Currently it's impossible to render animation prototypes on LuaGui
Please add this functionality as a new parameter on sprite-button & sprite
Our 2ed best solution is to render the animation on a separate surface and use a camera, however this creates more problems than it solves.
Thank you!
Search found 53 matches
- Sun Dec 10, 2023 3:15 pm
- Forum: Modding interface requests
- Topic: support for animation parameter in LuaGuiElement sprite-button & sprite
- Replies: 0
- Views: 228
- Wed Aug 30, 2023 9:40 pm
- Forum: Resolved Requests
- Topic: What does Tile:needs_correction do?
- Replies: 1
- Views: 348
- Wed Aug 16, 2023 11:33 pm
- Forum: Documentation Improvement Requests
- Topic: In our great quest of API unification, perhaps we have long forgotten one important candidate
- Replies: 3
- Views: 683
Re: In our great quest of API unification, perhaps we have long forgotten one important candidate
Agreed, its definitely helpful to open those base data.lua files in vscode. The only issue is many things are obfuscated by several layers of functions... for example noise expressions and tile transitions. Many times I just want to see the raw output. :| That's a great link you shared! much better ...
- Wed Aug 16, 2023 10:58 pm
- Forum: Documentation Improvement Requests
- Topic: In our great quest of API unification, perhaps we have long forgotten one important candidate
- Replies: 3
- Views: 683
In our great quest of API unification, perhaps we have long forgotten one important candidate
Maybe a more difficult request, but I think it would be very helpful :lol: Right now we have a list of all data.raw prototypes: https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1ae7/raw It's very nice but issue is this document is just plaintext. It can be difficult to search fo...
- Wed Aug 16, 2023 7:32 pm
- Forum: Documentation Improvement Requests
- Topic: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
- Replies: 1
- Views: 349
Re: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
I have provided some additional documentation to help with this: https://tenor.com/view/shaky-kitty-meow ... f-10957716
- Wed Aug 16, 2023 6:47 pm
- Forum: Documentation Improvement Requests
- Topic: Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
- Replies: 1
- Views: 349
Many fields for RotatedAnimation prototype docs are lacking meaningful descriptions.
Many of these properties have no description. I have no idea what they do.
For example, what is a middle_orientation?
For example, what is a middle_orientation?
- Thu Aug 10, 2023 2:13 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 607
Re: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Error on load would be great
- Thu Aug 10, 2023 1:34 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 607
- Thu Aug 10, 2023 1:30 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 607
- Thu Aug 10, 2023 1:29 am
- Forum: Bug Reports
- Topic: [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 4
- Views: 607
[1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Good morning :lol: I am trying to add some new tilesets for the next pY mod... pYSE My plan is to have similar effect to the "water wube" tile. Aka it uses the material background property to repeat the sprite every N tiles. However I noticed that this prototype property breaks when going ...
- Fri Jul 07, 2023 12:17 pm
- Forum: Modding interface requests
- Topic: Request: Prototype/ResourceEntity custom_map_tooltip property
- Replies: 2
- Views: 897
Re: Request: Prototype/ResourceEntity custom_map_tooltip property
+1 this would be extremely helpful for custom resource patches.
- Fri Mar 31, 2023 1:48 pm
- Forum: PyMods
- Topic: Not work in lab beacons
- Replies: 4
- Views: 1043
Re: Not work in lab beacons
Use vatbrains instead.
- Sun Jan 29, 2023 7:28 am
- Forum: Implemented mod requests
- Topic: Add radius_visualisation_specification to scripting api
- Replies: 2
- Views: 689
Add radius_visualisation_specification to scripting api
Currently we have this value for entity prototypes: radius_visualisation_specification = { sprite = { filename = '__base__/graphics/entity/electric-mining-drill/electric-mining-drill-radius-visualization.png', width = 10, height = 10 }, distance = 12.5, offset = {0, -16} } However, it cannot be read...
- Tue Dec 20, 2022 1:30 am
- Forum: Implemented for 2.0
- Topic: Linked pipes
- Replies: 16
- Views: 5171
Re: Linked pipes
Implemented for 1.2.0. Its not implemented as linked pipes but as a linked fluidbox connections which means any fluidbox of any entity will have the ability to be defined as linked and connect to other fluidboxes as long as they also have linked connection and belong to a different entity. wow! wil...
- Fri Oct 29, 2021 2:50 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
- Replies: 3
- Views: 1201
Re: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
I managed to reproduce the crash a second time however the crash report was different. I thought I would upload it. It might help.
- Fri Oct 29, 2021 2:30 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
- Replies: 3
- Views: 1201
[1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
Hello, me again. I submitted a bug report recently for this same error message. https://forums.factorio.com/100407 The particular case was fixed (thank you!) however I found a separate case. I was AFK on the main menu for ~15 minutes when this I got this crash. I have main menu simulations enabled. ...
- Wed Oct 27, 2021 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.43] Thread pool error with LaneBalancer mod
- Replies: 1
- Views: 2101
[1.1.43] Thread pool error with LaneBalancer mod
Good morning! Yesterday I was running version Factorio 1.4.41 Whenever I updated to .43 I noticed that my save was corrupted. It would crash to desktop immediately after loading the save I managed to narrow down the problem to this mod https://mods.factorio.com/mod/LaneBalancer Whenever you try to r...
- Wed Oct 27, 2021 1:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215871
Re: Bugs & FAQ
Crash when starting a new game in a void world https://i.imgur.com/6WDeG2d.png What is a void world? How do I reproduce this? script.on_event(defines.events.on_chunk_generated, function(event) local surface = event.surface if surface.name ~= 'nauvis' then return end surface.map_gen_settings = {widt...
- Tue Oct 26, 2021 10:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1215871
Re: Bugs & FAQ
Crash when starting a new game in a void world
- Mon Oct 04, 2021 7:50 pm
- Forum: Implemented mod requests
- Topic: Saving entity custom data to blueprint
- Replies: 6
- Views: 4051
Re: Saving entity custom data to blueprint
Hello. I don't know when this was added but blueprint ghosts now support the "tags" attribute for every entity. This means you can save data to blueprints without any hidden combinators/programmable speakers Here is a quick example on how to use the feature Saving data local function save_...