in case of inserters it might not be that bad. it's even worse if you try to connect pumps to this train...
In the picture i've exchanged the cargo wagons with fluid wagons and as you can see the pumps won't connect
https://imgur.com/a/bfeezwg
EDIT:
I have updated the download to show the 'bug ...
Search found 9 matches
- Fri Dec 13, 2019 11:51 am
- Forum: Duplicates
- Topic: [0.17.69] Collision box offset of cargo trains
- Replies: 3
- Views: 1640
- Thu Dec 12, 2019 7:10 pm
- Forum: Duplicates
- Topic: [0.17.69] Collision box offset of cargo trains
- Replies: 3
- Views: 1640
[0.17.69] Collision box offset of cargo trains
I am using a train layout of 2 Locomotives - 8 cargo - 6 loco - 8 cargo - 2 loco. When designing a U-shaped station i saw an issue with the inserters. An Inserter which is clearly not next to the cargo wagon (looks like it's between two wagons) is able to insert items into the wagon. Another ...
- Fri Nov 08, 2019 10:04 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 93298
Re: Friday Facts #320 - Color correction
I have mixed feelings about the color change.
As a person with a color blindness it's already very difficult for me to distinguish between red and green circuit wires. This is the reason why i think something like a colorbling option should be added to the game.
I already have issues to see trees on ...
As a person with a color blindness it's already very difficult for me to distinguish between red and green circuit wires. This is the reason why i think something like a colorbling option should be added to the game.
I already have issues to see trees on ...
- Sun Sep 22, 2019 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.69] Crash: EntityWithForce::forceReRegistration
- Replies: 3
- Views: 3114
[Rseding91] [0.17.69] Crash: EntityWithForce::forceReRegistration
I'm using a few mods in my current series including the Repair Turrets and the Construction drones.
When i want to manually pickup a specific construction drone the game will crash. I tried it twice to confirm that it's a repeatable error.
I uploaded the factorio-current.log and the savefile to my ...
When i want to manually pickup a specific construction drone the game will crash. I tried it twice to confirm that it's a repeatable error.
I uploaded the factorio-current.log and the savefile to my ...
- Tue Jul 23, 2019 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
- Replies: 7
- Views: 4507
Re: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
Ok i removed a lot of mods (except for space eploration) and uploaded a 'Debug_no_path.zip' to the google drive
The left train is working as intended - the right one tries to reach a train stop in space (different surface).
You can enable / disable the Unloading trainstops with the constant ...
The left train is working as intended - the right one tries to reach a train stop in space (different surface).
You can enable / disable the Unloading trainstops with the constant ...
- Tue Jul 23, 2019 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
- Replies: 7
- Views: 4507
Re: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
Just to be sure, you still have an active station of that name on the main surface? A train will NOT skip a station when no station of said name is active afaik.
Space Exploration works with several surfaces. You can switch between the surfaces by pressing 'N' (or use the navigation satelite ...
- Tue Jul 23, 2019 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
- Replies: 7
- Views: 4507
Re: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
Steps to reproduce:
Enable the station (the constant combinator should be switched to 'On') - a train should be dispatched from the depot
Before the train reaches the train stop turn the constant combinator off - this will shut down the train stop and the train will have a no path error. I think it ...
Enable the station (the constant combinator should be switched to 'On') - a train should be dispatched from the depot
Before the train reaches the train stop turn the constant combinator off - this will shut down the train stop and the train will have a no path error. I think it ...
- Mon Jul 22, 2019 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
- Replies: 7
- Views: 4507
[Rseding91] [0.17.58] Trainmanager doesn't check for the station surface
I am currently playing Space Exploration (several surfaces) and I am using a train system which relies on disabled stations.
I saw that a train had a 'no path' error on one of my surfaces (Nauvis Orbit) because the station was disabled. Usually, the train will skip that station and head to the next ...
I saw that a train had a 'no path' error on one of my surfaces (Nauvis Orbit) because the station was disabled. Usually, the train will skip that station and head to the next ...
- Tue Apr 03, 2018 11:26 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 406440
Re: [0.16.x] Bob's Mods: General Discussion
Power 0.16.4:
Added extra checks before adding hydrazine generator.
Given fluid generators their own category (line on the recipe screen)
Added steam engine MK4, and scaled everything to match. (Steam engine tiers now match Boiler tiers)
Boiler and Steam engine research unified into Steam power ...
Added extra checks before adding hydrazine generator.
Given fluid generators their own category (line on the recipe screen)
Added steam engine MK4, and scaled everything to match. (Steam engine tiers now match Boiler tiers)
Boiler and Steam engine research unified into Steam power ...