The UI looks really nice, it really gives factorio the uplift it needed. Altought even the current GUI is not bad its just a little buggy and stuff gets out of the screen. But for the most part its doing its job.
The one complaint however is the placement of the Play/Confirm/Green button. I think ...
Search found 6 matches
- Fri Jun 08, 2018 2:08 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 74279
- Sat May 26, 2018 4:15 pm
- Forum: Not a bug
- Topic: [0.16.45] Error during event field '?' (a nil value)
- Replies: 5
- Views: 2031
Re: [0.16.45] Error during event field '?' (a nil value)
I'm not pulling my opinion from my a** this is a thing that happened without a mod.
https://forums.factorio.com/viewtopic.php?t=60536
https://forums.factorio.com/viewtopic.php?f=30&t=60570
I don't know if you fixed it since the 0.16.46 has not been released yet. I did not test your fix.
That is why ...
https://forums.factorio.com/viewtopic.php?t=60536
https://forums.factorio.com/viewtopic.php?f=30&t=60570
I don't know if you fixed it since the 0.16.46 has not been released yet. I did not test your fix.
That is why ...
- Sat May 26, 2018 11:37 am
- Forum: Not a bug
- Topic: [0.16.45] Error during event field '?' (a nil value)
- Replies: 5
- Views: 2031
[0.16.45] Error during event field '?' (a nil value)
Hey, to be honest this is starting to get annoying, this error handler or function serves no purpose what so ever than give a message, press OK map closes and were done.
It has no save feature to were if it gives a error I can save the map, or if it is not so critical to running the map, then I see ...
It has no save feature to were if it gives a error I can save the map, or if it is not so critical to running the map, then I see ...
- Wed May 23, 2018 7:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.45] Pvp Error setup if map is infinite
- Replies: 1
- Views: 3472
[0.16.45] Pvp Error setup if map is infinite
So based upon the old error https://forums.factorio.com/viewtopic.php?t=60536
When setting up a pvp map and choosing 0 or nothing for map height and width, after the fix it gives a different error, if I change more parameters.
Here is the setup that i want to run, https://pastebin.com/PE3sTE5y
If ...
When setting up a pvp map and choosing 0 or nothing for map height and width, after the fix it gives a different error, if I change more parameters.
Here is the setup that i want to run, https://pastebin.com/PE3sTE5y
If ...
- Tue May 22, 2018 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.16.43] Error changing map size in PvP scenario
- Replies: 2
- Views: 3121
Re: [Klonan] [0.16.43] Error changing map size in PvP scenario
Good job, would find bugs again
, you guys are amazing, keep it up.

- Mon May 21, 2018 9:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.16.43] Error changing map size in PvP scenario
- Replies: 2
- Views: 3121
[Klonan] [0.16.43] Error changing map size in PvP scenario
When i setup a pvp scenario, and change at map height and width from default to 0 or nothing it gives that error.
I don't know why that is since the initial map generation settings its setup to infinite.
Thanks.
I don't know why that is since the initial map generation settings its setup to infinite.
Thanks.