Search found 39 matches

by TaxiService
Fri Jul 05, 2024 1:05 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55666

Re: Friday Facts #418 - Space Age release date

I think the main thing that quality is used for, is really just "I have finished the addon, but want to make a megabase" or "I want to micro-optimise my entire factory". Both of which are things you do later. The fact that they want you to use the recycling machine to try and get better quality ...
by TaxiService
Fri Jul 05, 2024 12:33 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55666

Re: Friday Facts #418 - Space Age release date

[Removed, off topic]

the whole "tiny chance for a rare item!" thing is ill. I really don't get it.
(from: https://factorio.com/blog/post/fff-375 )

The excitement of getting directly a rare power armor from common ingredients when you are super lucky is the same as getting BAR-BAR-BAR in the ...
by TaxiService
Sat Mar 09, 2024 11:01 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 35490

Re: Friday Facts #401 - New terrain, new planet

very exciting FFF! loved reading about the inner workings of these systems, and the results look gorgeous!!! great job : )
by TaxiService
Tue Nov 21, 2023 12:35 am
Forum: Resolved Problems and Bugs
Topic: [1.1.94] clicking ping with deconplanner in mapview decons whole map
Replies: 1
Views: 752

[1.1.94] clicking ping with deconplanner in mapview decons whole map

elusive bug in which somebody accidentally deconstructs the whole map.

to reproduce:
- have a decon planner in hand slot
- be on map view
- click on a ping in chat

--> decon the whole map when you release mouse1


this webm shows what happens
(mouse1-release not shown because of recording ...
by TaxiService
Sat Sep 09, 2023 7:06 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 227110

Re: Friday Facts #375 - Quality

5. In big numbers, the quality is basically statistics, but in small numbers the random aspect can be quite fun in a different way. Especially for personal armors and equipment, we always ended up having an assembling machine with the best quality modules in the center of the factory dedicated for ...
by TaxiService
Fri Dec 24, 2021 11:13 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50


[...]
It's an issue, it's not into the "not a bug". The classification of "minor" is subjective, it's an answer similar to "this is not intented" imo.

So out of your 3 reassuring proposition i think one is implicit. but not the most promising :/


yeah, you are right. i guess i should at least ...
by TaxiService
Thu Dec 23, 2021 2:19 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50


There is pretty much no reason to produce fish, let alone automatically. So I think it’s reasonable to classify it as a minor bug. (I am even surprised the devs even acknowledge it as a bug?)

i don't agree with this reasoning. there's pretty much no reason to produce landmines either. or combat ...
by TaxiService
Thu Dec 23, 2021 10:09 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50


The bug is classified as minor issue, until someone decides, it is worth to be fixed.
That might be not satisfying, but it's just how it works with non critical bugs.
it's not satisfying 'cause in my eyes the "minor" classification does not feel thought through very well.
my questions in the bug ...
by TaxiService
Wed Dec 22, 2021 8:51 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50

Well, fish bred in space (I assume some gen engineering process which requires zero gravity) should be expensive. :-)
yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous.

the issue here is that, in "a game about automation", the game encourages ...
by TaxiService
Wed Dec 22, 2021 12:18 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50


from a vanilla gameplay perspective it is incredibly minor.
i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server.

this bug prevents us from efficiently making fish. i ...
by TaxiService
Wed Dec 22, 2021 10:20 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50

Zavian wrote: Wed Dec 22, 2021 8:25 am What is wrong with it?
if multiple inserters put stuff into it on the same frame, the silo only takes from one of them. more info here.
by TaxiService
Tue Dec 21, 2021 6:37 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31478

Re: Version 1.1.50

wake me up when they fix the rocket silo
by TaxiService
Sun May 23, 2021 11:57 am
Forum: Gameplay Help
Topic: Can "Last user" be falsified?
Replies: 0
Views: 920

Can "Last user" be falsified?

Hello. Something weird just happened to me. I was briefly afk'ing on a server, minding my own business, when suddenly i hear new messages. I turn to look, and half of the map has been deconned, so i scramble to cancel the decon orders, but people make me notice how my name is on the original decon ...
by TaxiService
Fri May 21, 2021 2:44 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 65
Views: 128118

Re: Songs to Factorioize by

i've bothered my fellow server-dwellers countless time about these two OSTs:

FEZ OST - https://www.youtube.com/watch?v=hXfos-mAMMA
Hyper Light Drifter OST - https://www.youtube.com/watch?v=bq7a_ktfYck

They've helped me get in the mood to build large projects countless times. Can't recommend them ...
by TaxiService
Sat Dec 12, 2020 2:42 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 8209

Re: Thanks for all the fish! (Cave spoiler Spidertron)

There is just no way to (automatically) input more than 12 items simultaneously in a silo right now.

Here is what we know:
- once a rocket is ready, the silo does not require power to launch. (meaning power switches are useless for launch control)
- silos have no circuit network capabilities ...
by TaxiService
Mon Dec 07, 2020 7:49 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 8209

[Spoilers] The importance of fish production

12/12/20 EDIT: this post was originally its own thread and was then merged in here.
it looks out of context, but the problems and the attempted workarounds are explained thorouhgly.
anything between this line and Koub's post was in the original thread ...
by TaxiService
Sat Dec 05, 2020 7:37 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 7
Views: 6118

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

that's the purpose of all that circuitry i built. It only inputs exactly 100 items on the same tick .

I am not saying it should wait for a full stack. I am saying that if i synchronize a number of inserters to output to the silo simultaneously, the silo prevents me from doing that.

Was it ...
by TaxiService
Sat Dec 05, 2020 1:34 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 7
Views: 6118

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

I can see that! The question is: why?

Is this a bug? Or is this the inteded way for the silo to work?

I don't see any reason the silo should behave differently from a wagon.
by TaxiService
Fri Dec 04, 2020 2:16 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 7
Views: 6118

[1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

I've searched far and wide but i couldn't find this issue addressed directly anywhere else.

If i insert multiple stacks of items in a rocket silo on the same tick, all but one stacks are ignored by the silo, leaving the remaining inserters hanging as the rocket launches.

When a second rocket is ...
by TaxiService
Tue Dec 01, 2020 9:00 am
Forum: Resolved Problems and Bugs
Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
Replies: 2
Views: 4655

Re: [0.18.29] Slowdown capsule icon smaller than Poison capsule

friendly reminder this is still a thing. :) idk how bothersome it is to fix such an "issue"

also 1.1 is amazing <3

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