Search found 359 matches
- Fri Feb 05, 2021 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Show chest limit in tooltip
- Replies: 4
- Views: 181
Re: Show chest limit in tooltip
+1 I like the idea of showing the use of restricted slots: 21/20 - you have 21 stack and container is limited to 20 (one stack was added manually or just left over from previous config) However, I would show the use of restricted slots separately. For example: 5/20 - chest is limited to 20 stacks, 5...
- Fri Feb 05, 2021 2:41 pm
- Forum: General discussion
- Topic: FFF email forum link is a bit smelly
- Replies: 3
- Views: 432
Re: FFF email forum link is a bit smelly
This. First rule of cyber security: never click suspicious links.
- Fri Jan 29, 2021 4:40 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 12084
Re: Friday Facts #364 - 1.1 stable
Congratulations! How much do I love the new trains GUI? Recently I have been playing a number of fresh games that are all relatively small, around the number of trains mentioned in the post (100+ trains, 200+ stations). So today I went back and loaded up my main game that has been worked on for the ...
- Thu Jan 28, 2021 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Being able to move map tags once placed
- Replies: 4
- Views: 368
- Mon Jan 25, 2021 4:12 pm
- Forum: Gameplay Help
- Topic: Train Stop Limits
- Replies: 5
- Views: 833
Re: Train Stop Limits
I do agree with you that a limit of zero is counter-intuitive to the intent of a limit. However, for the question, what should the train limit be for this particular train stop, the answer is almost always "It depends!" Since the limits were introduced (thank you Wube!), I have never set a...
- Tue Jan 12, 2021 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.6] Issues with empty furnace input slot tooltip
- Replies: 15
- Views: 1196
Re: [Klonan] [1.1.6] Issues with empty furnace input slot tooltip
This attention to detail, responsiveness, and player engagement, set you in a class of your own - no-one else comes close. You are amazing! Thank you!
@Deadlock989: how about blotting out the sun deliberately? Like fog of war only better...
@Klonan: oh yeah a reason to say I _need_ a 4k monitor!
@Deadlock989: how about blotting out the sun deliberately? Like fog of war only better...
@Klonan: oh yeah a reason to say I _need_ a 4k monitor!
- Mon Jan 11, 2021 2:04 pm
- Forum: Gameplay Help
- Topic: Fuelling a locomotive with conditions
- Replies: 13
- Views: 913
- Mon Jan 11, 2021 2:02 pm
- Forum: Gameplay Help
- Topic: Fuelling a locomotive with conditions
- Replies: 13
- Views: 913
Re: Fuelling a locomotive with conditions
I don't understand how this arithmetic combinator is wired to the system. The inserter keeps loading and loading, no matter what the train does :( One non-standard arithmetic combinator, counting the fuel as it is loaded into the locomotive. Wiring is standard for a counter: one wire from the inser...
- Sun Jan 10, 2021 7:00 pm
- Forum: Gameplay Help
- Topic: Fuelling a locomotive with conditions
- Replies: 13
- Views: 913
Re: Fuelling a locomotive with conditions
I discovered it could be easier than I thought: Overview: Overview.png One decider combinator, setting constant C to true (1) if a train is present to have fuel loaded. Decider train present.png One non-standard arithmetic combinator, counting the fuel as it is loaded into the locomotive. Rather tha...
- Sun Jan 10, 2021 1:58 pm
- Forum: Gameplay Help
- Topic: Fuelling a locomotive with conditions
- Replies: 13
- Views: 913
Re: Fuelling a locomotive with conditions
I would use a counter, to count how many pieces of fuel have been loaded. I would use that counter to control the inserter, so it would only load when the count is less than 2. Limit the stack size on the inserter to 1. I would use a latch that resets when the train enters the station so the next tr...
- Fri Jan 08, 2021 4:02 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 14230
Re: Version 1.1.8
The new train overview is wonderful! One thought: it is now easy to use an icon in station names, just click the icon... For now I am using both 'iron plates' and the icon, so I can search for 'iron plates'. It would be wonderful to be able to search on the icon with the same ease, rather than tryin...
- Wed Jan 06, 2021 3:23 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 39
- Views: 3458
Re: Train based direct insertion challenge
Hey Amarula, have you yet found a solution to your uneven Unloading? Happy New Year! and no, not really... Looks exactly like your build, but with only one Stackinserter per Assembler and the Schedule as shown in the Screenshot below. The 3 Second Inactivity in this Case allows more stuff to be put...
- Sat Jan 02, 2021 2:00 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 39
- Views: 3458
Re: Train based direct insertion challenge
I am currently wrapping my head around the solutions of Fooluaintblack for item perfect loading trains; i think you could use some of his mechanisms to alleviate this problem. he made some video's with explanations, examples, and blueprints. https://www.youtube.com/user/fooluaintblack Thank you!
- Fri Jan 01, 2021 1:27 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Train based direct insertion challenge
- Replies: 39
- Views: 3458
Re: Train based direct insertion challenge
Happy New Year! my solution was to measure a buffer at each wagon Yes checking the contents of a chest would work... except part of this challenge is not using any chests, going straight from the train direct into the factory. Hmm can I connect the factory to the circuit network? Sadly no... However...
- Wed Dec 30, 2020 1:55 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1373
- Views: 197621
Re: Simple Questions and Short Answers
Is there an option to change item colors eg. Automation Science pack or Inserters? Not in game: There is an option to support various types of color-blindness under graphics settings. The player character, trains, spidertrons can be custom-colored in game. Mods can change colors for pretty much eve...
- Wed Dec 30, 2020 1:41 pm
- Forum: Ideas and Suggestions
- Topic: New stop condition for Trains...
- Replies: 11
- Views: 555
- Sat Dec 26, 2020 4:20 pm
- Forum: Gameplay Help
- Topic: Why would I care about pollution?
- Replies: 11
- Views: 831
Re: Why would I care about pollution?
First of all, welcome! Every freeplay game is randomly different; some games you can build up your factory without needing to defend it until you reach the point that you can handle anything coming at you. Other times, you may be steamrolled before you get set. It sounds like Santa RNG has been kind...
- Fri Dec 25, 2020 2:47 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 548
- Views: 162985
Re: Thank you (Make the dev-team happy today!)
In a year full of challenges, Factorio has been a continual source of joy. Thank you all!
Wishing everyone peace, joy, and love, with best wishes for a safe and happy Christmas, and a joyous new year!
Wishing everyone peace, joy, and love, with best wishes for a safe and happy Christmas, and a joyous new year!
- Fri Dec 25, 2020 2:43 pm
- Forum: Videos
- Topic: Christmasgreeting
- Replies: 5
- Views: 391
Re: Christmasgreeting
Merry Christmas!
- Fri Dec 18, 2020 1:21 pm
- Forum: General discussion
- Topic: Alt-F4 #18 - The Road to Clusterio 2.0
- Replies: 2
- Views: 564
Re: Alt-F4 #18 - The Road to Clusterio 2.0
I enjoyed both articles very much - they both provide the 'here take a little peak behind the scenes' vibe from the best FFFs. Thank you to everyone who has contributed to Alt-F4 this year; wishing you all the best with lots more Factorio in the new year!