Search found 676 matches

by Amarula
Thu Feb 26, 2026 2:08 pm
Forum: Gameplay Help
Topic: Items disappear when deconstructing assembler on space platform
Replies: 2
Views: 272

Re: Items disappear when deconstructing assembler on space platform

It would be nice if the information move-to_hub was available somewhere, perhaps Factoriopedia. It would also be helpful if the concept was introduced in the tips and tricks for the space platform. Right now it is somewhat trial and error. I ran into this removing an assembler that was partly loaded ...
by Amarula
Tue Feb 24, 2026 1:59 pm
Forum: Wiki Talk
Topic: Requester chest priority
Replies: 2
Views: 465

Re: Requester chest priority

Thanks!
Almost every day I scan through reddit and the forums, and I am constantly amazed by how good y'all are... if there was an Olympics, the staff at Wube would be gold medalists every year. Thank you again!
by Amarula
Mon Feb 23, 2026 3:18 pm
Forum: Wiki Talk
Topic: Requester chest priority
Replies: 2
Views: 465

Requester chest priority

Minor issue noted over on reddit: https://www.reddit.com/r/factorio/comments/1rc7qmy/requester_chests_pulling_from_storage_before/
Specifically the wiki page for the requester chest says buffer chests have priority over storage chests, where other pages on logistics correctly show that storage and ...
by Amarula
Fri Feb 06, 2026 2:20 pm
Forum: Ideas and Suggestions
Topic: A way to see Destruction over Time
Replies: 4
Views: 486

Re: A way to see Destruction over Time

JackTheSpades wrote: Thu Feb 05, 2026 9:06 pm a simple heat map of where things are most frequently destroyed
This would be a good start.

Also, in the production statistics pane, the kills tab shows buildings 'killed' by enemies. It doesn't help with location, but it does provide a little more information for analysis and planning.
by Amarula
Thu Feb 05, 2026 2:08 pm
Forum: Ideas and Suggestions
Topic: A way to see Destruction over Time
Replies: 4
Views: 486

Re: A way to see Destruction over Time

This would also be very helpful for looking at space platform designs and how survivable they are.
by Amarula
Sun Feb 01, 2026 2:31 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1248

Re: "From Scratch" achievement for each new planet (except Aquilo)

Kyralessa wrote: Sun Feb 01, 2026 10:34 am But again, I could see both achievements, one for doing everything from scratch but with construction bots, and one for doing everything from scratch without them.
I could go for having two achievements, one hard and one hard core 8-)
by Amarula
Fri Jan 30, 2026 1:44 pm
Forum: Gameplay Help
Topic: How to make quality rocket parts
Replies: 7
Views: 835

Re: How to make quality rocket parts

Love it! This could be another achievement, the Why Yes I do have Gold Plated Rocket Parts in my SIlo.
by Amarula
Fri Jan 30, 2026 1:41 pm
Forum: Ideas and Suggestions
Topic: Lazy Bastard Sequal Achievment for Space Age
Replies: 2
Views: 323

Re: Lazy Bastard Sequal Achievment for Space Age

I would see this as complementary to the proposed From Scratch achievements, where you don't take anything except what is in your armour grid when you drop to Gleba, Fulgora, and Vulcanus. Taking nothing means you have to do some hand crafting to bootstrap your way up. For a Really Lazy From Scratch ...
by Amarula
Fri Jan 30, 2026 1:34 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1248

Re: "From Scratch" achievement for each new planet (except Aquilo)

I would go for the hard core version: nothing dropped except what is in your armour grid, specifically not even bots. Having done all three planets that way, it really doesn't take that long to "rush" bots.
by Amarula
Sun Jan 25, 2026 2:22 pm
Forum: Ideas and Suggestions
Topic: Spiltter soft vs hard filters, and no item wildcard
Replies: 4
Views: 453

Re: Spiltter soft vs hard filters, and no item wildcard

I see... right now filters are exclusive ALL the coal AND ONLY the coal, and you are asking for a non-exclusive filter, yes ALL the coal, but I don't care what else goes with it. That would allow a whole bunch of new designs, I like it!

I copied a design that used a deconstruction planner as the NO ...
by Amarula
Thu Jan 22, 2026 7:16 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 743

Re: Display Radar Coverage and Locations in Remote View

TIL... I would rather see it on the map, but the mini map is better than nothing. Thank you!
by Amarula
Thu Jan 22, 2026 1:56 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 743

Re: Display Radar Coverage and Locations in Remote View

+1 It would also be very helpful to show the coverage when you are placing a radar. No more guessing and having to move a radar once or twice before getting the coverage I want.
by Amarula
Mon Jan 19, 2026 2:48 pm
Forum: Ideas and Requests For Mods
Topic: Asteroids Craftable without Rocket or Space
Replies: 6
Views: 629

Re: Asteroids Craftable without Rocket or Space

This made me think of the planet with all the meteor showers in Enemy Mine :D
by Amarula
Sat Jan 17, 2026 2:29 pm
Forum: Ideas and Suggestions
Topic: Option for alt-mode to show only constant combinator settings
Replies: 2
Views: 255

Re: Option for alt-mode to show only constant combinator settings

It would be even nicer if the combinator displays were more useful. For example, make the icons small enough to put 4 in a row, then when all your operands are EACH, you could show EACH, operator, EACH, and implied output EACH. The operands could have a plain background if both red and green inputs ...
by Amarula
Mon Jan 12, 2026 12:46 pm
Forum: Duplicates
Topic: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fuel
Replies: 4
Views: 487

Re: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fue

My solution was to track the current and previous status of the planets, and if a status is now 3, and previously was not 3, then send fuel/oxidizer for one tick, just enough to enable the platform to leave.
by Amarula
Sat Jan 10, 2026 6:27 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 618
Views: 468087

Re: Thank you (Make the dev-team happy today!)

meganothing wrote: Fri Jan 09, 2026 4:52 pm *made in Nauvis*
That looks to be common quality, you may want to consider upgrading to Epic or even Legendary :lol:
by Amarula
Sat Jan 10, 2026 4:11 pm
Forum: Wiki Talk
Topic: EACH on the right
Replies: 0
Views: 348

EACH on the right

Minor issue: According to the wiki https://wiki.factorio.com/Circuit_network#Each, the virtual signal EACH can only be used on the left. Turns out you can use it on the right AND the left.
EACH on the right.png
EACH on the right.png (47.76 KiB) Viewed 348 times
by Amarula
Tue Jan 06, 2026 2:46 pm
Forum: This Forum
Topic: Forum search discards too many common words
Replies: 20
Views: 4511

Re: Forum search discards too many common words

Thank you eugenekay for your expertise and Sanqui for making it happen!

Yes, forum search, those are the droids words I am looking for!
by Amarula
Mon Jan 05, 2026 1:29 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 1295

Re: Saving Productivity per Recipe


Also i've had an additional thought here. What about introducing an alternative cost for automatically switching recipes? Like an electricity cost.


Oooh like when a roboport needs to recharge after a black out? That would make for some interesting builds!
I think you can leave the suggestion ...
by Amarula
Sun Jan 04, 2026 2:35 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 1295

Re: Saving Productivity per Recipe

I do understand how it can feel frustrating to lose a productivity bonus that your machine has worked hard to gain, but I really don't think it is a punishment for being creative and learning how to use some of the cool new circuit network magic.
I see the current behaviour (losing productivity ...

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