Search found 20 matches
- Sun Aug 27, 2023 8:40 pm
- Forum: Logistic Train Network
- Topic: Station catagorizing
- Replies: 1
- Views: 628
Re: Station catagorizing
Nevermind my good man/co-engineer HardPushedButton just re-routed me to viewtopic.php?t=51072 which answered my question
- Sun Aug 27, 2023 7:04 pm
- Forum: Logistic Train Network
- Topic: Station catagorizing
- Replies: 1
- Views: 628
Station catagorizing
Sorry if I'm being an idiot here, but I wanted to know is there a way to mark some stations so only their order would be taken by other stations marked the say way. Example all of the stations are on the same track but I labeled a few stations with a "X" and these stations will only interact with ...
- Sun Jan 09, 2022 6:15 pm
- Forum: Modding discussion
- Topic: Rail Combinator Signals
- Replies: 1
- Views: 1097
Rail Combinator Signals
Is there a mod out there that let's me connect a red or green line to rail tracks so I can send a signal down the line just so I can build a checker to make sure my automated bots fully build the line and not bits and pieces of it when they also have to deal with landfill?
- Fri Sep 11, 2020 7:40 pm
- Forum: Gameplay Help
- Topic: Power consuption Calculator?
- Replies: 5
- Views: 4451
Re: Power consuption Calculator?
if you hover over a blue print, it shows you the item count involved in the construction; so that cuts down on the hard part.
Assuming module usage is standardized across machine types, the math should be pretty manageable by hand. Or by spread sheet. Or may as well just code your own calculator ...
- Fri Sep 11, 2020 7:01 pm
- Forum: Gameplay Help
- Topic: Power consuption Calculator?
- Replies: 5
- Views: 4451
Re: Power consuption Calculator?
Not exactly what you ask for, but this might suit your need : http://kirkmcdonald.github.io/
Also https://forums.factorio.com/viewtopic.php?f=134&t=62118 can be useful, if no modules are used.
Thanks for the effort sadly though I have 5 large blueprints one of an oil field, one with electric ...
- Fri Sep 11, 2020 5:21 pm
- Forum: Gameplay Help
- Topic: Power consuption Calculator?
- Replies: 5
- Views: 4451
Power consuption Calculator?
is there a tool to input a Blueprint string and get back it's max/min power consumption or do I just need to calculate the whole thing by hand?
- Fri Jan 24, 2020 2:50 pm
- Forum: Gameplay Help
- Topic: Mall optimizing
- Replies: 0
- Views: 1043
Mall optimizing
Hello I would like some help optimizing a mall design of mine. The mods that were used to make it were LTN & Recursive Blueprints. The mall blueprint https://factorioprints.com/view/-LzMzxrcJQwLB85RUx-4 and here what must not be touched https://factorioprints.com/view/-LzN-u3Jj1rjYXMIt6xC
- Sat Nov 09, 2019 7:28 am
- Forum: Logistic Train Network
- Topic: Automatic Option
- Replies: 4
- Views: 3246
Re: Automatic Option
Hi, there is a mod for that:
https://mods.factorio.com/mod/DoRobotsBuildAutomaticTrains
With that I built automatic train deployer and -destroyer based on the number of trains waiting in all depots , which needed me to count the number of incoming and outgoing trains to and from a depot and ...
- Sat Nov 09, 2019 7:26 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple 3 to 2 belt merge
- Replies: 13
- Views: 143917
Re: Simple 3 to 2 belt merge
Do this work as a 2 to 3 as well? I need something to fit in a 4 wide and no longer than 10 longOptera wrote: Fri Sep 16, 2016 4:18 pm 3-2 merge builds depend on what you want.
count perfect output:
3-2 simple.jpg
count perfect output & equal drain on all 3 inputs:
3-2 feedback.jpg
- Sat Oct 12, 2019 6:09 pm
- Forum: Logistic Train Network
- Topic: Automatic Option
- Replies: 4
- Views: 3246
Re: Automatic Option
. . . You're right sorry to bother. Have a good day. Also nice avatar.
- Sat Oct 12, 2019 2:02 pm
- Forum: Logistic Train Network
- Topic: Automatic Option
- Replies: 4
- Views: 3246
Automatic Option
Hello I was wondering if it be asking too much for the maker of LTN to add in an option so that whenever someone makes it train with a blueprint that it could be set to auto rather than manual.
Why I ask is I'm making an Self Expanding Factory and I'm using recursive blueprints to do just about ...
Why I ask is I'm making an Self Expanding Factory and I'm using recursive blueprints to do just about ...
- Tue Mar 12, 2019 6:04 pm
- Forum: Pending
- Topic: [0.16.51] Crashed Upon Closing the Game
- Replies: 1
- Views: 1021
[0.16.51] Crashed Upon Closing the Game
Hello I don't expect this to be fixed I'm just posting this here cause the game asked me too upon its crash. The mod that was being used was recursive blueprints by DaveMcW which can be found Here. What I was doing was testing out my Self Expanding Factory. In other words start it and sit back and ...
- Tue May 01, 2018 3:39 pm
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 71016
Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Hey Schmendrick is it possible for you to update this mod to the latest version of the game?
- Sat Apr 14, 2018 4:02 am
- Forum: Gameplay Help
- Topic: Copy Chest Contents
- Replies: 8
- Views: 5484
Re: Copy Chest Contents
Check out ConMan . In addition to what Recursive Blueprints allows, ConMan lets you take a blueprint of a map area. To copy a blueprint, you could use ConMan to place a blueprint somewhere construction bots can't get to it, then capture that same map area.
I think it requires a supply of blank ...
I think it requires a supply of blank ...
- Fri Apr 13, 2018 7:26 pm
- Forum: Gameplay Help
- Topic: Copy Chest Contents
- Replies: 8
- Views: 5484
Re: Copy Chest Contents
There was a Recursive Blueprints mod in Aug 2017. That might be what you want if it has been updated from 0.15.
Why is it every time I list my issue or state an idea people always give me the exact same answer even though it does nothing to resolve my problem!? Sorry for ranting there it's just ...
Why is it every time I list my issue or state an idea people always give me the exact same answer even though it does nothing to resolve my problem!? Sorry for ranting there it's just ...
- Mon Apr 09, 2018 3:56 pm
- Forum: Gameplay Help
- Topic: Copy Chest Contents
- Replies: 8
- Views: 5484
Re: Copy Chest Contents
You mean so that drones will fill a chest with iron plates, when the blueprinted chest had iron plates in it? - No. Drones can only fill buffer and requester chests based on their network request.
But you can blueprint requester chests with a request, and once they are build and filled you ...
But you can blueprint requester chests with a request, and once they are build and filled you ...
- Mon Apr 09, 2018 2:25 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Coppier
- Replies: 0
- Views: 861
Blueprint Coppier
Hey you know what would be a fun idea for the game to add. A machine that copies any blueprints that entered onto it and to balance this out you could add a cost of paper which is made from wood fibers which is made from wood. Now I would also suggest a way for the logistic system to be able to ...
- Mon Apr 09, 2018 12:12 am
- Forum: Gameplay Help
- Topic: Copy Chest Contents
- Replies: 8
- Views: 5484
Copy Chest Contents
Is there a way to copy the contents of a chest with a blueprint?
- Fri Apr 06, 2018 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint duplication
- Replies: 0
- Views: 822
Blueprint duplication
Hi everyone so let me just say what I am trying to do end goal out wise here. I'm trying to make a self expanding factory and have ran into a bit of snag. In my script I'm trying to have the factory build part of it's brain and then disassemble it at a time. But the issue is when you order the bots ...
- Fri Apr 06, 2018 6:54 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Self Replicating (e. g. with Blueprints)
- Replies: 8
- Views: 10817
Re: Self Replicating (e. g. with Blueprints)
Hello so is there a way here to duplicate a blueprint and make multiple copies of it without player interaction? And before someone says have you tried recursive blueprint mod the answer is yes and it builds everything but whatever is in a chest or item.