Search found 41 matches

by KrazyTygr
Sun Aug 16, 2020 4:10 pm
Forum: Gameplay Help
Topic: Does the crashed ship disappear on its own?
Replies: 3
Views: 1107

Re: Does the crashed ship disappear on its own?

I'm 14 hours into my game and the spaceship is still there, and has pride of place in the middle of my factory, although it is now walled in and biter free :)
by KrazyTygr
Tue Aug 04, 2020 6:44 pm
Forum: This Forum
Topic: Deleted posts
Replies: 4
Views: 2287

Re: Deleted posts

I'm talking about the post I made in Bug Reports which you deleted: Checking the logs, I deleted two of your posts in bug reports , one was vacuous, one off topic . The bug report subforum is moderated more strictly, as new posts alert most devs and mods and bloating bug reports wastes time. General...
by KrazyTygr
Tue Aug 04, 2020 6:16 pm
Forum: This Forum
Topic: Deleted posts
Replies: 4
Views: 2287

Re: Deleted posts

I disagree with your comment that my bug report was off topic - I was reporting a similar occurrence to one already reported, which was left in Pending. I followed the instructions in your 'posting a bug' thread which states "if your bug has been reported before, contribute to that report, don'...
by KrazyTygr
Tue Aug 04, 2020 4:39 pm
Forum: This Forum
Topic: Deleted posts
Replies: 4
Views: 2287

Deleted posts

Who is deleting my posts, and why?
by KrazyTygr
Sat Aug 01, 2020 12:24 pm
Forum: Duplicates
Topic: [0.18.39]Error loading 'base' mod
Replies: 4
Views: 1077

Re: [0.18.39]Error loading 'base' mod

Very nice of you to point that out, but check the time stamp - I made my post a minute before they did, so how can it be a duplicate? - it's an original!.
by KrazyTygr
Sat Aug 01, 2020 6:44 am
Forum: Duplicates
Topic: [0.18.39]Error loading 'base' mod
Replies: 4
Views: 1077

[0.18.39]Error loading 'base' mod

2020-08-01_074101.png
2020-08-01_074101.png (30.85 KiB) Viewed 1077 times
by KrazyTygr
Tue Jul 21, 2020 10:20 pm
Forum: Pending
Topic: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
Replies: 10
Views: 3408

Re: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely

So something must be simulating keys being pressed down for character to walk when the game is not focused. I've not had this problem occur for over a month, but it just happened 10 minutes ago. My character was running east when my wife came in, so I turned to talk to her and lifted my hands from ...
by KrazyTygr
Fri Jun 19, 2020 8:13 am
Forum: Logistic Train Network
Topic: Help! LTN stops getting mixed items?
Replies: 8
Views: 2447

Re: Help! LTN stops getting mixed items?

... LTN send the trains to the requester stops for loading instead of unloading... I used to have this problem, and solved it by setting the requester station with the normal request threshhold, as well as an extremely high provide threshhold (a value higher than the station can physically hold). T...
by KrazyTygr
Tue Jun 16, 2020 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.17]Trains GUI: Can't read train destination when station is highlighted
Replies: 7
Views: 4906

Re: [0.17.17]Trains GUI: Can't read train destination when station is highlighted

As we have had the Final GUI Update does this mean that the Trains GUI is not going to get an update before 1.0?
by KrazyTygr
Fri Jun 12, 2020 10:21 pm
Forum: Gameplay Help
Topic: i only have one row on my shortbar
Replies: 1
Views: 717

Re: i only have one row on my shortbar

Open Settings, Interface, and at the bottom right in the 'Other' section you'll see a setting for Shortcut Bar Rows which can be set from 1 to 4.
by KrazyTygr
Thu Jun 04, 2020 11:09 am
Forum: Pending
Topic: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
Replies: 10
Views: 3408

Re: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely

This happens to me occasionally as well - it's as though the movement key gets 'stuck' in one direction (only N,S,E or W for me), so the character keeps moving until the corresponding movement key is pressed in order to cancel the movement. Usually quite harmless, but can be nerve wracking when it h...
by KrazyTygr
Tue Jun 02, 2020 11:47 pm
Forum: Mod portal Discussion
Topic: Mod Forum GUI problem
Replies: 0
Views: 789

Mod Forum GUI problem

2020-06-03_004046.png
2020-06-03_004046.png (28.9 KiB) Viewed 789 times
2020-06-03_004117.png
2020-06-03_004117.png (26.58 KiB) Viewed 789 times
The pics say it all - I would have expected the box to resize over the empty space, so that all text and the grab handle was still visible, or a scroll bar was enabled.
by KrazyTygr
Mon Apr 20, 2020 12:34 am
Forum: Mods
Topic: LTN vs TSM
Replies: 10
Views: 4012

Re: LTN vs TSM

I prefer TSM for a few reasons - .. Trains are full when the station requests them (unlike LTN which has to send a train to fill when a request is placed) You can place depots near to requester stations for quicker unloading (unlike LTN which does not know where the next delivery will be, so you ha...
by KrazyTygr
Sat Apr 18, 2020 1:09 pm
Forum: Mods
Topic: Helmod vs Factory Planner
Replies: 10
Views: 6974

Re: Helmod vs Factory Planner

Thanks @KrazyTygr. How do you typically plan your base? e.g. do you start out with a goal of x SPM, then use Kirk's calculator to work out how many of each building you need, and go from there? Or do you only work out the number of buildings needed as you go through the game? I generally start with...
by KrazyTygr
Sat Apr 18, 2020 12:38 pm
Forum: Mods
Topic: LTN vs TSM
Replies: 10
Views: 4012

Re: LTN vs TSM

I prefer TSM for a few reasons - I find it easier to use It does not send multiple trains when a request arises (unlike HTM) Trains are full when the station requests them (unlike LTN which has to send a train to fill when a request is placed) You can place depots near to requester stations for quic...
by KrazyTygr
Sat Apr 18, 2020 12:06 pm
Forum: Mods
Topic: Helmod vs Factory Planner
Replies: 10
Views: 6974

Re: Helmod vs Factory Planner

I tried Helmod when I first started playing (years ago), but found it too hard to get working. I then discovered Kirk McDonald's online Factorio Calculator , so I now use this to plan overall production, but when I know the total number of factories needed for each product I have started to use Fact...
by KrazyTygr
Wed Mar 04, 2020 11:59 pm
Forum: Won't fix.
Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
Replies: 11
Views: 3164

Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

You can easily select that rail piece and the train in those cases. When I reproduce those setups it all works correctly and everything selects easily as I want it to. I don't know if you're running a modded game but those aren't real issues. Yes, I have a few mods installed - I'll work through the...
by KrazyTygr
Wed Mar 04, 2020 11:21 pm
Forum: Won't fix.
Topic: [0.17.54-2] Curved rail hit-box leads to odd behaviour
Replies: 11
Views: 3164

Re: [0.18.10] Curved rail hit-box leads to odd behaviour

I guess that this is the cause of a couple of problems that I am having, and would like you to revisit this problem. I occasionally (quite often) have a stub of straight rail at the start of a curved rail. It is usually almost impossible to mine the straight stub without mining the curved rail first...
by KrazyTygr
Sun Jan 19, 2020 2:12 pm
Forum: Gameplay Help
Topic: Unwanted items on belt
Replies: 3
Views: 1359

Re: Unwanted items on belt

Check that you don't have 'mixed' mining - where one (or more) of your miners is overlapping a copper and iron patch, and occasionally sends the wrong ore to the furnaces. Hover your mouse over each miner and it will tell you what resources it will mine - if you see one with two resources then you n...
by KrazyTygr
Fri Nov 15, 2019 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.17]Trains GUI: Can't read train destination when station is highlighted
Replies: 7
Views: 4906

Re: [0.17.77]Trains GUI: Can't read train destination when station is highlighted

Klonan wrote: ↑
Fri Nov 15, 2019 1:18 pm


It hasn't been redesigned yet
Sorry, thought you'd finished with the train GUI :oops:

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