Search found 114 matches

by micromario
Wed Dec 18, 2024 7:11 pm
Forum: Won't implement
Topic: Request: Move recycling recipe generation to data-final-fixes
Replies: 34
Views: 1494

Re: Request: Move recycling recipe generation to data-final-fixes

I agree with rseding here. It's convenient for mods to modify the recycling recipes in data updates instead of having to perform recycling modification in final fixes.
What's the reason that B+A recipes must be defined in data updates?
by micromario
Wed Dec 11, 2024 3:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.24] Crash opening mining drill GUI (ProductionHelper::createMaterialGuiSlot)
Replies: 3
Views: 623

[Rseding91] [2.0.24] Crash opening mining drill GUI (ProductionHelper::createMaterialGuiSlot)

Good morning. I'm playing with mods and whenever I open this mining drill my game crashes to desktop. I have created a minimal reproduction scenario. Please see the attached save and log file. factorio-current.log q.zip Steps to reproduce: - Sync mods with save - Click the mining drill that I am fly...
by micromario
Mon Dec 09, 2024 9:29 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 21
Views: 1425

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1

This would be extremely useful for my overhaul mods (pY and maraxsis)
by micromario
Fri Nov 29, 2024 9:48 pm
Forum: Not a bug
Topic: [2.0.22] Inconsistent stack size rendering for armors.
Replies: 2
Views: 230

[2.0.22] Inconsistent stack size rendering for armors.

Greetings,

When viewing all the armors, it seems some of them render the stack size and some do not.
11-29-2024, 15-46-36.png
11-29-2024, 15-46-36.png (40.62 KiB) Viewed 230 times
All of these items stack to 1, so this discrepancy is odd.
I believe this could be easily resolved by setting the non-stackable item flag.
factorio-current.log
(27.71 KiB) Downloaded 18 times
by micromario
Mon Nov 18, 2024 6:01 am
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 7
Views: 657

Re: Setting Parent Body for a SpaceLocation

This is neat. Currently us modders basically need to keep a spreadsheet of all planets to avoid collisions with other mods in the starmap. This would be a welcome feature.
by micromario
Fri Nov 08, 2024 10:12 pm
Forum: Resolved Problems and Bugs
Topic: [Raiguard] [2.0.16] Pumps can run their animation even when not transferring any fluid.
Replies: 1
Views: 850

[Raiguard] [2.0.16] Pumps can run their animation even when not transferring any fluid.

Greetings, It seems an old bug has reappeared. https://forums.factorio.com/viewtopic.php?f=11&t=80759&p=477127&hilit=pump+animation#p477127 I have a pump with no output. However the animation still runs forever. ![](https://files.catbox.moe/8linky.mp4) factorio-current.log Infinite pump....
by micromario
Fri Nov 08, 2024 10:05 pm
Forum: Not a bug
Topic: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.
Replies: 3
Views: 206

[2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.

Greetings, Running the following command works as-expected for pipes, storage tanks, and other machines with fluidboxes. /c game.print(game.player.selected.fluidbox.get_fluid_segment_id(1)) 11-08-2024, 16-03-50.png However it fails when running the game command on an assembling prototype. No matter ...
by micromario
Fri Nov 08, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 1357

Re: Agricultural Tower Grid

Good suggestion.
by micromario
Tue Nov 05, 2024 4:25 pm
Forum: Modding interface requests
Topic: Event for machine crafting complete
Replies: 3
Views: 219

Re: Event for machine crafting complete

You should add a dummy item to your recipe with a spoil trigger result of 1 ticks.
Then use this trigger result to get the event of the crafting machine completing.
by micromario
Tue Nov 05, 2024 2:41 pm
Forum: Assigned
Topic: [pard] [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.
Replies: 1
Views: 114

Re: [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.

We have the same issue for recipe ingredients.
11-05-2024, 08-40-46.png
11-05-2024, 08-40-46.png (170.62 KiB) Viewed 112 times
11-05-2024, 08-41-01.png
11-05-2024, 08-41-01.png (96.62 KiB) Viewed 112 times
by micromario
Tue Nov 05, 2024 2:40 pm
Forum: Assigned
Topic: [pard] [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.
Replies: 1
Views: 114

[pard] [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.

Greetings,

My mod makes 150 degree steam from this recipe.
11-05-2024, 08-38-22.png
11-05-2024, 08-38-22.png (211.51 KiB) Viewed 114 times
However, looking at this in factoriopedia does not reveal such information.
11-05-2024, 08-39-04.png
11-05-2024, 08-39-04.png (131.75 KiB) Viewed 114 times
by micromario
Sun Nov 03, 2024 5:06 am
Forum: Development tools
Topic: Automate Your Factorio Mod Uploads
Replies: 2
Views: 545

Re: Automate Your Factorio Mod Uploads

Very cool project. How does this differ from https://github.com/fgardt/factorio-mod-template
by micromario
Fri Nov 01, 2024 10:38 pm
Forum: Not a bug
Topic: [2.0.14] Double clicking a researched trigger tech displays irrelavant flying text.
Replies: 1
Views: 271

[2.0.14] Double clicking a researched trigger tech displays irrelavant flying text.

Greetings,

Double-clicking on a already researched trigger tech seems to display the message "Trigger technologies cannot be enqueued"
I believe this message should not be shown as the technology is already researched.
11-01-2024, 17-38-18.png
11-01-2024, 17-38-18.png (141.46 KiB) Viewed 271 times
by micromario
Fri Nov 01, 2024 10:03 pm
Forum: Not a bug
Topic: [2.0.14] Nauvis trees can be grown on concrete
Replies: 1
Views: 289

[2.0.14] Nauvis trees can be grown on concrete

Greetings,

It seems the nauvis tree seeds can be placed on concrete, stone brick, and refined concrete.
11-01-2024, 16-58-34.png
11-01-2024, 16-58-34.png (1.84 MiB) Viewed 289 times
11-01-2024, 17-03-04.png
11-01-2024, 17-03-04.png (803.73 KiB) Viewed 289 times
by micromario
Thu Oct 31, 2024 9:07 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Space Age games not shown in server browswer with "Has mods: No" checked
Replies: 2
Views: 1611

Re: [2.0.11] Games with Space Age enabled cannot be seen in Browse Games if Has mods is checked "No"

+1

This is very annoying and still an issue in [2.0.13]. It's impossible to find modded servers at the moment as this checkbox essentially does no filtering.
10-31-2024, 16-07-08.png
10-31-2024, 16-07-08.png (798.63 KiB) Viewed 1532 times

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