And just like that I have a new toy to play with! No sleep anytime soon it looks like. XD
I've already started tweaking belt speeds. The fastest belt appears to have had decompression issues which is ridiculous. This has been less an adventure in wanting to use near-instant transport speed belts ...
Search found 16 matches
- Fri Feb 28, 2020 2:09 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
- Fri Feb 28, 2020 1:42 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
I saw destroy_stack() which gave me hope that I was just blind and missing destroy_tier(). I wish I could follow what was going on a bit better in those functions of yours to where I could just substitute the new color and be done with it. You and shane are wizards. XD
I'm not new to scripting, but ...
I'm not new to scripting, but ...
- Fri Feb 28, 2020 1:05 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
I found an interesting little quirk. Doesn't affect gameplay or function of the mod in the slightest but has really been sending my OCD for a loop...and an all nighter trying to fix...
Anyways, I've been working on a mod that reskins and colors Ultimate belts and I've been adjusting the stacking ...
Anyways, I've been working on a mod that reskins and colors Ultimate belts and I've been adjusting the stacking ...
- Thu Feb 27, 2020 12:47 am
- Forum: Modding help
- Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
- Replies: 4
- Views: 1844
Re: Struggling with Tint Masks and Underground Belts
Now I've got a weird new problem I did not anticipate... The tint mask just isn't quite right on the underground belts. Really obvious on the orange and lime green sets in the image I posted. The structure piece is okay, but on the belt piece I've got two offset overlays...
One big step closer ...
One big step closer ...
- Thu Feb 27, 2020 12:19 am
- Forum: Modding help
- Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
- Replies: 4
- Views: 1844
Re: Struggling with Tint Masks and Underground Belts
I WAS in fact being a dummy. Apparently sheets is a thing and does exactly what I wanted!
Now back to photoshop to clean up those masks...seeing them all in game made me go yikes. XD
Now back to photoshop to clean up those masks...seeing them all in game made me go yikes. XD
- Thu Feb 27, 2020 12:07 am
- Forum: Modding help
- Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
- Replies: 4
- Views: 1844
Re: Struggling with Tint Masks and Underground Belts
Thanks for stopping by to help. The other parts were much easier as I could just use layers = { all my junk } and it was happy. Sheets just didn't seem to want to work with layers though in any combination or order I tried.
I'll provide just this lua file by itself for now, the full mod right now ...
I'll provide just this lua file by itself for now, the full mod right now ...
- Wed Feb 26, 2020 11:35 pm
- Forum: Modding help
- Topic: [SOLVED] Struggling with Tint Masks and Underground Belts
- Replies: 4
- Views: 1844
[SOLVED] Struggling with Tint Masks and Underground Belts
My findings from this adventure:
In standard animation_set = { ... }
you can use layers = { { stuff 1 }, { stuff 2 } } and so on to declare multiple different graphics for a single entity.
An entity that uses a sheet = { ... } such as underground belts
is a different story, but thankfully not ...
In standard animation_set = { ... }
you can use layers = { { stuff 1 }, { stuff 2 } } and so on to declare multiple different graphics for a single entity.
An entity that uses a sheet = { ... } such as underground belts
is a different story, but thankfully not ...
- Mon Jun 24, 2019 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
- Replies: 18
- Views: 6954
Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
My drivers are up to date. I could try uninstalling the driver for the Intel graphics?
You are right ... I don't know what model you have, but as far as I could find the latest drivers for anything older than Radeon HD 8000M series are from 2015, so that's a bummer.
Attached is minimal config ...
- Mon Jun 24, 2019 6:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
- Replies: 18
- Views: 6954
Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
My drivers are up to date. I could try uninstalling the driver for the Intel graphics?
This is the first and last laptop I'll ever buy that has an Intel processor and AMD graphics I swear.
Also derp on my part with that last log I posted, that's from my backup folder.
This is the most recent. File ...
This is the first and last laptop I'll ever buy that has an Intel processor and AMD graphics I swear.
Also derp on my part with that last log I posted, that's from my backup folder.
This is the most recent. File ...
- Mon Jun 24, 2019 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
- Replies: 18
- Views: 6954
Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
I'm having the same problem but my post was considered a duplicate. Any Factorio version that is 0.17.46 or newer crashes on startup.
I do not have the Steam version of the game. This is a clean install from the exe installer on Factorio.com with no mods whatsoever.
I'm on a Laptop so upgrading ...
- Mon Jun 24, 2019 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
- Replies: 18
- Views: 6954
Re: [0.17.49] Crash: "GraphicsInterfaceDX11::createDeviceAndSwapchain"
I'm having the same problem but my post was considered a duplicate. Any Factorio version that is 0.17.46 or newer crashes on startup.
I do not have the Steam version of the game. This is a clean install from the exe installer on Factorio.com with no mods whatsoever.
I'm on a Laptop so upgrading my ...
I do not have the Steam version of the game. This is a clean install from the exe installer on Factorio.com with no mods whatsoever.
I'm on a Laptop so upgrading my ...
- Sat Jun 22, 2019 9:40 pm
- Forum: Duplicates
- Topic: [0.17.50] Crash on Startup
- Replies: 1
- Views: 823
[0.17.50] Crash on Startup
Even with a completely clean install, no mods, no saves, no anything. I get a crash on load on any Factorio version that is newer than 0.17.45
- Wed May 09, 2018 6:50 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
ShinoHarvest wrote:miss angel catalist(mineral, cristal, hybrid) and slag for compresed recipe
Was easy enough to make so I thought why not. Also I missed the catalysts in my own personal add-on. XD
- Wed May 09, 2018 6:14 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
That gave me a chuckle, if you are at the point of the game that you are using those belts then you do not need stacked resources, having the loader however is handy and compact loaders already has a tier 0 loader.There is a request on the mod portal to add a tier 0 beltbox
- Tue Apr 24, 2018 12:52 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Thank you for the warm welcome guys!
And thanks for the response Deadlock and orzelek. I'm just glad it wasn't a side effect of something I had done. x.x I've just started tinkering with modding when I noticed that the various bob's alloys didn't have stacking recipes with orzelek's patch. (it was ...
And thanks for the response Deadlock and orzelek. I'm just glad it wasn't a side effect of something I had done. x.x I've just started tinkering with modding when I noticed that the various bob's alloys didn't have stacking recipes with orzelek's patch. (it was ...
- Tue Apr 24, 2018 12:38 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 274845
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Hey Deadlock! I love these mods, but a small issue I've had since updating to the latest version of Factorio today. The icons for some of the belt items in the inventory using your reskins have no coloration. The entities once placed seem to be fine, but the actual items in the player inventory don ...