Search found 4 matches
- Wed Apr 11, 2018 7:33 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39905
Re: [MOD 0.16.x] MadClown01's Science
Fixed ;) Thanks for the quick fix :) You know that this is optional and can be disabled in settings? It looks very strange if you played game for long time and whole color set has been modified ;) Yup, I'm just one of those people that found this change to be more logical. I got used to it in a few...
- Tue Apr 10, 2018 10:53 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39905
Re: [MOD 0.16.x] MadClown01's Science
Bob's mods have changed colour codes for science packs, now it's
- YELLOW RED blue purple pink GREEN white
- Tue Apr 03, 2018 7:27 am
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5744
Re: Transport belts reverted back to basic, with no base trans
Thank you for the reply, it was indeed EfficienSee mod I forgot I have installed and thought it was some random fun name in game's/mod's script
- Mon Apr 02, 2018 9:53 pm
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5744
Re: Transport belts reverted back to basic, with no base trans
I've just updated all mods (Bob's + Angel's + small stuff) and loaded my game. After some time I discovered that black belts are gone, foud a solution here BUT right after researching Logistics 0 I get this error: Error while running event EfficienSee::on_research_finished (ID 18) __EfficienSee__/co...