Search found 718 matches

by Amarula
Tue Oct 06, 2026 2:05 pm
Forum: Off topic
Topic: Show your pet!
Replies: 8
Views: 578

Re: Show your pet!

Meet Desdemona! :D
Friendly neighbour check up.png
Friendly neighbour check up.png (439.69 KiB) Viewed 440 times
by Amarula
Tue Sep 29, 2026 12:27 pm
Forum: Ideas and Suggestions
Topic: Allow Space Platform Signal Requests to Specify a Source or Priority (Factorio 2.1)
Replies: 6
Views: 585

Re: Allow Space Platform Signal Requests to Specify a Source or Priority (Factorio 2.1)

xiutanke wrote: Tue Sep 29, 2026 8:27 am at the end of the day, Factorio players just love creating their own problems and then solving them.
And we love Factorio for giving us so many tools to do both of these things! <3
by Amarula
Tue Sep 29, 2026 12:24 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 6
Views: 1032

Re: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo

boskid wrote: Tue Sep 29, 2026 10:38 am the heating mechanics tips skip trigger require travel to aquilo
Thank you!
by Amarula
Fri Sep 18, 2026 1:21 pm
Forum: Ideas and Suggestions
Topic: More variety in death messages
Replies: 2
Views: 297

Re: More variety in death messages

Oh you could have so much fun with this! Hmm perhaps the place for a mod?
by Amarula
Tue Sep 15, 2026 2:42 pm
Forum: Not a bug
Topic: [2.0.73] Changing train group name causes memory loss in trains
Replies: 5
Views: 945

Re: [2.0.73] Changing train group name causes memory loss in trains

So would it work to have an interrupt that says if I have cargo and if I am at the station to unload that cargo, then unload that cargo?
by Amarula
Fri Sep 11, 2026 6:39 pm
Forum: Ideas and Suggestions
Topic: Allow player to transfer between space platforms
Replies: 9
Views: 1418

Re: Allow player to transfer between space platforms

+1 Right next to the current 'drop to planet' button, lots of room for a 'travel to platform' button.
by Amarula
Wed Sep 09, 2026 2:11 pm
Forum: Gameplay Help
Topic: Unable to pilot tank remotely
Replies: 2
Views: 573

Re: Unable to pilot tank remotely

Just checked and my tank is working normally when I say drive remotely. Are you using mods?
by Amarula
Sun Sep 06, 2026 2:52 pm
Forum: Ideas and Suggestions
Topic: Space platform requests set by circuits should not default to "All"
Replies: 12
Views: 1834

Re: Space platform requests set by circuits should not default to "All"

A space platform is 'smart' enough not to export items to a planet where it is importing that item from that planet, even if the import is zero. What if landing pads and rocket silos on a surface got the same smarts? So if a landing pad is requesting an item, even if it is zero of that item, none of ...
by Amarula
Sun Aug 16, 2026 1:39 pm
Forum: Ideas and Suggestions
Topic: Spoilage percentage filtration
Replies: 24
Views: 19567

Re: Spoilage percentage filtration

I really like the idea of treating freshness like quality, allowing it to be filtered or selected anywhere you can filter or select items.
by Amarula
Sun Aug 16, 2026 1:33 pm
Forum: Gameplay Help
Topic: What is use for two slots on the right in heating tower?
Replies: 2
Views: 758

Re: What is use for two slots on the right in heating tower?

It may be for mods where fuel may have a by product, for example in Nullius a hydrogen fuel cell produces a water cartridge when it is used up.
by Amarula
Fri Jul 31, 2026 1:54 pm
Forum: Ideas and Suggestions
Topic: Circuit control radar channels
Replies: 1
Views: 346

Circuit control radar channels

TL;DR
The ability to use the circuit network to control the mode of operation, and for universal mode, the channel that a radar is using to send and receive information.


What?
Using the circuit network to control the radar channel to allow a single radar to scan multiple channels.

Why ...
by Amarula
Fri Jul 31, 2026 1:40 pm
Forum: Combinator Creations
Topic: Complete automatic space logistics with local item management
Replies: 1
Views: 1188

Re: Complete automatic space logistics with local item management

Sweet! I had started looking at one radar channel per planet/platform, and concluded that would only work if you could use the circuit network to set the radar channel. Using bitmaps to identify the planet, and making all the platforms interchangeable... genius as usual! Thanks for sharing
by Amarula
Sat Jul 25, 2026 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 6
Views: 1032

Re: [2.1.12] minor issue tips and tricks for Fulgora shows heating mechanics for Aquilo

The only other thing I can think that might be related, I do have nuclear power researched so I do have heat pipes.
by Amarula
Fri Jul 24, 2026 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 6
Views: 1032

Re: [2.1.12] minor issue tips and tricks for Fulgora shows heating mechanics for Aquilo

When I look at the tech tree, it says I have to research Gleba to unlock the heating tower, and I haven't done that yet ;)
Screenshot from 2026-07-24 18-10-22.png
Screenshot from 2026-07-24 18-10-22.png (257.14 KiB) Viewed 939 times
The only planet research I have done is Fulgora.
Screenshot from 2026-07-24 18-10-22.png
Screenshot from 2026-07-24 18-10-22.png (257.14 KiB) Viewed 939 times
by Amarula
Fri Jul 24, 2026 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 6
Views: 1032

[2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo

1. What did you do?
Finished first planetary research, for Fulgora. Clicked on tips and tricks Fulgora briefing.

2. What happened?
Subtopic for heating showed up, with Aquilo mechanics... it showed Aquilo with frozen buildings but did not mention Aquilo.

3. What did you expect to happen instead ...
by Amarula
Tue Jul 21, 2026 1:57 pm
Forum: Ideas and Suggestions
Topic: [2.1] Ability to stop research using the new lab circuit control
Replies: 1
Views: 420

[2.1] Ability to stop research using the new lab circuit control

TL;DR
An option in the set research queue to stop research (remove the tech from the queue) based on a given condition.


What?
Currently, if you set research, that research continues if you turn off setting the research via the lab, and it also continues if it is the last option in the list ...
by Amarula
Fri Jul 17, 2026 2:45 pm
Forum: Combinator Creations
Topic: Clamp value with single combinator
Replies: 6
Views: 1981

Re: Clamp value with single combinator

Thank you Tertius for sharing another great combinator. I keep an eye out for your creations, they are the best inspiration for my own contraptions.
I guess it is time for a whole new combinator cookbook taking advantage of the new ELSE feature!
by Amarula
Wed Jul 15, 2026 1:13 pm
Forum: Ideas and Suggestions
Topic: [2.1] Clear "Auto request missing construction materials" in patforms after some time
Replies: 3
Views: 422

Re: [2.1] Clear "Auto request missing construction materials" in patforms after some time

+1
To me it would be logical to clear a construction request immediately on being satisfied. I ask for 200 foundation, they arrive, done, removed from request queue. If I make another construction request, it is a new request, not an update to the old one.
by Amarula
Wed Jul 01, 2026 1:29 pm
Forum: Implemented Suggestions
Topic: Asteroid damage should scale with ship speed
Replies: 8
Views: 1917

Re: Asteroid damage should scale with ship speed

I agree, it just seems more intuitive, the faster you go, the more damage you (should) take up to maximum damage.

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