I really would like to have the crash site in my pre-1.0.0 game.
Can somebody post a script to generate it please.
Search found 8 matches
- Sun Aug 16, 2020 11:30 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 104892
- Tue Jul 02, 2019 6:23 am
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11889
Re: Cars on belts
Of course this whole thing is kind of an intelectual exercise. Trains have so many benefits and are much easier to use. On the other hand I never understood the problem people are having with latency. Granted there are some 100k of resources in transit if you are using belts. Possibly for minutes at...
- Tue Mar 19, 2019 7:21 am
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11889
Re: Cars on belts
I've done that. Setting filters on the cars and then putting them on a round trip through the factory. The cars got initially filled up with ore, stones and coal (to the correct ratios) and then send through the factory. First going to the smelters, then green circuits and so on. At every station st...
- Mon Mar 18, 2019 6:58 pm
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11889
Re: Cars on belts
I am currently running around 50 cars for around 140 Space SPM.
I haven't seen any performance hits.
Currently I want to scale the whole thing to 1K SPM.
I haven't seen any performance hits.
Currently I want to scale the whole thing to 1K SPM.
- Sun Mar 17, 2019 10:28 pm
- Forum: Combinator Creations
- Topic: Cars on belts
- Replies: 14
- Views: 11889
Cars on belts
I've been working for some months now on a cars-on-belt delivery system. "Cars on belts" means that instead of using belts to transport resources directly I am putting cars on the belt and load them up which increases the bandwith of the belt by a huge amount. I finally got something that ...
- Sun Jan 06, 2019 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Allow rotating placed cars and tanks
- Replies: 15
- Views: 4281
Re: Allow rotating placed cars and tanks
Not if the car is already loaded up somewhat.
Then it might be next to impossible without placing a lot of chests.
Then it might be next to impossible without placing a lot of chests.
- Sun Jan 06, 2019 1:23 pm
- Forum: Ideas and Suggestions
- Topic: Allow rotating placed cars and tanks
- Replies: 15
- Views: 4281
Allow rotating placed cars and tanks
Placed cars and tanks should be rotated to 90 degree angles with 'r' What ? Pressing 'r' should rotate already placed cars and tanks to 90 degree angles Why ? When placing long belts, walls or power poles I often do it from inside a car which is really fast. However the car needs to be aligned reas...
- Fri Dec 21, 2018 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Where is the escape capsule?
- Replies: 1
- Views: 966
Where is the escape capsule?
I am missing the escape capsule in free play What ? When starting freeplay you stand in the middle of a nowhere. However the background states that you somehow crash landed on this alien planet. So how did you get there? I would like to have the crashed escape capsule at the spawn point also in fre...