Search found 508 matches

by Amarula
Fri Mar 15, 2024 3:12 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 145
Views: 15175

Re: Friday Facts #402 - Lightspeed circuits

There are a lot of ways to do it, but we wanted to keep it simple. So we decided that there is just a single radar channel for each surface (still separated between red and green). This means, you don't have to configure anything, you just connect the wire and you are ready to go. If the radar lose...
by Amarula
Thu Mar 14, 2024 1:11 pm
Forum: Ideas and Suggestions
Topic: Make Steam Turbine a separate research.
Replies: 6
Views: 377

Re: Make Steam Turbine a separate research.

True you need all three pieces to be really useful, so it could be argued that they should stay combined, unless they lead to separate uses like flying robot frames. I am starting a new vanilla world, and I have just started nuclear research. It struck me that it would be kind of nice to be able to ...
by Amarula
Wed Mar 13, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: Make Steam Turbine a separate research.
Replies: 6
Views: 377

Re: Make Steam Turbine a separate research.

I could see splitting into three, starting with steam turbine research. Get that, start making the turbines while researching heat. Get that, start making heat exchangers and heat pipes while researching nuclear power. Once that research is complete make a reactor or two and you have what you need t...
by Amarula
Fri Mar 08, 2024 2:14 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 98
Views: 16906

Re: Friday Facts #401 - New terrain, new planet

One evening I decided to clean up the old dune decorative graphics as a secret side project. I was already familiar with the assets because I'd used them in the Alien Biomes mod and I knew I could get something good done quickly. One Friday long long ago on a planet far far away: My boss: "No ...
by Amarula
Fri Mar 01, 2024 10:01 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52613

Re: Friday Facts #376 - Research and Technology

I have been playing the nullius mod that has research checkpoints, which are quite similar to the triggers mentioned in this FFF. Overall I like how the checkpoint/trigger concept works out and I can see there are going to be lots of good uses. (Side note nullius is a great mod check it out.) I am t...
by Amarula
Thu Feb 22, 2024 2:46 pm
Forum: Ideas and Suggestions
Topic: Amendment to Train Orders GUI
Replies: 3
Views: 163

Re: Amendment to Train Orders GUI

Really feeling the pain of this one in my nullius run. With recipes that take small amounts of a whole lot of items (13!), it just doesn't make sense to use that many trains when one multi purpose train can easily pick them all up. Setting up the schedule would certainly be easier if the add button ...
by Amarula
Thu Feb 01, 2024 1:42 pm
Forum: Ideas and Suggestions
Topic: Persistent trains dialog box
Replies: 3
Views: 242

Re: Persistent trains dialog box

SoShootMe wrote:
Mon Jan 29, 2024 7:39 am
tiresome repeated navigation
Nailed it!
by Amarula
Tue Jan 30, 2024 2:09 pm
Forum: Ideas and Suggestions
Topic: Better victory GUI
Replies: 8
Views: 2212

Re: Better victory GUI

Yes to supporting mod specific victory... stuff... Also how about giving the player some control? If you are on a death world, you might want to see more kill data, evolution, nests spawned, nests destroyed... If you are doing a challenge like no belts or no bots, the data could show if you achieved...
by Amarula
Mon Jan 22, 2024 2:51 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 1811

Re: Is there a specific reason why wood is so useless?

I can't speak to game design decisions, but Wube has always been incredibly supportive of mods and the mod community, and there are a number of mods that build on wood - looking at you, K2, with green houses to grow trees, ability to plant trees, rubber trees for making rubber, and actually using wo...
by Amarula
Fri Jan 19, 2024 2:51 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 226
Views: 42552

Re: Friday Facts #393 - Putting things on top of other things

I like the idea of adding some 'visual noise' to items. Higher quality items are checked by QA (quality assurance) teams. They could have a 'verified by XX' mark, where the initials XX are drawn from the backer list (the one that is used for radar, lab, and train names).
by Amarula
Sun Jan 07, 2024 3:54 pm
Forum: Questions, reviews and ratings
Topic: Nullius: switch control to another android body
Replies: 2
Views: 327

Re: Nullius: switch control to another android body

Thank you turning on tool tip descriptions did the trick!
by Amarula
Sat Jan 06, 2024 9:02 pm
Forum: Questions, reviews and ratings
Topic: Nullius: switch control to another android body
Replies: 2
Views: 327

Nullius: switch control to another android body

Using the nullius mod. Very excited to make my first android body... I placed it but there doesn't seem to be any way to switch control from my current body to the new one? I didn't find anything relevant when I searched... thanks for any tips!
by Amarula
Sun Dec 31, 2023 2:47 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 286275

Re: Thank you (Make the dev-team happy today!)

Thank you for another year growing the factory! Happy New Year everyone!
Factorio Christmas tree mod.png
Factorio Christmas tree mod.png (707.23 KiB) Viewed 781 times
by Amarula
Sat Dec 30, 2023 2:20 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 10197

Re: Friday Facts #391 - 2023 recap

Great work making mod management easier! I love playing multiplayer with my grand-daughter, and she loves mods. Every time we play she is trying out lots of new mods. So when I join her game, I get prompted to sync mods - very convenient, and it automatically tries to connect me to the game once the...
by Amarula
Fri Dec 29, 2023 1:37 pm
Forum: Fan Art
Topic: Factario Car and Biter Diorama
Replies: 1
Views: 592

Re: Factario Car and Biter Diorama

Very nice attention to detail! Thank you for sharing and looking forward to seeing more of your art.
by Amarula
Tue Dec 26, 2023 2:28 pm
Forum: Releases
Topic: Version 1.1.101
Replies: 3
Views: 13882

Re: Version 1.1.101

What a great work environment! *robot waves lazily from the beach in the back ground*
Happy holidays to all of you!
by Amarula
Fri Dec 15, 2023 2:00 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 23929

Re: Friday Facts #389 - Train control improvements

nullvoid wrote:
Fri Dec 15, 2023 1:50 pm
Greenspunth's 10th Rule
Ah Greenspun's 10th Rule! https://en.wikipedia.org/wiki/Greenspun%27s_tenth_rule
by Amarula
Sun Dec 03, 2023 1:18 pm
Forum: Ideas and Suggestions
Topic: Rail Signal to restrict certain train combinations
Replies: 7
Views: 588

Re: Rail Signal to restrict certain train combinations

Like adding a filter to a splitter... it does sound cool and useful... great idea for a mod!
by Amarula
Tue Nov 14, 2023 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Website link in About dialog isn't clickable
Replies: 5
Views: 1212

Re: [1.1.94] Website link in About dialog isn't clickable

You Factorio developers are so good! Report my minor issue at 9:45, dev responds at 9:55, issue fixed at 10:59 :D

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