Search found 109 matches

by micromario
Fri Nov 29, 2024 9:48 pm
Forum: Not a bug
Topic: [2.0.22] Inconsistent stack size rendering for armors.
Replies: 2
Views: 158

[2.0.22] Inconsistent stack size rendering for armors.

Greetings,

When viewing all the armors, it seems some of them render the stack size and some do not.
11-29-2024, 15-46-36.png
11-29-2024, 15-46-36.png (40.62 KiB) Viewed 158 times
All of these items stack to 1, so this discrepancy is odd.
I believe this could be easily resolved by setting the non-stackable item flag.
factorio-current.log
(27.71 KiB) Downloaded 7 times
by micromario
Mon Nov 18, 2024 6:01 am
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 6
Views: 459

Re: Setting Parent Body for a SpaceLocation

This is neat. Currently us modders basically need to keep a spreadsheet of all planets to avoid collisions with other mods in the starmap. This would be a welcome feature.
by micromario
Fri Nov 08, 2024 10:12 pm
Forum: Bug Reports
Topic: [Raiguard] [2.0.16] Pumps can run their animation even when not transferring any fluid.
Replies: 0
Views: 76

[Raiguard] [2.0.16] Pumps can run their animation even when not transferring any fluid.

Greetings, It seems an old bug has reappeared. https://forums.factorio.com/viewtopic.php?f=11&t=80759&p=477127&hilit=pump+animation#p477127 I have a pump with no output. However the animation still runs forever. ![](https://files.catbox.moe/8linky.mp4) factorio-current.log Infinite pump....
by micromario
Fri Nov 08, 2024 10:05 pm
Forum: Not a bug
Topic: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.
Replies: 3
Views: 140

[2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.

Greetings, Running the following command works as-expected for pipes, storage tanks, and other machines with fluidboxes. /c game.print(game.player.selected.fluidbox.get_fluid_segment_id(1)) 11-08-2024, 16-03-50.png However it fails when running the game command on an assembling prototype. No matter ...
by micromario
Fri Nov 08, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 9
Views: 752

Re: Agricultural Tower Grid

Good suggestion.
by micromario
Tue Nov 05, 2024 4:25 pm
Forum: Modding interface requests
Topic: Event for machine crafting complete
Replies: 3
Views: 154

Re: Event for machine crafting complete

You should add a dummy item to your recipe with a spoil trigger result of 1 ticks.
Then use this trigger result to get the event of the crafting machine completing.
by micromario
Tue Nov 05, 2024 2:41 pm
Forum: Bug Reports
Topic: [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.
Replies: 1
Views: 74

Re: [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.

We have the same issue for recipe ingredients.
11-05-2024, 08-40-46.png
11-05-2024, 08-40-46.png (170.62 KiB) Viewed 72 times
11-05-2024, 08-41-01.png
11-05-2024, 08-41-01.png (96.62 KiB) Viewed 72 times
by micromario
Tue Nov 05, 2024 2:40 pm
Forum: Bug Reports
Topic: [2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.
Replies: 1
Views: 74

[2.0.14] [factoriopedia] Recipes with fluids outputting at a specfic temperature is not shown in factoriopedia.

Greetings,

My mod makes 150 degree steam from this recipe.
11-05-2024, 08-38-22.png
11-05-2024, 08-38-22.png (211.51 KiB) Viewed 74 times
However, looking at this in factoriopedia does not reveal such information.
11-05-2024, 08-39-04.png
11-05-2024, 08-39-04.png (131.75 KiB) Viewed 74 times
by micromario
Sun Nov 03, 2024 5:06 am
Forum: Development tools
Topic: Automate Your Factorio Mod Uploads
Replies: 2
Views: 334

Re: Automate Your Factorio Mod Uploads

Very cool project. How does this differ from https://github.com/fgardt/factorio-mod-template
by micromario
Fri Nov 01, 2024 10:38 pm
Forum: Not a bug
Topic: [2.0.14] Double clicking a researched trigger tech displays irrelavant flying text.
Replies: 1
Views: 170

[2.0.14] Double clicking a researched trigger tech displays irrelavant flying text.

Greetings,

Double-clicking on a already researched trigger tech seems to display the message "Trigger technologies cannot be enqueued"
I believe this message should not be shown as the technology is already researched.
11-01-2024, 17-38-18.png
11-01-2024, 17-38-18.png (141.46 KiB) Viewed 170 times
by micromario
Fri Nov 01, 2024 10:03 pm
Forum: Not a bug
Topic: [2.0.14] Nauvis trees can be grown on concrete
Replies: 1
Views: 193

[2.0.14] Nauvis trees can be grown on concrete

Greetings,

It seems the nauvis tree seeds can be placed on concrete, stone brick, and refined concrete.
11-01-2024, 16-58-34.png
11-01-2024, 16-58-34.png (1.84 MiB) Viewed 193 times
11-01-2024, 17-03-04.png
11-01-2024, 17-03-04.png (803.73 KiB) Viewed 193 times
by micromario
Thu Oct 31, 2024 9:07 pm
Forum: Bug Reports
Topic: [2.0.11] Space Age games not shown in server browswer with "Has mods: No" checked
Replies: 1
Views: 178

Re: [2.0.11] Games with Space Age enabled cannot be seen in Browse Games if Has mods is checked "No"

+1

This is very annoying and still an issue in [2.0.13]. It's impossible to find modded servers at the moment as this checkbox essentially does no filtering.
10-31-2024, 16-07-08.png
10-31-2024, 16-07-08.png (798.63 KiB) Viewed 99 times
by micromario
Wed Oct 30, 2024 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.13] Crash when biters eat factory building from "Factorissimo 3" mod
Replies: 2
Views: 755

[Genhis][2.0.13] Crash when biters eat factory building from "Factorissimo 3" mod

Greetings, I have received the following duplicate bug report several times for the "Factorissimo 3" mod. https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/57 After some time, I have found reliable reproduction steps: Steps to reproduce: Build a factory building Spawn biters...
by micromario
Wed Oct 30, 2024 3:20 am
Forum: Modding interface requests
Topic: [2.0.12] Allow read access to LuaQualityPrototype.color
Replies: 0
Views: 105

[2.0.12] Allow read access to LuaQualityPrototype.color

Greetings, The quality prototype defines a color field. This field is used in displaying the color of the (Legendary) tag in the itemname. Many times I want to render in a GUI some text to show some items. However the text color will now be incorrect as this field is not exposed during control stage...
by micromario
Mon Oct 28, 2024 9:21 pm
Forum: Modding interface requests
Topic: [2.0.12] Allow us to read/write to the roboport logistics sections.
Replies: 1
Views: 172

[2.0.12] Allow us to read/write to the roboport logistics sections.

Greetings, Roboports now have logistics section groups similar to requester chests or constant combinators. All of these entities have read/write access to the groups via get_or_create_control_behavior().sections The exception is the roboport, which does not expose any access to such sections. 10-28...
by micromario
Mon Oct 28, 2024 9:17 pm
Forum: Modding interface requests
Topic: Empty collision_mask.layers should collide with itself
Replies: 3
Views: 219

Re: Empty collision_mask.layers should collide with itself

I disagree with this. 100% of the time if I set an empty mask then I expect it to collide with nothing. What is your use case for a empty collision mask that collides with other masks? Factorio performs an optimization to disable collision checking for empty collision masks. Requiring everyone to se...
by micromario
Mon Oct 28, 2024 5:54 pm
Forum: Minor issues
Topic: [2.0.12] Ugly black line in the roboport graphics.
Replies: 1
Views: 194

[2.0.12] Ugly black line in the roboport graphics.

Greetings,

While playing in medium resolution mode there is this ugly line in the roboport graphic.
10-28-2024, 12-54-40.png
10-28-2024, 12-54-40.png (565.99 KiB) Viewed 194 times

Go to advanced search