They will be fixed, too. I'm pretty shure about thisOne of the biggest pack of bug fixes, it is quite probable that we made some new bugs by fixing these.
Search found 23 matches
- Thu Feb 19, 2015 7:43 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 64227
Re: Version 0.11.16
- Tue Feb 17, 2015 10:49 pm
- Forum: Off topic
- Topic: What's actually happening on the planet
- Replies: 6
- Views: 11517
Re: What's actually happening on the planet
I've bought it last week and it was great! Thanks for the tip.
- Fri Feb 13, 2015 4:06 pm
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 61493
Re: Version 0.11.15
Maybe you don't use the experimental VersionDragonchampion wrote:(...) I understand taking 2 months between each patch for content(...)
EDIT, forget what I posted, multiplayer is only in the experimental
- Fri Feb 06, 2015 5:34 pm
- Forum: News
- Topic: Friday Facts #72 - Back to the cold
- Replies: 17
- Views: 24161
Re: Friday Facts #72 Back to the cold
It's great you take all the bugs that serious. Bugfixing is really no fun, but so very much important. Thanks for all your effort to present us a great game!
- Fri Feb 06, 2015 4:30 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
143 is a self number
- Wed Feb 04, 2015 8:45 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 113621
Re: The Ctrl+V Game
train conductor
Wasn't sure about a translation for my signatur. In fact, this confirms it (the signatur) ^^
Wasn't sure about a translation for my signatur. In fact, this confirms it (the signatur) ^^
- Tue Feb 03, 2015 10:15 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
128: 1 + 2 + 8 = 11
11: 1 + 1 = 2
It's the first prime Number AND 128 is a power of 2
11: 1 + 1 = 2
It's the first prime Number AND 128 is a power of 2
- Tue Feb 03, 2015 8:24 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
126 ... 12 - 6 = 6, GREAT!
@Gandalf, I've used 124, it'S maybe a bit trivial, just a chain. 2^0, 2^1, 2^2 ^^
1 2 4 .... 8 16 32 usw.
@Gandalf, I've used 124, it'S maybe a bit trivial, just a chain. 2^0, 2^1, 2^2 ^^
1 2 4 .... 8 16 32 usw.
- Tue Feb 03, 2015 8:20 pm
- Forum: Off topic
- Topic: What's your 2nd favourite game?
- Replies: 26
- Views: 18811
Re: What's your 2nd favourite game?
In fact I've got many number 2 games, but if i have to tell just one, it's Dragon Age Origins, something complete different. Well, it seems so. I spend quite a lot of time optimising my chars, like a big quest - factory ^^
- Tue Feb 03, 2015 8:10 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
1 2 4 .... 8 16 32 usw.
- Tue Feb 03, 2015 4:40 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
- Mon Feb 02, 2015 11:25 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
112 is a emergency helpline in Germany ^^
- Mon Feb 02, 2015 11:19 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
110 in binary => 6
6 * 110 = 660
The IRB 660 - ABB Industrieroboter is something i'd like to have
6 * 110 = 660
The IRB 660 - ABB Industrieroboter is something i'd like to have
- Mon Feb 02, 2015 11:03 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
10.8 was my first factorio version (I thing)
- Mon Feb 02, 2015 10:31 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
1 + 0 + 6 = 7, whats my birthday
- Mon Feb 02, 2015 5:48 pm
- Forum: Show your Creations
- Topic: network monitored ressource buffer + autosorter
- Replies: 5
- Views: 11626
Re: network monitored ressource buffer + autosorter
I think it's impossible to build an autosorter whithout some kind of controll to the ressource flow before. A smart switch would be cool, so the controll is much easier. This way we don't have to adjust 10 smart inserter or more per ressource at the mine, just one smart switch to let them flow - or ...
- Mon Feb 02, 2015 11:09 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163675
Re: Count to 1,000,000
91 is almost right angle
- Sun Feb 01, 2015 6:05 pm
- Forum: Show your Creations
- Topic: Probably the biggest MP map ever :)
- Replies: 8
- Views: 12866
Re: Probably the biggest MP map ever :)
That's quite... big! All those trains, I love it!
- Sun Feb 01, 2015 5:22 pm
- Forum: Show your Creations
- Topic: network monitored ressource buffer + autosorter
- Replies: 5
- Views: 11626
Re: network monitored ressource buffer
http://s6.postimg.org/g8gjcpgkx/autosorter.png So this is the autosorter. The outgoing belts are connected to the buffer shown in my last post. It could be build with less space, but I like symetrie very much :-) Because of the network controlled buffer there isn't more input of one specific ressou...
- Sat Jan 31, 2015 1:49 pm
- Forum: Show your Creations
- Topic: network monitored ressource buffer + autosorter
- Replies: 5
- Views: 11626
network monitored ressource buffer + autosorter
Hello, I'm still quite new to factorio, playing it for two month now and i love this game. I'm reading every day in this forum, so I thing now it's time to post something I've build by myselve. It's nothing to great, but I thing it's some kind of cool, so I just want to share this with you. http://s...