Search found 21 matches

by frayien
Tue Mar 29, 2022 9:47 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 13628

Re: Version 1.1.57

Improved overall performance by 5-10% when fully zoomed out.
This is kinda insane isn't it ?
by frayien
Sat Jan 23, 2021 1:09 am
Forum: Pending
Topic: [1.1.12][Modded] desyncs with seablock
Replies: 7
Views: 992

Re: [1.1.12][Modded] desyncs with seablock

Up : no desync since I updated to 1.1.13, guess 1.1.13 or restarting the server fixed it somehow...
I will update you if the desyncs come back or if I find something relevant investigating the hardware.
by frayien
Fri Jan 22, 2021 3:14 pm
Forum: Pending
Topic: [1.1.12][Modded] desyncs with seablock
Replies: 7
Views: 992

Re: [1.1.12][Modded] desyncs with seablock

you mean some instability in the RAM hardware ? ... I will look into it. Sorry if I took your time for an unrelated issue ...

But it still feels unlikely that it would desync two times on the same pipe doesn't it ?
by frayien
Fri Jan 22, 2021 12:23 pm
Forum: Pending
Topic: [1.1.12][Modded] desyncs with seablock
Replies: 7
Views: 992

Re: [1.1.12][Modded] desyncs with seablock

What do you mean by memory related ?
by frayien
Fri Jan 22, 2021 11:21 am
Forum: Pending
Topic: [1.1.12][Modded] desyncs with seablock
Replies: 7
Views: 992

Re: [1.1.12][Modded] desyncs with seablock

Thank you, here are some more reports : https://www.dropbox.com/s/gpe9mgqr9hg1tis/desync-report-2021-01-22_10-00-26.zip?dl=1 https://www.dropbox.com/s/m67bquh0ta47jgk/desync-report-2021-01-22_11-15-14.zip?dl=1 maybe more interesting, this one we were 3 connected on the server and were all desync at ...
by frayien
Fri Jan 22, 2021 9:00 am
Forum: Pending
Topic: [1.1.12][Modded] desyncs with seablock
Replies: 7
Views: 992

[1.1.12][Modded] desyncs with seablock

Hello ! Since 1.1.12 we have been experiencing desyncs with our modded factorio server. We usualy get desync randomly after an hour. We never had a desync before 1.1.12, (we jumped from 1.1.8 to 1.1.11 and updated to 1.1.12 immediately). Nothing changed significantly on the map between before and af...
by frayien
Wed Nov 25, 2020 10:49 pm
Forum: Translations
Topic: [1.1.1] GUI not translated in tips and tricks preview
Replies: 5
Views: 1377

Re: [1.1.1] GUI not translated in tips and tricks preview

Oh, but all other tips and tricks (and the main menu) use this beautiful new dynamic render, i though it was rendering dynamically the game, the FFF even said it removed the need to have screenshots, avoiding the issue of having to manually update it when new textures come up ... Just noticed it is ...
by frayien
Wed Nov 25, 2020 9:27 pm
Forum: Translations
Topic: [1.1.1] GUI not translated in tips and tricks preview
Replies: 5
Views: 1377

[1.1.1] GUI not translated in tips and tricks preview

I was looking at the new tips and tricks window, and i noticed that the texts in the window within the preview are not translated. Tried with French, on the electric network tip : https://i.imgur.com/kpG9ZF7.png Title is "Electric network info", should be "Info sur le réseau électriqu...
by frayien
Tue Sep 29, 2020 9:40 pm
Forum: Translations
Topic: [1.0.0] Cannon shell damage wrong translation in french
Replies: 0
Views: 613

[1.0.0] Cannon shell damage wrong translation in french

The current translation for "Cannon shell damage: " in french is "Dégâts des obus d'artillerie : ", which means "Artillery shell damage: ". I proposed a correction : "Dégâts des obus : ". (It is consistent with other places where cannon shells are referred) ht...
by frayien
Tue Sep 29, 2020 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Desync in Vanilla
Replies: 6
Views: 1306

Re: [Rseding91] [1.0.0] Desync in Vanilla

Nice ! Thank you ! I did not expect it to be fixed that fast :shock:
by frayien
Sun Sep 27, 2020 5:07 pm
Forum: Gameplay Help
Topic: Electric pole not connecting
Replies: 2
Views: 653

Electric pole not connecting

Hi, I found some sort of bug but I dont have enough elements to make a real bug report. I was making a long train line and I wondered why I did not have electricity at the end of the line, and I found this : https://i.imgur.com/VAkULsy.png The right pole did not connect to the left one and i have no...
by frayien
Fri Sep 25, 2020 8:40 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Desync in Vanilla
Replies: 6
Views: 1306

Re: [1.0.0] Desync in Vanilla

I got another desync, here is the desync report :
https://www.dropbox.com/s/bi0slrxyvlm8w ... 2.zip?dl=1

This time I was not afk, but I was not doing anything when the desync occurred, but some robots were building things.
by frayien
Fri Sep 25, 2020 7:48 pm
Forum: Gameplay Help
Topic: Train Stacker weird behavior
Replies: 20
Views: 2829

Re: Train Stacker weird behavior

I know, i have been reading the bug post you made ! Thank you for the time you took to help me and to ensure the bug was correctly reported and understood !
by frayien
Sat Sep 19, 2020 11:49 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal
Replies: 10
Views: 3313

Re: [1.0.0] Possible oversight/bug in train repathing/recalculation triggers due to blue chain signal

By the way did you reproduce it in singleplayer or is the problem only happening in multiplayer ?
by frayien
Sat Sep 19, 2020 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Desync in Vanilla
Replies: 6
Views: 1306

Re: [1.0.0] Desync in Vanilla

No idea, this kovarex setup has been running for hours. The only thing that changed is the electric consumption. The setup is running very slowly since it is only used for the nuclear reactor, I am not even sure this inserter activate even once in an hour. I'll try to replicate it by cloning the ser...
by frayien
Fri Sep 18, 2020 11:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Desync in Vanilla
Replies: 6
Views: 1306

[Rseding91] [1.0.0] Desync in Vanilla

Hello there ! I got a desync for the first time ever so I am gonna report it. When I got desynchronized I was AFK and alone, so I have no idea what could have triggered the desync. I am running 1.0.0 Windows factorio (no mods) (Windows 10 pro 2004, 19041.50, x64) and the server is running 1.0.0 linu...
by frayien
Fri Sep 18, 2020 5:01 pm
Forum: Gameplay Help
Topic: Train Stacker weird behavior
Replies: 20
Views: 2829

Re: Train Stacker weird behavior

Also I dont understand how I have bean using trains and making stackers for hundreds of hours but I never noticed this behavior ... Can you post a save or demo? I'm kind of curious how exactly the train controller got confused like that and I'm having trouble reproducing the problem. P.S. Just to m...
by frayien
Mon Sep 14, 2020 7:26 pm
Forum: Gameplay Help
Topic: Train Stacker weird behavior
Replies: 20
Views: 2829

Re: Train Stacker weird behavior

Wow so many answers ! Thanks ! According to the wiki the train reevaluate if the path is still valid every 5 seconds and force repath every 30 seconds. If i understand well the train should recalculate if it is braking to a signal it cant reserve, I have been watching my trains for long and yeah som...
by frayien
Sun Sep 13, 2020 9:46 pm
Forum: Gameplay Help
Topic: Train Stacker weird behavior
Replies: 20
Views: 2829

Train Stacker weird behavior

Hi ! I have a strange issue, sometimes a train will absolutely want to go to a specific slot in the stacker even if another train is already in it, resulting in it being stuck, any idea on what I am doing wrong ? https://cdn.discordapp.com/attachments/230398830053556227/754818230933127319/unknown.png
by frayien
Wed Aug 19, 2020 2:52 pm
Forum: Translations
Topic: [1.0] Inconsistancy in French for Refined concrete
Replies: 0
Views: 491

[1.0] Inconsistancy in French for Refined concrete

Hello ! I have noticed an inconsistency in the french translation of Refined concrete. The item (item-name:refined-concrete) is translated "Béton raffiné". The tile (tile-name:refined-concrete) is translated "Béton haute-performance". The variants (Refined hazard concrete) transl...

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