Search found 80 matches
- Sun Feb 28, 2016 6:51 pm
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 23614
Re: How do you build your factory(s)?
Yep, works best that way. I still have PAX station(s) at every subfactory just in case I need ridiculous amounts of stuff, but most of the time I have a centralized storage/pickup station.
- Sun Feb 28, 2016 4:30 am
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 23614
Re: How do you build your factory(s)?
Hm...Took me a minute to understand what you meant, but I get what you're trying to do. What I would do for inventory/backlog management is this: Do what you've suggested, except instead of do backlog for the entire sub-factory, limit how much is in the output chests using a curcuit network. If you ...
- Wed Feb 17, 2016 12:12 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 162723
Re: [Mods|0.12.22|US] MP Dedicated Server
Nah take out the one to the south if we haven't already
- Tue Feb 16, 2016 4:16 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 162723
Re: [Mods|0.12.22|US] MP Dedicated Server
I'm back in
- Tue Feb 16, 2016 1:38 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 162723
Re: [Mods|0.12.22|US] MP Dedicated Server
Huh. The mirror worked; took seconds to download. Now I'm confused, because I can connect to the server :/
- Mon Feb 15, 2016 9:29 pm
- Forum: Multiplayer
- Topic: [Vanilla|0.14|US] SUG Dedicated Server
- Replies: 416
- Views: 193031
Re: [Vanilla|0.12.22|US] MP Dedicated Server
I'll be on soon if anyone cares to join me.
- Mon Feb 15, 2016 8:48 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 162723
Re: [Mods|0.12.22|US] MP Dedicated Server
EDIT: It appears the only problem I'm having is downloading the mods, nothing else. Might be a problem with the link, my computer might be doing something wierd, I don't know.
- Mon Feb 15, 2016 8:05 pm
- Forum: Fan Art
- Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
- Replies: 35
- Views: 51635
Re: Fan Fiction - Factorio Story - Chapters 1 through 7
I hope this continues!
- Mon Feb 15, 2016 8:02 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 162723
Re: [Mods|0.12.22|US] MP Dedicated Server
*Sigh* Must be my internet again. Keeps on saying "Network Problem", so I restarted the network. Repeatedly.
- Mon Feb 15, 2016 7:04 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 162723
Re: [Mods|0.12.22|US] MP Dedicated Server
Mod download seems to be broken
- Mon Feb 15, 2016 5:46 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 118
- Views: 160671
Re: Digital Display, Yay!
Cool.
On a side note: I used the modulo system to create a decimal to binary converter. I haven't setup the other way yet. I also used it to find the largest possible number in Factorio (2147483647 or 2^32-1)
On a side note: I used the modulo system to create a decimal to binary converter. I haven't setup the other way yet. I also used it to find the largest possible number in Factorio (2147483647 or 2^32-1)
- Mon Feb 15, 2016 4:41 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 118
- Views: 160671
Re: Digit Display Blueprint
This is impressive.
- Mon Feb 15, 2016 4:38 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 118
- Views: 160671
Re: Digital Display, Yay!
Dr. Walrus, your system works flawlessly. Even at a speed of several hundred items per seconds, it still keeps up
I haven't checked out XKinght's yet.
I haven't checked out XKinght's yet.
- Sun Feb 14, 2016 9:07 pm
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 23614
Re: How do you build your factory(s)?
Many of those things need red circuits as well - do you have a red circuit plant at each of the "sub factories"? And does that mean you route oil to each of the plants to make plastic as needed? (e.g. science needs red, military robots need speed module = red+blue, your catch-all will cer...
- Sun Feb 14, 2016 7:52 pm
- Forum: Fan Art
- Topic: PixelArt + PLS add more blocks...
- Replies: 5
- Views: 17200
Re: PixelArt + PLS add more blocks...
Yes, that's what clapping is
Sorry for being confusing
Sorry for being confusing
- Sun Feb 14, 2016 7:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Mmod 0.1.0
- Replies: 40
- Views: 47614
Re: [MOD 0.12.x] Mmod 0.0.25
Honestly, I think the speed boots are a bit ridiculous. 22 makes you teleport around, and lets you run through walls; 5 makes you several times faster than normal legs, or that's what it looks like to me.
- Sun Feb 14, 2016 7:23 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 132295
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Cool. I'll get those, and see what I can do for my mode
- Sun Feb 14, 2016 7:22 pm
- Forum: Show your Creations
- Topic: How do you build your factory(s)?
- Replies: 15
- Views: 23614
Re: How do you build your factory(s)?
Green curcuits has a seperate, normally fairly large factory. Gears are normally built on sight. Belts, inserters, powerpoles, and assembly machines get their own places. Dedicated furnaces take in ore and ship out plates (this is mainly so I can keep track of where plates are coming from). Military...
- Sun Feb 14, 2016 3:16 am
- Forum: Mods
- Topic: [MOD 0.12.x] Mmod 0.1.0
- Replies: 40
- Views: 47614
Re: [MOD 0.12.x] Mmod 0.0.25
I have a feeling someone was tired of the earlygame, and wanted to get right to the good stuff
- Sun Feb 14, 2016 1:30 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 173915