Search found 419 matches

by Amarula
Tue May 10, 2022 2:27 pm
Forum: Modding discussion
Topic: Browser-based mod settings editor
Replies: 6
Views: 180

Re: Browser-based mod settings editor

Oh that is just what the doctor ordered! You rock!
by Amarula
Mon May 09, 2022 3:48 pm
Forum: Modding discussion
Topic: Browser-based mod settings editor
Replies: 6
Views: 180

Re: Browser-based mod settings editor

costas_md wrote:
Mon May 09, 2022 8:33 am
I'm working on an improvement: the ability to upload mod-list.json and the ability to manually select which mods you're interested in, so that you can hide irrelevant mods that happen to have the same settings as the big ones.
That is going to be very helpful, thank you!
by Amarula
Sun May 08, 2022 2:15 pm
Forum: Modding discussion
Topic: Browser-based mod settings editor
Replies: 6
Views: 180

Re: Browser-based mod settings editor

This looks pretty cool. I just dropped in my current mod settings to see. I am using IR (Industrial Revolution) and Production Monitor. I have K2 installed but not enabled. My only comment is more for mod authors than you: I can at least recognize K2 Turrets and Krastorio Translations, but one of th...
by Amarula
Sun May 08, 2022 1:55 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1516
Views: 294714

Re: Simple Questions and Short Answers

brunzenstein wrote:
Sat May 07, 2022 7:01 pm
How to reset the green hooks to unread in the Tips & Tricks?
There is a console command /reset-tips. It will not disable achievements. Oh and the console display can be toggled with the / (slash) or ~ (tilde) keys.
by Amarula
Fri Apr 29, 2022 2:00 pm
Forum: Ideas and Suggestions
Topic: Make the laser turret max consumption show the most it can consume
Replies: 31
Views: 607

Re: Make the laser turret max consumption show the most it can consume

I checked and the same applies to roboports. The tooltip states max consumption is 4.05MW, but when you place it and it starts charging, the draw is 5MW. This is much less of a concern as it only happens once when the roboport is placed, but it is still an inconsistency.
by Amarula
Sat Apr 23, 2022 2:12 pm
Forum: Combinator Creations
Topic: Five-in-a-row game, with deep-learning AI
Replies: 18
Views: 1423

Re: Five-in-a-row game, with deep-learning AI

Very Cool!
Have you thought about writing up an article in a more depth for Alt-F4? I would love to read that...
by Amarula
Sat Apr 02, 2022 2:25 pm
Forum: Ideas and Suggestions
Topic: Vehicle fuel gauge
Replies: 5
Views: 334

Re: [1.1.53] Vehicle fuel gauge

+1
by Amarula
Fri Apr 01, 2022 2:30 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 60
Views: 22258

Re: Friday Facts #369 - To the moon

Happy to see that you are listening to the marketing gurus, all it needs is a (dead) foreign prince :lol:
Well done Wube, well done indeed :D
by Amarula
Thu Mar 24, 2022 6:33 pm
Forum: Implemented Suggestions
Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
Replies: 15
Views: 1437

Re: Highlight trains going to the selected train stop

ssilk wrote:
Thu Mar 24, 2022 4:06 am
moved to similar topic
Thank you for all the work you do, the incredible attention to detail, to keep the forums if not tidy at least as tidy as possible. Thank you!
by Amarula
Tue Mar 15, 2022 1:40 pm
Forum: General discussion
Topic: How often do you redesign/redo your factories?
Replies: 5
Views: 716

Re: How often do you redesign/redo your factories?

I am pretty happy with my mall zone, with sectors for everything (and I do mean everything from iron plates to nuclear reactors) except science packs. How to measure a mall zone? Mine can sustain 20 PM3PM (productivity module three per minute) quite comfortably... I have a reconstruction zone, with ...
by Amarula
Sun Mar 13, 2022 3:26 pm
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 1225

Re: What starting settings does everyone use?

Research queue on always. Rich resources, except I turn down uranium, a little goes a long way. Turn down trees and water, I already live in a swamp thank you very much. No cliffs. No pollution - no biter attacks until I attack them, and I can still get all the achievements. I would love the ability...
by Amarula
Tue Feb 22, 2022 3:41 pm
Forum: Won't implement
Topic: Add event "production complete"
Replies: 2
Views: 272

Re: Add event "production complete"

I would be quite concerned about the overhead cost, in large bases there would be thousands of machines sending notifications every tick. Having a tick box to say I want this machine to send a notification would be almost as bad, they would all have to check if they should be sending notifications. ...
by Amarula
Sat Feb 05, 2022 3:17 pm
Forum: Gameplay Help
Topic: fuel per unit for trains
Replies: 8
Views: 593

Re: fuel per unit for trains

Vanilla does not give you access to locomotive fuel states, but there are mods that do, such as this one from klonan:
https://mods.factorio.com/mod/Train_Control_Signals
by Amarula
Fri Dec 31, 2021 4:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pasta con Amarula
Replies: 4
Views: 719

Re: Pasta con Amarula

I love my artillery trains, using spidey for train defense. So satisfying when the last vestige of red is gone from the map.
The final plate of Pasta con Amarula:
Pasta con Amarula finished plate.png
Pasta con Amarula finished plate.png (265.67 KiB) Viewed 715 times
by Amarula
Fri Dec 31, 2021 3:59 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pasta con Amarula
Replies: 4
Views: 719

Re: Pasta con Amarula

Expansion overview - somehow it was easier making spaghetti with train tracks :lol:
Pasta con Amarula Dec 16.png
Pasta con Amarula Dec 16.png (412.03 KiB) Viewed 718 times
by Amarula
Fri Dec 31, 2021 3:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pasta con Amarula
Replies: 4
Views: 719

Re: Pasta con Amarula

First rocket launch:
Pasta Primo Launch.png
Pasta Primo Launch.png (524.96 KiB) Viewed 718 times
by Amarula
Fri Dec 31, 2021 3:56 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pasta con Amarula
Replies: 4
Views: 719

Pasta con Amarula

My normal play style is very structured, neat rows, blocks squared off nice and tidy, lots of straight lines. This year I decided to do a spaghetti challenge, no straight lines, lots of unnecessary turns, everything squished together just because... Looking back, I see straight lines everywhere :D D...
by Amarula
Thu Dec 23, 2021 3:10 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13691

Re: Version 1.1.50

I have to agree, fish are important!

My low-tech solution: drop a solar panel next to a lake, to power an inserter, which fishes fishes out of the lake and into a wooden box, which I call my cooler, to preserve my catch. Need more fish faster? Place more inserters...

Happy fishing!
by Amarula
Wed Dec 22, 2021 3:03 pm
Forum: Ideas and Suggestions
Topic: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 9
Views: 1161

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

Nice discussion:) Yes really good discussion... I encountered this soft deadlock the very first time I tried out the then brand-new train limits. I renamed one of my iron outposts to Iron+, one of my iron customers to Iron-, and set one train to the new route. That worked as expected, so I updated ...
by Amarula
Sat Dec 04, 2021 2:19 pm
Forum: Gameplay Help
Topic: Science packs help (setup)
Replies: 4
Views: 783

Re: Science packs help (setup)

Like the rest of the factory, the number of labs must grow! A red science pack takes 5 seconds to make; a good amount of early research takes 30 seconds to consume a pack, where later the research starts taking 60 seconds per pack. So one factory can support 6 to 12 labs. Of course the other packs t...

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