Hey Jeff - awesome mod! I had a similar idea and posted in feature requests before I discovered your great work. After doing so, I had an idea of how your work might be refined to be even more useful. Please see the stuff there in the description after the list of benefits.
If the idea makes sense ...
Search found 7 matches
- Sat Jan 19, 2019 5:14 am
- Forum: Mods
- Topic: [MOD 0.15] Max Rate Calculator
- Replies: 2
- Views: 3017
- Sat Jan 19, 2019 5:07 am
- Forum: Ideas and Suggestions
- Topic: Select stuff - see inputs/outputs (granular production reports)
- Replies: 6
- Views: 3256
Re: Select stuff - see inputs/outputs (granular production reports)
I thought through the user experience, discovered Max Rate Calculator, and updated the post with more info. I also posted in the Max Rate Calculator thread β maybe that mod could provide the additional functionality I described above.
- Sat Jan 19, 2019 4:03 am
- Forum: Ideas and Suggestions
- Topic: Select stuff - see inputs/outputs (granular production reports)
- Replies: 6
- Views: 3256
Re: Granular production reports
Looking nice, but seems to be a performance nightmare, just imagine, how much of sampling data game has to keep in case of a somewhat large factory. Megabases would be slowed down to a crawl, again :)
This suggestion might be a performance problem, or it might not. When I build software, I ...
- Fri Jan 18, 2019 5:26 am
- Forum: Ideas and Suggestions
- Topic: Select stuff - see inputs/outputs (granular production reports)
- Replies: 6
- Views: 3256
Select stuff - see inputs/outputs (granular production reports)
It would be nice to see the inputs and outputs for a set of equipment β something like the production overview, but on a more granular level. Imagine being able to view the consumption of all ingredients for an assembling machine producing science pack 2 β including inputs/outputs of intermediate ...
- Sun Apr 23, 2017 9:09 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 185612
Re: Friday Facts #187 - Space science & 0.15 graphics
The changes look great! I want to play and test this Tuesday!
- Thu Dec 01, 2016 2:27 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 84897
Re: Friday Facts #166 - Combat Revisit

Any chance the sourcecode for the internal mod will be made public?
- Sat Jan 10, 2015 12:49 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 147238
Re: [0.10.3] RoadWorks 1.06 + Soundless version
Roadkill! This mod needs roadkill. Maybe the varmin damage cars?