Search found 589 matches

by Amarula
Fri Mar 28, 2025 2:10 pm
Forum: Ideas and Suggestions
Topic: Search with the words out of order
Replies: 3
Views: 104

Re: Search with the words out of order

There are cases where this would be very handy. There are also cases (thinking of modded games here) where you want only and exactly what you typed. Maybe a toggle for exact match?
by Amarula
Thu Mar 27, 2025 2:10 pm
Forum: Gameplay Help
Topic: How to deal with space platforms that get hit very rarely?
Replies: 7
Views: 401

Re: How to deal with space platforms that get hit very rarely?

In addition to these other good ideas for figuring out what went wrong and how to prevent it, I (being a belt and suspenders kind of person) prepare for things to go wrong anyway. A stack of repair packs is cheap enough to keep on hand. On my big ships where I am making copper anyway I include ...
by Amarula
Thu Mar 27, 2025 1:58 pm
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 9
Views: 309

Re: Do you plan the whole factory from the start?

Not a detailed design at the start, but the big picture - I use map tags to show the plan power is going to go over here, research labs down here, starter base planned to transition to mall here in the middle. And I love trains so I know I am going to be moving to trains as soon as I can, so my ...
by Amarula
Wed Mar 26, 2025 12:52 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 430

Re: Planet remote view is all black

J-H wrote: Wed Mar 26, 2025 12:20 pm I found it helpful to bring along some big miners, since they use up the resources half as fast.
You get the big miners on Vulcanus.
by Amarula
Tue Mar 25, 2025 3:42 pm
Forum: Combinator Creations
Topic: Resource Deficit Management System
Replies: 2
Views: 242

Re: Resource Deficit Management System

Yes now that we have the radar network it is much more feasible to implement a base wide system.
I am not so much interested in the blueprints - at least not yet ;) but I would be interested to see a bit of an example such as balancing say iron between red science, ammo for defences, and inserters ...
by Amarula
Tue Mar 25, 2025 3:09 pm
Forum: Not a bug
Topic: [2.0.42] Platform ignores time passed wait condition
Replies: 1
Views: 176

[2.0.42] Platform ignores time passed wait condition

What happened?
I updated my platform schedule to drop carbon on Vulcanus for up to 5 seconds (out of carbon OR 5 seconds passed), then move to the next item in the schedule where I did NOT drop anything to Vulcanus.

When the platform arrived at Vulcanus it stayed in the unloading stop I think until ...
by Amarula
Sat Mar 22, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: End game research for promethium. Techs to boost all planets resources
Replies: 4
Views: 247

Re: End game research for promethium. Techs to boost all planets resources



Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...


What would you use this for?

Logistics? Between planets?
So in the ...
by Amarula
Sat Mar 22, 2025 2:54 pm
Forum: General discussion
Topic: Lucky #7
Replies: 2
Views: 302

Re: Lucky #7

Shhhh! Don't tell anyone! I got five more yesterday...
by Amarula
Sat Mar 22, 2025 2:45 pm
Forum: Ideas and Suggestions
Topic: End game research for promethium. Techs to boost all planets resources
Replies: 4
Views: 247

Re: End game research for promethium. Techs to boost all planets resources

Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...
by Amarula
Wed Mar 19, 2025 6:03 pm
Forum: General discussion
Topic: Lucky #7
Replies: 2
Views: 302

Lucky #7

I have a little fish farm going for legendary fish. Since I started it after Christmas I had managed to get 8 legendary fish, enough for trout a la creme and eventually my legendary spidertron. Today is my lucky day I have been playing for a couple of hours and wow! Seven in one morning Holy Fish ...
by Amarula
Sun Mar 16, 2025 1:45 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.41] Screenshot taken with /screenshot command doesn't show display panel text
Replies: 2
Views: 713

Re: [boskid][2.0.41] Screenshot taken with /screenshot command doesn't show display panel text

boskid wrote: Sun Mar 16, 2025 1:42 pm Thanks for the report. Issue is now fixed for 2.0.42.
You (and the entire Dev team) are incredible! So amazing how fast you respond to and fix issues. Thank you!
by Amarula
Sun Mar 16, 2025 1:33 pm
Forum: Ideas and Suggestions
Topic: Show radar coverage in map view
Replies: 19
Views: 2777

Re: Show radar coverage in map view

+1
by Amarula
Sun Mar 16, 2025 1:31 pm
Forum: Ideas and Suggestions
Topic: [Space Age] Additional Inserter filtering options for freshness.
Replies: 1
Views: 149

Re: [Space Age] Additional Inserter filtering options for freshness.

+1 That would make for some interesting contraptions! I like it!
by Amarula
Sun Mar 16, 2025 1:27 pm
Forum: Ideas and Suggestions
Topic: How about adding recycler 2?
Replies: 7
Views: 325

Re: How about adding recycler 2?

Thinking about assemblers, yes from assembler 1 to assembler 2 you get a higher crafting speed, but you also get the ability to incorporate fluids into recipes. How about a recycler 2 that can return fluids?! Secondly, I am not sure about getting less than 25% back... how about a recycler 3 that is ...
by Amarula
Fri Mar 14, 2025 1:07 pm
Forum: Gameplay Help
Topic: Deadlock. Why?
Replies: 5
Views: 486

Re: Deadlock. Why?

Hi anprs welcome to the forums!
If you hold a train signal in your hand in game, the tracks are coloured so each block is a different colour from adjacent blocks. This is really helpful when you are trying to figure out which blocks are occupied by a train, and hence blocking other trains. If you do ...
by Amarula
Sun Mar 09, 2025 1:29 pm
Forum: Ideas and Suggestions
Topic: Signal to reverse inserter
Replies: 1
Views: 147

Re: Signal to reverse inserter

Oh you could make some nice teeny compact contraptions if you could automatically rotate the inserter! I like it!
by Amarula
Mon Mar 03, 2025 2:11 pm
Forum: Gameplay Help
Topic: Trains waiting in queues for a long time reducing througput
Replies: 5
Views: 400

Re: Trains waiting in queues for a long time reducing througput

There has been a lot of research done on intersection design ( https://forums.factorio.com/viewtopic.php?t=100614 . I use roundabouts like you have, but they are not the greatest for throughput. The bigger issue is congestion. It looks like every train in your network is trying to go to one little ...
by Amarula
Sat Mar 01, 2025 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
Replies: 5
Views: 2204

Re: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition

Rseding91 wrote: Sat Mar 01, 2025 3:02 pm it won't auto-request items for entities which are not yet buildable.
Thank you!
by Amarula
Sat Mar 01, 2025 6:49 pm
Forum: Tools
Topic: Galaxy: find your star
Replies: 5
Views: 1283

Re: Galaxy: find your star

luc wrote: Sat Mar 01, 2025 5:20 pm If you have a good name for that page, btw, I'd be interested to hear it! The current title, "Factorio galaxy over time", is such a mouthful ^^
The Galaxy must grow!

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