Search found 615 matches

by Amarula
Sun Jun 15, 2025 2:42 pm
Forum: Gameplay Help
Topic: Train Stop Bug
Replies: 2
Views: 149

Re: Train Stop Bug

In map view the train stops will show red for disabled. It would be really nice if they showed a colour other than blue if the limit is set to zero. It would also be nice if there was a distinct colour for stops that have more trains than allowed like 3 trains present even though the limit has been ...
by Amarula
Sun Jun 15, 2025 2:39 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 7
Views: 426

Re: [2.0.55] occasional keyboard stops responding or delayed response

I turned off clouds and shadows etc brought my FPS back up to 60... plus makes it easier to see what is going on in my Gleba base. Thank you again!
by Amarula
Sat Jun 14, 2025 2:31 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 7
Views: 426

Re: [2.0.55] occasional keyboard stops responding or delayed response

Thanks for the suggestions. My FPS was only 35! I dropped the sprite quality to Medium and that brought FPS up to 45...
by Amarula
Fri Jun 13, 2025 5:33 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 7
Views: 426

[2.0.55] occasional keyboard stops responding or delayed response

1. What did I do?
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
by Amarula
Fri Jun 13, 2025 3:57 pm
Forum: Show your Creations
Topic: Blocks for fish-based Gleba
Replies: 2
Views: 294

Re: Blocks for fish-based Gleba

What a creative idea!
by Amarula
Fri Jun 06, 2025 1:49 pm
Forum: This Forum
Topic: Enabled syntax highlighting extension
Replies: 1
Views: 760

Re: Enabled syntax highlighting plugin

Thank you! Not perfect but a good step in the right direction. Much appreciated.
by Amarula
Mon Jun 02, 2025 11:50 am
Forum: Ideas and Suggestions
Topic: Heat Pipe Network in Remote View
Replies: 2
Views: 291

Re: Heat Pipe Network in Remote View

Me too!
by Amarula
Thu May 29, 2025 12:56 pm
Forum: General discussion
Topic: How do you guys usually find new mods or stuff like what you already use?
Replies: 2
Views: 705

Re: How do you guys usually find new mods or stuff like what you already use?

Welcome to the forums!
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
by Amarula
Tue May 20, 2025 1:31 pm
Forum: Ideas and Suggestions
Topic: Voice alarms
Replies: 1
Views: 283

Voice alarms

TL;DR
Ability for the programmable speaker to read messages not just blare alarms.

What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
by Amarula
Thu May 08, 2025 12:31 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 3724

Re: The quality system needs a redesign


I'm increasingly considering just disabling the "quality" expansion in my next playthrough

Side note: the recycler is part of the quality mod, so the Space Age mod requires it (in order to deal with Fulgora). Playing without quality means remembering not to research the very first quality ...
by Amarula
Sun May 04, 2025 2:15 pm
Forum: Ideas and Suggestions
Topic: Show more precise numbers when hovering achievement progress
Replies: 2
Views: 243

Re: Show more precise numbers when hovering achievement progress

Yep and once you can do it for achievements do it for every number. Number shows as 3M, hover over number, number shows as 3,125,691. Doesn't matter if it is the contents of a chest, of a train, of a belt, of a foundry, just make the hover tooltip able to show precise numbers.
by Amarula
Sun May 04, 2025 2:12 pm
Forum: Ideas and Suggestions
Topic: Additional train interrupt conditions
Replies: 15
Views: 5330

Re: Additional train interrupt conditions

foxoftheasterisk wrote: Sun May 04, 2025 4:06 am The condition I really really really want for interrupts is: Train Group. As in, the interrupt will only work for trains that are part of the specified group.
Oh yes please being able to set an interrupt for this group would be amazing!
by Amarula
Sun May 04, 2025 2:05 pm
Forum: Ideas and Suggestions
Topic: Add space platforms statistic info counters
Replies: 3
Views: 439

Re: Add space platforms statistic info counters

Hmmm would logically suggest comparable stats for trains, stations visited and km travelled, could be interesting.
by Amarula
Sun May 04, 2025 1:58 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 354

Re: Decider Combinator converts one signal to another now?

You have set the combinator to output the RED input COUNT as the output value for S. The red input count is 46, it is outputting S with a value of 46, exactly as it should. If you want the output count of the green wire, change the checkbox for the output from red to green.
by Amarula
Mon Apr 28, 2025 5:07 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 6
Views: 1407

Re: Space Platform (Ship) Index

Ship Name | Main mission | Tons | Size | Cruise | Avg | Cycle | Cycle | Reach | Energy | Cargo | Comb-
| | | | Speed | Speed | kkm | Time | | Source | slots | inators ...
by Amarula
Sat Apr 26, 2025 3:24 pm
Forum: Gameplay Help
Topic: Fully limiting inventory of Asteroid Collector doesn't behave properly
Replies: 1
Views: 237

Re: Fully limiting inventory of Asteroid Collector doesn't behave properly

The arms still pick up chunks the same way inserters pick up items from belts before they realize the chest is full. If I want to limit an AC, I set the filter to prometheum which works until you are past the edge of the solar system.
Edit: I just checked and the only option other than valid ...
by Amarula
Tue Apr 22, 2025 1:51 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.31] remote view train schedule shows wrong stop
Replies: 2
Views: 395

Re: [2.0.31] remote view train schedule shows wrong stop

Not sure when this changed but it 2.0.45 it is not happening any more, the stations show correctly where the train is going.
by Amarula
Tue Apr 22, 2025 1:44 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 9
Views: 3032

Re: How pros approach the game?

Welcome engineer!
I think of Factorio not so much as difficult, as rich... rich in complexity, in depth, in possibilities.
So general insights and thoughts...

Practice! Once you have built a basic circuit line a thousand times, you will have internalized the ratios and what works. Provided that ...
by Amarula
Mon Apr 21, 2025 2:45 pm
Forum: Show your Creations
Topic: Space Platform (Ship) Index
Replies: 6
Views: 1407

Re: Space Platform (Ship) Index

Nice idea!
I would like to see the creator's name in the table - how many of us have ships named Prometheus or Enterprise or Falcon?
It would also be very convenient if the table included a link to the post, so when I find a ship in the table I can quickly go look at it.
I would also be interested ...
by Amarula
Tue Apr 15, 2025 1:55 pm
Forum: Mod portal Discussion
Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
Replies: 2
Views: 341

Re: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)

nattanang wrote: Tue Apr 15, 2025 12:52 pm Sorry for posting in the wrong forum. How can I delete this?
Up in the top of the post there are icons to edit (little pencil) and delete (X) posts.

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