Search found 7 matches

by Johntron
Sat Jan 19, 2019 5:14 am
Forum: Mods
Topic: [MOD 0.15] Max Rate Calculator
Replies: 2
Views: 2143

Re: [MOD 0.15] Max Rate Calculator

Hey Jeff - awesome mod! I had a similar idea and posted in feature requests before I discovered your great work. After doing so, I had an idea of how your work might be refined to be even more useful. Please see the stuff there in the description after the list of benefits. If the idea makes sense, ...
by Johntron
Sat Jan 19, 2019 5:07 am
Forum: Ideas and Suggestions
Topic: Select stuff - see inputs/outputs (granular production reports)
Replies: 6
Views: 2235

Re: Select stuff - see inputs/outputs (granular production reports)

I thought through the user experience, discovered Max Rate Calculator, and updated the post with more info. I also posted in the Max Rate Calculator thread – maybe that mod could provide the additional functionality I described above.
by Johntron
Sat Jan 19, 2019 4:03 am
Forum: Ideas and Suggestions
Topic: Select stuff - see inputs/outputs (granular production reports)
Replies: 6
Views: 2235

Re: Granular production reports

Looking nice, but seems to be a performance nightmare, just imagine, how much of sampling data game has to keep in case of a somewhat large factory. Megabases would be slowed down to a crawl, again :) This suggestion might be a performance problem, or it might not. When I build software, I generall...
by Johntron
Fri Jan 18, 2019 5:26 am
Forum: Ideas and Suggestions
Topic: Select stuff - see inputs/outputs (granular production reports)
Replies: 6
Views: 2235

Select stuff - see inputs/outputs (granular production reports)

It would be nice to see the inputs and outputs for a set of equipment – something like the production overview, but on a more granular level. Imagine being able to view the consumption of all ingredients for an assembling machine producing science pack 2 – including inputs/outputs of intermediate ma...
by Johntron
Sun Apr 23, 2017 9:09 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142268

Re: Friday Facts #187 - Space science & 0.15 graphics

The changes look great! I want to play and test this Tuesday!
by Johntron
Thu Dec 01, 2016 2:27 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63821

Re: Friday Facts #166 - Combat Revisit

Image
Any chance the sourcecode for the internal mod will be made public?
by Johntron
Sat Jan 10, 2015 12:49 am
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 130729

Re: [0.10.3] RoadWorks 1.06 + Soundless version

Roadkill! This mod needs roadkill. Maybe the varmin damage cars?

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