Search found 615 matches
- Sun Jun 15, 2025 2:42 pm
- Forum: Gameplay Help
- Topic: Train Stop Bug
- Replies: 2
- Views: 149
Re: Train Stop Bug
In map view the train stops will show red for disabled. It would be really nice if they showed a colour other than blue if the limit is set to zero. It would also be nice if there was a distinct colour for stops that have more trains than allowed like 3 trains present even though the limit has been ...
- Sun Jun 15, 2025 2:39 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 7
- Views: 426
Re: [2.0.55] occasional keyboard stops responding or delayed response
I turned off clouds and shadows etc brought my FPS back up to 60... plus makes it easier to see what is going on in my Gleba base. Thank you again!
- Sat Jun 14, 2025 2:31 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 7
- Views: 426
Re: [2.0.55] occasional keyboard stops responding or delayed response
Thanks for the suggestions. My FPS was only 35! I dropped the sprite quality to Medium and that brought FPS up to 45...
- Fri Jun 13, 2025 5:33 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 7
- Views: 426
[2.0.55] occasional keyboard stops responding or delayed response
1. What did I do?
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
- Fri Jun 13, 2025 3:57 pm
- Forum: Show your Creations
- Topic: Blocks for fish-based Gleba
- Replies: 2
- Views: 294
Re: Blocks for fish-based Gleba
What a creative idea!
- Fri Jun 06, 2025 1:49 pm
- Forum: This Forum
- Topic: Enabled syntax highlighting extension
- Replies: 1
- Views: 760
Re: Enabled syntax highlighting plugin
Thank you! Not perfect but a good step in the right direction. Much appreciated.
- Mon Jun 02, 2025 11:50 am
- Forum: Ideas and Suggestions
- Topic: Heat Pipe Network in Remote View
- Replies: 2
- Views: 291
- Thu May 29, 2025 12:56 pm
- Forum: General discussion
- Topic: How do you guys usually find new mods or stuff like what you already use?
- Replies: 2
- Views: 705
Re: How do you guys usually find new mods or stuff like what you already use?
Welcome to the forums!
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
- Tue May 20, 2025 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Voice alarms
- Replies: 1
- Views: 283
Voice alarms
TL;DR
Ability for the programmable speaker to read messages not just blare alarms.
What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
Ability for the programmable speaker to read messages not just blare alarms.
What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
- Thu May 08, 2025 12:31 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 30
- Views: 3724
Re: The quality system needs a redesign
I'm increasingly considering just disabling the "quality" expansion in my next playthrough
Side note: the recycler is part of the quality mod, so the Space Age mod requires it (in order to deal with Fulgora). Playing without quality means remembering not to research the very first quality ...
- Sun May 04, 2025 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Show more precise numbers when hovering achievement progress
- Replies: 2
- Views: 243
Re: Show more precise numbers when hovering achievement progress
Yep and once you can do it for achievements do it for every number. Number shows as 3M, hover over number, number shows as 3,125,691. Doesn't matter if it is the contents of a chest, of a train, of a belt, of a foundry, just make the hover tooltip able to show precise numbers.
- Sun May 04, 2025 2:12 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 15
- Views: 5330
Re: Additional train interrupt conditions
Oh yes please being able to set an interrupt for this group would be amazing!foxoftheasterisk wrote: Sun May 04, 2025 4:06 am The condition I really really really want for interrupts is: Train Group. As in, the interrupt will only work for trains that are part of the specified group.
- Sun May 04, 2025 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Add space platforms statistic info counters
- Replies: 3
- Views: 439
Re: Add space platforms statistic info counters
Hmmm would logically suggest comparable stats for trains, stations visited and km travelled, could be interesting.
- Sun May 04, 2025 1:58 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 354
Re: Decider Combinator converts one signal to another now?
You have set the combinator to output the RED input COUNT as the output value for S. The red input count is 46, it is outputting S with a value of 46, exactly as it should. If you want the output count of the green wire, change the checkbox for the output from red to green.
- Mon Apr 28, 2025 5:07 pm
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 6
- Views: 1407
Re: Space Platform (Ship) Index
Ship Name | Main mission | Tons | Size | Cruise | Avg | Cycle | Cycle | Reach | Energy | Cargo | Comb-
| | | | Speed | Speed | kkm | Time | | Source | slots | inators ...
| | | | Speed | Speed | kkm | Time | | Source | slots | inators ...
- Sat Apr 26, 2025 3:24 pm
- Forum: Gameplay Help
- Topic: Fully limiting inventory of Asteroid Collector doesn't behave properly
- Replies: 1
- Views: 237
Re: Fully limiting inventory of Asteroid Collector doesn't behave properly
The arms still pick up chunks the same way inserters pick up items from belts before they realize the chest is full. If I want to limit an AC, I set the filter to prometheum which works until you are past the edge of the solar system.
Edit: I just checked and the only option other than valid ...
Edit: I just checked and the only option other than valid ...
- Tue Apr 22, 2025 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.31] remote view train schedule shows wrong stop
- Replies: 2
- Views: 395
Re: [2.0.31] remote view train schedule shows wrong stop
Not sure when this changed but it 2.0.45 it is not happening any more, the stations show correctly where the train is going.
- Tue Apr 22, 2025 1:44 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 9
- Views: 3032
Re: How pros approach the game?
Welcome engineer!
I think of Factorio not so much as difficult, as rich... rich in complexity, in depth, in possibilities.
So general insights and thoughts...
Practice! Once you have built a basic circuit line a thousand times, you will have internalized the ratios and what works. Provided that ...
I think of Factorio not so much as difficult, as rich... rich in complexity, in depth, in possibilities.
So general insights and thoughts...
Practice! Once you have built a basic circuit line a thousand times, you will have internalized the ratios and what works. Provided that ...
- Mon Apr 21, 2025 2:45 pm
- Forum: Show your Creations
- Topic: Space Platform (Ship) Index
- Replies: 6
- Views: 1407
Re: Space Platform (Ship) Index
Nice idea!
I would like to see the creator's name in the table - how many of us have ships named Prometheus or Enterprise or Falcon?
It would also be very convenient if the table included a link to the post, so when I find a ship in the table I can quickly go look at it.
I would also be interested ...
I would like to see the creator's name in the table - how many of us have ships named Prometheus or Enterprise or Falcon?
It would also be very convenient if the table included a link to the post, so when I find a ship in the table I can quickly go look at it.
I would also be interested ...
- Tue Apr 15, 2025 1:55 pm
- Forum: Mod portal Discussion
- Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
- Replies: 2
- Views: 341
Re: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
Up in the top of the post there are icons to edit (little pencil) and delete (X) posts.nattanang wrote: Tue Apr 15, 2025 12:52 pm Sorry for posting in the wrong forum. How can I delete this?