideas and Suggestions
- Topic: Delivery settings
- Replies: 2
- Views: 1283
Delivery settings
The delivery system caps out at 30 AFAIK. Thats quite a lot honestly, but I still feel like I need to manage it too much. When I go turret creep, I need to take a lot of poles, walls and turrets as well as roboports and radars to secure the newly claimed grounds. When I'm just messing with the base,...
- Tue Oct 06, 2015 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions to increase threat potential of late game biters
- Replies: 12
- Views: 14512
Re: Suggestions to increase threat potential of late game biters
A long range attacker which would sit back and fire would be too strong, but this can be solved by having him move forward to his death inbetween shots. Also, it would be very interesting, if his shots would disable buildings for some time instead of dealing damage. A disabled transbelt can halt ent...
- Wed Jan 14, 2015 5:32 pm
- Forum: Implemented Suggestions
- Topic: More precise map generation options
- Replies: 9
- Views: 12173
Re: More precise map generation options
The same with resources: you need to generate a lot of chunks to see, if you have good enough start conditions. That may take several seconds. And then? Just replacing a chunk will look, like if you cut out a rectangle and replace it with something else. In other words: The map generation is slow. ...
- Sat Jan 10, 2015 11:16 am
- Forum: Implemented Suggestions
- Topic: More precise map generation options
- Replies: 9
- Views: 12173
More precise map generation options
I tried to generate a map for me which would force me to use trains a lot. So I decided I would go with large rich, but scarce deposits, but as it turned out, they were larger than my screen. I turned them down to small, but their size is still quite big. Also, several times I had literally no coppe...