Search found 16 matches

by melind
Fri Aug 07, 2020 9:50 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 33502

Re: Friday Facts #359 - Crash site: The beginning

I wanted to say big thumbs up on the new drills. I never managed to get used to the latest design, it just looked so big and boxy and it was hard to tell what it was doing. I think the new one will be much nicer to play with.

Thanks and here's to a successful 1.0!
by melind
Fri May 08, 2020 4:14 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 6232

Re: Friday Facts #346 - He who does nothing, breaks nothing

I need to apologize first, because I understand what a terrible idea it is to provide suggestions when you don't have a lot of context to the heart of the problems or know what has been tried before. It seems to me you could try solving the water and pathing problems by separating the movement/pathi...
by melind
Fri Apr 24, 2020 6:28 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 7644

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

This FFF I really enjoyed, both the new mods/pathfinding and the speedrun bits. (Also grats to Nefrums on getting under 2 hours in Any% !!)

Has anyone in the speedrunning community considered submitting to games done quick? I bet it would be a lot of fun to showcase it.
by melind
Fri Jan 10, 2020 6:44 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 11037

Re: Friday Facts #329 - Campaign reassessment

Apologies for the long-winded post. With the recent FFFs I've been thinking a lot about my experience first playing the campaign and my first freeplay games. I'm overall very glad about the new direction of the campaign, and in my mind the goal should be to try to be hands off (let players make mist...
by melind
Mon Jul 22, 2019 4:32 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 60724

Re: Friday Facts #304 - Small bugs; Big changes

I appreciate the simplicity of the oil change, but I don't think it flows well with the rest of the game (in particular you are now forced to use liquifcation if you want to have a significant amount of heavy/light oil). I'd propose a setup like this: 1. Oil Processing provides petroleum and heavy o...
by melind
Fri Mar 01, 2019 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] game fails to start (macOS Sierra)
Replies: 48
Views: 4275

Re: [0.17.3] game fails to start (macOS Sierra)

I was seeing the Termination Reason: DYLD, [0x4] Symbol missing error on my system on Sierra. And was reproducible in versions 17.0-.3.

This has been resolved for me in the 0.17.4 update.
by melind
Wed Feb 27, 2019 6:00 pm
Forum: Balancing
Topic: 0.17 Intro mission feedback
Replies: 1
Views: 386

0.17 Intro mission feedback

Wanted to provide some feedback as an experienced player. - Having biters actively drive the story is very nice. - Robo pal is great, it might be fun to give him a personality and have him get up to hijinks in addition to helping explain/drive the plot. - Not being able to hand craft wire/gears at t...
by melind
Fri Feb 15, 2019 5:14 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 40493

Re: Friday Facts #282 - 0.17 in sight

Just a few things: - Yay .17 - Map generation looks incredible, way better then what I was hoping for of "make sure starting maps are viable". The island looks great too, I'm guessing once you use up the resources on the island you can't progress since its literally all water out there? - And a kind...
by melind
Fri Dec 28, 2018 6:16 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 55327

Re: Friday Facts #275 - 0.17 Science changes

I thought I might have caught a change to how you are handing bullet damage upgrades, but right now there is a gap in ammunition between piercing and uranium ammunition. Piercing ammunition does 8 physical which means it becomes effectively obsolete once big biters with 8 physical resistance show up...
by melind
Mon Oct 29, 2018 8:01 pm
Forum: Implemented Suggestions
Topic: Deconstruction Book
Replies: 27
Views: 2741

Re: Deconstruction Book

+1

I have a book for building defensive walls and created a customized deconstruction planner to remove specific parts of it when I want to tear down old sections (while leaving parts of the infrastructure in place). I'd like to include the deconstruction plan with the overall book.
by melind
Sat Sep 22, 2018 12:16 am
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 18358

Re: Friday Facts #261 - Performance + New player interaction

Some feedback regarding the new player interaction. I think the goal with new player interaction is to minimize the amount of time players spend reading text instead of playing the game. I would suggest most of the information prompts should be optional and players can read them while playing the ga...
by melind
Fri Jun 29, 2018 9:37 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 29295

Re: Friday Facts #249 - Dead end exploration

A part of me likes the idea of having just global blueprints. I fall into a trap where I don't really create and save blueprints between games with the current system. I build everything from scratch and then save it for the game I'm playing as I go (or often don't save at all). Either way, the proc...
by melind
Fri May 25, 2018 5:15 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 15158

Re: Friday Facts #244 - Localised plurals & Modernisation progress

And here I thought localization of this sort of thing would have been standardized and wrapped into packages like timezones have been.

If you need, I'm fine with continuing to believe everyone speaks Czech or English. It's a fair assumption.
by melind
Fri May 18, 2018 4:31 pm
Forum: Ideas and Suggestions
Topic: Add Filter Splitter Tech
Replies: 5
Views: 805

Add Filter Splitter Tech

TL;DR Move the filtering function of splitters to its own filter splitter tech. What ? Add a new tech and new object to the game called filter splitter. It would function the same as previous splitters but the filter technology would be moved to a later technology more in line when when you get acc...
by melind
Fri Apr 27, 2018 9:40 pm
Forum: Ideas and Suggestions
Topic: Improve Map View
Replies: 3
Views: 637

Improve Map View

TL;DR From the map view, make it easier to find things things in the world, and allow remote logistics changes. What ? 1. I want to make it easier to find specific entities or types of entities. For example I'd really like to be able to have the map view highlight all radars that have been placed. ...
by melind
Fri Apr 27, 2018 8:13 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 10189

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

I can dig it. I find myself trying to place pipe like this all the time just to end up disappointed it isn't working.

Go to advanced search