If anyone has any idea how to read mineable resource signals, which are different from regular (mined) resource signal, but look the same - I will be grateful.
-- use mineable result(s) as signal(s)
if has_item == false and entity.prototype.mineable_properties and
entity.prototype.mineable ...
Search found 3 matches
- Tue Jun 04, 2019 2:01 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 119696
- Tue Jun 04, 2019 12:56 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Signals
- Replies: 11
- Views: 11737
Re: [MOD 0.14] AAI Signals
If anyone has any idea how to read these minable resource signals, which are different from regular (mined) resource signal, but look the same - I will be grateful.
- Mon Apr 02, 2018 11:51 pm
- Forum: Bob's mods
- Topic: No ghost after item is destroyed?
- Replies: 3
- Views: 6150
No ghost after item is destroyed?
I don't see any purple bar after the item is destroyed, is that intended? I could not find any information on it anywhere. Does this mean construction robots will not rebuild destroyed stuff?