Search found 32 matches

by micromario
Thu Sep 10, 2020 12:42 am
Forum: Modding interface requests
Topic: Fill an item stack from an inventory/container
Replies: 1
Views: 241

Re: Fill an item stack from an inventory/container

+1

I've had this same issue in the past, although the extra lua to check the entire inventory isn't that bad
by micromario
Wed Sep 09, 2020 7:17 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Crash with modded storage tanks: "Tile index out ouf bounds" (texture streaming)
Replies: 2
Views: 1046

[posila] [1.0.0] Crash with modded storage tanks: "Tile index out ouf bounds" (texture streaming)

I've recently made this mod https://mods.factorio.com/mod/fluid-memory-storage Some people have reported crashes when you connect a pipe to the unit however it works fine for most players. https://media.discordapp.net/attachments/748204286873436271/753331767825662033/unknown.png Here is the prototyp...
by micromario
Wed Aug 19, 2020 7:18 pm
Forum: Modding interface requests
Topic: LuaLogisticPoint.active
Replies: 0
Views: 135

LuaLogisticPoint.active

Hello, I would like to see a new writable property defined for LuaLogisticPoint; LuaLogisticPoint.active Setting LuaLogisticPoint.active = false would stop all pickups or deliveries by bots https://mods-data.factorio.com/assets/4b89c9d3e7ae1cbb8457f0ae75444976ee64570f.png My use-case is this: I made...
by micromario
Wed Aug 19, 2020 6:42 pm
Forum: Ideas and Suggestions
Topic: Spidertron should be an ennemy
Replies: 2
Views: 282

Re: Spidertron should be an ennemy

I'm sorry but they will never add this

If you think Spidertron is too scary, I recommend this mod
https://mods.factorio.com/mod/arachnophobia
by micromario
Tue Aug 18, 2020 3:40 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 5303

Re: Spidertron buff

[...] sounds perfectly moddable, your problem doesn't seem to happen on my maps. maybe i just have different needs. either way, mod it! Except spidertron prototype is missing the speed property, that's something I think I've read somewhere. And the MK3 God spider mod doesn't make them faster, only ...
by micromario
Mon Aug 17, 2020 8:41 pm
Forum: Implemented mod requests
Topic: on_spider_reached_destination
Replies: 1
Views: 337

Re: on_spider_reached_destination

I've found a workaround which is to check if autopilot_destination is nil, and player hasn't driven the vehicle, and the spidertron remote hasn't been used
by micromario
Mon Aug 17, 2020 3:54 pm
Forum: Implemented mod requests
Topic: expose custom name
Replies: 4
Views: 496

expose custom name

Spidertron custom name is not exposed in the API

I would use this to specify a single spidertron to the player
by micromario
Sun Aug 16, 2020 1:46 pm
Forum: Implemented mod requests
Topic: on_spider_reached_destination
Replies: 1
Views: 337

on_spider_reached_destination

I would like to see this event added Would be called when any spidertron reaches its autopilot_destination Event parameters vehicle :: LuaEntity: Spider vehicle which was requested to move. position :: Position: Goal position to which spidertron was sent to. player_index :: index of the player who r...
by micromario
Sat Aug 15, 2020 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Crash when adding extra legs to spidertron
Replies: 1
Views: 903

[1.0.0] Crash when adding extra legs to spidertron

Steps to reproduce:
1. place spidertron
2. save + exit factorio
3. add another leg to spidertron in prototypes
4. open your save
5. factorio will crash
factorio-current.log
(11.28 KiB) Downloaded 57 times
by micromario
Thu Aug 13, 2020 5:51 pm
Forum: Ideas and Suggestions
Topic: Add more information to entity descriptions
Replies: 14
Views: 663

Re: Add more information to entity descriptions

AmericanPatriot wrote: ↑
Thu Aug 13, 2020 4:55 pm
micromario wrote: ↑
Thu Aug 13, 2020 5:30 am
I also feel that
"Last user: micromario"
Could be removed from entity descriptions
That is often used in multiplayer to figure out who griefed or built something
Could still be hidden in singleplayer
by micromario
Thu Aug 13, 2020 6:42 am
Forum: Ideas and Suggestions
Topic: Add more information to entity descriptions
Replies: 14
Views: 663

Re: Add more information to entity descriptions

You could also use chunks*16 and call it tiles
by micromario
Thu Aug 13, 2020 5:30 am
Forum: Ideas and Suggestions
Topic: Add more information to entity descriptions
Replies: 14
Views: 663

Add more information to entity descriptions

Here are some features from my new mod Extended Descriptions that I think would go well in the base game https://mods.factorio.com/mod/extended-descriptions https://mods-data.factorio.com/assets/24ac8b5f4e3b153386d4b05763e5ceeaeffbe51e.png https://mods-data.factorio.com/assets/b3c8a3e662360c96125afc...
by micromario
Mon Aug 10, 2020 5:33 pm
Forum: Won't implement
Topic: LuaEntity.custom_description
Replies: 1
Views: 217

LuaEntity.custom_description

You can currently use LuaItem.custom_description to set a custom localised string as the description

It would be nice if we could also use this on entities
by micromario
Fri Aug 07, 2020 7:37 am
Forum: Mods
Topic: [.17+] Extended Descriptions
Replies: 0
Views: 183

[.17+] Extended Descriptions

Extended Descriptions adds extra information onto tooltips All added information is faithful to vanilla font and color https://mods-data.factorio.com/assets/4b89c9d3e7ae1cbb8457f0ae75444976ee64570f.png - Machine sizes https://mods-data.factorio.com/assets/7118fdc452cdf0b925888127a3d1ab43b3749c47.png...
by micromario
Tue Jul 21, 2020 4:57 pm
Forum: Not a bug
Topic: [.18.34] Recipe categories scroll reset
Replies: 4
Views: 499

Re: [.18.34] Recipe categories scroll reset

Thank you for letting me know. I'll try to find a solution that does not involve resizing the inventory
by micromario
Tue Jul 21, 2020 4:34 pm
Forum: Not a bug
Topic: [.18.34] Recipe categories scroll reset
Replies: 4
Views: 499

Re: [.18.34] Recipe categories scroll reset

local function score(recipe) local recipe_prototype = game.recipe_prototypes[recipe.recipe] local result = game.item_prototypes[recipe_prototype.products[1].name] local score = 10 if result.attack_parameters then -- guns score = 13000 elseif result.magazine_size then -- bullets score = 10000 elseif...
by micromario
Sun Jul 19, 2020 4:45 pm
Forum: Modding interface requests
Topic: Localization for error()
Replies: 3
Views: 449

Re: Localization for error()

this is a modpack not a mod which means I have to set settings for other mods for example one of the mods I use in the pack is called amator's coal and steam which has a setting to enable mod compatibility with angels the setting is off by default but I need the user to enable it or else my custom r...
by micromario
Sat Jul 18, 2020 11:39 pm
Forum: Won't fix.
Topic: [0.18.34] Low Power icon missing on lab without science packs
Replies: 3
Views: 640

Re: [0.18.34] Low Power icon missing on lab without science packs

I do not consider this to be a bug. Labs do not have any power drain so when they are not working, they do not consume energy. That makes their internal energy buffer to be still full and there is no reason to show the missing power icon. What is the purpose of the "Low Power" icon? From ...
by micromario
Sat Jul 18, 2020 4:12 pm
Forum: Not a bug
Topic: [.18.34] Recipe categories scroll reset
Replies: 4
Views: 499

[.18.34] Recipe categories scroll reset

I am still getting this issue:
viewtopic.php?t=82492

but only when I call
player.cancel_crafting() from a mod

this bug was reported for my better crafting queue mod here
https://mods.factorio.com/mod/better-cr ... b6195d4897

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