Search found 34 matches

by TaxiService
Fri Dec 24, 2021 11:13 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

[...] It's an issue, it's not into the "not a bug". The classification of "minor" is subjective, it's an answer similar to "this is not intented" imo. So out of your 3 reassuring proposition i think one is implicit. but not the most promising :/ yeah, you are right. i ...
by TaxiService
Thu Dec 23, 2021 2:19 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

There is pretty much no reason to produce fish, let alone automatically. So I think it’s reasonable to classify it as a minor bug. (I am even surprised the devs even acknowledge it as a bug?) i don't agree with this reasoning. there's pretty much no reason to produce landmines either. or combat bot...
by TaxiService
Thu Dec 23, 2021 10:09 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

The bug is classified as minor issue, until someone decides, it is worth to be fixed. That might be not satisfying, but it's just how it works with non critical bugs. it's not satisfying 'cause in my eyes the "minor" classification does not feel thought through very well. my questions in ...
by TaxiService
Wed Dec 22, 2021 8:51 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

Well, fish bred in space (I assume some gen engineering process which requires zero gravity) should be expensive. :-) yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous. the issue here is that, in "a game about automation", the game enco...
by TaxiService
Wed Dec 22, 2021 12:18 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

from a vanilla gameplay perspective it is incredibly minor. i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server. this bug prevents us from efficie...
by TaxiService
Wed Dec 22, 2021 10:20 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

Zavian wrote: ↑
Wed Dec 22, 2021 8:25 am
What is wrong with it?
if multiple inserters put stuff into it on the same frame, the silo only takes from one of them. more info here.
by TaxiService
Tue Dec 21, 2021 6:37 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13877

Re: Version 1.1.50

wake me up when they fix the rocket silo
by TaxiService
Sun May 23, 2021 11:57 am
Forum: Gameplay Help
Topic: Can "Last user" be falsified?
Replies: 0
Views: 398

Can "Last user" be falsified?

Hello. Something weird just happened to me. I was briefly afk'ing on a server, minding my own business, when suddenly i hear new messages. I turn to look, and half of the map has been deconned, so i scramble to cancel the decon orders, but people make me notice how my name is on the original decon o...
by TaxiService
Fri May 21, 2021 2:44 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 56
Views: 53361

Re: Songs to Factorioize by

i've bothered my fellow server-dwellers countless time about these two OSTs: FEZ OST - https://www.youtube.com/watch?v=hXfos-mAMMA Hyper Light Drifter OST - https://www.youtube.com/watch?v=bq7a_ktfYck They've helped me get in the mood to build large projects countless times. Can't recommend them eno...
by TaxiService
Sat Dec 12, 2020 2:42 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 3695

Re: Thanks for all the fish! (Cave spoiler Spidertron)

There is just no way to (automatically) input more than 12 items simultaneously in a silo right now. Here is what we know: - once a rocket is ready, the silo does not require power to launch. (meaning power switches are useless for launch control) - silos have no circuit network capabilities. (meani...
by TaxiService
Mon Dec 07, 2020 7:49 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 3695

[Spoilers] The importance of fish production

12/12/20 EDIT: this post was originally its own thread and was then merged in here. it looks out of context, but the problems and the attempted workarounds are explained thorouhgly. anything between this line and Koub's post was in the original thread. __________________________________________ Hell...
by TaxiService
Sat Dec 05, 2020 7:37 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 6
Views: 2452

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

that's the purpose of all that circuitry i built. It only inputs exactly 100 items on the same tick . I am not saying it should wait for a full stack. I am saying that if i synchronize a number of inserters to output to the silo simultaneously, the silo prevents me from doing that. Was it purposely ...
by TaxiService
Sat Dec 05, 2020 1:34 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 6
Views: 2452

Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

I can see that! The question is: why?

Is this a bug? Or is this the inteded way for the silo to work?

I don't see any reason the silo should behave differently from a wagon.
by TaxiService
Fri Dec 04, 2020 2:16 pm
Forum: Minor issues
Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
Replies: 6
Views: 2452

[1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload

I've searched far and wide but i couldn't find this issue addressed directly anywhere else. If i insert multiple stacks of items in a rocket silo on the same tick, all but one stacks are ignored by the silo, leaving the remaining inserters hanging as the rocket launches. When a second rocket is read...
by TaxiService
Tue Dec 01, 2020 9:00 am
Forum: Resolved Problems and Bugs
Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
Replies: 2
Views: 2206

Re: [0.18.29] Slowdown capsule icon smaller than Poison capsule

friendly reminder this is still a thing. :) idk how bothersome it is to fix such an "issue"

also 1.1 is amazing <3
by TaxiService
Sat Jul 18, 2020 9:05 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 32186

Re: Friday Facts #356 - Blueprint library for real

kovarex wrote:[...] I was proud of what I was doing, yay :)
I'm glad you feel better <3
by TaxiService
Wed Jun 03, 2020 6:29 am
Forum: Resolved Problems and Bugs
Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
Replies: 2
Views: 2206

[0.18.29] Slowdown capsule icon smaller than Poison capsule

Open the character UI, go to Crafting tab, Combat section. Compare sizes of Poison and Slowdown capsules' icons, you'll notice the latter is a wee bit smaller. I would've expected them both to have the same size. Or Set up two assembly machines side by side. Set one's recipe to "Poison capsule&...
by TaxiService
Mon Jun 01, 2020 6:21 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 13143

Re: Version 0.18.29

I thought these 2 icons were made different size to help people to see the difference. I doubt any graphic designer in their right mind would purposefully slightly reduce the size of something to convey a difference, especially since the capsule's color is already enough to differentiate it from th...
by TaxiService
Mon Jun 01, 2020 5:51 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 13143

Re: Version 0.18.29

personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much. What i do mind is how slowdown capsules are smaller than poison capsules......... but apparen...
by TaxiService
Fri Jul 26, 2019 3:41 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 153132

Re: Friday Facts #305 - The Oil Changes

i'd just like to say that i think the oil changes are really nice. i'm looking forward to try them out in experimental! while i'm at it, in last week's thread somebody proposed to have two kinds flamethrower ammo: one that acts like a tank's flamethrower, and another that acts like current handeld f...

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