Search found 718 matches
- Tue Oct 06, 2026 2:05 pm
- Forum: Off topic
- Topic: Show your pet!
- Replies: 7
- Views: 504
Re: Show your pet!
Meet Desdemona!
- Tue Sep 29, 2026 12:27 pm
- Forum: Ideas and Suggestions
- Topic: Allow Space Platform Signal Requests to Specify a Source or Priority (Factorio 2.1)
- Replies: 6
- Views: 574
Re: Allow Space Platform Signal Requests to Specify a Source or Priority (Factorio 2.1)
And we love Factorio for giving us so many tools to do both of these things! <3xiutanke wrote: Tue Sep 29, 2026 8:27 am at the end of the day, Factorio players just love creating their own problems and then solving them.
- Tue Sep 29, 2026 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
- Replies: 6
- Views: 1026
Re: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Thank you!boskid wrote: Tue Sep 29, 2026 10:38 am the heating mechanics tips skip trigger require travel to aquilo
- Fri Sep 18, 2026 1:21 pm
- Forum: Ideas and Suggestions
- Topic: More variety in death messages
- Replies: 2
- Views: 297
Re: More variety in death messages
Oh you could have so much fun with this! Hmm perhaps the place for a mod?
- Tue Sep 15, 2026 2:42 pm
- Forum: Not a bug
- Topic: [2.0.73] Changing train group name causes memory loss in trains
- Replies: 5
- Views: 944
Re: [2.0.73] Changing train group name causes memory loss in trains
So would it work to have an interrupt that says if I have cargo and if I am at the station to unload that cargo, then unload that cargo?
- Fri Sep 11, 2026 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Allow player to transfer between space platforms
- Replies: 9
- Views: 1417
Re: Allow player to transfer between space platforms
+1 Right next to the current 'drop to planet' button, lots of room for a 'travel to platform' button.
- Wed Sep 09, 2026 2:11 pm
- Forum: Gameplay Help
- Topic: Unable to pilot tank remotely
- Replies: 2
- Views: 567
Re: Unable to pilot tank remotely
Just checked and my tank is working normally when I say drive remotely. Are you using mods?
- Sun Sep 06, 2026 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Space platform requests set by circuits should not default to "All"
- Replies: 12
- Views: 1825
Re: Space platform requests set by circuits should not default to "All"
A space platform is 'smart' enough not to export items to a planet where it is importing that item from that planet, even if the import is zero. What if landing pads and rocket silos on a surface got the same smarts? So if a landing pad is requesting an item, even if it is zero of that item, none of ...
- Sun Aug 16, 2026 1:39 pm
- Forum: Ideas and Suggestions
- Topic: Spoilage percentage filtration
- Replies: 24
- Views: 19561
Re: Spoilage percentage filtration
I really like the idea of treating freshness like quality, allowing it to be filtered or selected anywhere you can filter or select items.
- Sun Aug 16, 2026 1:33 pm
- Forum: Gameplay Help
- Topic: What is use for two slots on the right in heating tower?
- Replies: 2
- Views: 750
Re: What is use for two slots on the right in heating tower?
It may be for mods where fuel may have a by product, for example in Nullius a hydrogen fuel cell produces a water cartridge when it is used up.
- Fri Jul 31, 2026 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Circuit control radar channels
- Replies: 1
- Views: 345
Circuit control radar channels
TL;DR
The ability to use the circuit network to control the mode of operation, and for universal mode, the channel that a radar is using to send and receive information.
What?
Using the circuit network to control the radar channel to allow a single radar to scan multiple channels.
Why ...
The ability to use the circuit network to control the mode of operation, and for universal mode, the channel that a radar is using to send and receive information.
What?
Using the circuit network to control the radar channel to allow a single radar to scan multiple channels.
Why ...
- Fri Jul 31, 2026 1:40 pm
- Forum: Combinator Creations
- Topic: Complete automatic space logistics with local item management
- Replies: 1
- Views: 1183
Re: Complete automatic space logistics with local item management
Sweet! I had started looking at one radar channel per planet/platform, and concluded that would only work if you could use the circuit network to set the radar channel. Using bitmaps to identify the planet, and making all the platforms interchangeable... genius as usual! Thanks for sharing
- Mon Jul 27, 2026 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Allow Foundries to cast Heat Pipes
- Replies: 2
- Views: 408
- Sat Jul 25, 2026 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
- Replies: 6
- Views: 1026
Re: [2.1.12] minor issue tips and tricks for Fulgora shows heating mechanics for Aquilo
The only other thing I can think that might be related, I do have nuclear power researched so I do have heat pipes.
- Fri Jul 24, 2026 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
- Replies: 6
- Views: 1026
Re: [2.1.12] minor issue tips and tricks for Fulgora shows heating mechanics for Aquilo
When I look at the tech tree, it says I have to research Gleba to unlock the heating tower, and I haven't done that yet 
The only planet research I have done is Fulgora.
The only planet research I have done is Fulgora.
- Fri Jul 24, 2026 3:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
- Replies: 6
- Views: 1026
[2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
1. What did you do?
Finished first planetary research, for Fulgora. Clicked on tips and tricks Fulgora briefing.
2. What happened?
Subtopic for heating showed up, with Aquilo mechanics... it showed Aquilo with frozen buildings but did not mention Aquilo.
3. What did you expect to happen instead ...
Finished first planetary research, for Fulgora. Clicked on tips and tricks Fulgora briefing.
2. What happened?
Subtopic for heating showed up, with Aquilo mechanics... it showed Aquilo with frozen buildings but did not mention Aquilo.
3. What did you expect to happen instead ...
- Tue Jul 21, 2026 1:57 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Ability to stop research using the new lab circuit control
- Replies: 1
- Views: 419
[2.1] Ability to stop research using the new lab circuit control
TL;DR
An option in the set research queue to stop research (remove the tech from the queue) based on a given condition.
What?
Currently, if you set research, that research continues if you turn off setting the research via the lab, and it also continues if it is the last option in the list ...
An option in the set research queue to stop research (remove the tech from the queue) based on a given condition.
What?
Currently, if you set research, that research continues if you turn off setting the research via the lab, and it also continues if it is the last option in the list ...
- Fri Jul 17, 2026 2:45 pm
- Forum: Combinator Creations
- Topic: Clamp value with single combinator
- Replies: 6
- Views: 1977
Re: Clamp value with single combinator
Thank you Tertius for sharing another great combinator. I keep an eye out for your creations, they are the best inspiration for my own contraptions.
I guess it is time for a whole new combinator cookbook taking advantage of the new ELSE feature!
I guess it is time for a whole new combinator cookbook taking advantage of the new ELSE feature!
- Wed Jul 15, 2026 1:13 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Clear "Auto request missing construction materials" in patforms after some time
- Replies: 3
- Views: 419
Re: [2.1] Clear "Auto request missing construction materials" in patforms after some time
+1
To me it would be logical to clear a construction request immediately on being satisfied. I ask for 200 foundation, they arrive, done, removed from request queue. If I make another construction request, it is a new request, not an update to the old one.
To me it would be logical to clear a construction request immediately on being satisfied. I ask for 200 foundation, they arrive, done, removed from request queue. If I make another construction request, it is a new request, not an update to the old one.
- Wed Jul 01, 2026 1:29 pm
- Forum: Implemented Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 8
- Views: 1915
Re: Asteroid damage should scale with ship speed
I agree, it just seems more intuitive, the faster you go, the more damage you (should) take up to maximum damage.