Good information, thanks for sharing. And the blueprints are great! Thank you!
Search found 542 matches
- Wed Nov 20, 2024 9:44 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 70060
- Sun Nov 17, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 41
- Views: 5644
Re: Friday Facts #437 - Cargo Pod Deep Dive
Regarding the pod spam This entire disucssion is talking about a non-existant problem. - when launched, rockets over-fill with items, they don't under-fill. Pod spam is the reverse of rockets launching items to the platform, it is the platform delivering requested items to the landing pad. For exam...
- Sat Nov 16, 2024 2:12 pm
- Forum: Ideas and Suggestions
- Topic: Display panel variable text
- Replies: 2
- Views: 155
Re: Display panel variable text
Yeah to be able the kind of things you can do with a configurable alarm, but without the alarm notification. I like it!
- Sat Nov 09, 2024 8:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587846
Re: Simple Questions and Short Answers
Ughh.... How do I open the Electrical Network Info Panel in Space? On planet, I just clicked a power pole. BUT no power poles needed in space bases. Sending up a powerpole works to to click on, 1 pole is enough, the electricity " travels" through the platform, so you don't need to setup a...
- Sat Nov 02, 2024 12:53 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 70060
Re: Space Platform 101 Discussion
TIL not strictly platform but how do you travel? Silly me I hadn't looked ahead at the research tree, I saw the icons for the different planets and somehow I was expecting a research trigger, like travel to Vulcanus and you trigger that research which unlocks initial Vulcanus recipes. But Nope, to t...
- Fri Nov 01, 2024 6:55 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 70060
Re: Space Platform 101 Discussion
TIL you can use underground belts and underground pipes on a space platform BUT you can't leave the space between the ends empty, you have to build foundation or the two ends do not connect.
- Thu Oct 31, 2024 1:44 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 70060
Re: Space Platform 101 Discussion
You can filter the asteroid grabbers... so for making iron for ammo and for steel, I only grab metallic chunks. No need to handle the others even if it is easy to drop them overboard.
- Thu Oct 31, 2024 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12]must double click to set recipe
- Replies: 7
- Views: 365
Re: [2.0.12]must double click to set recipe
Confirm that 2.0.13 fixed the problem and I can left click for the recipe now - I had turned off manual crafting for the Lazy Bastard achievement. You guys are the best!
- Thu Oct 31, 2024 12:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587846
Re: Simple Questions and Short Answers
Any train trying to path through this section chooses the longer (and occupied) top route. However, if I remove the station immediately under the blue station trains path through here straight as expected. Is this the result of a pathing rule I'm unaware of? A train stop adds a penalty of 1000 to a...
- Mon Oct 28, 2024 9:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12]must double click to set recipe
- Replies: 7
- Views: 365
Re: [2.0.12]must double click to set recipe
Interesting... and frustrating... I don't know if it makes any difference, I am using a Logitech M570 wireless trackball mouse. I can get around it for now by double clicking, just a little worried about the next time something changes and my mouse click stops being recognized. Thanks for taking a l...
- Mon Oct 28, 2024 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12]must double click to set recipe
- Replies: 7
- Views: 365
- Mon Oct 28, 2024 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12]must double click to set recipe
- Replies: 7
- Views: 365
Re: [2.0.12]must double click to set recipe
No I have not researched quality. And it did not work this way on 2.0.11.
- Mon Oct 28, 2024 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12]must double click to set recipe
- Replies: 7
- Views: 365
[2.0.12]must double click to set recipe
1. Place (or clear recipe) for assembler (same behaviour on chem plants and crushers). 2. Click to select recipe. 3. Find the recipe I want, and left click. The assembler GUI remains waiting for a recipe to be selected. Repeat step 3 (I quit after ten tries), same result. 4. Double left click sets t...
- Fri Oct 25, 2024 9:30 pm
- Forum: Ideas and Suggestions
- Topic: consistent persistent map settings in train view
- Replies: 0
- Views: 63
consistent persistent map settings in train view
TL;DR When in train view, the map settings should be consistent and persistent. What ? In regular map view, the map settings are persistent - things like pollution on or off, train stop names on or off, player names on or off. Map view map settings.png In train view, you can now see and set the sam...
- Tue Oct 22, 2024 6:57 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 11205
Re: Version 2.0.9
It's the Great Pumpkin Charlie Brown!FactorioBot wrote: ↑Tue Oct 22, 2024 6:16 pm [*]Fixed build sound of huge ghost entities not being ghostly enough. (116219)
- Sun Oct 20, 2024 1:04 pm
- Forum: General discussion
- Topic: Can i use space age with website buy with having base game on steam?
- Replies: 8
- Views: 1776
Re: Can i use space age with website buy with having base game on steam?
Yes you link your account on Factorio.com with your steam account and whichever way you buy it, you can use it both standalone and on steam.freeafrica wrote: ↑Sun Oct 20, 2024 1:02 pm Maybe there is an option to claim a "website-key" from the base-game when I bought in on steam?
- Fri Oct 18, 2024 1:24 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587846
Re: Simple Questions and Short Answers
Hello, I downloaded an old safe and deactivated the cheat mode with some command I saw on here, but im still unkillable. Does anybody know how to give me my mortality back? According to the wiki, if you spawn a new player character it should work... https://wiki.factorio.com/Console#Enable_god_mode
- Wed Oct 09, 2024 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Increase the usefullness of lamps
- Replies: 5
- Views: 536
Re: Increase the usefullness of lamps
or maybe make the biters attack lamps to bring back the dark of the night!
- Fri Oct 04, 2024 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Better visuals for locomotive orientation during placement
- Replies: 4
- Views: 427
- Sat Sep 21, 2024 1:40 pm
- Forum: Ideas and Suggestions
- Topic: FFF request - map generation in Space Age
- Replies: 4
- Views: 637
Re: FFF request - map generation in Space Age
+1 Inquiring minds want to know...