Search found 589 matches
- Fri Mar 28, 2025 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Search with the words out of order
- Replies: 3
- Views: 104
Re: Search with the words out of order
There are cases where this would be very handy. There are also cases (thinking of modded games here) where you want only and exactly what you typed. Maybe a toggle for exact match?
- Thu Mar 27, 2025 2:10 pm
- Forum: Gameplay Help
- Topic: How to deal with space platforms that get hit very rarely?
- Replies: 7
- Views: 401
Re: How to deal with space platforms that get hit very rarely?
In addition to these other good ideas for figuring out what went wrong and how to prevent it, I (being a belt and suspenders kind of person) prepare for things to go wrong anyway. A stack of repair packs is cheap enough to keep on hand. On my big ships where I am making copper anyway I include ...
- Thu Mar 27, 2025 1:58 pm
- Forum: Gameplay Help
- Topic: Do you plan the whole factory from the start?
- Replies: 9
- Views: 309
Re: Do you plan the whole factory from the start?
Not a detailed design at the start, but the big picture - I use map tags to show the plan power is going to go over here, research labs down here, starter base planned to transition to mall here in the middle. And I love trains so I know I am going to be moving to trains as soon as I can, so my ...
- Wed Mar 26, 2025 12:52 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 430
Re: Planet remote view is all black
You get the big miners on Vulcanus.J-H wrote: Wed Mar 26, 2025 12:20 pm I found it helpful to bring along some big miners, since they use up the resources half as fast.
- Tue Mar 25, 2025 3:42 pm
- Forum: Combinator Creations
- Topic: Resource Deficit Management System
- Replies: 2
- Views: 242
Re: Resource Deficit Management System
Yes now that we have the radar network it is much more feasible to implement a base wide system.
I am not so much interested in the blueprints - at least not yet ;) but I would be interested to see a bit of an example such as balancing say iron between red science, ammo for defences, and inserters ...
I am not so much interested in the blueprints - at least not yet ;) but I would be interested to see a bit of an example such as balancing say iron between red science, ammo for defences, and inserters ...
- Tue Mar 25, 2025 3:09 pm
- Forum: Not a bug
- Topic: [2.0.42] Platform ignores time passed wait condition
- Replies: 1
- Views: 176
[2.0.42] Platform ignores time passed wait condition
What happened?
I updated my platform schedule to drop carbon on Vulcanus for up to 5 seconds (out of carbon OR 5 seconds passed), then move to the next item in the schedule where I did NOT drop anything to Vulcanus.
When the platform arrived at Vulcanus it stayed in the unloading stop I think until ...
I updated my platform schedule to drop carbon on Vulcanus for up to 5 seconds (out of carbon OR 5 seconds passed), then move to the next item in the schedule where I did NOT drop anything to Vulcanus.
When the platform arrived at Vulcanus it stayed in the unloading stop I think until ...
- Sat Mar 22, 2025 5:45 pm
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 4
- Views: 247
Re: End game research for promethium. Techs to boost all planets resources
Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...
What would you use this for?
Logistics? Between planets?
So in the ...
- Sat Mar 22, 2025 2:54 pm
- Forum: General discussion
- Topic: Lucky #7
- Replies: 2
- Views: 302
Re: Lucky #7
Shhhh! Don't tell anyone! I got five more yesterday...
- Sat Mar 22, 2025 2:45 pm
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 4
- Views: 247
Re: End game research for promethium. Techs to boost all planets resources
Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...
- Wed Mar 19, 2025 6:03 pm
- Forum: General discussion
- Topic: Lucky #7
- Replies: 2
- Views: 302
Lucky #7
I have a little fish farm going for legendary fish. Since I started it after Christmas I had managed to get 8 legendary fish, enough for trout a la creme and eventually my legendary spidertron. Today is my lucky day I have been playing for a couple of hours and wow! Seven in one morning Holy Fish ...
- Sun Mar 16, 2025 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.41] Screenshot taken with /screenshot command doesn't show display panel text
- Replies: 2
- Views: 713
Re: [boskid][2.0.41] Screenshot taken with /screenshot command doesn't show display panel text
You (and the entire Dev team) are incredible! So amazing how fast you respond to and fix issues. Thank you!
- Sun Mar 16, 2025 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Show radar coverage in map view
- Replies: 19
- Views: 2777
- Sun Mar 16, 2025 1:31 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Additional Inserter filtering options for freshness.
- Replies: 1
- Views: 149
Re: [Space Age] Additional Inserter filtering options for freshness.
+1 That would make for some interesting contraptions! I like it!
- Sun Mar 16, 2025 1:27 pm
- Forum: Ideas and Suggestions
- Topic: How about adding recycler 2?
- Replies: 7
- Views: 325
Re: How about adding recycler 2?
Thinking about assemblers, yes from assembler 1 to assembler 2 you get a higher crafting speed, but you also get the ability to incorporate fluids into recipes. How about a recycler 2 that can return fluids?! Secondly, I am not sure about getting less than 25% back... how about a recycler 3 that is ...
- Fri Mar 14, 2025 1:07 pm
- Forum: Gameplay Help
- Topic: Deadlock. Why?
- Replies: 5
- Views: 486
Re: Deadlock. Why?
Hi anprs welcome to the forums!
If you hold a train signal in your hand in game, the tracks are coloured so each block is a different colour from adjacent blocks. This is really helpful when you are trying to figure out which blocks are occupied by a train, and hence blocking other trains. If you do ...
If you hold a train signal in your hand in game, the tracks are coloured so each block is a different colour from adjacent blocks. This is really helpful when you are trying to figure out which blocks are occupied by a train, and hence blocking other trains. If you do ...
- Sun Mar 09, 2025 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Signal to reverse inserter
- Replies: 1
- Views: 147
Re: Signal to reverse inserter
Oh you could make some nice teeny compact contraptions if you could automatically rotate the inserter! I like it!
- Mon Mar 03, 2025 2:11 pm
- Forum: Gameplay Help
- Topic: Trains waiting in queues for a long time reducing througput
- Replies: 5
- Views: 400
Re: Trains waiting in queues for a long time reducing througput
There has been a lot of research done on intersection design ( https://forums.factorio.com/viewtopic.php?t=100614 . I use roundabouts like you have, but they are not the greatest for throughput. The bigger issue is congestion. It looks like every train in your network is trying to go to one little ...
- Sat Mar 01, 2025 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
- Replies: 5
- Views: 2204
Re: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
Thank you!Rseding91 wrote: Sat Mar 01, 2025 3:02 pm it won't auto-request items for entities which are not yet buildable.
- Sat Mar 01, 2025 6:49 pm
- Forum: Tools
- Topic: Galaxy: find your star
- Replies: 5
- Views: 1283
Re: Galaxy: find your star
The Galaxy must grow!luc wrote: Sat Mar 01, 2025 5:20 pm If you have a good name for that page, btw, I'd be interested to hear it! The current title, "Factorio galaxy over time", is such a mouthful ^^
- Tue Feb 25, 2025 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Train overview should have an interrupt tab
- Replies: 3
- Views: 315
Re: Train overview should have an interrupt tab
+1 Brilliant!