Search found 16 matches

by MasterZenII
Fri Feb 28, 2020 2:09 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

And just like that I have a new toy to play with! No sleep anytime soon it looks like. XD I've already started tweaking belt speeds. The fastest belt appears to have had decompression issues which is ridiculous. This has been less an adventure in wanting to use near-instant transport speed belts and...
by MasterZenII
Fri Feb 28, 2020 1:42 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

I saw destroy_stack() which gave me hope that I was just blind and missing destroy_tier(). I wish I could follow what was going on a bit better in those functions of yours to where I could just substitute the new color and be done with it. You and shane are wizards. XD I'm not new to scripting, but ...
by MasterZenII
Fri Feb 28, 2020 1:05 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

I found an interesting little quirk. Doesn't affect gameplay or function of the mod in the slightest but has really been sending my OCD for a loop...and an all nighter trying to fix... Anyways, I've been working on a mod that reskins and colors Ultimate belts and I've been adjusting the stacking bel...
by MasterZenII
Thu Feb 27, 2020 12:47 am
Forum: Modding help
Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
Replies: 4
Views: 1334

Re: Struggling with Tint Masks and Underground Belts

Now I've got a weird new problem I did not anticipate... The tint mask just isn't quite right on the underground belts. Really obvious on the orange and lime green sets in the image I posted. The structure piece is okay, but on the belt piece I've got two offset overlays... One big step closer thoug...
by MasterZenII
Thu Feb 27, 2020 12:19 am
Forum: Modding help
Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
Replies: 4
Views: 1334

Re: Struggling with Tint Masks and Underground Belts

I WAS in fact being a dummy. Apparently sheets is a thing and does exactly what I wanted!

success.jpg
success.jpg (253.05 KiB) Viewed 1319 times
Now back to photoshop to clean up those masks...seeing them all in game made me go yikes. XD
by MasterZenII
Thu Feb 27, 2020 12:07 am
Forum: Modding help
Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
Replies: 4
Views: 1334

Re: Struggling with Tint Masks and Underground Belts

Thanks for stopping by to help. The other parts were much easier as I could just use layers = { all my junk } and it was happy. Sheets just didn't seem to want to work with layers though in any combination or order I tried. I'll provide just this lua file by itself for now, the full mod right now is...
by MasterZenII
Wed Feb 26, 2020 11:35 pm
Forum: Modding help
Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
Replies: 4
Views: 1334

[SOLVED] Struggling with Tint Masks and Underground Belts

My findings from this adventure: In standard animation_set = { ... } you can use layers = { { stuff 1 }, { stuff 2 } } and so on to declare multiple different graphics for a single entity. An entity that uses a sheet = { ... } such as underground belts is a different story, but thankfully not diffi...
by MasterZenII
Mon Jun 24, 2019 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
Replies: 18
Views: 5447

Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"

My drivers are up to date. I could try uninstalling the driver for the Intel graphics? You are right ... I don't know what model you have, but as far as I could find the latest drivers for anything older than Radeon HD 8000M series are from 2015, so that's a bummer. Attached is minimal config you'l...
by MasterZenII
Mon Jun 24, 2019 6:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
Replies: 18
Views: 5447

Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"

My drivers are up to date. I could try uninstalling the driver for the Intel graphics? This is the first and last laptop I'll ever buy that has an Intel processor and AMD graphics I swear. Also derp on my part with that last log I posted, that's from my backup folder. This is the most recent. File e...
by MasterZenII
Mon Jun 24, 2019 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
Replies: 18
Views: 5447

Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"

I'm having the same problem but my post was considered a duplicate. Any Factorio version that is 0.17.46 or newer crashes on startup. I do not have the Steam version of the game. This is a clean install from the exe installer on Factorio.com with no mods whatsoever. I'm on a Laptop so upgrading my ...
by MasterZenII
Mon Jun 24, 2019 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
Replies: 18
Views: 5447

Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"

I'm having the same problem but my post was considered a duplicate. Any Factorio version that is 0.17.46 or newer crashes on startup. I do not have the Steam version of the game. This is a clean install from the exe installer on Factorio.com with no mods whatsoever. I'm on a Laptop so upgrading my G...
by MasterZenII
Sat Jun 22, 2019 9:40 pm
Forum: Duplicates
Topic: [0.17.50] Crash on Startup
Replies: 1
Views: 634

[0.17.50] Crash on Startup

Even with a completely clean install, no mods, no saves, no anything. I get a crash on load on any Factorio version that is newer than 0.17.45

factorio-current.log
(12.41 KiB) Downloaded 91 times
by MasterZenII
Wed May 09, 2018 6:50 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

ShinoHarvest wrote:miss angel catalist(mineral, cristal, hybrid) and slag for compresed recipe

Was easy enough to make so I thought why not. Also I missed the catalysts in my own personal add-on. XD
by MasterZenII
Wed May 09, 2018 6:14 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

There is a request on the mod portal to add a tier 0 beltbox
That gave me a chuckle, if you are at the point of the game that you are using those belts then you do not need stacked resources, having the loader however is handy and compact loaders already has a tier 0 loader.
by MasterZenII
Tue Apr 24, 2018 12:52 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Thank you for the warm welcome guys! And thanks for the response Deadlock and orzelek. I'm just glad it wasn't a side effect of something I had done. x.x I've just started tinkering with modding when I noticed that the various bob's alloys didn't have stacking recipes with orzelek's patch. (it was j...
by MasterZenII
Tue Apr 24, 2018 12:38 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212316

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Hey Deadlock! I love these mods, but a small issue I've had since updating to the latest version of Factorio today. The icons for some of the belt items in the inventory using your reskins have no coloration. The entities once placed seem to be fine, but the actual items in the player inventory don'...

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