Search found 710 matches

by Amarula
Sun Aug 16, 2026 1:39 pm
Forum: Ideas and Suggestions
Topic: Spoilage percentage filtration
Replies: 23
Views: 18252

Re: Spoilage percentage filtration

I really like the idea of treating freshness like quality, allowing it to be filtered or selected anywhere you can filter or select items.
by Amarula
Sun Aug 16, 2026 1:33 pm
Forum: Gameplay Help
Topic: What is use for two slots on the right in heating tower?
Replies: 2
Views: 252

Re: What is use for two slots on the right in heating tower?

It may be for mods where fuel may have a by product, for example in Nullius a hydrogen fuel cell produces a water cartridge when it is used up.
by Amarula
Fri Jul 31, 2026 1:54 pm
Forum: Ideas and Suggestions
Topic: Circuit control radar channels
Replies: 1
Views: 227

Circuit control radar channels

TL;DR
The ability to use the circuit network to control the mode of operation, and for universal mode, the channel that a radar is using to send and receive information.


What?
Using the circuit network to control the radar channel to allow a single radar to scan multiple channels.

Why ...
by Amarula
Fri Jul 31, 2026 1:40 pm
Forum: Combinator Creations
Topic: Complete automatic space logistics with local item management
Replies: 1
Views: 447

Re: Complete automatic space logistics with local item management

Sweet! I had started looking at one radar channel per planet/platform, and concluded that would only work if you could use the circuit network to set the radar channel. Using bitmaps to identify the planet, and making all the platforms interchangeable... genius as usual! Thanks for sharing
by Amarula
Sat Jul 25, 2026 2:26 pm
Forum: Bug Reports
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 3
Views: 568

Re: [2.1.12] minor issue tips and tricks for Fulgora shows heating mechanics for Aquilo

The only other thing I can think that might be related, I do have nuclear power researched so I do have heat pipes.
by Amarula
Fri Jul 24, 2026 10:11 pm
Forum: Bug Reports
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 3
Views: 568

Re: [2.1.12] minor issue tips and tricks for Fulgora shows heating mechanics for Aquilo

When I look at the tech tree, it says I have to research Gleba to unlock the heating tower, and I haven't done that yet ;)
Screenshot from 2026-07-24 18-10-22.png
Screenshot from 2026-07-24 18-10-22.png (257.14 KiB) Viewed 475 times
The only planet research I have done is Fulgora.
Screenshot from 2026-07-24 18-10-22.png
Screenshot from 2026-07-24 18-10-22.png (257.14 KiB) Viewed 475 times
by Amarula
Fri Jul 24, 2026 3:37 pm
Forum: Bug Reports
Topic: [2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo
Replies: 3
Views: 568

[2.1.12] Fulgora tips and tricks show heating mechanics for Aquilo

1. What did you do?
Finished first planetary research, for Fulgora. Clicked on tips and tricks Fulgora briefing.

2. What happened?
Subtopic for heating showed up, with Aquilo mechanics... it showed Aquilo with frozen buildings but did not mention Aquilo.

3. What did you expect to happen instead ...
by Amarula
Tue Jul 21, 2026 1:57 pm
Forum: Ideas and Suggestions
Topic: [2.1] Ability to stop research using the new lab circuit control
Replies: 1
Views: 291

[2.1] Ability to stop research using the new lab circuit control

TL;DR
An option in the set research queue to stop research (remove the tech from the queue) based on a given condition.


What?
Currently, if you set research, that research continues if you turn off setting the research via the lab, and it also continues if it is the last option in the list ...
by Amarula
Fri Jul 17, 2026 2:45 pm
Forum: Combinator Creations
Topic: Clamp value with single combinator
Replies: 6
Views: 1555

Re: Clamp value with single combinator

Thank you Tertius for sharing another great combinator. I keep an eye out for your creations, they are the best inspiration for my own contraptions.
I guess it is time for a whole new combinator cookbook taking advantage of the new ELSE feature!
by Amarula
Wed Jul 15, 2026 1:13 pm
Forum: Ideas and Suggestions
Topic: [2.1] Clear "Auto request missing construction materials" in patforms after some time
Replies: 3
Views: 328

Re: [2.1] Clear "Auto request missing construction materials" in patforms after some time

+1
To me it would be logical to clear a construction request immediately on being satisfied. I ask for 200 foundation, they arrive, done, removed from request queue. If I make another construction request, it is a new request, not an update to the old one.
by Amarula
Wed Jul 01, 2026 1:29 pm
Forum: Implemented Suggestions
Topic: Asteroid damage should scale with ship speed
Replies: 8
Views: 1477

Re: Asteroid damage should scale with ship speed

I agree, it just seems more intuitive, the faster you go, the more damage you (should) take up to maximum damage.
by Amarula
Wed Jul 01, 2026 1:22 pm
Forum: Not a bug
Topic: [2.1.9] Space platforms can request non-items
Replies: 4
Views: 468

Re: [2.1.9] Space platforms can request non-items

It is a useful tool to be able to send messages from platform to silo without actually sending items. You could get around it by requesting unusual items that you were sure not to have in inventory but being able to use non-items is cleaner.
by Amarula
Tue Jun 23, 2026 12:41 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 200142

Re: Version 2.1.7



I decompressed it over 2.0.77. It failed to start: "Failed to load mods: __quality__/prototypes/recycling.lua:48: attempt to perform arithmetic on field 'default_icon_size' (a nil value)".

I'm on Linux. I think it's a leftover file causing trouble or something.


You can’t do that. You need to ...
by Amarula
Tue Jun 23, 2026 12:35 pm
Forum: Pending
Topic: [2.1.7] Game does not start in steam on linux
Replies: 9
Views: 1029

Re: [2.1.7] Game does not start in steam on linux

Did you uninstall the old version? apparently this is required...
by Amarula
Sat Jun 13, 2026 3:08 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1168

Re: Add Train Interrupt Condition 'Not At Station'

Again apologies for my imprecise language.
We are agreed that once a train is en route, there is no need to distinguish between destination full or no path.
If the train is not en route, it is at a station, and for an interrupt to trigger it is trying to leave the station. At that point there are ...
by Amarula
Fri Jun 12, 2026 1:41 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1168

Re: Add Train Interrupt Condition 'Not At Station'


Assuming we achieve a separate "Destination full while at station" condition, what is your proposed use for separate "Destination full while en route" and "No path while en route" conditions? I don't have a clear picture of why these should trigger different behaviors.


Sorry if I wasn't clear ...
by Amarula
Thu Jun 11, 2026 1:37 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1168

Re: Add Train Interrupt Condition 'Not At Station'


"Station or path unavailable while en route": all no-path events and any destination-full events that occur while underway.

"Scheduled destination full": all destination full events that would otherwise result in a train sleeping at a station. Sleeping at a station is a special case, because ...
by Amarula
Tue Jun 09, 2026 2:43 pm
Forum: Ideas and Suggestions
Topic: Add Train Interrupt Condition 'Not At Station'
Replies: 12
Views: 1168

Re: Add Train Interrupt Condition 'Not At Station'

I do agree that Destination Full is not the same as No Path, and it would be useful to be able to treat them differently.

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