Search found 73 matches

by Amarula
Wed Dec 05, 2018 8:27 pm
Forum: Multiplayer
Topic: Vanilla turtle steam There is no Spoon over Xmas holidays
Replies: 0
Views: 60

Vanilla turtle steam There is no Spoon over Xmas holidays

Looking for a group/host to do There is No Spoon over the holiday break ie between Dec 21 and Dec 30 inclusive. Constraints: Steam 'cuz this is the last steam achievement I need Vanilla no mods ditto Turtle - I am no Speedy Gonzales! :-) How slow am I, you ask? I have tried to do this myself several...
by Amarula
Wed Dec 05, 2018 8:05 pm
Forum: Gameplay Help
Topic: Ensuring trains visit all stops with the same name fairly.
Replies: 12
Views: 198

Re: Ensuring trains visit all stops with the same name fairly.

I ran into the same problem when I started playing train based bases: The iron train trying to deliver to multiple clients didn't work as you found out. I tried a circuit train, going to get the inputs I needed for my circuits, and that didn't work (too much iron, no room to get copper, not using th...
by Amarula
Wed Dec 05, 2018 7:44 pm
Forum: Gameplay Help
Topic: Labs + Inserters
Replies: 13
Views: 276

Re: Labs + Inserters

... instead of just throwing packs around like they're giving them away on Oprah Thank you for my morning smile! Yeah the whole thing with labs able to share science packs seems kludgy: an inserter will only take an output from a factory, so factories cannot share inputs. So having labs able to sha...
by Amarula
Wed Dec 05, 2018 7:37 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 64
Views: 3969

Re: Choosing train and track sizes

Thanks for taking time to share your experience, even if it is just to share my pain ;-) ... I allow LogiBots to supply my personal inventory, and to supply train fuel. So I have 2 requester chests at each source station (or output, doesnt matter). one chest supplies the front locomotive, and anothe...
by Amarula
Wed Dec 05, 2018 7:22 pm
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 146

Re: My tale of woe (train signal problems)

Oh I feel your pain! I have abandoned a fairly large base because there were a lot of tracks, that weren't working, and I decided it was easier to start over than to rip everything up to try to fix it. My experience: a two-way track (trains coming and going on the same track) works fine for exactly ...
by Amarula
Tue Dec 04, 2018 7:38 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 64
Views: 3969

Re: Choosing train and track sizes

mrvn wrote:
Mon Dec 03, 2018 12:35 pm
The simplest design I found for this is to disable stations that have a train present.
Thanks mrvn I will give this a try.
by Amarula
Tue Dec 04, 2018 7:36 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 64
Views: 3969

Re: Choosing train and track sizes

Greybeard_LXI wrote:
Sun Dec 02, 2018 8:26 pm
I only refuel at the delivery station. And I plan it for every delivery station.
Thanks for taking the time to share your experience. I agree, you have to choose pickup or delivery, mix and match is a recipe for trains running out of fuel.
by Amarula
Tue Dec 04, 2018 7:24 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 659

Re: So how's your OCD doing?

It's not really mine, I found it here: https://forums.factorio.com/viewtopic.php?f=193&t=58559&p=348726&hilit=display#p348726 But the blueprint there needs a little extra to separate the digits to separate displays. So here is a blueprint with the four numbers (P-produce, W-working, R-resources mis...
by Amarula
Sun Dec 02, 2018 3:06 pm
Forum: Modding help
Topic: Need help
Replies: 3
Views: 89

Re: Need help

I think there is another typo in the data.extend: you have minning-drill instead of mining-drill.
Good luck with the mod!
by Amarula
Sun Dec 02, 2018 2:56 pm
Forum: General discussion
Topic: So how's your OCD doing?
Replies: 25
Views: 659

Re: So how's your OCD doing?

My OCD is very happy looking at the OCD you have shared, thank you! :-) I feel your blueprint pain, it would be soooo helpful to be able to mirror image a blueprint not just rotate it! And I really like your number light display, would you mind sharing the blueprint you are using for that? I have ne...
by Amarula
Fri Nov 30, 2018 4:28 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 102
Views: 6108

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Thank you! I love how you take the time to share what is happening. The poster looks awesome, even if it is already revealing our group tendency to OCD ;-) Have a marvelous time at GDS 2018, wish I could be there to meet you. The fluid optimizations are clearly already showing worthwhile improvement...
by Amarula
Fri Nov 30, 2018 4:01 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 64
Views: 3969

Re: Choosing train and track sizes

First of all, thank you all but specially zOldBulldog and evopwr for sharing your ideas and blueprints! I had been following another thread from zOldBulldog on vanilla train strategies and started playing with the pyramid idea from Malandark (now on its fourth try), and was thinking of sharing some ...
by Amarula
Mon Nov 19, 2018 12:58 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 12929

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Looking at all this "chaotic" belt movement gives me motion sickness :cry: I am so sorry to hear that the new belt graphics movement triggers motion sickness for you. I know another person who suffers from motion sickness triggered by graphics in another game, and it is really awful. Hopefully it w...
by Amarula
Sat Nov 10, 2018 1:04 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 7955

Re: Friday Facts #268 - The modern Biter

Uh oh. Guys? Factorio planet already has an in-game file. It was found by modders who looked at the game code. The planet is called Nauvis which literally means 'New'. Thanks Tomik, I believe you win the prize for being the first one to point this out. Something like "Oreo". You add the factory. Oh...
by Amarula
Fri Nov 09, 2018 7:21 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 7955

Re: Friday Facts #268 - The modern Biter

Albert, Ernestas wrote: the Factorio planet
Hctib wrote:
Fri Nov 09, 2018 7:11 pm
on Biter's planet.
Hmm I think the Factorio planet needs a proper name: Factorium? Factination? Factinogo?
None of these seem quite right, I'll be interested to see what creative ideas the community generates :D
by Amarula
Mon Nov 05, 2018 12:59 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 438
Views: 103284

Re: Thank you (Make the dev-team happy today!)

It seems this is a good time to send a little more love to the development team: thank you so much for what you do! Thank you for all the (thousands of) hours of fun exploring, researching and building! Thank you for caring so much about players like me that you spend your days building toys for me ...
by Amarula
Sat Oct 27, 2018 3:53 pm
Forum: Gameplay Help
Topic: Train Signals: How to stop rear-endings?
Replies: 6
Views: 275

Re: Train Signals: How to stop rear-endings?

I am also struggling to learn and use train signals, so please do not think I am an expert! But I will try to explain what I do in your situation: Signals divide the tracks into segments. Each segment can only have one train, and the signal prevents the next train from entering the segment until the...
by Amarula
Fri Oct 19, 2018 4:13 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 115
Views: 7967

Re: Friday Facts #265 - Nomenclature & Steam networking

Yes to more consistent terminology!
Yes, being able to host MP via Steam is something I will use.
Thank you again for all the hard work and progress!
DanGio wrote:
Fri Oct 19, 2018 2:37 pm
Before I do anything stupid, can I edit my answers after submitting?
And yes DanGio, you can edit your post if needed.
by Amarula
Tue Oct 09, 2018 5:37 pm
Forum: Combinator Creations
Topic: Bulldog: Automatic Power Manager for factory lines
Replies: 1
Views: 338

Re: Bulldog: Automatic Power Manager for factory lines

Thanks for sharing the design! The part I find most difficult is not having multiple paths into the factory line. I always tell myself "leave more room!" And I always find myself running out of space and trying to squish in one more little thing and suddenly everything that was nicely isolated now h...
by Amarula
Tue Oct 09, 2018 1:03 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 7048

Re: Friday Facts #263 - Trains in blueprints

I can appreciate that some may find it frustrating to wait for upcoming enhancements. However the devs always have to walk a line between pushing out new stuff and keeping up the quality. I for one am happy for the dev team to take as much time as they need so the game doesn't break as soon as somet...

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