Search found 13 matches
- Fri Jun 14, 2019 11:30 am
- Forum: Modding interface requests
- Topic: Flag to allow rear facing locomotives to power trains
- Replies: 14
- Views: 5438
Re: Flag to allow rear facing locomotives to power trains
Bumping because the point is still valid.
- Fri Mar 22, 2019 7:17 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 155450
Re: [0.17] Please post bugs and balance issues here.
After finishing Chemical Processing 2 research the game crashed
- Sat Mar 09, 2019 5:23 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Patch
- Replies: 15
- Views: 12757
Re: Angel's Smelting Patch
Tiny starting inventory bugs at loading due to attempting to give player steel axe, which no longer exists.
- Fri Mar 01, 2019 7:21 pm
- Forum: Angels Mods
- Topic: Fill bar on warehouses/ore silos?
- Replies: 3
- Views: 2385
Re: Fill bar on warehouses/ore silos?
Fluid tanks can contain only 1 type of item at once, how do you imagine a warehouse filled with every item in the game having such a bar? Use nixie tubes or circuit lamp stuff to visualize contents you care about.
- Sun Feb 24, 2019 4:54 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 176957
Re: [MOD 0.16] Miniloader
Issue: When using bobs logistics rebalance with colored tiers of inserters, all miniloader recipes require express inserter(blue) to craft, instead of that loader color respectively. I guess they should require inserters (stack?) of the same color.
- Thu Feb 21, 2019 7:46 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 462
- Views: 304461
Re: Just bought the game; What were Your first impressions?
My first impression was: f*ck, it's sunrise already, did I really play 8 hours straight?
- Sun Jul 01, 2018 2:48 pm
- Forum: Technical Help
- Topic: [16.51] Crash at startup [solved]
- Replies: 3
- Views: 2381
Re: [16.51] Crash at startup [solved]
Thanks, updating drivers solved the problem.
- Fri Jun 29, 2018 11:59 am
- Forum: Technical Help
- Topic: [16.51] Crash at startup [solved]
- Replies: 3
- Views: 2381
Re: [16.51] Crash at startup
Reverting to previous version of Windows helped, still need permanent solution.
- Fri Jun 29, 2018 11:11 am
- Forum: Technical Help
- Topic: [16.51] Crash at startup [solved]
- Replies: 3
- Views: 2381
[16.51] Crash at startup [solved]
The game won't start, it shows black screen for a second and then terminates itself without any additional info. Tried all latest stable releases with no result. Had Windows update recently, played the game normally before that.
- Fri Jun 01, 2018 9:45 am
- Forum: Mods
- Topic: [MOD 0.17.x] Inserter Fuel Leech
- Replies: 10
- Views: 6651
Re: [MOD 0.16.x] Inserter Fuel Leech
I feel like this should be vanilla, at least for black inserters. The ability to build massive low tech power free smelters is really nice. As of now burner inserters serve almost no purpose,which is bad design imo.
- Wed Apr 25, 2018 5:01 am
- Forum: Show your Creations
- Topic: Midgame blue chips
- Replies: 3
- Views: 7458
Re: Midgame blue chips
I would try to get the red circuit production inline as well, as the ratios are quite close to even. I published a design earlier but it was for marathon, so cable:green is 5:1 Green-Blue chip ratio is 1/1, to add red production you would need to add green chip assembler that would be working sub o...
- Mon Apr 23, 2018 4:16 pm
- Forum: Show your Creations
- Topic: Simple module fabrication
- Replies: 10
- Views: 6639
Re: Simple module fabrication
If you are a filthy belt braider you can compact it even more
- Mon Apr 23, 2018 7:55 am
- Forum: Show your Creations
- Topic: Midgame blue chips
- Replies: 3
- Views: 7458
Midgame blue chips
I have come up with this setup when figuring out yellow science because I haven't found any decent examples on the web. It is tileable up and down and side to side. Would appreciate feedback. blue chip cell.jpg 0eNqdmdtu4jAQhl8F+TrRJj4GXmVVrULwtpaCE+WwWlT13dfZtNCWAWbmCgjJZ3s8/xycV7FvZ98PIU5i9ypC08VR...