Search found 4 matches

by Pebble
Wed Nov 14, 2018 8:58 pm
Forum: Modding help
Topic: How to detect if an item has been put in or removed from a particular chest?
Replies: 1
Views: 1195

How to detect if an item has been put in or removed from a particular chest?

Hi,

So I sort of inherited an old mod that used on_tick to poll all of the mod's chests (Blueprint Reader) to see if a blueprint is placed in the chest, and it updates the circuit network based on that.

I already have reliable events for the creation and destruction of the chest, and am properly ...
by Pebble
Wed Nov 14, 2018 8:41 pm
Forum: Modding help
Topic: Forcing ProgrammableSpeakerParameters.playback_* booleans
Replies: 1
Views: 753

Forcing ProgrammableSpeakerParameters.playback_* booleans

Hi,

I've noticed on alot of servers that the ProgrammableSpeakers are disabled, cause bans, etc. and are just generally unappreciated because of the need to keep them from doing global playback on multiplayer.

I was looking for the right way to disable playback and still allow the global alerts ...
by Pebble
Sun Apr 15, 2018 9:07 pm
Forum: Ideas and Requests For Mods
Topic: Auto-Connecting Pumpjacks
Replies: 13
Views: 5724

Re: Auto-Connecting Pumpjacks

TBH, I get people wanting to be able to do realistic things in the game, but the desire to make I-win-button items for every aspect of the game that wave away the difficulty and complication doesn't appeal to me - and that's something like 90% of all mods.
by Pebble
Sun Apr 15, 2018 8:34 pm
Forum: Ideas and Requests For Mods
Topic: pipe/pump filters
Replies: 8
Views: 4717

Re: pipe/pump filters

Hi LUF,

I've been playing a while too, and I've done quite a bit of IRL oil and gas work. How I'd like to see Factorio implement valves is a single valve which can be manually turned, or controlled by circuit network, as well as a "transmitter", implemented the same way hooking up a belt to circuit ...

Go to advanced search