Search found 396 matches

by Amarula
Mon Oct 25, 2021 2:58 pm
Forum: Energy Production
Topic: 0 combinator 0 tank precise yet weirdo nuclear plant
Replies: 11
Views: 247

Re: 0 combinator 0 tank precise yet weirdo nuclear plant

mmmPI wrote: ↑
Mon Oct 25, 2021 12:08 pm
Thank you for a very entertaining morning read +1
Also thank you gGeorg for an entertaining review, I agree with your points +1
by Amarula
Thu Oct 14, 2021 12:28 pm
Forum: Gameplay Help
Topic: Copy counter value on signal
Replies: 4
Views: 241

Re: Copy counter value on signal

If there will be only one item S, use an arithmetic combinator with inputs A and S, outputs A x S: if S is zero, output is zero, otherwise, it outputs A...
by Amarula
Sat Oct 09, 2021 12:57 pm
Forum: Outdated/Not implemented
Topic: Storage Tank - Wireless Logistics
Replies: 8
Views: 225

Re: Storage Tank - Wireless Logistics

TIL you can add lamps and inserters wirelessly to the logistic network! When I look at the wiki, I see a note from version 0.13 that inserter hand contents can be sent to the circuit and logistic networks, but I did not find any references to wireless connections to the logistic network, and I did n...
by Amarula
Thu Oct 07, 2021 2:49 pm
Forum: General discussion
Topic: Why aren't there defense bots?
Replies: 14
Views: 832

Re: Why aren't there defense bots?

mrvn wrote: ↑
Wed Oct 06, 2021 11:36 pm
You could have artillery shells that release capsules on impact. Now that would be fun. The impact harms the nest and the capsule cleans up surrounding bitters.
Ooh yes please! Pew pew pew!
by Amarula
Thu Oct 07, 2021 2:48 pm
Forum: Railway Setups
Topic: clockwork assembly line factory
Replies: 4
Views: 449

Re: clockwork assembly line factory

each wagon is a self contained unit. I have seen some similar train line ideas, but doing it all in one cargo wagon, ooh that is a nice challenge! I would love to see a couple of close ups, and more specifics on the train schedule to load just the right amount of each raw resource. Thanks for shari...
by Amarula
Mon Sep 27, 2021 2:05 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 12
Views: 529

Re: Nostalgia..

brogild wrote: ↑
Mon Sep 27, 2021 1:11 pm
I'm finding myself sort of outside of the Factorio community at present
But not really outside because there is no wrong way to play.
brogild wrote: ↑
Mon Sep 27, 2021 1:11 pm
at present I'm stuck in 2016/2017
I think I may download 0.14 and travel back in time to join you...
by Amarula
Thu Sep 23, 2021 1:05 pm
Forum: General discussion
Topic: Why aren't there defense bots?
Replies: 14
Views: 832

Re: Why aren't there defense bots?

Now I want to see a mod that adds... bodyguard bots... they carry defender/poison/slowdown/distractor/destroyer capsules... they follow regular bots around and start flinging capsules when their client is attacked :lol:
by Amarula
Sun Sep 12, 2021 3:34 pm
Forum: Gameplay Help
Topic: Confused over ore-to-plates ratio
Replies: 7
Views: 491

Re: Confused over ore-to-plates ratio

Your numbers for express belts and furnaces look right. You can verify your design using /editor mode, placing infinity chests to load the belts with ore and remove/store the output plates. The other element that you haven't described are the mining drills producing the ore. Electric drills produce ...
by Amarula
Mon Sep 06, 2021 2:20 pm
Forum: Technical Help
Topic: [1.1.39] Can't update mods
Replies: 2
Views: 233

Re: [1.1.39] Can't update mods

May be related to this? viewtopic.php?f=49&t=99801
by Amarula
Mon Sep 06, 2021 2:05 pm
Forum: General discussion
Topic: Modding & Game Terminology & Dictionary Consensus. GLOSSARY
Replies: 5
Views: 472

Re: Terminology & Dictionary Consensus.

These seem to be suggestions for the https://wiki.factorio.com/Glossary which does have entries for entities and outposts. I'm not sure if there is a need to define some of the fairly self-explanatory phases like the solar phase. It might be helpful for newcomers to see what is meant by bootstrap or...
by Amarula
Wed Aug 25, 2021 1:18 pm
Forum: General discussion
Topic: Welcome to vinzenz
Replies: 9
Views: 1110

Re: Welcome to vinzenz

Welcome!
by Amarula
Wed Aug 11, 2021 6:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Octo Wave
Replies: 0
Views: 336

The Octo Wave

A few weeks ago, I was dreaming about Factorio (don't we all?), and I dreamt I had a rail system running like a wave undulating under and over round city blocks. Of course you can't have an actual round city block big enough to do anything, the closest you can come is an octagon. So I sat down and s...
by Amarula
Mon Aug 02, 2021 2:38 pm
Forum: Ideas and Suggestions
Topic: Oil refinery should only show the pipes used in the chosen recipe
Replies: 8
Views: 575

Re: Oil refinery should only show the pipes used in the chosen recipe

I think it is more useful to show all the pipes, so new players can see where there are inlets to avoid, in order to allow the possibility of switching recipes in the future, without having to remove and replace all the piping.
by Amarula
Sat Jul 24, 2021 2:03 pm
Forum: General discussion
Topic: Alt-F4 #43 - The DyWorld Saga
Replies: 8
Views: 973

Re: Alt-F4 #43 - The DyWorld Saga

ssilk wrote: ↑
Sat Jul 24, 2021 4:15 am
So I found some articles,
Thank you so much for taking the time to do this research, really the support we get here on the forums is amazing!
by Amarula
Sat Jul 24, 2021 2:00 pm
Forum: Ideas and Suggestions
Topic: Coloured Outline for Spidertron on Map
Replies: 3
Views: 295

Re: Coloured Outline for Spidertron on Map

+1 I click the wrong remote quite frequently, come back a minute later why isn't spidey here yet, oh rats, instead of grabbing the remote for the spider that was right there, I clicked one on the other side of the map who is now stuck trying to cross a lake... For multiplayer, I would prefer spiders...
by Amarula
Mon Jul 12, 2021 2:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 246988

Re: Simple Questions and Short Answers

KAA wrote: ↑
Mon Jul 12, 2021 11:38 am
2) Is there any options (I assume, savegame file editing) to adjust biters / nests parameters on an existing map?
Take a look at the console commands, you can remove pollution/biters/nests, go to peaceful mode, lots of options... https://wiki.factorio.com/Console#Enemy ... on_scripts
by Amarula
Sat Jul 10, 2021 12:53 pm
Forum: Frequently Suggested / Link Collections
Topic: Assign Trains to Schedules (Train Routes)
Replies: 73
Views: 11673

Re: Mass editing Train Schedules

Having a schedule separate from the train running it would be great... but is a pretty big change. At least with the new train GUI you can see that these 49 trains have the updated schedule, and this last one still has the old... Hmm thinking about that, wouldn't it be great if you could fix one tra...
by Amarula
Sat Jul 03, 2021 2:11 pm
Forum: Gameplay Help
Topic: railroad best practices: about long latencies and waiting areas.
Replies: 14
Views: 1173

Re: railroad best practices: about long latencies and waiting areas.

But I still have to apply that schedule to every single train, and make sure that i don't miss one. I don't quite understand... you are setting up a new mine, so every train for that mine needs a schedule that sends it there, and if you miss one it doesn't work... It is true that if you replace a m...
by Amarula
Sat Jul 03, 2021 1:20 pm
Forum: Gameplay Help
Topic: railroad best practices: about long latencies and waiting areas.
Replies: 14
Views: 1173

Re: railroad best practices: about long latencies and waiting areas.

What if you turn the depleted mining stations into intermediate parking stackers? This allows you to add enough extra trains to keep the destination busy, but instead of making parking space at the destination, it is replacing space that you no longer need for the mines. It doesn't require you to kn...
by Amarula
Fri Jul 02, 2021 1:05 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 1413

Re: Personel train transport?

Oh I feel your pain! https://forums.factorio.com/viewtopic.php?f=18&t=72029&hilit=personal My personal transport has a schedule with a few key stops, like kovarex fuel production for my reactors. The first stop in the list is called 'Come to Mama' and most of the time there is no such statio...

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