Pickles!
Search found 521 matches
- Sat Jul 20, 2024 12:51 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 388
- Views: 41247
- Fri Jul 12, 2024 1:42 pm
- Forum: General discussion
- Topic: Factorio price
- Replies: 8
- Views: 741
Re: Factorio price
Will expansion be availible on "factorio.com" website? Will you get steam key for DLC if you buy it that way? You can buy the game today on the website, to download and play standalone. You can then link your account on the website to your Steam account, and play via Steam. You can also p...
- Sun Jun 30, 2024 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Ghost Visibility in Shortcut Bar
- Replies: 9
- Views: 549
Re: Toggle Ghost Visibility in Shortcut Bar
I tend to move stuff around a lot, copy where it is and paste where I want it to be. Before I get bots, I have to build the copy by hand, and I frequently miss part of the build especially inserters. I come back after a while, and wonder why it isn't working and then realize that it isn't an actual ...
- Sat Jun 29, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Spidetron screen follow
- Replies: 2
- Views: 192
Re: Spidetron screen follow
+1 It would be so fun to just sit back and watch my spidertron army rampage through a path of biter nests!
- Tue Jun 25, 2024 10:38 pm
- Forum: Implemented Suggestions
- Topic: Train Station dots should show whether the station is enabled
- Replies: 12
- Views: 4708
Re: Train Station dots should show whether the station is enabled
This has been such a useful addition! I do have some suggestions for further improvements: -a white dot indicates the station limit has not been reached, but is it: ---totally unlimited, no limit has been set; ---limited, and trains are on the way but there is room for at least one more, or ---limit...
- Thu Jun 06, 2024 1:21 pm
- Forum: Technical Help
- Topic: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
- Replies: 4
- Views: 448
- Fri May 31, 2024 2:55 pm
- Forum: Technical Help
- Topic: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
- Replies: 4
- Views: 448
Re: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
4th time was the charm for me. Thanks Loewchen.
- Fri May 31, 2024 2:12 pm
- Forum: Technical Help
- Topic: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
- Replies: 4
- Views: 448
[1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
Unable to update:
Copy of changelog:
The usual suspects:
- Fri May 31, 2024 2:08 pm
- Forum: Releases
- Topic: Version 1.1.108
- Replies: 1
- Views: 4873
Re: Version 1.1.108
Unable to update changelog-switch.txt has unexpected content. Opening a bug report.
- Sat Apr 27, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 154
- Views: 20609
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Thanks for all the linux love and support. Been using the non-blocking save for years without problems.
As I mention in my response to viewtopic.php?p=294841#p294841 I think the production stats deserve some love - looking forward to whatever improvements are made.
As I mention in my response to viewtopic.php?p=294841#p294841 I think the production stats deserve some love - looking forward to whatever improvements are made.
- Wed Apr 17, 2024 1:04 pm
- Forum: Gameplay Help
- Topic: Solar panel : as if they do not exists
- Replies: 3
- Views: 875
Re: Solar panel : as if they do not exists
You can have multiple electric networks. I would check to make sure that the solar panels are connected to your main network and not isolated in their own network. In map view there is an option to show all the power lines which you can use to check the connections.
- Fri Apr 12, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 25762
Re: Friday Facts #406 - Space Age Music
Thank you Albert and Petr and the music team from Soundsgate - this is amazing and totally Factorio!
- Mon Mar 25, 2024 12:40 pm
- Forum: This Forum
- Topic: Please make the forum search support underscored words
- Replies: 4
- Views: 1567
Re: Please make the forum search support underscored words
Sadly the forum search function is less than helpful... I can remember years back trying to figure out the notification 'there are no trains'... try searching it is good for a laugh because the search will filter out all the common terms leaving... nothing... The only solution is to use your preferr...
- Fri Mar 15, 2024 3:12 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 29677
Re: Friday Facts #402 - Lightspeed circuits
There are a lot of ways to do it, but we wanted to keep it simple. So we decided that there is just a single radar channel for each surface (still separated between red and green). This means, you don't have to configure anything, you just connect the wire and you are ready to go. If the radar lose...
- Thu Mar 14, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Make Steam Turbine a separate research.
- Replies: 6
- Views: 840
Re: Make Steam Turbine a separate research.
True you need all three pieces to be really useful, so it could be argued that they should stay combined, unless they lead to separate uses like flying robot frames. I am starting a new vanilla world, and I have just started nuclear research. It struck me that it would be kind of nice to be able to ...
- Wed Mar 13, 2024 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Make Steam Turbine a separate research.
- Replies: 6
- Views: 840
Re: Make Steam Turbine a separate research.
I could see splitting into three, starting with steam turbine research. Get that, start making the turbines while researching heat. Get that, start making heat exchangers and heat pipes while researching nuclear power. Once that research is complete make a reactor or two and you have what you need t...
- Fri Mar 08, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 104
- Views: 25645
Re: Friday Facts #401 - New terrain, new planet
One evening I decided to clean up the old dune decorative graphics as a secret side project. I was already familiar with the assets because I'd used them in the Alien Biomes mod and I knew I could get something good done quickly. One Friday long long ago on a planet far far away: My boss: "No ...
- Fri Mar 01, 2024 10:01 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 68508
Re: Friday Facts #376 - Research and Technology
I have been playing the nullius mod that has research checkpoints, which are quite similar to the triggers mentioned in this FFF. Overall I like how the checkpoint/trigger concept works out and I can see there are going to be lots of good uses. (Side note nullius is a great mod check it out.) I am t...
- Thu Feb 22, 2024 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Amendment to Train Orders GUI
- Replies: 3
- Views: 432
Re: Amendment to Train Orders GUI
Really feeling the pain of this one in my nullius run. With recipes that take small amounts of a whole lot of items (13!), it just doesn't make sense to use that many trains when one multi purpose train can easily pick them all up. Setting up the schedule would certainly be easier if the add button ...
- Thu Feb 01, 2024 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Persistent trains dialog box
- Replies: 3
- Views: 506