Search found 8 matches

by rengels
Sun Aug 16, 2020 11:30 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104892

Re: Friday Facts #359 - Crash site: The beginning

I really would like to have the crash site in my pre-1.0.0 game.
Can somebody post a script to generate it please.
by rengels
Tue Jul 02, 2019 6:23 am
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11889

Re: Cars on belts

Of course this whole thing is kind of an intelectual exercise. Trains have so many benefits and are much easier to use. On the other hand I never understood the problem people are having with latency. Granted there are some 100k of resources in transit if you are using belts. Possibly for minutes at...
by rengels
Tue Mar 19, 2019 7:21 am
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11889

Re: Cars on belts

I've done that. Setting filters on the cars and then putting them on a round trip through the factory. The cars got initially filled up with ore, stones and coal (to the correct ratios) and then send through the factory. First going to the smelters, then green circuits and so on. At every station st...
by rengels
Mon Mar 18, 2019 6:58 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11889

Re: Cars on belts

I am currently running around 50 cars for around 140 Space SPM.
I haven't seen any performance hits.

Currently I want to scale the whole thing to 1K SPM.
by rengels
Sun Mar 17, 2019 10:28 pm
Forum: Combinator Creations
Topic: Cars on belts
Replies: 14
Views: 11889

Cars on belts

I've been working for some months now on a cars-on-belt delivery system. "Cars on belts" means that instead of using belts to transport resources directly I am putting cars on the belt and load them up which increases the bandwith of the belt by a huge amount. I finally got something that ...
by rengels
Sun Jan 06, 2019 5:59 pm
Forum: Ideas and Suggestions
Topic: Allow rotating placed cars and tanks
Replies: 15
Views: 4281

Re: Allow rotating placed cars and tanks

Not if the car is already loaded up somewhat.
Then it might be next to impossible without placing a lot of chests.
by rengels
Sun Jan 06, 2019 1:23 pm
Forum: Ideas and Suggestions
Topic: Allow rotating placed cars and tanks
Replies: 15
Views: 4281

Allow rotating placed cars and tanks

Placed cars and tanks should be rotated to 90 degree angles with 'r' What ? Pressing 'r' should rotate already placed cars and tanks to 90 degree angles Why ? When placing long belts, walls or power poles I often do it from inside a car which is really fast. However the car needs to be aligned reas...
by rengels
Fri Dec 21, 2018 4:45 pm
Forum: Ideas and Suggestions
Topic: Where is the escape capsule?
Replies: 1
Views: 966

Where is the escape capsule?

I am missing the escape capsule in free play What ? When starting freeplay you stand in the middle of a nowhere. However the background states that you somehow crash landed on this alien planet. So how did you get there? I would like to have the crashed escape capsule at the spawn point also in fre...

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