Search found 13 matches

by hoylemd
Mon Apr 06, 2020 1:14 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 141
Views: 34942

Re: [MOD 0.18] KRASTORIO^2

I'm trying to install this mod, but it isn't showing up in the in-game mod manager. I tried searching for it, but it doesn't show up. Is there some trick to getting it? (I'm on steam, not opted into betas at all, all other mods uninstalled) Krastorio is for v18. If you're not in the betas you are n...
by hoylemd
Mon Apr 06, 2020 12:10 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 141
Views: 34942

Re: [MOD 0.18] KRASTORIO^2

I'm trying to install this mod, but it isn't showing up in the in-game mod manager. I tried searching for it, but it doesn't show up. Is there some trick to getting it? (I'm on steam, not opted into betas at all, all other mods uninstalled)
by hoylemd
Tue Aug 27, 2019 6:34 am
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing
Replies: 22
Views: 2451

Re: Factorio, Unpowered Warnings and Epilepsy

I'm not epileptic myself, but I'd welcome any mod or even official support for this. I play most games with a lot of accessibility features on because they just feel better. I think it's because they let me interact with the game on my own terms, no matter the reason for those terms. https://ssir.or...
by hoylemd
Fri Sep 14, 2018 7:03 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 39764

Re: Friday Facts #260 - New fluid system

edit: Much better ideas have been proposed. Just cleaning up after myself :)
by hoylemd
Fri Aug 10, 2018 6:05 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 19906

Re: Friday Facts #255 - Construction tools

Great news! Copy and Paste is something I've wanted so much, but didn't think would ever come because a blueprint item does the job really well. I never even thought about *cut* and paste, and that is game-changingly good. I'm especially pleased to hear about the research queue. This sounds like a g...
by hoylemd
Tue Aug 07, 2018 9:13 pm
Forum: Wiki Talk
Topic: Error when requesting an account
Replies: 2
Views: 1239

Error when requesting an account

I tried to request a wiki account, but I got this error: Error sending mail: authentication failure [SMTP: Invalid response code received from server (code: 535, response: Authentication Credentials Invalid)] When I tried it again, I got this error: Username is already in use in a pending account re...
by hoylemd
Fri Aug 03, 2018 4:17 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 30525

Re: Friday Facts #254 - No research queue for you

If the dev team ultimately doesn't believe this is worth putting in the base game, then perhaps a compromise? Talk to the developers of the research queue mods and find out what limitations of the mod API are preventing them from their 'ideal' implementation. For example, it would be nice if they we...
by hoylemd
Fri Aug 03, 2018 2:28 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 30525

Re: Friday Facts #254 - No research queue for you

I'm also disappointed that the queue has been cancelled. If you're not going to have a queue, then can you please make the 'research finished' screen be less of an interruption? It's really frustrating to be working on something closely and suddenly he snapped into a very different context. Notify m...
by hoylemd
Tue Jul 31, 2018 7:55 pm
Forum: Modding help
Topic: How to see errors and logs?
Replies: 9
Views: 1968

Re: How to see errors and logs?

Welp, figured that out. Turns out the mod I was working on had a broken 'release' script that would neglect to include the lua source files when bundling up the .zip archive. I have resolved that issue, and am now seeing my log messages appear as expected! hooray!
by hoylemd
Mon Jul 30, 2018 5:38 pm
Forum: Modding help
Topic: How to see errors and logs?
Replies: 9
Views: 1968

Re: How to see errors and logs?

Hmm, something's weird with my environment then. I was making some tweaks to an existing mod, and I broke some of the functionality (pressing a button just didn't do anything anymore, and I just added a `style` argument to a UI component's `add()` call, so I assumed I made a mistake of some kind), b...
by hoylemd
Mon Jul 30, 2018 3:29 pm
Forum: Modding help
Topic: How to see errors and logs?
Replies: 9
Views: 1968

Re: How to see errors and logs?

Ah darn, that's a shame. Oh well, not the end of the world.

As for error messages and stack traces. Where do they appear?
by hoylemd
Sun Jul 29, 2018 9:50 pm
Forum: Modding help
Topic: How to see errors and logs?
Replies: 9
Views: 1968

How to see errors and logs?

Hi folks, I'm new to modding, but not to programming. I'm working on a macbook, since it's where I have all my programming tools set up. Something is going wrong with the mod I'm working on, and I can't find the error output anywhere. I tried `tail` ing the `factorio-current.log` file, but I didn't ...
by hoylemd
Tue Apr 17, 2018 2:18 am
Forum: Bob's mods
Topic: Give feedback: Tier colours
Replies: 13
Views: 3129

Re: Give feedback: Tier colours

Other games seem to be converging on a grey -> white -> green -> blue -> purple -> orange/yellow scheme for tiers, and it might be nice for new players (like me...) to already know the progression. what do y'all think of that?

(also, something something first post hello)

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