Search found 699 matches
- Wed Jul 01, 2026 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 4
- Views: 513
Re: Asteroid damage should scale with ship speed
I agree, it just seems more intuitive, the faster you go, the more damage you (should) take up to maximum damage.
- Wed Jul 01, 2026 1:22 pm
- Forum: Not a bug
- Topic: [2.1.9] Space platforms can request non-items
- Replies: 4
- Views: 233
Re: [2.1.9] Space platforms can request non-items
It is a useful tool to be able to send messages from platform to silo without actually sending items. You could get around it by requesting unusual items that you were sure not to have in inventory but being able to use non-items is cleaner.
- Tue Jun 23, 2026 12:41 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 210
- Views: 124567
Re: Version 2.1.7
I decompressed it over 2.0.77. It failed to start: "Failed to load mods: __quality__/prototypes/recycling.lua:48: attempt to perform arithmetic on field 'default_icon_size' (a nil value)".
I'm on Linux. I think it's a leftover file causing trouble or something.
You can’t do that. You need to ...
- Tue Jun 23, 2026 12:35 pm
- Forum: Pending
- Topic: [2.1.7] Game does not start in steam on linux
- Replies: 9
- Views: 783
Re: [2.1.7] Game does not start in steam on linux
Did you uninstall the old version? apparently this is required...
- Sat Jun 13, 2026 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 870
Re: Add Train Interrupt Condition 'Not At Station'
Again apologies for my imprecise language.
We are agreed that once a train is en route, there is no need to distinguish between destination full or no path.
If the train is not en route, it is at a station, and for an interrupt to trigger it is trying to leave the station. At that point there are ...
We are agreed that once a train is en route, there is no need to distinguish between destination full or no path.
If the train is not en route, it is at a station, and for an interrupt to trigger it is trying to leave the station. At that point there are ...
- Fri Jun 12, 2026 1:41 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 870
Re: Add Train Interrupt Condition 'Not At Station'
Assuming we achieve a separate "Destination full while at station" condition, what is your proposed use for separate "Destination full while en route" and "No path while en route" conditions? I don't have a clear picture of why these should trigger different behaviors.
Sorry if I wasn't clear ...
- Thu Jun 11, 2026 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 870
Re: Add Train Interrupt Condition 'Not At Station'
"Station or path unavailable while en route": all no-path events and any destination-full events that occur while underway.
"Scheduled destination full": all destination full events that would otherwise result in a train sleeping at a station. Sleeping at a station is a special case, because ...
- Tue Jun 09, 2026 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 870
Re: Add Train Interrupt Condition 'Not At Station'
I do agree that Destination Full is not the same as No Path, and it would be useful to be able to treat them differently.
- Thu Jun 04, 2026 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Do not reset the train UI map settings (for icons) and save them instead.
- Replies: 2
- Views: 238
Re: Do not reset the train UI map settings (for icons) and save them instead.
Oh yes I have wanted this for a while! viewtopic.php?p=625399
- Sun May 31, 2026 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Left and Right Modifiers
- Replies: 1
- Views: 272
- Tue May 26, 2026 2:32 pm
- Forum: Ideas and Suggestions
- Topic: Temporary Stations = Manual train mode
- Replies: 47
- Views: 19758
Re: Temporary Stations = Manual train mode
While we are dreaming of things we would like to see... train groups are wonderful, you can set up in one place how you want a whole group of trains to behave. And with interrupts, you can set up interrupt conditions... and choose which interrupts you want for specific train groups.
So how about ...
So how about ...
- Mon May 18, 2026 3:11 pm
- Forum: Gameplay Help
- Topic: Trains—Backup interrupts only when leaving station with signal
- Replies: 4
- Views: 664
Re: Trains—Backup interrupts only when leaving station with signal
Delightful! Excuse me while I go add a Load Bearing Coconut to my train system 
- Sun May 17, 2026 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Have interrupts trigger on manual temporary stops
- Replies: 0
- Views: 214
Have interrupts trigger on manual temporary stops
TL;DR
When you insert a manual temporary stop in a train schedule, any interrupt that would trigger on leaving the current stop should trigger.
What?
When a train in automatic leaves a stop, it checks for any interrupts and applies them. The same should happen when the player forces the train ...
When you insert a manual temporary stop in a train schedule, any interrupt that would trigger on leaving the current stop should trigger.
What?
When a train in automatic leaves a stop, it checks for any interrupts and applies them. The same should happen when the player forces the train ...
- Fri May 15, 2026 3:47 pm
- Forum: Implemented mod requests
- Topic: Add a disable_connections flag to create_entity for rolling stock types to disable autoconnecting to other rolling stock
- Replies: 2
- Views: 352
Re: Add a disable_connections flag to create_entity for rolling stock types to disable autoconnecting to other rolling s
Would be great if this was an option when placing a blueprint of a train. First train works great, print down second following train and instead of two distinct trains I get one messed up joined train.
- Mon May 11, 2026 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Train stops should show trains that come via interrupt
- Replies: 0
- Views: 187
Train stops should show trains that come via interrupt
TL;DR
Train stops currently show trains that have that stop in their schedule. They should do the same, possibly in a separate tab, for trains that access that stop via an interrupt.
What?
When an interrupt triggers, it will insert a temporary stop for the target of the interrupt. If you ...
Train stops currently show trains that have that stop in their schedule. They should do the same, possibly in a separate tab, for trains that access that stop via an interrupt.
What?
When an interrupt triggers, it will insert a temporary stop for the target of the interrupt. If you ...
- Mon May 11, 2026 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Allow "Spent Fuel" conditions on Trains
- Replies: 3
- Views: 422
Re: Allow "Spent Fuel" conditions on Trains
I'm doing a Nullius run right now and I agree it would be nice to have something like this for trains. We can read all the contents of buildings including these kind of by products, why not trains?
As a work around maybe you could use inactivity?
As a work around maybe you could use inactivity?
- Sun May 03, 2026 3:11 pm
- Forum: Gameplay Help
- Topic: New combinator logic: Output any TRUE condition as 1
- Replies: 3
- Views: 480
Re: New combinator logic: Output any TRUE condition as 1
I put the actual signals on green, and the constants from the constant combinator on the red wire. Then I check the value on the green wire, is it what I want or not, and AND it with EACH on the red wire to select which signal to output as EACH. Note the constant values have to be distinct because ...
- Fri Apr 17, 2026 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Quality Priority
- Replies: 4
- Views: 1341
Re: Inserter Quality Priority
Sounds like a neat idea. I suspect it might be a hit to UPS - thinking of a common steel chest, 48 slots, potentially 48 different items of different qualities, so the chest has to be scanned every swing to determine which is the highest or lowest quality item. And how would you handle choosing the ...
- Sat Mar 28, 2026 1:16 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 42
- Views: 12748
Re: Gleba!
Ooh I have some tea-leaves you can useTertius wrote: Sat Mar 28, 2026 11:39 am I intend to publish a book titled "Steam Achievement Tea‑Leaf Reading" later this year.
Also, I would buy this book!
- Fri Mar 20, 2026 1:10 pm
- Forum: Ideas and Suggestions
- Topic: Being able to See what's blocked off in a chest
- Replies: 2
- Views: 535
Re: Being able to See what's blocked off in a chest
Yep we have been asking for this for a long time!
viewtopic.php?t=85453
viewtopic.php?t=85453