Search found 27 matches

by TaxiService
Sun May 23, 2021 11:57 am
Forum: Gameplay Help
Topic: Can "Last user" be falsified?
Replies: 0
Views: 320

Can "Last user" be falsified?

Hello. Something weird just happened to me. I was briefly afk'ing on a server, minding my own business, when suddenly i hear new messages. I turn to look, and half of the map has been deconned, so i scramble to cancel the decon orders, but people make me notice how my name is on the original decon o...
by TaxiService
Fri May 21, 2021 2:44 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 54
Views: 48236

Re: Songs to Factorioize by

i've bothered my fellow server-dwellers countless time about these two OSTs: FEZ OST - https://www.youtube.com/watch?v=hXfos-mAMMA Hyper Light Drifter OST - https://www.youtube.com/watch?v=bq7a_ktfYck They've helped me get in the mood to build large projects countless times. Can't recommend them eno...
by TaxiService
Sat Dec 12, 2020 2:42 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 2955

Re: Thanks for all the fish! (Cave spoiler Spidertron)

There is just no way to (automatically) input more than 12 items simultaneously in a silo right now. Here is what we know: - once a rocket is ready, the silo does not require power to launch. (meaning power switches are useless for launch control) - silos have no circuit network capabilities. (meani...
by TaxiService
Mon Dec 07, 2020 7:49 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 2955

[Spoilers] The importance of fish production

12/12/20 EDIT: this post was originally its own thread and was then merged in here. it looks out of context, but the problems and the attempted workarounds are explained thorouhgly. anything between this line and Koub's post was in the original thread. __________________________________________ Hell...
by TaxiService
Sat Dec 05, 2020 7:37 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 6
Views: 1377

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

that's the purpose of all that circuitry i built. It only inputs exactly 100 items on the same tick . I am not saying it should wait for a full stack. I am saying that if i synchronize a number of inserters to output to the silo simultaneously, the silo prevents me from doing that. Was it purposely ...
by TaxiService
Sat Dec 05, 2020 1:34 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 6
Views: 1377

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

I can see that! The question is: why?

Is this a bug? Or is this the inteded way for the silo to work?

I don't see any reason the silo should behave differently from a wagon.
by TaxiService
Fri Dec 04, 2020 2:16 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 6
Views: 1377

[1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

I've searched far and wide but i couldn't find this issue addressed directly anywhere else. If i insert multiple stacks of items in a rocket silo on the same tick, all but one stacks are ignored by the silo, leaving the remaining inserters hanging as the rocket launches. When a second rocket is read...
by TaxiService
Tue Dec 01, 2020 9:00 am
Forum: Minor issues
Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
Replies: 2
Views: 466

Re: [0.18.29] Slowdown capsule icon smaller than Poison capsule

friendly reminder this is still a thing. :) idk how bothersome it is to fix such an "issue"

also 1.1 is amazing <3
by TaxiService
Sat Jul 18, 2020 9:05 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 26249

Re: Friday Facts #356 - Blueprint library for real

kovarex wrote:[...] I was proud of what I was doing, yay :)
I'm glad you feel better <3
by TaxiService
Wed Jun 03, 2020 6:29 am
Forum: Minor issues
Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
Replies: 2
Views: 466

[0.18.29] Slowdown capsule icon smaller than Poison capsule

Open the character UI, go to Crafting tab, Combat section. Compare sizes of Poison and Slowdown capsules' icons, you'll notice the latter is a wee bit smaller. I would've expected them both to have the same size. Or Set up two assembly machines side by side. Set one's recipe to "Poison capsule&...
by TaxiService
Mon Jun 01, 2020 6:21 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 11591

Re: Version 0.18.29

I thought these 2 icons were made different size to help people to see the difference. I doubt any graphic designer in their right mind would purposefully slightly reduce the size of something to convey a difference, especially since the capsule's color is already enough to differentiate it from th...
by TaxiService
Mon Jun 01, 2020 5:51 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 11591

Re: Version 0.18.29

personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much. What i do mind is how slowdown capsules are smaller than poison capsules......... but apparen...
by TaxiService
Fri Jul 26, 2019 3:41 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 121665

Re: Friday Facts #305 - The Oil Changes

i'd just like to say that i think the oil changes are really nice. i'm looking forward to try them out in experimental! while i'm at it, in last week's thread somebody proposed to have two kinds flamethrower ammo: one that acts like a tank's flamethrower, and another that acts like current handeld f...
by TaxiService
Fri Mar 08, 2019 11:42 am
Forum: Not a bug
Topic: [1.17.8] You can place signals in new spots. Bug?
Replies: 1
Views: 320

[1.17.8] You can place signals in new spots. Bug?

Hello! I'm pretty sure this wasn't possible in 0.16

Image

Here's how to do it



Is this intended? Been working in older .17 versions as well.
by TaxiService
Thu Feb 28, 2019 10:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Invisible train wagon entity
Replies: 2
Views: 687

Re: [0.17.2] Invisible train wagon entity

hi, found a way to make this reproducible in 1.17.3!

by TaxiService
Wed Feb 27, 2019 12:29 am
Forum: Technical Help
Topic: [0.17.1] Unexpected error when joining any multiplayer server
Replies: 4
Views: 663

Re: [0.17.1] Unexpected error when joining any multiplayer server

i was in the server aldldl was trying to join into, so I quit and tried rejoining for science. What happened the first time is this: I got past the "loading map" process and started catching up; then at about 75% the game just crashed with this log https://pastebin.com/KeYisqJ3 Afterwards ...
by TaxiService
Sun Nov 04, 2018 4:11 pm
Forum: Railway Setups
Topic: Quirky Stacker - Extendable/Modular
Replies: 3
Views: 3759

Re: Quirky Stacker - Extendable/Modular

wow!! it's like the one i made but completely different!! uncanny! :o

looks interesting. cant wait to check it out and see how you did it!
by TaxiService
Sat Jul 07, 2018 8:37 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 34418

Re: Friday Facts #243 - New GUI tileset

oh my god those gui elements look sexy af :Q
by TaxiService
Sat Jul 07, 2018 8:35 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 31679

Re: Friday Facts #250 - Dead end conclusion

^these two posts above are awesome, and so is proposal 0 by itself.

i only started playing in 0.16. Is there a reason for the apparent indifference regarding list-view proposals? :?

PS: shared library was pretty cool, i'm not sure how i feel about its planned removal.
by TaxiService
Sun Jul 01, 2018 2:16 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 38442

Re: Friday Facts #249 - Dead end exploration

First of all, changes described in fff #191 would be amazing. i would love to see those. that said, i... kind of don't like any of the proposals in fff #249. :( I like having blueprints as items, especially in multiplayer. (Also i don't like the idea of having a specialized hotbar mostly because i d...

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