Search found 11 matches
- Sun Dec 22, 2024 3:18 pm
- Forum: Duplicates
- Topic: [2.0.28] Map glitch after deconstructing parts of Space Platform
- Replies: 2
- Views: 267
Re: [2.0.28] Map glitch after deconstructing parts of Space Platform
Oh! Yes it is, my bad, failed to find that one.
- Sun Dec 22, 2024 1:18 pm
- Forum: Duplicates
- Topic: [2.0.28] Map glitch after deconstructing parts of Space Platform
- Replies: 2
- Views: 267
[2.0.28] Map glitch after deconstructing parts of Space Platform
I've spent quite some time designing proper ammo-producing hauler space platform, and when I was finished I've noticed that when I zoom out in remote view there are "smudges" to the left of the ship. I most probably had there some temporary constructions or just ghosts that I was cut-n-pasting ...
- Sun Dec 08, 2024 3:41 pm
- Forum: Technical Help
- Topic: [2.0.11, not observed in 2.0.23] Rendering performance drops on not so big base
- Replies: 2
- Views: 536
Re: [2.0.11] Rendering performance drops on not so big base
Sorry, didn't provide the save since I felt like maybe I would be advised what to record else on my machine to try to understand where the problem lies.
But I can share that on latest stable, 2.0.23, has massively improved performance for me! Maybe it was also caused by AMD driver updates, but now ...
But I can share that on latest stable, 2.0.23, has massively improved performance for me! Maybe it was also caused by AMD driver updates, but now ...
- Tue Oct 29, 2024 12:30 am
- Forum: Technical Help
- Topic: [2.0.11, not observed in 2.0.23] Rendering performance drops on not so big base
- Replies: 2
- Views: 536
[2.0.11, not observed in 2.0.23] Rendering performance drops on not so big base
I've started playing Space Age and for some reason viewing my current Nauvis factory that is pretty tame given Factorio scale causes FPS to drop to around 30-40 frames per second. Looking at any relatively empty space restores the frame rate, and UPS is stable at 60. I don't know what exactly causes ...
- Tue Sep 01, 2020 1:36 pm
- Forum: Duplicates
- Topic: [UI] EULA does not wrap lines and has no horizontal scroll
- Replies: 1
- Views: 883
[UI] EULA does not wrap lines and has no horizontal scroll
Title is pretty much it. Text is way wider than my FullHD monitor, I can drag window there & back to read it, but my bet would be it's not intended.
Game is so great that noone would bother reading EULA in the game (EULA itself is pretty great too), but still
Game is so great that noone would bother reading EULA in the game (EULA itself is pretty great too), but still

- Mon Aug 17, 2020 8:05 am
- Forum: Duplicates
- Topic: [Website] Duplicates in downloads archive
- Replies: 1
- Views: 770
[Website] Duplicates in downloads archive
I was checking out the website and have found downloads archive at https://factorio.com/download/archive. For some reason,1.0.0 is listed six times (4 for full version and 2 for demo) 

- Sun Feb 03, 2019 9:09 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 109485
Re: Friday Facts #280 - Visual Feedback is the king
The game is looking better and better, so I though...
What about another remake of the trailer with new graphics and elements? I guess the save file is still preserved, of course it will require some effort to be updated, but man it will look good.
What about another remake of the trailer with new graphics and elements? I guess the save file is still preserved, of course it will require some effort to be updated, but man it will look good.
- Mon Aug 27, 2018 6:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1589308
Re: Bugs & FAQ
Same problem here, confirm.
- Fri Aug 03, 2018 1:18 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 101185
Re: Friday Facts #254 - No research queue for you
I must say that the arguments about the joy of unlocking are OK, but when replaying the game or playing with mods there are lots of researches that you already know, what they do and when you need them. Then you just queue several most needed, but when playing the first time I was actually lookng ...
- Thu Apr 05, 2018 9:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1770733
Re: Development and Discussion
Oh, here there are, I was looking for them before upgrade... Thank you!Arch666Angel wrote:Changelogs are kept inside the mod .zip or if you go to the mods option ingame:
- Thu Apr 05, 2018 11:05 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1770733
Re: Development and Discussion
Hi there, Angel!
Your modes are really nice, but I have a question: do you post changelogs for alpha/beta versions? I can see the mod can be updated, but cannot see what has changed.
Your modes are really nice, but I have a question: do you post changelogs for alpha/beta versions? I can see the mod can be updated, but cannot see what has changed.