Search found 4 matches

by Murray
Thu Aug 02, 2018 12:06 am
Forum: Resolved Problems and Bugs
Topic: [16.51] Ghosts remember real and requested modules
Replies: 3
Views: 1609

[16.51] Ghosts remember real and requested modules

Probably related to https://forums.factorio.com/viewtopic.php?f=23&t=39572, if a building with requested modules has modules in it and is destroyed, the ghost remembers both sets of modules, which are then all registered as requests when the building is rebuilt. This can cause a ludicrous number...
by Murray
Sun Jul 29, 2018 4:04 pm
Forum: Not a bug
Topic: [16.51] Destroying rocket silo destroys rocket in flight
Replies: 11
Views: 2207

Re: [16.51] Destroying rocket silo destroys rocket in flight

Thanks for the response! I knew this was probably deliberate, but am sad this dashes my dream of an eco-friendly victory with no industry remaining planetside.
by Murray
Mon Jul 09, 2018 1:36 am
Forum: Not a bug
Topic: [16.51] Destroying rocket silo destroys rocket in flight
Replies: 11
Views: 2207

[16.51] Destroying rocket silo destroys rocket in flight

With the number of Rocket control units loaded onto a rocket, I'd expect it to be able to successfully continue into orbit after its silo is destroyed. Unfortunately, https://i.gyazo.com/3278ba76c127057eaea3224879979ea5.mp4 I know mechanically the Space science packs would be lost anyway without a s...
by Murray
Sat Apr 21, 2018 5:25 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Replay Inspector/Generator
Replies: 1
Views: 1771

Factorio Replay Inspector/Generator

I was having trouble finding information on the format of replays, so I made a first crack at figuring out how they're stored in 16.36. If you have replays enabled on your save, the tool at https://kizby.github.io/FactorioReplay/ will parse the replay.dat file (inside your Factorio save file) into a...

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