Search found 625 matches
- Sat Aug 09, 2025 1:17 pm
- Forum: Gameplay Help
- Topic: Trouble Balancing Power Production and Consumption in Late Game
- Replies: 4
- Views: 251
Re: Trouble Balancing Power Production and Consumption in Late Game
As an alternative to building enough nuclear to power your entire factory, it is possible to set your labs to "sleep" overnight, thus not requiring the rest of your factory to work when your solar panels are sleeping. Given a small solar panel/accumulator set up on its own power network to detect ...
- Tue Aug 05, 2025 12:50 pm
- Forum: Show your Creations
- Topic: Express Delivery
- Replies: 1
- Views: 286
Re: Express Delivery
This deserves a new achievement category, how close can you get to finishing a timed achievement exactly on time. 39:59:55 Wow!
- Mon Aug 04, 2025 1:08 pm
- Forum: Gameplay Help
- Topic: How does pentapod egg production spoilage work exactly?
- Replies: 4
- Views: 334
Re: How does pentapod egg production spoilage work exactly?
Interesting! I have not tried this so I don't have answers but I do have more questions.
What happens if you leave the craft starved of nutrients for fuel for the full 15 minutes? Does the egg spoil into a baby pentapod?
What happens if you cancel the crafting by changing the recipe in the ...
What happens if you leave the craft starved of nutrients for fuel for the full 15 minutes? Does the egg spoil into a baby pentapod?
What happens if you cancel the crafting by changing the recipe in the ...
- Sat Aug 02, 2025 12:50 pm
- Forum: Modding discussion
- Topic: nevermind -- Any desire or need for a new guide?
- Replies: 4
- Views: 284
Re: Any desire or need for a new guide?
The attention to detail, the thoughtful approach to the work, the obvious care and support for users... It sounds like you would be a good fit working for Wube!
I tend not to watch videos for exactly the reason you mentioned. It is hard to craft a good video but it sounds like you have clear goals ...
I tend not to watch videos for exactly the reason you mentioned. It is hard to craft a good video but it sounds like you have clear goals ...
- Mon Jul 21, 2025 11:43 am
- Forum: Ideas and Suggestions
- Topic: Toggle Individual Items in Logistics Group
- Replies: 6
- Views: 329
Re: Toggle Individual Items in Logistics Group
Maybe add support for dragging items across logistics groups?
I also had this issue switching between normal and legendary sciences. My problem could be solved with an "active science" group and an "inactive science" group and dragging items across them.
So many times I have wanted to do this!
- Sat Jul 12, 2025 1:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2018
- Views: 802543
Re: Simple Questions and Short Answers
https://wiki.factorio.com/Stone_brick "Stone paths are placed using Left mouse button and can be removed by using Right mouse button while holding any kind of path. "
- Wed Jul 02, 2025 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 24
- Views: 10520
Re: Set requests for space platform hub via circuit signals
Being able to set requests via circuit conditions would be very cool, but what about a different paradigm? You can set the schedule to tell the platform to unload to a planet or not. What if you could have a setting in the schedule to tell the platform whether or not it could request from the planet ...
- Mon Jun 23, 2025 1:22 pm
- Forum: Gameplay Help
- Topic: Wired Parking lot and train pathing
- Replies: 5
- Views: 597
Re: Wired Parking lot and train pathing
Glad you got your stacker working!
I set up my stackers so each lane has its own train stop with a train limit of one. That way I don't have to adjust any other limits when I add a stacker, and I can add in a new stacker block whenever and wherever. I also use separate stackers for full and empty ...
I set up my stackers so each lane has its own train stop with a train limit of one. That way I don't have to adjust any other limits when I add a stacker, and I can add in a new stacker block whenever and wherever. I also use separate stackers for full and empty ...
- Sun Jun 22, 2025 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 22
- Views: 3430
Re: Train condition progress should look clearer when at 100%
just capping the progress bar to 95% or such until the value is at 100%.
Nice simple way to make it clear that the condition is not met!
Showing the actual percentage isn't as good as the extra information now in the combinators, i.e. the actual value being compared against the target. Of ...
- Thu Jun 19, 2025 2:38 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 7297
Re: Version 2.0.56
Update failed:
Correction: update succeeded, but I can't launch the game. Clicking OK exits the game.- Sun Jun 15, 2025 2:42 pm
- Forum: Gameplay Help
- Topic: Train Stop Bug
- Replies: 2
- Views: 366
Re: Train Stop Bug
In map view the train stops will show red for disabled. It would be really nice if they showed a colour other than blue if the limit is set to zero. It would also be nice if there was a distinct colour for stops that have more trains than allowed like 3 trains present even though the limit has been ...
- Sun Jun 15, 2025 2:39 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 932
Re: [2.0.55] occasional keyboard stops responding or delayed response
I turned off clouds and shadows etc brought my FPS back up to 60... plus makes it easier to see what is going on in my Gleba base. Thank you again!
- Sat Jun 14, 2025 2:31 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 932
Re: [2.0.55] occasional keyboard stops responding or delayed response
Thanks for the suggestions. My FPS was only 35! I dropped the sprite quality to Medium and that brought FPS up to 45...
- Fri Jun 13, 2025 5:33 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 932
[2.0.55] occasional keyboard stops responding or delayed response
1. What did I do?
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
- Fri Jun 13, 2025 3:57 pm
- Forum: Show your Creations
- Topic: Blocks for fish-based Gleba
- Replies: 2
- Views: 675
Re: Blocks for fish-based Gleba
What a creative idea!
- Fri Jun 06, 2025 1:49 pm
- Forum: This Forum
- Topic: Enabled syntax highlighting extension
- Replies: 1
- Views: 985
Re: Enabled syntax highlighting plugin
Thank you! Not perfect but a good step in the right direction. Much appreciated.
- Mon Jun 02, 2025 11:50 am
- Forum: Ideas and Suggestions
- Topic: Heat Pipe Network in Remote View
- Replies: 2
- Views: 398
- Thu May 29, 2025 12:56 pm
- Forum: General discussion
- Topic: How do you guys usually find new mods or stuff like what you already use?
- Replies: 2
- Views: 923
Re: How do you guys usually find new mods or stuff like what you already use?
Welcome to the forums!
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
- Tue May 20, 2025 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Voice alarms
- Replies: 1
- Views: 386
Voice alarms
TL;DR
Ability for the programmable speaker to read messages not just blare alarms.
What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
Ability for the programmable speaker to read messages not just blare alarms.
What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
- Thu May 08, 2025 12:31 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 6268
Re: The quality system needs a redesign
I'm increasingly considering just disabling the "quality" expansion in my next playthrough
Side note: the recycler is part of the quality mod, so the Space Age mod requires it (in order to deal with Fulgora). Playing without quality means remembering not to research the very first quality ...