Search found 8 matches
- Sun May 06, 2018 3:37 am
- Forum: Not a bug
- Topic: Wrong penalty for path has a disabled station.
- Replies: 9
- Views: 2541
Re: Wrong penalty for path has a disabled station.
I hope there is any way we can control this "penalty" instead left it as default forever.
- Sat May 05, 2018 5:23 pm
- Forum: Not a bug
- Topic: Wrong penalty for path has a disabled station.
- Replies: 9
- Views: 2541
Re: Wrong penalty for path has a disabled station.
With a bypass route through your station removing the pathing penalty to disabled stops looks as wrong as keeping the penalty without a bypass route, and if you're dealing with potential through traffic and conditionally-enabled stops you want a bypass route.
I have some small stations for ...
I have some small stations for ...
- Sat May 05, 2018 4:41 pm
- Forum: Not a bug
- Topic: Wrong penalty for path has a disabled station.
- Replies: 9
- Views: 2541
Re: Wrong penalty for path has a disabled station.
But why not remove penalty for disabled station because it does nothing.Loewchen wrote:Even if true, the penalty exist to prevent trains from using stations as a bypass, the status has no relevancy to prevent that behaviour.
- Sat May 05, 2018 4:26 pm
- Forum: Not a bug
- Topic: Wrong penalty for path has a disabled station.
- Replies: 9
- Views: 2541
Wrong penalty for path has a disabled station.
I remember there is an update regarding train routing. When train making decision between 2 routes have exact length, extra penalty will apply for route has more stations than others.
However, I suspect it does not take station status into consideration. Which means stations have wither enabled or ...
However, I suspect it does not take station status into consideration. Which means stations have wither enabled or ...
- Thu Apr 19, 2018 11:37 am
- Forum: Gameplay Help
- Topic: Something Wrong with Train Path Finding
- Replies: 24
- Views: 10816
Re: Something Wrong with Train Path Finding
The blue lined block is occupied by the waiting train to the top left of it (carrying copper wire) thats trying to turn into the path of that train that's already waiting there. You've got a deadlock there actually.
Using chain signals like this is going to cause issues. Chain signals reserve the ...
Using chain signals like this is going to cause issues. Chain signals reserve the ...
- Thu Apr 19, 2018 11:22 am
- Forum: Gameplay Help
- Topic: Something Wrong with Train Path Finding
- Replies: 24
- Views: 10816
Re: Something Wrong with Train Path Finding
This is just very bad signalling resulting in unnecessarily occupied blocks.
Why it is bad and any suggestion to improve it?
You should have signals before and after the intersections, and include some normal ones at the end of intersections, to break up blocks - I don't see anything other than ...
Why it is bad and any suggestion to improve it?
You should have signals before and after the intersections, and include some normal ones at the end of intersections, to break up blocks - I don't see anything other than ...
- Thu Apr 19, 2018 9:10 am
- Forum: Gameplay Help
- Topic: Something Wrong with Train Path Finding
- Replies: 24
- Views: 10816
Re: Something Wrong with Train Path Finding
Why it is bad and any suggestion to improve it?Loewchen wrote:This is just very bad signalling resulting in unnecessarily occupied blocks.
- Wed Apr 18, 2018 12:50 pm
- Forum: Gameplay Help
- Topic: Something Wrong with Train Path Finding
- Replies: 24
- Views: 10816
Something Wrong with Train Path Finding
I have built a train network to distribute goods between each station. Rails are in grid layout which similar like manhattan block. However, when trains finding path between stations, it simply avoid go straight when where is intersection, even doing circling around blocks.
I have attached two ...
I have attached two ...