Same issue here
I made some Massive mining drills ( mod name: TA miners ), but because their are very fast, i want to they accept only special modules, but i run into 2 problems, (1) i cant block normal modules without blocking my own modules, (2) my modules can be place in any assembly, miner ...
Search found 3 matches
- Wed Jul 18, 2018 9:57 pm
- Forum: Modding help
- Topic: Allow module only in mining drills
- Replies: 6
- Views: 2569
- Tue May 08, 2018 11:10 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 76130
Re: [MOD 0.14] AAI Vehicles: Miner
Hello,
im the author of the mod Heavy Tank (https://mods.factorio.com/mod/HeavyTank) and some people are having CTD using your Miner and my Tank mod, i suspect that is a problem with a custom class of fuel that my mod adds and crashes when running your scripts, can you take a look on this ?
im the author of the mod Heavy Tank (https://mods.factorio.com/mod/HeavyTank) and some people are having CTD using your Miner and my Tank mod, i suspect that is a problem with a custom class of fuel that my mod adds and crashes when running your scripts, can you take a look on this ?
- Wed Apr 11, 2018 10:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Damage amplifier module for turrets, and other stuff
- Replies: 1
- Views: 985
Damage amplifier module for turrets, and other stuff
i have an idea for a mod that adds a item that goes on the tank grid (mod) that gives bonus damage, fire rate or range, but i think that is limited by hardcode.
i think you guys can make a modules that can change damage, fire rate and range on turret, it will open a lot of possible mod types, also ...
i think you guys can make a modules that can change damage, fire rate and range on turret, it will open a lot of possible mod types, also ...