Search found 676 matches
- Thu Feb 26, 2026 2:08 pm
- Forum: Gameplay Help
- Topic: Items disappear when deconstructing assembler on space platform
- Replies: 2
- Views: 272
Re: Items disappear when deconstructing assembler on space platform
It would be nice if the information move-to_hub was available somewhere, perhaps Factoriopedia. It would also be helpful if the concept was introduced in the tips and tricks for the space platform. Right now it is somewhat trial and error. I ran into this removing an assembler that was partly loaded ...
- Tue Feb 24, 2026 1:59 pm
- Forum: Wiki Talk
- Topic: Requester chest priority
- Replies: 2
- Views: 465
Re: Requester chest priority
Thanks!
Almost every day I scan through reddit and the forums, and I am constantly amazed by how good y'all are... if there was an Olympics, the staff at Wube would be gold medalists every year. Thank you again!
Almost every day I scan through reddit and the forums, and I am constantly amazed by how good y'all are... if there was an Olympics, the staff at Wube would be gold medalists every year. Thank you again!
- Mon Feb 23, 2026 3:18 pm
- Forum: Wiki Talk
- Topic: Requester chest priority
- Replies: 2
- Views: 465
Requester chest priority
Minor issue noted over on reddit: https://www.reddit.com/r/factorio/comments/1rc7qmy/requester_chests_pulling_from_storage_before/
Specifically the wiki page for the requester chest says buffer chests have priority over storage chests, where other pages on logistics correctly show that storage and ...
Specifically the wiki page for the requester chest says buffer chests have priority over storage chests, where other pages on logistics correctly show that storage and ...
- Fri Feb 06, 2026 2:20 pm
- Forum: Ideas and Suggestions
- Topic: A way to see Destruction over Time
- Replies: 4
- Views: 486
Re: A way to see Destruction over Time
This would be a good start.JackTheSpades wrote: Thu Feb 05, 2026 9:06 pm a simple heat map of where things are most frequently destroyed
Also, in the production statistics pane, the kills tab shows buildings 'killed' by enemies. It doesn't help with location, but it does provide a little more information for analysis and planning.
- Thu Feb 05, 2026 2:08 pm
- Forum: Ideas and Suggestions
- Topic: A way to see Destruction over Time
- Replies: 4
- Views: 486
Re: A way to see Destruction over Time
This would also be very helpful for looking at space platform designs and how survivable they are.
- Sun Feb 01, 2026 2:31 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1248
Re: "From Scratch" achievement for each new planet (except Aquilo)
I could go for having two achievements, one hard and one hard coreKyralessa wrote: Sun Feb 01, 2026 10:34 am But again, I could see both achievements, one for doing everything from scratch but with construction bots, and one for doing everything from scratch without them.
- Fri Jan 30, 2026 1:44 pm
- Forum: Gameplay Help
- Topic: How to make quality rocket parts
- Replies: 7
- Views: 835
Re: How to make quality rocket parts
Love it! This could be another achievement, the Why Yes I do have Gold Plated Rocket Parts in my SIlo.
- Fri Jan 30, 2026 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Lazy Bastard Sequal Achievment for Space Age
- Replies: 2
- Views: 323
Re: Lazy Bastard Sequal Achievment for Space Age
I would see this as complementary to the proposed From Scratch achievements, where you don't take anything except what is in your armour grid when you drop to Gleba, Fulgora, and Vulcanus. Taking nothing means you have to do some hand crafting to bootstrap your way up. For a Really Lazy From Scratch ...
- Fri Jan 30, 2026 1:34 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1248
Re: "From Scratch" achievement for each new planet (except Aquilo)
I would go for the hard core version: nothing dropped except what is in your armour grid, specifically not even bots. Having done all three planets that way, it really doesn't take that long to "rush" bots.
- Sun Jan 25, 2026 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Spiltter soft vs hard filters, and no item wildcard
- Replies: 4
- Views: 453
Re: Spiltter soft vs hard filters, and no item wildcard
I see... right now filters are exclusive ALL the coal AND ONLY the coal, and you are asking for a non-exclusive filter, yes ALL the coal, but I don't care what else goes with it. That would allow a whole bunch of new designs, I like it!
I copied a design that used a deconstruction planner as the NO ...
I copied a design that used a deconstruction planner as the NO ...
- Thu Jan 22, 2026 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Display Radar Coverage and Locations in Remote View
- Replies: 6
- Views: 743
Re: Display Radar Coverage and Locations in Remote View
TIL... I would rather see it on the map, but the mini map is better than nothing. Thank you!
- Thu Jan 22, 2026 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Display Radar Coverage and Locations in Remote View
- Replies: 6
- Views: 743
Re: Display Radar Coverage and Locations in Remote View
+1 It would also be very helpful to show the coverage when you are placing a radar. No more guessing and having to move a radar once or twice before getting the coverage I want.
- Mon Jan 19, 2026 2:48 pm
- Forum: Ideas and Requests For Mods
- Topic: Asteroids Craftable without Rocket or Space
- Replies: 6
- Views: 629
Re: Asteroids Craftable without Rocket or Space
This made me think of the planet with all the meteor showers in Enemy Mine 
- Sat Jan 17, 2026 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Option for alt-mode to show only constant combinator settings
- Replies: 2
- Views: 255
Re: Option for alt-mode to show only constant combinator settings
It would be even nicer if the combinator displays were more useful. For example, make the icons small enough to put 4 in a row, then when all your operands are EACH, you could show EACH, operator, EACH, and implied output EACH. The operands could have a plain background if both red and green inputs ...
- Mon Jan 12, 2026 12:46 pm
- Forum: Duplicates
- Topic: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fuel
- Replies: 4
- Views: 487
Re: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fue
My solution was to track the current and previous status of the planets, and if a status is now 3, and previously was not 3, then send fuel/oxidizer for one tick, just enough to enable the platform to leave.
- Sat Jan 10, 2026 6:27 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 618
- Views: 468087
Re: Thank you (Make the dev-team happy today!)
That looks to be common quality, you may want to consider upgrading to Epic or even Legendary
- Sat Jan 10, 2026 4:11 pm
- Forum: Wiki Talk
- Topic: EACH on the right
- Replies: 0
- Views: 348
EACH on the right
Minor issue: According to the wiki https://wiki.factorio.com/Circuit_network#Each, the virtual signal EACH can only be used on the left. Turns out you can use it on the right AND the left.
- Tue Jan 06, 2026 2:46 pm
- Forum: This Forum
- Topic: Forum search discards too many common words
- Replies: 20
- Views: 4511
Re: Forum search discards too many common words
Thank you eugenekay for your expertise and Sanqui for making it happen!
Yes, forum search, those are thedroids words I am looking for!
Yes, forum search, those are the
- Mon Jan 05, 2026 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Saving Productivity per Recipe
- Replies: 15
- Views: 1295
Re: Saving Productivity per Recipe
Also i've had an additional thought here. What about introducing an alternative cost for automatically switching recipes? Like an electricity cost.
Oooh like when a roboport needs to recharge after a black out? That would make for some interesting builds!
I think you can leave the suggestion ...
- Sun Jan 04, 2026 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Saving Productivity per Recipe
- Replies: 15
- Views: 1295
Re: Saving Productivity per Recipe
I do understand how it can feel frustrating to lose a productivity bonus that your machine has worked hard to gain, but I really don't think it is a punishment for being creative and learning how to use some of the cool new circuit network magic.
I see the current behaviour (losing productivity ...
I see the current behaviour (losing productivity ...