Search found 4 matches
- Mon Jun 11, 2018 12:42 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68761
Re: Friday Facts #246 - The GUI update (Part 3)
Just gotta say I am blown away with the amount of time and effort you guys are putting into making the GUI clean, intuitive and attractive. You are putting many other complex management/sim games to shame and the results speak for themselves. Look at early access titles like Prison Architect, which ...
- Sat May 05, 2018 1:53 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 51214
Re: Friday Facts #241 - New player experience
Also I echo the previous points about oil refining getting backed up is something that should be covered in the campaign or tutorials. It's never made clear enough that the reason things stop working is because the excess refinery products need somewhere to go.
- Sat May 05, 2018 1:45 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 51214
Re: Friday Facts #241 - New player experience
I'm a fairly new player and went through all the campaigns/tutorials first. To be honest I thought they were good at teaching the basics although I agree with the sentiments in the Friday Facts. One thing I found very useful which I think you should keep in the campaign is the ruined bases you begin...
- Sun Apr 22, 2018 9:37 pm
- Forum: Gameplay Help
- Topic: Chain Signal Confusion - Tutorials
- Replies: 8
- Views: 7970
Chain Signal Confusion - Tutorials
Hi folks, just starting out with my first multi-train lines, so I hopped into the advanced rail tutorial. The first few examples with chain signals I understood, and after a little while, I figured out the intersection challenges. But with the curving, multi-intersection challenges, I am really stru...