Search found 8322 matches
- Tue May 14, 2024 9:25 am
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 282
Re: Where is the car headed?
As before, describe the feature you are suggesting in the title.
- Mon May 13, 2024 10:06 pm
- Forum: Technical Help
- Topic: Game crashes upon loading
- Replies: 6
- Views: 183
Re: Game crashes upon loading
Might not be a specific mod and you are just running out of memory.
- Mon May 13, 2024 8:40 pm
- Forum: Technical Help
- Topic: Game crashes upon loading
- Replies: 6
- Views: 183
Re: Game crashes upon loading
Open the mod-list.json in the mods folder and set all mods but the base mod to "enabled": false, save the file, start the game. If it still crashes, post the new log.
- Mon May 13, 2024 8:55 am
- Forum: Technical Help
- Topic: [1.1.104] Screen lag when using MacBook Pro 3 with Promotion
- Replies: 2
- Views: 229
Re: [1.1.104] Screen lag when using MacBook Pro 3 with Promotion
Anyone experiencing this issue, post a log of such a session, see 52433.
- Sun May 12, 2024 7:45 pm
- Forum: Gameplay Help
- Topic: Iron bardo
- Replies: 1
- Views: 111
Re: Iron bardo
Iron sticks are in the Intermediates tab (see picture), if you can not craft them then you are using a mod or scenario that removed them.
- Sat May 11, 2024 6:51 pm
- Forum: Gameplay Help
- Topic: Pipe network glitch, too complex?
- Replies: 5
- Views: 380
Re: Pipe network glitch, too complex?
It doesn't happen on every load either. I have had about a dozen good ones and then another bad one. It's inconsistent and I'm wondering if this has anything to do with where I save the game last. If it's too far away maybe it doesn't load the chunk in properly? That is not possible, all of this up...
- Fri May 10, 2024 8:21 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 586
Re: Removing rcu?
Yes. To simply rocket production.Hedning1390 wrote: ↑Fri May 10, 2024 7:56 pmIs this true? and if it is; what is the reason to remove rcu in the base game?
- Fri May 10, 2024 4:58 pm
- Forum: Technical Help
- Topic: Specific version
- Replies: 5
- Views: 416
Re: Specific version
Any later version would be able to load a 1.1.76 library and if the file is corrupted it would give a warning on start so getting this specific version is irrelevant for the issue at hand anyway. You might be simply looking in the wrong directory.
- Fri May 10, 2024 3:46 pm
- Forum: Gameplay Help
- Topic: Pipe network glitch, too complex?
- Replies: 5
- Views: 380
Re: Pipe network glitch, too complex?
When I load it without mods I did not see any issues, but some things are missing so demand could be lower. Generally the setup is not optimal for maximum throughput, best lay independent pipelines to the different consumers instead of interconnecting all into one network.
- Fri May 10, 2024 12:06 am
- Forum: Duplicates
- Topic: Bad interaction between smart drag automatic undergrounds and opposite direction belts
- Replies: 1
- Views: 104
- Thu May 09, 2024 10:36 am
- Forum: Outdated/Not implemented
- Topic: Icon Configuration
- Replies: 2
- Views: 223
Re: Icon Configuration
You need to give your suggestions titles that clearly tell what you want.
If you don't edit them, I will close them.
If you don't edit them, I will close them.
- Wed May 08, 2024 11:02 am
- Forum: Technical Help
- Topic: Game Crashed
- Replies: 1
- Views: 89
- Tue May 07, 2024 7:58 pm
- Forum: Duplicates
- Topic: [1.1.107] Wrong consumer count in electric network count when using power switch
- Replies: 1
- Views: 226
- Sun May 05, 2024 4:05 pm
- Forum: Pending
- Topic: [1.1.107] Crash randomly for seemingly no reason
- Replies: 2
- Views: 209
Re: [1.1.107] Crash randomly for seemingly no reason
Post a few more logs with crashes please.
- Sun May 05, 2024 11:37 am
- Forum: Assigned
- Topic: [Genhis] [1.1.104] Crash generating surface (FloatCast.hpp:129: -3.965784 < 0.000000)
- Replies: 3
- Views: 263
Re: [1.1.104] Crash when generating surface
You are 3 updates behind, can you reproduce this in the current version?
- Sat May 04, 2024 9:51 am
- Forum: Fixed for 2.0
- Topic: [Genhis] [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"
- Replies: 6
- Views: 360
Re: [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"
Post a log with the crash please.
- Thu May 02, 2024 1:52 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 1376
Re: [1.1.107] Crash (TrainManager::update)
Those issues have nothing in common, this is a hardware problem.
- Thu May 02, 2024 11:21 am
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 1376
Re: [1.1.107] Crash (TrainManager::update)
Post a few more logs with crashes please.
- Wed May 01, 2024 8:49 pm
- Forum: Technical Help
- Topic: Nintendo switch out of system ram
- Replies: 16
- Views: 689
Re: Nintendo switch out of system ram
Memory is not the obstacle for most mods, Nintendo is. If they did not budge for skyrim I doubt they will for factorio.Gordfact47 wrote: ↑Wed May 01, 2024 8:22 pmWhen the new switch comes out if it has enough ram that would also help in bringing mods to the switch version.
- Wed May 01, 2024 1:02 pm
- Forum: Duplicates
- Topic: [1.1.107] Crash exiting game
- Replies: 1
- Views: 145