While it wouldn't allow for a robot-only base, my idea (which has probably been mentioned 50 times already) more so reflects the Death Spell.
Limit the resources that robots can carry - ie they can only carry raw materials (wood, ores etc) and no crafted items.
Or give items a weight and robots a ...
Search found 12 matches
- Thu Apr 26, 2018 3:39 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 458442
- Thu Apr 26, 2018 3:00 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 65594
Re: Friday Facts #238 - The GUI update (Part II)
Not enough of a distinction between the yellow and orange. Yellow needs to be more yellow! Kind of like "smilies" vs "forum bar"
- Wed Apr 11, 2018 8:41 am
- Forum: Gameplay Help
- Topic: Is it possible to update an existing blueprint?
- Replies: 1
- Views: 4050
Is it possible to update an existing blueprint?
Hey #factorians,
Is it possible to update an existing blueprint with minor modifications? I'm not talking belt/item upgrades, I mean stuff like minor layout changes etc. For example I'm designing a recycling/sorting module for early game and I want to update the blueprint as I refine it. The only ...
Is it possible to update an existing blueprint with minor modifications? I'm not talking belt/item upgrades, I mean stuff like minor layout changes etc. For example I'm designing a recycling/sorting module for early game and I want to update the blueprint as I refine it. The only ...
- Sun Apr 08, 2018 10:42 am
- Forum: Gameplay Help
- Topic: Some advice plz on sorting from conveyor belts to chests
- Replies: 4
- Views: 3982
Re: Some advice plz on sorting from conveyor belts to chests
Whoa I had no idea! Thanks for that. I've only been playing Factorio since 0.16 and seemingly had never clicked on a splitter!
They seem to have not quite completed the upgrade so to speak. If they'd allowed filters for each lane it would solve the funky belt configurations currently required to ...
They seem to have not quite completed the upgrade so to speak. If they'd allowed filters for each lane it would solve the funky belt configurations currently required to ...
- Sat Apr 07, 2018 4:48 pm
- Forum: Gameplay Help
- Topic: Some advice plz on sorting from conveyor belts to chests
- Replies: 4
- Views: 3982
Re: Some advice plz on sorting from conveyor belts to chests
I would run the source box (upper left)...
Thank you for your reply. I was planning on actually running a long belt back up to my raw materials in-feed area and have inserters put the raw materials back onto the line - this would result in an extremely long "sushi belt" and would be a bit messy ...
Thank you for your reply. I was planning on actually running a long belt back up to my raw materials in-feed area and have inserters put the raw materials back onto the line - this would result in an extremely long "sushi belt" and would be a bit messy ...
- Sat Apr 07, 2018 3:40 pm
- Forum: Gameplay Help
- Topic: Some advice plz on sorting from conveyor belts to chests
- Replies: 4
- Views: 3982
Some advice plz on sorting from conveyor belts to chests
I don't have the wording clear in my head, so bear with me please!
Just installed the reverse factory mod and want to set up a series of raw material boxes as seen in the attached screenshot. I want to have one location where I dump EVERYTHING and it then gets sorted to another location. The ...
Just installed the reverse factory mod and want to set up a series of raw material boxes as seen in the attached screenshot. I want to have one location where I dump EVERYTHING and it then gets sorted to another location. The ...
- Sat Apr 07, 2018 3:28 pm
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 9965
Re: How to use/manage blueprints properly??
Some great ideas here - hopefully someone can make a mod out of it? ![Smile :)](./images/smilies/icon_e_smile.gif)
I've figured it out, thanks for the input. It's just cumbersome and clunky. Even the left/right click configurations are weird. All good though......better than not having access to blueprints at all!!
![Smile :)](./images/smilies/icon_e_smile.gif)
I've figured it out, thanks for the input. It's just cumbersome and clunky. Even the left/right click configurations are weird. All good though......better than not having access to blueprints at all!!
- Tue Apr 03, 2018 1:37 pm
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 9965
Re: How to use/manage blueprints properly??
Cheers, I'll see if that makes a difference. I've moved most of them into books, but didn't test that theory.
On a side note I discovered that you can't get rid of a blank blueprint off the inventory, you have to select something, save it, open it, then delete :/
On a side note I discovered that you can't get rid of a blank blueprint off the inventory, you have to select something, save it, open it, then delete :/
- Mon Apr 02, 2018 3:04 pm
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 9965
Re: How to use/manage blueprints properly??
I have been using the book. If I select a blueprint from the book, place it, then hit <q> it drops a copy of the blueprint into the inventory tab.
Also, I can't seem to delete blank blueprints from the inventory tab. I have two blank ones in there that I can't figure out how to get rid of!
Also, I can't seem to delete blank blueprints from the inventory tab. I have two blank ones in there that I can't figure out how to get rid of!
- Mon Apr 02, 2018 11:33 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 121
- Views: 131328
Re: Have Some Questions Before I Buy.
Just buy it!!!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Apr 02, 2018 11:30 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 467
- Views: 329547
Re: Just bought the game; What were Your first impressions?
:o HOLY CRAP! :o
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I've never really played crafting games that resemble anything like this - and I've found it to be ridiculously addictive. At first I was hugely overwhelmed, then I checked out Katherine of Sky and I've been working my way slowly ...
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I've never really played crafting games that resemble anything like this - and I've found it to be ridiculously addictive. At first I was hugely overwhelmed, then I checked out Katherine of Sky and I've been working my way slowly ...
- Mon Apr 02, 2018 11:27 am
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 9965
How to use/manage blueprints properly??
Hi guys,
Just bought this game and have been working through the Megabase play through from Katherine of Sky. I've decided to build from scratch and then create my own blueprints from what I build based on her constructions.
I'm having a bit of trouble juggling the blueprints when I go to use them ...
Just bought this game and have been working through the Megabase play through from Katherine of Sky. I've decided to build from scratch and then create my own blueprints from what I build based on her constructions.
I'm having a bit of trouble juggling the blueprints when I go to use them ...