Search found 218 matches

by Amarula
Thu Feb 27, 2020 3:21 pm
Forum: Duplicates
Topic: [0.18.9] blueprint combines multiple trains into one
Replies: 1
Views: 34

[0.18.9] blueprint combines multiple trains into one

1. What I did Train stop has multiple trains following the same route. Two trains are waiting at the stop to unload. The trains are separated by a single regular train signal. Create a blueprint containing both trains. Place the blueprint. 2. What happened The locomotives and cargo wagons from both ...
by Amarula
Tue Feb 18, 2020 4:17 pm
Forum: Ideas and Suggestions
Topic: Option for disabling artillery auto target
Replies: 39
Views: 5196

Re: Option for disabling artillery auto target

Koub wrote:
Mon Feb 17, 2020 9:52 am
That's because they're triggered by the use imperial system units :mrgreen:
Ooh now I am dreaming of a mod: type something like "give em a foot and they'll take a mile" into chat, and *Boom* biter zergling rush :lol:
by Amarula
Sat Feb 15, 2020 3:13 pm
Forum: General discussion
Topic: Any world settings or mods I should use to enhance gameplay without straying too far from the vanilla experience?
Replies: 7
Views: 428

Re: Any world settings or mods I should use to enhance gameplay without straying too far from the vanilla experience?

One of the many great things about Factorio is that there is no one single "Right Way" to play. If you enjoy struggling against overwhelming odds and making heroic efforts to find resources, cool, change the world settings to death match. If you want to challenge yourself to triumph using the hand y...
by Amarula
Mon Feb 03, 2020 3:17 pm
Forum: General discussion
Topic: Question: what settings are used to start game to make mega base?
Replies: 23
Views: 1379

Re: Question: what settings are used to start game to make mega base?

I confess that one of the "cheats" that I use all the time is turning off pollution. That way there are still biters, so I can zoom around with my artillery wagon taking out biter bases, but I don't have to worry about being attacked. I love that Factorio gives me the option - I can choose to fight ...
by Amarula
Sun Jan 26, 2020 2:57 pm
Forum: Gameplay Help
Topic: Using mass amounts of water with Large Nuclear Build
Replies: 10
Views: 420

Re: Using mass amounts of water with Large Nuclear Build

I am afraid I no longer have the map, but long ago I did try delivering water by train to a nuclear reactor. It was small, only 2x2 reactor core. I think I had 4 rows of heat exchangers, and each row had a water tank or maybe two. The train station had 8 water tanks. I had 4 water trains, each with ...
by Amarula
Thu Jan 23, 2020 3:31 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

mrvn wrote:
Thu Jan 23, 2020 10:40 am
Was there anything unclear
Thank you for patience and willingness to help me out. No, your explanation was clear and understandable.
by Amarula
Tue Jan 21, 2020 12:08 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

Oh dear here I go again :oops: : have a good laugh at my latest doofus mistake - we learn best in moments of enjoyment! I love the design that disentius shared for laying out a very simple, compact, and elegant 2x4 reactor. I love it so much, as mentioned earlier in this thread, I replaced all my nu...
by Amarula
Mon Jan 20, 2020 3:42 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 13796

Re: Friday Facts #327 - 2020 Vision

20/20 is nothing exceptional, unless you're old, especially with correction : Exactly! If I have 20/20 vision, it means I can see at 20 feet what the "average" person can see at 20 feet. When I was young, I had 30/20 vision (far-sighted), meaning I could see at 30 feet what the average person could...
by Amarula
Mon Jan 20, 2020 3:34 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

I did something similar, here it is : (it's pretty crude though - and don't forget about multiple sheets) Yay! thank you for sharing your spreadsheet! (Did I mention I love spreadsheets?) Sadly I could not figure out what your spreadsheet is doing. Perhaps I should mention that I worked as an audit...
by Amarula
Mon Jan 20, 2020 3:04 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

If someone hasn't made a spreadsheet for it, they should: Yes! I love spreadsheets! For me, it is pretty easy to figure out how many tanks you need, once you know how much steam you need. And once you know how much time you need the steam to last, it is pretty easy to figure out how much steam you ...
by Amarula
Mon Jan 20, 2020 2:55 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

Honestly, the solution is probably in a different direction than where you’re looking. You are describing my solution 3, to figure out how much steam I need to have on hand, and store that much. I do understand that it is the standard solution. I am a non-standard kind of person so it doesn't appea...
by Amarula
Mon Jan 20, 2020 2:49 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

it is always better to run more reactors. Very true, so if I am running a sector, all the reactors in the 2x4 array are running; all the inserters are wired together so when one loads, they all load. The question was if it was better to run all 11 of my sectors even if I didn't need that much power.
by Amarula
Fri Jan 17, 2020 11:50 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

Options I have come up with so far: Changing cycle times. Say the current problematic situation has my reactors going through the cycle in 10 units. Changing the number of tanks, or the steam level, on a per sector basis, in effect changes the cycle time. So I might end up with one cycle time of 10,...
by Amarula
Fri Jan 17, 2020 9:51 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

Any day when you learn something new is a good day, or, still yet another different way to run out of power by Amarula :roll: I am sharing this in the hopes it may help someone else not run into this problem; or at least you can get a good chuckle because I keep finding new ways to run out of power ...
by Amarula
Thu Jan 16, 2020 7:24 pm
Forum: Combinator Creations
Topic: Self Resetting Timer
Replies: 8
Views: 9696

Re: Self Resetting Timer

I have a variation on the timer to share. This one is a count down timer: Count down timer.png For actual use, the inserter would be inserting science packs from the chest into a lab rather than another chest, but this is the setup I used to create and debug. The use case is wanting to know when I a...
by Amarula
Thu Jan 16, 2020 4:06 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

All my nuclear plants are now upgraded (thank you again disentius); 10K fewer pipes and 5K fewer underground pipes, my UPS thanks you! No issues with heat exchangers out of water, no issues with turbines having no steam :) Another related question: is it better to run more reactors than you really n...
by Amarula
Sun Jan 12, 2020 3:34 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

look at the consumption ( never look at the fluid amount) Ah! thank you for pointing that out. Hmmm.... so if the heat exchangers are actually getting water (just using it all), I am back to wondering why my power production is now worse... it must be that the steam isn't getting to the turbines. I...
by Amarula
Fri Jan 10, 2020 7:07 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

Have you checked heat excanger temperature? Good thing to check but nothing so logical alas. At this point the reactors are up to about 998 degrees and the furthest heat pipe was about 882. The heat exchangers on the opposite side of those heat pipes were all working as expected. As I said, it work...
by Amarula
Fri Jan 10, 2020 4:59 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2541

Re: Water supply for nuclear reactors

This is driving me crazy :evil: I now have worse performance than I did before. Yes, worse. I managed to catch a picture but it isn't consistent. As you can see in the screen shot, the heat exchanger connected directly to the offshore pump has no water, and that affects the entire row. For some reas...
by Amarula
Sun Jan 05, 2020 3:30 pm
Forum: Ideas and Suggestions
Topic: Make lamps show color in Map view
Replies: 2
Views: 158

Re: Make lamps show color in Map view

Ooh that could be fun!

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