First ever crash in over 2 years, so not doing badly!
Not sure what triggered it, was walking round my base, a group of biters had just turned up and were being attacked by my turrets. Screen just froze.
Logfile attached.
Mods installed:
- CopyPasteModules
- EvenMoreTextPlates
- LightedPolesPlus
Search found 6 matches
- Mon Feb 15, 2021 11:13 pm
- Forum: Duplicates
- Topic: [11.1.22] Random crash after biter attack
- Replies: 0
- Views: 625
- Sat Jan 09, 2021 2:03 pm
- Forum: General discussion
- Topic: Changes to train stop UI
- Replies: 4
- Views: 1934
Re: Changes to train stop UI
The overview UI is nice - I hadn't spotted that yet - will have to explore! And thanks for looking at the window height.
- Sat Jan 09, 2021 12:29 am
- Forum: General discussion
- Topic: Changes to train stop UI
- Replies: 4
- Views: 1934
Changes to train stop UI
Just been updated to the latest version and while it's generally great (especially the more annoying bug fixes) I must say I'm not a big fan of the new train stop UI. I'm sure the changes are intentional and not a bug (hence not putting this in bug reports), but it does seem to have taken a step bac...
- Tue Dec 15, 2020 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Cannot place ghost train stop next to ghost rail
- Replies: 1
- Views: 2091
[kovarex] [1.1.6] Cannot place ghost train stop next to ghost rail
Since the update to 1.1.6 I am now unable to place a ghost train stop next to a ghost rail (in a valid position). Instead, an error message is displayed "Train stop must be built next to rails". Steps to reporduce: 1. Place a ghost stretch of straight rail. 2. Attempt to place a ghost trai...
- Sun Nov 29, 2020 1:45 am
- Forum: Pending
- Topic: [1.1.1] Power poles don't reconnect if built from ghosts as a result of biter attack
- Replies: 9
- Views: 4124
Re: [1.1.1] Power poles don't reconnect if built from ghosts as a result of biter attack
Possibly not helpful, but I'm having a suspiciously similar issue - not with biter attacks but with power poles built from ghosts. Seemingly at random, some connections are not made. It's not because there are too many connections (in most cases this is on a single run where each post only connects ...
- Sat Jun 27, 2020 2:23 pm
- Forum: Duplicates
- Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
- Replies: 9
- Views: 5275
Re: [0.18.32] "Train ghosts must be built on rails" when it should work
-Building (non-blueprint) wagon/train ghosts on vertical rails also seems to be impossible, but works on horizontal. se scenarios that work, it has the same precision problem as previously posted. For all of these scenarios that do not work, no error is produced at all. I've just managed to build a...