Search found 182 matches

by Amarula
Fri Nov 15, 2019 4:48 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 33
Views: 2302

Re: Friday Facts #321 - Countdown

Christmas is coming! :lol:

Welcome Ian and Allaizn!
by Amarula
Fri Nov 08, 2019 3:43 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 159
Views: 10849

Re: Friday Facts #320 - Color correction

The changes look fabulous! Really looking forward to seeing the light!
by Amarula
Tue Nov 05, 2019 3:16 pm
Forum: Ideas and Suggestions
Topic: Change Time Intervals on graphs
Replies: 2
Views: 97

Re: Change Time Intervals on graphs

Agree... the entire graph is due for some love viewtopic.php?f=6&t=70124
by Amarula
Tue Oct 29, 2019 5:01 pm
Forum: Ideas and Suggestions
Topic: Inserters with ghost wires
Replies: 4
Views: 110

Re: Inserters with ghost wires

Cribbit wrote:
Tue Oct 29, 2019 4:41 pm
It would also be nice to be able to see the current values on a wired item, rather than having to always go thru a power pole.
Oh yes this please! Show the circuit network values when hovering over any item connected to a circuit network, or with a ghost connecting it to a circuit network.
by Amarula
Sat Oct 26, 2019 2:02 pm
Forum: Ideas and Suggestions
Topic: [0.17] Link Production and Consumption scaling graphs
Replies: 3
Views: 148

Re: Option/button to display production/consumption graphs at same scale

This would be nice; as previously suggested viewtopic.php?f=6&t=58578 the entire production GUI deserves some love!
by Amarula
Fri Oct 25, 2019 3:33 pm
Forum: Gameplay Help
Topic: Help with train in station
Replies: 5
Views: 230

Re: Help with train in station

Hi cecik, a couple of questions: I see the red wires from the circuit network, but it isn't clear what they are reading. Are they connected to all the copper chests? If they aren't connected, the amount of copper on the circuit network will be zero. This could result in the condition copper <= 1500 ...
by Amarula
Fri Oct 25, 2019 3:19 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 116
Views: 9378

Re: Friday Facts #318 - New Tooltips

I love reading the FFF every week! Thank you again for taking the time to share with the community. New tool tips squeee looking good! Second the comments about standard terminology and capitalization, and having the ability to scroll down to see all the tool tip. Robot optimizations squeee! Just ta...
by Amarula
Thu Oct 10, 2019 1:43 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 131137

Re: Thank you (Make the dev-team happy today!)

Counting down to Canadian Thanksgiving this weekend and among my many blessings: thank you to the kovarex, slpwnd, glex, twinsen, posila, oxyd, rseding, v453000, klonan, jitka, ernestas, wheybags, dominik, abregado, sanqui, zopa, and all the other team members for this amazing game, and the hours of...
by Amarula
Thu Oct 10, 2019 1:21 pm
Forum: Ideas and Suggestions
Topic: Update mods when you update the game
Replies: 10
Views: 305

Re: Update mods when you update the game

+1
It just makes so much sense to check for updates (including mods and settings) before you start the game, instead of having to do a restart (or more than one restart).
by Amarula
Tue Oct 08, 2019 1:24 pm
Forum: General discussion
Topic: Hello from a new player!
Replies: 5
Views: 330

Re: Hello from a new player!

Hi KAL 9000 and welcome! My original style of play back when I first met and fell in love with factorio: Build stuff! Oh running out of iron plates (or copper or whatever you get the idea)... Go add a couple of furnaces smelting more iron plates. Problem fixed. Run back to new stuff. Hey how come I ...
by Amarula
Sun Sep 15, 2019 2:43 pm
Forum: Ideas and Suggestions
Topic: Better train management.
Replies: 5
Views: 197

Re: Better train management.

Yep many thanks to Xterminator and KatherineOfSky for all the ideas they have shared. I am very thankful for the entire community reaching out to share ideas and paying it forward when they see someone else looking for better ways of playing this wonderful game we all love!
by Amarula
Sat Sep 14, 2019 2:12 pm
Forum: Ideas and Suggestions
Topic: Better train management.
Replies: 5
Views: 197

Re: Better train management.

You are most welcome. I want to be clear, I can't take credit for the idea.
Thank you again to @Zavian who shared the inspiration for this idea...
Zavian wrote:
Fri Oct 26, 2018 3:08 pm
by Amarula
Fri Sep 13, 2019 1:45 pm
Forum: Ideas and Suggestions
Topic: Better train management.
Replies: 5
Views: 197

Re: Better train management.

Here is what I am using to quickly summon trains containing construction materials: 1. Each construction train has its own home base where it loads up with materials, called for instance Acme Home. The criteria for leaving this home station includes inactivity (so I can see if it is finished reloadi...
by Amarula
Thu Sep 12, 2019 2:03 pm
Forum: Ideas and Suggestions
Topic: Train Visualization - Make last train wagon in line distinguishable
Replies: 10
Views: 363

Re: Train Visualization - Make last train wagon in line distinguishable

I would like to see both a number and the visually distinct display for the last car. Both are useful.
by Amarula
Sun Sep 08, 2019 10:17 pm
Forum: Combinator Creations
Topic: Auto-start nuclear fuel loading
Replies: 4
Views: 609

Auto-start nuclear fuel loading

Objectives: Automatically start loading fuel on new construction, or when fuel is restored after a fuel outage. Only load one fuel cell at a time. Only load fuel when needed, that is when steam is low. Last week I accidentally ran out of nuclear fuel cells (its a long story). It was such a pain goin...
by Amarula
Fri Aug 23, 2019 3:39 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21680

Re: Friday Facts #309 - Controversial opinions

Another awesome FFF! I love that you are throwing out ideas to generate discussion. Inserters: I would like to see more progression in inserters (and belts and assembly machines...), such that the earliest versions are less predictable. So yes your burner inserters sometimes turn the wrong way and f...
by Amarula
Tue Aug 20, 2019 3:21 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 131137

Re: Thank you (Make the dev-team happy today!)

Thank you all again for making this amazing game. Special shout out today to Bilka and everyone who contributes to the wiki, my essential go-to resource for planning my factory.
by Amarula
Tue Aug 06, 2019 3:28 pm
Forum: Ideas and Suggestions
Topic: Option: disable auto-connect for a power pole
Replies: 2
Views: 118

Option: disable auto-connect for a power pole

TL;DR Add the option to mark a given power pole to only allow manual power connections. What ? Provide an option to disable automatic connections to other power poles. The option would be enabled by default, producing the current behavior so when a new pole is placed, it would be able to connect to...

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