Search found 39 matches
- Fri Jul 05, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 55666
Re: Friday Facts #418 - Space Age release date
I think the main thing that quality is used for, is really just "I have finished the addon, but want to make a megabase" or "I want to micro-optimise my entire factory". Both of which are things you do later. The fact that they want you to use the recycling machine to try and get better quality ...
- Fri Jul 05, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 55666
Re: Friday Facts #418 - Space Age release date
[Removed, off topic]
the whole "tiny chance for a rare item!" thing is ill. I really don't get it.
(from: https://factorio.com/blog/post/fff-375 )
The excitement of getting directly a rare power armor from common ingredients when you are super lucky is the same as getting BAR-BAR-BAR in the ...
the whole "tiny chance for a rare item!" thing is ill. I really don't get it.
(from: https://factorio.com/blog/post/fff-375 )
The excitement of getting directly a rare power armor from common ingredients when you are super lucky is the same as getting BAR-BAR-BAR in the ...
- Sat Mar 09, 2024 11:01 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 35490
Re: Friday Facts #401 - New terrain, new planet
very exciting FFF! loved reading about the inner workings of these systems, and the results look gorgeous!!! great job : )
- Tue Nov 21, 2023 12:35 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] clicking ping with deconplanner in mapview decons whole map
- Replies: 1
- Views: 752
[1.1.94] clicking ping with deconplanner in mapview decons whole map
elusive bug in which somebody accidentally deconstructs the whole map.
to reproduce:
- have a decon planner in hand slot
- be on map view
- click on a ping in chat
--> decon the whole map when you release mouse1
this webm shows what happens
(mouse1-release not shown because of recording ...
to reproduce:
- have a decon planner in hand slot
- be on map view
- click on a ping in chat
--> decon the whole map when you release mouse1
this webm shows what happens
(mouse1-release not shown because of recording ...
- Sat Sep 09, 2023 7:06 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 227110
Re: Friday Facts #375 - Quality
5. In big numbers, the quality is basically statistics, but in small numbers the random aspect can be quite fun in a different way. Especially for personal armors and equipment, we always ended up having an assembling machine with the best quality modules in the center of the factory dedicated for ...
- Fri Dec 24, 2021 11:13 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
Re: Version 1.1.50
[...]
It's an issue, it's not into the "not a bug". The classification of "minor" is subjective, it's an answer similar to "this is not intented" imo.
So out of your 3 reassuring proposition i think one is implicit. but not the most promising :/
yeah, you are right. i guess i should at least ...
- Thu Dec 23, 2021 2:19 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
Re: Version 1.1.50
There is pretty much no reason to produce fish, let alone automatically. So I think itβs reasonable to classify it as a minor bug. (I am even surprised the devs even acknowledge it as a bug?)
i don't agree with this reasoning. there's pretty much no reason to produce landmines either. or combat ...
- Thu Dec 23, 2021 10:09 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
Re: Version 1.1.50
The bug is classified as minor issue, until someone decides, it is worth to be fixed.
That might be not satisfying, but it's just how it works with non critical bugs.
it's not satisfying 'cause in my eyes the "minor" classification does not feel thought through very well.
my questions in the bug ...
- Wed Dec 22, 2021 8:51 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
Re: Version 1.1.50
Well, fish bred in space (I assume some gen engineering process which requires zero gravity) should be expensive. :-)
yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous.
the issue here is that, in "a game about automation", the game encourages ...
yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous.
the issue here is that, in "a game about automation", the game encourages ...
- Wed Dec 22, 2021 12:18 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
Re: Version 1.1.50
from a vanilla gameplay perspective it is incredibly minor.
i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server.
this bug prevents us from efficiently making fish. i ...
- Wed Dec 22, 2021 10:20 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
- Tue Dec 21, 2021 6:37 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31478
Re: Version 1.1.50
wake me up when they fix the rocket silo
- Sun May 23, 2021 11:57 am
- Forum: Gameplay Help
- Topic: Can "Last user" be falsified?
- Replies: 0
- Views: 920
Can "Last user" be falsified?
Hello. Something weird just happened to me. I was briefly afk'ing on a server, minding my own business, when suddenly i hear new messages. I turn to look, and half of the map has been deconned, so i scramble to cancel the decon orders, but people make me notice how my name is on the original decon ...
- Fri May 21, 2021 2:44 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 65
- Views: 128118
Re: Songs to Factorioize by
i've bothered my fellow server-dwellers countless time about these two OSTs:
FEZ OST - https://www.youtube.com/watch?v=hXfos-mAMMA
Hyper Light Drifter OST - https://www.youtube.com/watch?v=bq7a_ktfYck
They've helped me get in the mood to build large projects countless times. Can't recommend them ...
FEZ OST - https://www.youtube.com/watch?v=hXfos-mAMMA
Hyper Light Drifter OST - https://www.youtube.com/watch?v=bq7a_ktfYck
They've helped me get in the mood to build large projects countless times. Can't recommend them ...
- Sat Dec 12, 2020 2:42 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 8209
Re: Thanks for all the fish! (Cave spoiler Spidertron)
There is just no way to (automatically) input more than 12 items simultaneously in a silo right now.
Here is what we know:
- once a rocket is ready, the silo does not require power to launch. (meaning power switches are useless for launch control)
- silos have no circuit network capabilities ...
Here is what we know:
- once a rocket is ready, the silo does not require power to launch. (meaning power switches are useless for launch control)
- silos have no circuit network capabilities ...
- Mon Dec 07, 2020 7:49 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 8209
[Spoilers] The importance of fish production
12/12/20 EDIT: this post was originally its own thread and was then merged in here.
it looks out of context, but the problems and the attempted workarounds are explained thorouhgly.
anything between this line and Koub's post was in the original thread ...
it looks out of context, but the problems and the attempted workarounds are explained thorouhgly.
anything between this line and Koub's post was in the original thread ...
- Sat Dec 05, 2020 7:37 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 7
- Views: 6118
Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
that's the purpose of all that circuitry i built. It only inputs exactly 100 items on the same tick .
I am not saying it should wait for a full stack. I am saying that if i synchronize a number of inserters to output to the silo simultaneously, the silo prevents me from doing that.
Was it ...
I am not saying it should wait for a full stack. I am saying that if i synchronize a number of inserters to output to the silo simultaneously, the silo prevents me from doing that.
Was it ...
- Sat Dec 05, 2020 1:34 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 7
- Views: 6118
Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
I can see that! The question is: why?
Is this a bug? Or is this the inteded way for the silo to work?
I don't see any reason the silo should behave differently from a wagon.
Is this a bug? Or is this the inteded way for the silo to work?
I don't see any reason the silo should behave differently from a wagon.
- Fri Dec 04, 2020 2:16 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 7
- Views: 6118
[1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
I've searched far and wide but i couldn't find this issue addressed directly anywhere else.
If i insert multiple stacks of items in a rocket silo on the same tick, all but one stacks are ignored by the silo, leaving the remaining inserters hanging as the rocket launches.
When a second rocket is ...
If i insert multiple stacks of items in a rocket silo on the same tick, all but one stacks are ignored by the silo, leaving the remaining inserters hanging as the rocket launches.
When a second rocket is ...
- Tue Dec 01, 2020 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
- Replies: 2
- Views: 4655
Re: [0.18.29] Slowdown capsule icon smaller than Poison capsule
friendly reminder this is still a thing. idk how bothersome it is to fix such an "issue"
also 1.1 is amazing <3
also 1.1 is amazing <3