Search found 118 matches

by micromario
Mon Aug 04, 2025 11:31 pm
Forum: Implemented mod requests
Topic: Please provide a way to read the player's position without the mech suit "bob".
Replies: 2
Views: 389

Please provide a way to read the player's position without the mech suit "bob".

I asked in the Discord we couldn't find any workarounds.

Here's a video as to why this is needed (factorissimo 3):
Screencast_20250804_180842.webm
(1.66 MiB) Downloaded 33 times
Resolves https://github.com/notnotmelon/factoris ... issues/215

It would also be nice to have `LuaPlayer.is_flying`
by micromario
Wed Dec 18, 2024 7:11 pm
Forum: Won't implement
Topic: Request: Move recycling recipe generation to data-final-fixes
Replies: 36
Views: 5734

Re: Request: Move recycling recipe generation to data-final-fixes

I agree with rseding here. It's convenient for mods to modify the recycling recipes in data updates instead of having to perform recycling modification in final fixes.
What's the reason that B+A recipes must be defined in data updates?
by micromario
Wed Dec 11, 2024 3:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.24] Crash opening mining drill GUI (ProductionHelper::createMaterialGuiSlot)
Replies: 3
Views: 1184

[Rseding91] [2.0.24] Crash opening mining drill GUI (ProductionHelper::createMaterialGuiSlot)

Good morning. I'm playing with mods and whenever I open this mining drill my game crashes to desktop. I have created a minimal reproduction scenario. Please see the attached save and log file.

factorio-current.log

q.zip

Steps to reproduce:

- Sync mods with save
- Click the mining drill that ...
by micromario
Mon Dec 09, 2024 9:29 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 33
Views: 5956

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1

This would be extremely useful for my overhaul mods (pY and maraxsis)
by micromario
Fri Nov 29, 2024 9:48 pm
Forum: Not a bug
Topic: [2.0.22] Inconsistent stack size rendering for armors.
Replies: 2
Views: 452

[2.0.22] Inconsistent stack size rendering for armors.

Greetings,

When viewing all the armors, it seems some of them render the stack size and some do not.
11-29-2024, 15-46-36.png
11-29-2024, 15-46-36.png (40.62 KiB) Viewed 452 times
All of these items stack to 1, so this discrepancy is odd.
I believe this could be easily resolved by setting the non-stackable item flag.
factorio-current.log
(27.71 KiB) Downloaded 63 times
by micromario
Mon Nov 18, 2024 6:01 am
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 7
Views: 1427

Re: Setting Parent Body for a SpaceLocation

This is neat. Currently us modders basically need to keep a spreadsheet of all planets to avoid collisions with other mods in the starmap. This would be a welcome feature.
by micromario
Fri Nov 08, 2024 10:12 pm
Forum: Resolved Problems and Bugs
Topic: [Raiguard] [2.0.16] Pumps can run their animation even when not transferring any fluid.
Replies: 1
Views: 1329

[Raiguard] [2.0.16] Pumps can run their animation even when not transferring any fluid.

Greetings,
It seems an old bug has reappeared.
https://forums.factorio.com/viewtopic.php?f=11&t=80759&p=477127&hilit=pump+animation#p477127

I have a pump with no output. However the animation still runs forever.

![](https://files.catbox.moe/8linky.mp4)

factorio-current.log

Infinite pump.zip
by micromario
Fri Nov 08, 2024 10:05 pm
Forum: Not a bug
Topic: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.
Replies: 3
Views: 434

[2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.

Greetings,

Running the following command works as-expected for pipes, storage tanks, and other machines with fluidboxes.

/c game.print(game.player.selected.fluidbox.get_fluid_segment_id(1))

11-08-2024, 16-03-50.png

However it fails when running the game command on an assembling prototype. No ...
by micromario
Fri Nov 08, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 3243

Re: Agricultural Tower Grid

Good suggestion.
by micromario
Tue Nov 05, 2024 4:25 pm
Forum: Modding interface requests
Topic: Event for machine crafting complete
Replies: 3
Views: 631

Re: Event for machine crafting complete

You should add a dummy item to your recipe with a spoil trigger result of 1 ticks.
Then use this trigger result to get the event of the crafting machine completing.
by micromario
Tue Nov 05, 2024 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.
Replies: 3
Views: 3046

Re: [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.

We have the same issue for recipe ingredients.
11-05-2024, 08-40-46.png
11-05-2024, 08-40-46.png (170.62 KiB) Viewed 3044 times
11-05-2024, 08-41-01.png
11-05-2024, 08-41-01.png (96.62 KiB) Viewed 3044 times
by micromario
Tue Nov 05, 2024 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.
Replies: 3
Views: 3046

[pard] [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.

Greetings,

My mod makes 150 degree steam from this recipe.
11-05-2024, 08-38-22.png
11-05-2024, 08-38-22.png (211.51 KiB) Viewed 3046 times
However, looking at this in factoriopedia does not reveal such information.
11-05-2024, 08-39-04.png
11-05-2024, 08-39-04.png (131.75 KiB) Viewed 3046 times
by micromario
Sun Nov 03, 2024 5:06 am
Forum: Development tools
Topic: Automate Your Factorio Mod Uploads
Replies: 2
Views: 1546

Re: Automate Your Factorio Mod Uploads

Very cool project. How does this differ from https://github.com/fgardt/factorio-mod-template

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