Search found 34 matches
- Fri Dec 24, 2021 11:13 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
Re: Version 1.1.50
[...] It's an issue, it's not into the "not a bug". The classification of "minor" is subjective, it's an answer similar to "this is not intented" imo. So out of your 3 reassuring proposition i think one is implicit. but not the most promising :/ yeah, you are right. i ...
- Thu Dec 23, 2021 2:19 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
Re: Version 1.1.50
There is pretty much no reason to produce fish, let alone automatically. So I think itβs reasonable to classify it as a minor bug. (I am even surprised the devs even acknowledge it as a bug?) i don't agree with this reasoning. there's pretty much no reason to produce landmines either. or combat bot...
- Thu Dec 23, 2021 10:09 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
Re: Version 1.1.50
The bug is classified as minor issue, until someone decides, it is worth to be fixed. That might be not satisfying, but it's just how it works with non critical bugs. it's not satisfying 'cause in my eyes the "minor" classification does not feel thought through very well. my questions in ...
- Wed Dec 22, 2021 8:51 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
Re: Version 1.1.50
Well, fish bred in space (I assume some gen engineering process which requires zero gravity) should be expensive. :-) yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous. the issue here is that, in "a game about automation", the game enco...
- Wed Dec 22, 2021 12:18 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
Re: Version 1.1.50
from a vanilla gameplay perspective it is incredibly minor. i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server. this bug prevents us from efficie...
- Wed Dec 22, 2021 10:20 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
- Tue Dec 21, 2021 6:37 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 19202
Re: Version 1.1.50
wake me up when they fix the rocket silo
- Sun May 23, 2021 11:57 am
- Forum: Gameplay Help
- Topic: Can "Last user" be falsified?
- Replies: 0
- Views: 537
Can "Last user" be falsified?
Hello. Something weird just happened to me. I was briefly afk'ing on a server, minding my own business, when suddenly i hear new messages. I turn to look, and half of the map has been deconned, so i scramble to cancel the decon orders, but people make me notice how my name is on the original decon o...
- Fri May 21, 2021 2:44 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 59
- Views: 64921
Re: Songs to Factorioize by
i've bothered my fellow server-dwellers countless time about these two OSTs: FEZ OST - https://www.youtube.com/watch?v=hXfos-mAMMA Hyper Light Drifter OST - https://www.youtube.com/watch?v=bq7a_ktfYck They've helped me get in the mood to build large projects countless times. Can't recommend them eno...
- Sat Dec 12, 2020 2:42 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 4681
Re: Thanks for all the fish! (Cave spoiler Spidertron)
There is just no way to (automatically) input more than 12 items simultaneously in a silo right now. Here is what we know: - once a rocket is ready, the silo does not require power to launch. (meaning power switches are useless for launch control) - silos have no circuit network capabilities. (meani...
- Mon Dec 07, 2020 7:49 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 4681
[Spoilers] The importance of fish production
12/12/20 EDIT: this post was originally its own thread and was then merged in here. it looks out of context, but the problems and the attempted workarounds are explained thorouhgly. anything between this line and Koub's post was in the original thread. __________________________________________ Hell...
- Sat Dec 05, 2020 7:37 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 6
- Views: 3650
Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
that's the purpose of all that circuitry i built. It only inputs exactly 100 items on the same tick . I am not saying it should wait for a full stack. I am saying that if i synchronize a number of inserters to output to the silo simultaneously, the silo prevents me from doing that. Was it purposely ...
- Sat Dec 05, 2020 1:34 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 6
- Views: 3650
Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
I can see that! The question is: why?
Is this a bug? Or is this the inteded way for the silo to work?
I don't see any reason the silo should behave differently from a wagon.
Is this a bug? Or is this the inteded way for the silo to work?
I don't see any reason the silo should behave differently from a wagon.
- Fri Dec 04, 2020 2:16 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 6
- Views: 3650
[1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
I've searched far and wide but i couldn't find this issue addressed directly anywhere else. If i insert multiple stacks of items in a rocket silo on the same tick, all but one stacks are ignored by the silo, leaving the remaining inserters hanging as the rocket launches. When a second rocket is read...
- Tue Dec 01, 2020 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
- Replies: 2
- Views: 3270
Re: [0.18.29] Slowdown capsule icon smaller than Poison capsule
friendly reminder this is still a thing.
idk how bothersome it is to fix such an "issue"
also 1.1 is amazing <3

also 1.1 is amazing <3
- Sat Jul 18, 2020 9:05 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 41715
Re: Friday Facts #356 - Blueprint library for real
I'm glad you feel better <3kovarex wrote:[...] I was proud of what I was doing, yay
- Wed Jun 03, 2020 6:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.29] Slowdown capsule icon smaller than Poison capsule
- Replies: 2
- Views: 3270
[0.18.29] Slowdown capsule icon smaller than Poison capsule
Open the character UI, go to Crafting tab, Combat section. Compare sizes of Poison and Slowdown capsules' icons, you'll notice the latter is a wee bit smaller. I would've expected them both to have the same size. Or Set up two assembly machines side by side. Set one's recipe to "Poison capsule&...
- Mon Jun 01, 2020 6:21 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 15365
Re: Version 0.18.29
I thought these 2 icons were made different size to help people to see the difference. I doubt any graphic designer in their right mind would purposefully slightly reduce the size of something to convey a difference, especially since the capsule's color is already enough to differentiate it from th...
- Mon Jun 01, 2020 5:51 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 15365
Re: Version 0.18.29
personally i was ok with the couple of wheels as an "engine unit". What had always bothered me is how you need a combustion engine to make an electric engine, but whatever, i don't mind that much. What i do mind is how slowdown capsules are smaller than poison capsules......... but apparen...
- Fri Jul 26, 2019 3:41 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 192793
Re: Friday Facts #305 - The Oil Changes
i'd just like to say that i think the oil changes are really nice. i'm looking forward to try them out in experimental! while i'm at it, in last week's thread somebody proposed to have two kinds flamethrower ammo: one that acts like a tank's flamethrower, and another that acts like current handeld f...